IMDb-BEWERTUNG
8,1/10
4227
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzuStreet thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.
- Regie
- Drehbuch
- Hauptbesetzung
- Nominiert für 2 BAFTA Awards
- 7 Nominierungen insgesamt
Bobby Edner
- Vaan
- (English version)
- (Synchronisation)
Catherine Taber
- Penelo
- (English version)
- (Synchronisation)
- (as Cat Taber)
Gideon Emery
- Balthier
- (English version)
- (Synchronisation)
Nicole Fantl
- Fran
- (English version)
- (Synchronisation)
Kari Wahlgren
- Ashelia B'nargin Dalmasca - Ashe
- (English version)
- (Synchronisation)
Keith Ferguson
- Basch Fon Ronsenburg
- (English version)
- (Synchronisation)
Elijah Alexander
- Vayne Carudas Solidor
- (English version)
- (Synchronisation)
Johnny McKeown
- Larsa Ferrinas Solidor
- (English version)
- (Synchronisation)
Michael E. Rodgers
- Judge Magister Gabranth
- (English version)
- (Synchronisation)
- (as Michael Rodgers)
John Rafter Lee
- Cidolfus Demen Bunansa - Cid
- (English version)
- (Synchronisation)
- (as John Lee)
David Rasner
- Al-Cid Margrace
- (English version)
- (Synchronisation)
Phil LaMarr
- Reddas
- (English version)
- (Synchronisation)
Tom Kane
- Marquis Halim Ondore IV
- (English version)
- (Synchronisation)
Nolan North
- Vossler York Azelas
- (English version)
- (Synchronisation)
Andrew Philpot
- Rasler Heios Nabradia
- (English version)
- (Synchronisation)
Yuri Lowenthal
- Reks
- (English version)
- (Synchronisation)
Roger Jackson
- Emperor Gramis Gana Solidor
- (English version)
- (Synchronisation)
- (as Roger L. Jackson)
Mark Wing-Davey
- Judge Magister Ghis
- (English version)
- (Synchronisation)
Empfohlene Bewertungen
Excellent! Bravo! Best game out there, i'd give it a 20 out of 10.
But this game took me 185 hours to beat! But I completed all of the side quests along with all the optional bosses etc. Probably 1/4 of that 185 hours was storyline.
I still remember the feeling of waiting for the game to come out, staying in my room playing 10 and 8, just thinking and wondering what the game was going to be like, then I got it and was thrown into a world of war and peace and kings and queens. Definitely the Final Fantasy that is apart from the others. You know what I mean FF fans, the other FF games are all corny and crap, then 12 comes in and it's about war and crap, which definitely made it better.
I loved the game play. No more random battles people! Thats a thing of the past man, they had to move on and they did! I was very happy. You could actually see the enemies in ADVANCE! The storyline was well thought out but It could of been better I believe.
Square Enix also had the time to make huge and extremely hard bosses. Take Yiazmat for example. A total of approximately 50 million HP, and doubles his level to level 146 when you almost kill him. Took me 5 hours to beat.
Well there you have it, reasons the game had gotten the best rank of the FInal Fantays series, all in a couple paragraphs.
But this game took me 185 hours to beat! But I completed all of the side quests along with all the optional bosses etc. Probably 1/4 of that 185 hours was storyline.
I still remember the feeling of waiting for the game to come out, staying in my room playing 10 and 8, just thinking and wondering what the game was going to be like, then I got it and was thrown into a world of war and peace and kings and queens. Definitely the Final Fantasy that is apart from the others. You know what I mean FF fans, the other FF games are all corny and crap, then 12 comes in and it's about war and crap, which definitely made it better.
I loved the game play. No more random battles people! Thats a thing of the past man, they had to move on and they did! I was very happy. You could actually see the enemies in ADVANCE! The storyline was well thought out but It could of been better I believe.
Square Enix also had the time to make huge and extremely hard bosses. Take Yiazmat for example. A total of approximately 50 million HP, and doubles his level to level 146 when you almost kill him. Took me 5 hours to beat.
Well there you have it, reasons the game had gotten the best rank of the FInal Fantays series, all in a couple paragraphs.
This game is simply amazing. The epic story, interesting characters and dynamic battle system always leave me wanting more. The Bestiary system is also a fantastic touch, providing background lore to deepen an already amazing world. Would highly recommend.
Final Fantasy XII is a really great game with a lot of extras to keep you busy for a long time. The fighting system itself has been overhauled - instead of running into random encounters and being transported to a battle screen, the enemies are on the field and you fight them right there. The system does take some getting used to, especially in the beginning when you only have one person in your party. The system works best later on, when the enemies (and you and your party) are quicker, stronger, and smarter, resulting in fast, amazing battles. Any fan of World of Warcraft or other MMORPGs will adapt to this game in two seconds, as it's basically the same fighting system.
I found the weakest link was the story, which is odd because Final Fantasy is known for great stories. It never felt epic to me, and it didn't feel like the fate of the world was hanging in the balance. It had to do more with politics and war (probably because the head guy of this game was the same guy behind Final Fantasy Tactics, which focused less on fantasy and more on warring kingdoms). Also, while the game advertises Vaan as the main character, it's not really so. It makes you wonder why they didn't just scrap him and go with some other party member as the main character, as there are three others with more "main character" story lines than Vaan. The music is also nothing compared to past games. Finally, the only way to make serious money is by selling the "loot" you find off dead monsters. You will find yourself broke often because everything - weapons, armor, magic, Gambits, technicks, EVERYTHING - costs a lot of money.
But those are actually minor grievances once you start playing the game. The sidequests in this game, mainly hunting Marks, are incredibly fun. There are great bosses, the Judge Magisters are cool and intimidating, the voice acting is superb, the cutscenes are excellent, the graphics push to the PS2 to its limit, there are tons of different weapons and spells, the cities are large and sprawling with life, and Gambits - if you like 'em - can be mastered to perfection.
All in all, a great game and a great addition to the series
I found the weakest link was the story, which is odd because Final Fantasy is known for great stories. It never felt epic to me, and it didn't feel like the fate of the world was hanging in the balance. It had to do more with politics and war (probably because the head guy of this game was the same guy behind Final Fantasy Tactics, which focused less on fantasy and more on warring kingdoms). Also, while the game advertises Vaan as the main character, it's not really so. It makes you wonder why they didn't just scrap him and go with some other party member as the main character, as there are three others with more "main character" story lines than Vaan. The music is also nothing compared to past games. Finally, the only way to make serious money is by selling the "loot" you find off dead monsters. You will find yourself broke often because everything - weapons, armor, magic, Gambits, technicks, EVERYTHING - costs a lot of money.
But those are actually minor grievances once you start playing the game. The sidequests in this game, mainly hunting Marks, are incredibly fun. There are great bosses, the Judge Magisters are cool and intimidating, the voice acting is superb, the cutscenes are excellent, the graphics push to the PS2 to its limit, there are tons of different weapons and spells, the cities are large and sprawling with life, and Gambits - if you like 'em - can be mastered to perfection.
All in all, a great game and a great addition to the series
Currently a little over than 60 hours into the game (with all characters at level 40), I'd say that "Final Fantasy XII" ("FFXII") ranks as perhaps one of the best video games I have ever played (not that I've played a lot).
Maintaining everything from previous installments that contributed to this franchise's incredible success, "FFXII" contains excellent graphics, gameplay and story. The world of Ivalice (particularly the kingdom of Dalmasca) is so meticulously rendered and it's refreshing to see Square Enix going for less traditional Japanese feel here than a faux-Mediterranean one. As a metaphor for the transition to PS3, perhaps? Maybe.
The Kingdom of Dalmasca is at war with the neighboring Kingdom of Archadia, which has since conquered and transformed the former to a state seized by military invasion. The Lady Ashe was then a 17-year old Hume (human) princess mandatorily married to Lord Rasler, who died in battle trying to claim the Nabradia Fortress. Two years later, in a desire to set out for revenge, she unites with street urchin (and playing character for most of the game) Vaan, sky pirate Balthier, the initially enigmatic Basch, the ex-Viera (a race of rabbit-like wood-dwellers) Fran, and the perky Penelo. Together, they embark on a journey across the snowy mountains of Paramina Rift to the white beaches of Phon Coast in an effort to restore peace in Dalmasca.
As with all the narratology of "Final Fantasy" installments, characters are given enough history to give the player a little more connection with them. (I agree with the previous comment of another user that Ashe has the best backstory which is why I often use her as the party leader.) While not necessarily attaining the lofty bars "Final Fantasy VII" and, to some extent, "Final Fantasy X" ("FFX") has reached as far as characters are concerned, "FFXII" more than makes up with a better storyline (the nature of which I understand may reduce the appeal to some) and excellent visuals. Rather than the usual narrative mostly involving otherworldly beings, "FFXII" gears more towards the political realm, even if the Victorian-style dialog feels a bit our of place in some parts (not really a complaint). Music-wise, the score is good although there are certain stretches I half-expect "FFXs"'s battle theme, as well as "Final Fantasy X-2"'s "Yuna's Ballad" and "Eternity of Lightwaves," would play.
Regarding gameplay, the battle system of "FFXII" is similar with "FFXI" in that it uses an active dimension battle (ADB) system, which means battles unfold in real time (yep, no more shattering screens and less victory fanfares). This, along with the gambit system (a set of preordained actions to be performed by each character depending on default and user input) and an ala-sphere grid license board (only much less confined regarding the characters), offer much creativity and flexibility to the part of the player. For instance, with the right gambit, license, weapons and/or armor, a character can both be an effective healer and a decent attacker.
"FFXII" is, needless to say, a great game that should satisfy fans as well as casual gamers alike. Honestly, I think it's a triumph for Square that fits as a nice send-off before the shift to PS3.
Oh, and on a relatively unrelated note, Penelo reminds me of ex-Morning Musume member Nozomi Tsuji. Heh.
Maintaining everything from previous installments that contributed to this franchise's incredible success, "FFXII" contains excellent graphics, gameplay and story. The world of Ivalice (particularly the kingdom of Dalmasca) is so meticulously rendered and it's refreshing to see Square Enix going for less traditional Japanese feel here than a faux-Mediterranean one. As a metaphor for the transition to PS3, perhaps? Maybe.
The Kingdom of Dalmasca is at war with the neighboring Kingdom of Archadia, which has since conquered and transformed the former to a state seized by military invasion. The Lady Ashe was then a 17-year old Hume (human) princess mandatorily married to Lord Rasler, who died in battle trying to claim the Nabradia Fortress. Two years later, in a desire to set out for revenge, she unites with street urchin (and playing character for most of the game) Vaan, sky pirate Balthier, the initially enigmatic Basch, the ex-Viera (a race of rabbit-like wood-dwellers) Fran, and the perky Penelo. Together, they embark on a journey across the snowy mountains of Paramina Rift to the white beaches of Phon Coast in an effort to restore peace in Dalmasca.
As with all the narratology of "Final Fantasy" installments, characters are given enough history to give the player a little more connection with them. (I agree with the previous comment of another user that Ashe has the best backstory which is why I often use her as the party leader.) While not necessarily attaining the lofty bars "Final Fantasy VII" and, to some extent, "Final Fantasy X" ("FFX") has reached as far as characters are concerned, "FFXII" more than makes up with a better storyline (the nature of which I understand may reduce the appeal to some) and excellent visuals. Rather than the usual narrative mostly involving otherworldly beings, "FFXII" gears more towards the political realm, even if the Victorian-style dialog feels a bit our of place in some parts (not really a complaint). Music-wise, the score is good although there are certain stretches I half-expect "FFXs"'s battle theme, as well as "Final Fantasy X-2"'s "Yuna's Ballad" and "Eternity of Lightwaves," would play.
Regarding gameplay, the battle system of "FFXII" is similar with "FFXI" in that it uses an active dimension battle (ADB) system, which means battles unfold in real time (yep, no more shattering screens and less victory fanfares). This, along with the gambit system (a set of preordained actions to be performed by each character depending on default and user input) and an ala-sphere grid license board (only much less confined regarding the characters), offer much creativity and flexibility to the part of the player. For instance, with the right gambit, license, weapons and/or armor, a character can both be an effective healer and a decent attacker.
"FFXII" is, needless to say, a great game that should satisfy fans as well as casual gamers alike. Honestly, I think it's a triumph for Square that fits as a nice send-off before the shift to PS3.
Oh, and on a relatively unrelated note, Penelo reminds me of ex-Morning Musume member Nozomi Tsuji. Heh.
To start off let me just say that I have played Final Fantay since its inception on the NES and therefore have seen and played the best and worst of the series. After FF 8 I saw a steady decline in the quality of the FF series 9, although a good game and interesting storyline, no where near matched the quality and grace of 7 or 8 (which btw are the two best in the series to date). FF 10 was a good game and very innovative in its own way with the use of voice actors, but the sphere system was very confusing at first it took too long to understand the how it worked but once it was understood it was a very powerful tool. FF 10-2 was possibly the worst idea I have ever heard of in a Final Fantasy period. FF 11 was a bit better but I did not like the idea of it being and MMORPG.
With that out of the way I move on to FF 12, the much needed revival of the Final Fantasy series. When I first heard of its release I was a bit apprehensive given the lack of quality in the ones preceding it. What convinced me to pick up this game (more than it being a Final Fantasy) was a review of it I saw on X-Play on G4. Now any one who has ever watched the show knows that Adam and Morgan judge games on a scale that is near impossible to get anything above a 3 out of 5, they gave this game a 5 out of 5 so I played it. This game is the revival that I have been longing for in the Final Fantasy series; any gamer who loves the series needs this game. The people at Square Enix decided to get rid of the old random battle sequence (thank God, I was tired of running in to Ruby Dragons in Centra). They instead went with a more live action style of battle system where you see the enemy and can decide to either engage the enemy of you feel you can win or flee with out sustaining any damage. Also new was the Licences system, which I like, it is reminiscent of the sphere system of FF 10 but is much easier to pick up and run with. Another think that I loved about the game was that Yoshitaka Amano is back on with the Final Fantasy crew (Welcome Back!!!). For those who don't know Yoshitaka Amano has been director of character design for all of the Final Fantasy's except for 11 and 10-2 I believe, but he was back on for this one. The movie sequences are beautiful they are the true gem of this game, if you love CGI you'll love this game even more. I like the story line for this one because it is different, which is what the FF series needed, in that it isn't a win or the world ends; it's more political but still very in-depth and interesting as each character has a defined back-story and their own purpose for joining the quest against the empire.
The only think that I really didn't like was in the beginning it seemed like I was just playing a little between movie sequences, but that soon changed and more game time was alloted and less movies.
Over all this is a must have for Final Fantasy fanatics and hard core gamers alike or if you just love awesome games.
With that out of the way I move on to FF 12, the much needed revival of the Final Fantasy series. When I first heard of its release I was a bit apprehensive given the lack of quality in the ones preceding it. What convinced me to pick up this game (more than it being a Final Fantasy) was a review of it I saw on X-Play on G4. Now any one who has ever watched the show knows that Adam and Morgan judge games on a scale that is near impossible to get anything above a 3 out of 5, they gave this game a 5 out of 5 so I played it. This game is the revival that I have been longing for in the Final Fantasy series; any gamer who loves the series needs this game. The people at Square Enix decided to get rid of the old random battle sequence (thank God, I was tired of running in to Ruby Dragons in Centra). They instead went with a more live action style of battle system where you see the enemy and can decide to either engage the enemy of you feel you can win or flee with out sustaining any damage. Also new was the Licences system, which I like, it is reminiscent of the sphere system of FF 10 but is much easier to pick up and run with. Another think that I loved about the game was that Yoshitaka Amano is back on with the Final Fantasy crew (Welcome Back!!!). For those who don't know Yoshitaka Amano has been director of character design for all of the Final Fantasy's except for 11 and 10-2 I believe, but he was back on for this one. The movie sequences are beautiful they are the true gem of this game, if you love CGI you'll love this game even more. I like the story line for this one because it is different, which is what the FF series needed, in that it isn't a win or the world ends; it's more political but still very in-depth and interesting as each character has a defined back-story and their own purpose for joining the quest against the empire.
The only think that I really didn't like was in the beginning it seemed like I was just playing a little between movie sequences, but that soon changed and more game time was alloted and less movies.
Over all this is a must have for Final Fantasy fanatics and hard core gamers alike or if you just love awesome games.
Wusstest du schon
- WissenswertesThis video game was the sixth video game ever to receive a perfect 40 out of 40 in the Japanese gaming publication, Famitsu.
- Crazy CreditsThe end credits showcases the game's artwork before fading to black towards the end.
- VerbindungenEdited into Final Fantasy 25th Anniversary Ultimate Box (2012)
- SoundtracksOpening & Ending Themes
Composed by Hitoshi Sakimoto
Orchestral Arrangement: Hayato Matsuo
Produced by Yûji Saitô
Director: Masaru
Recording Engineer: Toshiyuki Yoshida
Musician Coordinator: Toshiaki Ôta
Piano: Masato Matsuda
Percussion: Midori Takada, Tomoko Kusakari, Marie Oishi
Trumpet: Kazuya Honma Group
Trombone: Osamu Matsumoto Group
Harp: Hiroyuki Minami Group
Tuba: Kiyoshi Satô
Flute: Takashi Asahi, Yoshio Kizu
Oboe: Satoshi Shoji, Keiko Narita
Clarinet: Tadashi Hoshino, Satoshi Kobayashi
Bassoon: Josuke Ohata
Strings: Masatsugu Shinozaki Group
Harp: Tomoyuki Asakawa
Conducted by Kouji Haishima (as Koji Haishima)
Recording Studio: Victor Studio
Coordination: Imagine Inc.
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