Füge eine Handlung in deiner Sprache hinzuIn an alternate present, a vigilante named Chris Stone works to return New York City to its people as the Soviet Union continue their conquest for global rule.In an alternate present, a vigilante named Chris Stone works to return New York City to its people as the Soviet Union continue their conquest for global rule.In an alternate present, a vigilante named Chris Stone works to return New York City to its people as the Soviet Union continue their conquest for global rule.
Vanessa Marshall
- Isabella
- (Synchronisation)
Nicholas Worth
- Mr. Jones
- (Synchronisation)
- …
Adam Gregor
- Gen. Tatarin
- (Synchronisation)
Walter Jones
- The Kid
- (Synchronisation)
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Let me tell you a little story of how I came upon this awesome title. I was at a video game renting place. And I obviously was looking for a game to rent. Now, I have rented just about everything there. Except for Freedom Fighters. I looked at the case and read the description. And on the cover it said, From the makers of Hit-man 2. Sold.
I went back to my place and was instantly floored by the music on the menu screen. Not sure why, but I was. I'd spend a long time just simply listening to it. Jesper Kyd does a phenomenal job as almost always. Freedom Fighters was the game that got me paying more closely to music in games than ever before.
Freedom Fighters has you in the role Chris Stone. Not the most original of names. But no biggie. Anyway, you are suddenly thrust into conflict as the Soviets begin their invasion. The idea of their invasion is, Take New York and you take the entire country. It kinda backfires. Instead of the US falling to its knees. The entire country rallies around the New York rebellion and your actions. But all the action takes place in New York City.
Your actions in some areas can affect other areas. You will notice this on your first mission. You have to get C4 in one area, go to the other and blow up the snipers so you can get into the police station. This sort of thing is repeated throughout the game. One of the more common goals is to destroy a helipad to stop attack/transport choppers or destroying bridges to prevent further reinforcements. Doing both of those vastly decreases the difficulty of the area you are on. It does get a little tiresome though having to do it all the time. And I understand why they have the player do it because I would imagine the Reds have more than just one helicopter pad. They also try to mix it up a bit by having you rescue POWs and some civilians caught in the middle. And that is fine. You complete the level or area by raising the flag in a particular building or spot. Some see this as some political thing. I see it as just a way to end the level and move on.
Another neat thing about Freedom Fighters is the squad commands. They are fairly simple. You have 3 commands: attack, defend, and follow. Just tapping the keys will tell one rebel what you want him to do. Holding it tells your entire platoon or squad. I usually put these guys to work around heavy machine gun emplacements and have them cut down any unfortunate Soviet Sap who feels a bit more brave than the rest. But every now and then I get creative and have each of my squad-mates line up single file along the side of a car to maximize the firepower a bit. Some may see this command thing as something rushed or far too simple. But when you need to clear a room on a hard difficulty setting they are your healthiest bet.
There really isn't a diversity of weapons. Americans don't have their own stuff with the exception of the Spas-12, pipe wrench, Molotov, and the revolver. Everything else is acquired from the Soviets. In a war zone such as this. I would expect a little more than that.
There is no blood. I reckon that's another flaw. It brings a little cartoon feel to the game. I know its not meant to be the most ultra realistic looking game ever. But from the makers of Hit-man 2. I expect to see some blood at least.
No lip animations or hardly any at all. May not seem like a big deal but a lot of times you get to see the characters faces clearly and its just plain weird having them talk and not seeing anything moving.
Overall its a exceptional game. I've played it on the PS2, Xbox, and my PC. Each time was still a good experience.
I went back to my place and was instantly floored by the music on the menu screen. Not sure why, but I was. I'd spend a long time just simply listening to it. Jesper Kyd does a phenomenal job as almost always. Freedom Fighters was the game that got me paying more closely to music in games than ever before.
Freedom Fighters has you in the role Chris Stone. Not the most original of names. But no biggie. Anyway, you are suddenly thrust into conflict as the Soviets begin their invasion. The idea of their invasion is, Take New York and you take the entire country. It kinda backfires. Instead of the US falling to its knees. The entire country rallies around the New York rebellion and your actions. But all the action takes place in New York City.
Your actions in some areas can affect other areas. You will notice this on your first mission. You have to get C4 in one area, go to the other and blow up the snipers so you can get into the police station. This sort of thing is repeated throughout the game. One of the more common goals is to destroy a helipad to stop attack/transport choppers or destroying bridges to prevent further reinforcements. Doing both of those vastly decreases the difficulty of the area you are on. It does get a little tiresome though having to do it all the time. And I understand why they have the player do it because I would imagine the Reds have more than just one helicopter pad. They also try to mix it up a bit by having you rescue POWs and some civilians caught in the middle. And that is fine. You complete the level or area by raising the flag in a particular building or spot. Some see this as some political thing. I see it as just a way to end the level and move on.
Another neat thing about Freedom Fighters is the squad commands. They are fairly simple. You have 3 commands: attack, defend, and follow. Just tapping the keys will tell one rebel what you want him to do. Holding it tells your entire platoon or squad. I usually put these guys to work around heavy machine gun emplacements and have them cut down any unfortunate Soviet Sap who feels a bit more brave than the rest. But every now and then I get creative and have each of my squad-mates line up single file along the side of a car to maximize the firepower a bit. Some may see this command thing as something rushed or far too simple. But when you need to clear a room on a hard difficulty setting they are your healthiest bet.
There really isn't a diversity of weapons. Americans don't have their own stuff with the exception of the Spas-12, pipe wrench, Molotov, and the revolver. Everything else is acquired from the Soviets. In a war zone such as this. I would expect a little more than that.
There is no blood. I reckon that's another flaw. It brings a little cartoon feel to the game. I know its not meant to be the most ultra realistic looking game ever. But from the makers of Hit-man 2. I expect to see some blood at least.
No lip animations or hardly any at all. May not seem like a big deal but a lot of times you get to see the characters faces clearly and its just plain weird having them talk and not seeing anything moving.
Overall its a exceptional game. I've played it on the PS2, Xbox, and my PC. Each time was still a good experience.
When I first saw my elder brother playing Freedom Fighters on his PC, I was so excited that I could not wait to play it on my PC. But I didn't have any PC of my own then. So when I brought my first PC, I brought the Freedom Fighter DVD with it. And after I installed it I started to play it.
I was 15 years old, but when I played Freedom Fighters, it felt so real to me. I felt like I was in the game and the role I played as a freedom fighters and the story was so good. As a Bangladeshi I know Freedom War, since it happened in our country, the game was perfect for me.
I played the games with my friends for over 6 months and finally we finished it, we won the war and brought freedom to the people and the country.
I still like Freedom Fighters and play sometimes when I am free.
I would like to keep a request to the developer and creator of the Freedom Fighters game so that they would make a reboot of this fantastic and great game in the future.
Thank you for this great game.
I was 15 years old, but when I played Freedom Fighters, it felt so real to me. I felt like I was in the game and the role I played as a freedom fighters and the story was so good. As a Bangladeshi I know Freedom War, since it happened in our country, the game was perfect for me.
I played the games with my friends for over 6 months and finally we finished it, we won the war and brought freedom to the people and the country.
I still like Freedom Fighters and play sometimes when I am free.
I would like to keep a request to the developer and creator of the Freedom Fighters game so that they would make a reboot of this fantastic and great game in the future.
Thank you for this great game.
This game I liked it, but it was to short and it is kind of easy to beat. The game is about a guy named Chris who in the beginning gets shot at when he's in his house. You meet up with a guy who guides you and helps you through a few things so that you will have a feel for this game. After that you meet up with a few soldiers who with you go underground. They tell you whats going on the thing you have to do is go save this girl Isebella who is being held captive by the soviet army. You will need her to have freedom fighters fighting with you. After that you fight with soldiers and take out probably a thousand guys. Maybe more, but you should take my advice and just rent this game. It's as easy as Enter The Matrix, but shorter. *** out of **** would have been four if would have been longer and harder.
I was actually recommended this game by an actor "co-starring" in a movie with me while I was in Las Vegas. I told him I thought Red Alert 2 (which he was in) was one of my favorite recent RTS games and it had much better cut-scene acting than usual. He then went and said he was a lot more proud of this game, which I had never heard of before. Well, being a "Red Dawn" fan and upon hearing this game had essentially the same plot (except with adults this time) I think I went out and grabbed it in about the same length of time as it takes to say "Freedom Fighters".
This game is awesome - you get to lead a small group of insurgents battling against the commie takeover of America in New York. You get to fight your way through sewers, war torn streets, oil refineries, headquarters, military bases, etc. Nothing is much more fun than ordering squads of guys to take out targets while you sit back and chill with a sniper rifle and take out baddies at leisure with minimal risk. The engine is really smooth and fairly free of bugs, and the voice acting / plot is even pretty well-done as well.
However, there are a lot of things that fell short with this title. The first is that you're awfully limited in your ability to misbehave or do anything outside the linear time line of events. You can't kill friendlies who are essential to the plot or fully explore areas. There's a few instances where you get to fight tanks and helicopters but there's never the option to hop inside a T-72 and take it for a joyride in Greenwich Village. Also, there's no blood or gore which makes the combat awfully cartoonish... and a few levels are needlessly, frustratingly hard due to enemy helicopters with insanely good accuracy.
I'd still like to see a sequel, hopefully one that goes the distance and gets an "M" rating.
This game is awesome - you get to lead a small group of insurgents battling against the commie takeover of America in New York. You get to fight your way through sewers, war torn streets, oil refineries, headquarters, military bases, etc. Nothing is much more fun than ordering squads of guys to take out targets while you sit back and chill with a sniper rifle and take out baddies at leisure with minimal risk. The engine is really smooth and fairly free of bugs, and the voice acting / plot is even pretty well-done as well.
However, there are a lot of things that fell short with this title. The first is that you're awfully limited in your ability to misbehave or do anything outside the linear time line of events. You can't kill friendlies who are essential to the plot or fully explore areas. There's a few instances where you get to fight tanks and helicopters but there's never the option to hop inside a T-72 and take it for a joyride in Greenwich Village. Also, there's no blood or gore which makes the combat awfully cartoonish... and a few levels are needlessly, frustratingly hard due to enemy helicopters with insanely good accuracy.
I'd still like to see a sequel, hopefully one that goes the distance and gets an "M" rating.
Me and my friends used to tape a big piece of cardboard in the middle of the tv screen so we couldnt screen peak and this was one of the most fun games ever
Wusstest du schon
- WissenswertesFinal acting role of Nicholas Worth.
- VerbindungenFeatured in Troldspejlet: Folge #29.8 (2003)
- SoundtracksRequiem in D Minor
Wolfgang Amadeus Mozart
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