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IMDbPro

Fable

  • Videospiel
  • 2004
  • 12
IMDb-BEWERTUNG
8,4/10
3272
IHRE BEWERTUNG
Fable (2004)
AbenteuerActionFantasie

Füge eine Handlung in deiner Sprache hinzuOnce a young boy has obtained a gift for his sister's birthday, bandits attack his home village of Oakvale. A member of the Hero's Guild, Maze, stumbles upon the boy, saves him and takes the... Alles lesenOnce a young boy has obtained a gift for his sister's birthday, bandits attack his home village of Oakvale. A member of the Hero's Guild, Maze, stumbles upon the boy, saves him and takes the boy to the Guild to be raised as a hero.Once a young boy has obtained a gift for his sister's birthday, bandits attack his home village of Oakvale. A member of the Hero's Guild, Maze, stumbles upon the boy, saves him and takes the boy to the Guild to be raised as a hero.

  • Regie
    • Peter Molyneux
  • Drehbuch
    • Mark Hill
    • James Leach
  • Hauptbesetzung
    • Adjoa Andoh
    • Georg Backer
    • Emma Butcher
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    8,4/10
    3272
    IHRE BEWERTUNG
    • Regie
      • Peter Molyneux
    • Drehbuch
      • Mark Hill
      • James Leach
    • Hauptbesetzung
      • Adjoa Andoh
      • Georg Backer
      • Emma Butcher
    • 15Benutzerrezensionen
    • 1Kritische Rezension
  • Siehe Produktionsinformationen bei IMDbPro
  • Siehe Produktionsinformationen bei IMDbPro
    • Nominiert für 3 BAFTA Awards
      • 3 Nominierungen insgesamt

    Fotos7

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    Topbesetzung36

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    Adjoa Andoh
    Adjoa Andoh
      Georg Backer
      • The Hobbes
      • (Synchronisation)
      Emma Butcher
        Luke Butcher
          Stephane Cornicard
          Stephane Cornicard
          • Graveyard Voice
          • (Synchronisation)
          Jack Cowie
            Peter Dickson
            • Maze
            • (Synchronisation)
            • …
            Simon Greenall
            • Fisherman (TLC)
            • (Synchronisation)
            Sarah Hadland
            Sarah Hadland
            • Lady Grey (Alternative)
            • (Synchronisation)
            • …
            Alex Holland-Shanly
              David Holt
              • The Archaeologist
              • (Synchronisation)
              • …
              Alex Hutchings
                Cornell John
                Cornell John
                  Ève Karpf
                  • Scarlet Robe
                  • (Synchronisation)
                  • …
                  Jonathan Keeble
                  Jonathan Keeble
                  • Jack of Blades (TLC)
                  • (Synchronisation)
                  • …
                  Alex Kelly
                  Alex Kelly
                  • Briar Rose (TLC)
                  • (Synchronisation)
                  • …
                  Jonathan Kydd
                  Jonathan Kydd
                  • Bandits
                  • (Synchronisation)
                  • …
                  James Leach
                    • Regie
                      • Peter Molyneux
                    • Drehbuch
                      • Mark Hill
                      • James Leach
                    • Komplette Besetzung und alle Crew-Mitglieder
                    • Produktion, Einspielergebnisse & mehr bei IMDbPro

                    Benutzerrezensionen15

                    8,43.2K
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                    Empfohlene Bewertungen

                    7jamisonquinn

                    Peter Molyneux's famous foul-up is actually still a great time.

                    The story of this game is pretty famous but for those who are unaware: studio lead and director Peter Molyneux was an interesting guy. Like a lot of the 90s era gaming visionaries, he saw through the limitations of hardware and finance and wanted to pursue products of his totally realized vision. And like so many creators before and after him, he fell in love with his ideas--when sharing them with the world he talked about what he wanted the game to be, he talked about a total open world filled with choices and consequences where one could truly determine their nature in the world. Problem is, a lot of what he talked about just couldn't be done to the extent of his vision.

                    Fable is not what he promised, and that made a lot of people mad enough to fully disregard the series. However, what it is is still rather deep, very fun, filled with small choices and small consequences, and still tries to demonstrate the players actions shaping the world.

                    Combat is simple but thanks to unrestricted use of melee, ranged, and magic attacks, the combat always tends to feel fresh and varied.

                    The story is actually quite good, introducing us to the rather believable and lived-in world of Albion, a few nicely colorful characters and some genuinely twisty twists. The tone precariously balances on Monty Python humor and mid-fantasy seriousness but rarely stumbles and screws up. The result is a game where you can fart at somebody on command AND witness familial death and not have the two mess with each other.

                    Almost every character in this world is also importantly a character. This is not a game where most NPCs are called trader, vagrant, merchant, etc. A lot of them have names and routines (store owners go home at night, etc) and most can be befriended through interactions and gifts. Most of the opposite gender can be romanced and married, and if you also own a house (can be bought), you can sleep with your partners.

                    The main failing is the concept of being good or bad: there is no nuance--you will always be given a choice of helping or hurting someone, and general actions also tend to fall into moral good or bad. Breaking into a house is always bad, stealing is always bad, etc.
                    8enkephalin07

                    Compelling fluff with good gameplay

                    The title says it all, so I can be brief. It's an RPG-lite and an epic with all the depth, and the charm, of a fairy-tale. Decent enough dialog, peppered with light humor, and voice acting that sounds professional but pretty much aimed at children. The gameplay value is stronger than the story, and its as engaging and fun as the story. Replay value is low; you could challenge yourself with various character development types, but that won't significantly change the plot.

                    IMDb wants no less than 10 lines for a review, but brevity is the soul of something they can't be bothered to look up anyway. Fable is worth owning and playing.
                    rising_phoenixdave

                    A great romp...or is it?

                    So, Fable.

                    Fable is a surprisingly innovative game in a genre that many have long said lacks innovation. But at the same time, Fable just isn't what it claims to be.

                    Graphically, Fable is pretty impressive. Certainly not the most polished graphics ever, but still visually very pleasing. Audioly, the music, sound effects, and voices are pretty good. I would imagine some people (like me) would get tired of the pseudo-cockney accent that the world seems to have. Fable is a very beautiful game and, with the right sound system, very pleasing to the ear as well.

                    It's the rest of the game that falls apart.

                    Combat, the biggest part of the game (arguably), is little more than mash-the-buttons. One button attacks, and you'll be pushing it constantly. One button dodges and blocks, and you'll use it every so often. That's pretty much it. Sure, there's magic spells as well, but magic can only do so much to curb the monotony of the button mashing.

                    Although the game has a much touted "evolution" system, there's really not much to it. Either your character gets buff...or he doesn't. There's definitely in-betweens, but who cares? Are you going to go for the semi-buff guy? Not likely. You're going to stay scrawny or go with massive muscles.

                    As for the replayability of the game, yes, I will admit there's some replayability. However, there are only two endings to the game, good and evil, and once you see both of those, your reason to play the game over again will rapidly evaporate.

                    There are many quests for your character to accomplish in the game, but with few exceptions, all the quests consist of either beating something down, or, well, beating something down. After a while you don't even care why you're beating something down, you just are.

                    There's also a definite lack of free will in the game. In every area of the game (and there are many), you are restricted to certain paths. No wandering off the path, no searching for treasure. It's all on your map, and that's all you get. Also, there's no chance to be evil in the quests you take, unless the quest is evil to begin with. For example, in one mission, you have to rescue a boy from the caves and get him back to his grandmother. Killing the boy or letting him die results in mission failure and you have to start over again. Why can't you kill the boy and deliver his head to the grandmother? It would certainly be an interesting and thoroughly evil thing to do.

                    Fable is a good game, don't get me wrong. I played through it three times in less than a week. However, the game is, at best, incomplete, and lacks the features that would raise it to the level it aspires to. This is definitely a game you should try before you buy.

                    Final score 6/10
                    Thorofasgard13

                    Not that good

                    First off, I have beat this game and have already tried different types of characters, and truthfully the game is not that good. First it is way too restricting ( as a great fan of Morrowind) this game is just way too limiting. Second the graphics are not that bad But I would have expected better, It is reminiscent of Sudeki. Third, the story isn't bad but very simplistic and childlike even though the game is made for older players. Finally, the game is too short and has very little replay value, I beat it and I really don't want to play it anymore! This is Not the great game i was expecting or that it was being packaged as , Four years of development for a slightly souped up version of the old style Linear RPG, platform game.
                    daemonicsatanicus

                    For every bad choice...the game reloads.

                    Do not take this the wrong way. I'm not really disappointed at the game. I believe it performs well as evidenced by the excellent graphics, the musical score, the voice-overs and yes, story (short and childish as it may be.)What did you expect? Its called Fable.

                    The advantages overcome the cons only by a hair. However, the game fails to deliver when it comes to fulfilling its tag line

                    "For every choice a consequence."

                    yeah, Right. To say that this game gives you freedom is an exaggeration. I've seen better freedom in games like Fallouts 1&2 and Morrowind. There is rarely a chance to do great evil in the game (like chopping off the head of someone you were supposed to rescue and showing it to the person whos looking for them, now thats evil.) Instead evil is gained by randomly killing innocents which is kinda boring. And i got the feeling that it doesn't really reward evil that much. I'm sorry but Fable is just too short and limiting when it comes to quests and side-quests.

                    However, this game almost seems like a breath of fresh air from other RPGs out there today and it deserves a pat in the back.

                    this game gets 8 outta 10 quest cards for me.

                    Verwandte Interessen

                    Still frame
                    Abenteuer
                    Bruce Willis in Stirb langsam (1988)
                    Action
                    Elijah Wood in Der Herr der Ringe: Die Gefährten (2001)
                    Fantasie

                    Handlung

                    Ändern

                    Wusstest du schon

                    Ändern
                    • Wissenswertes
                      In the Lychfield Graveyard there is a grave stone that reads "Cpt. J. Sparrow: May the wind always be at your back".
                    • Zitate

                      Woman Townspeople: Chicken chasing, that makes you a true hero.

                    • Verbindungen
                      Featured in Spike TV VGA Video Game Awards (2003)

                    Top-Auswahl

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                    FAQ2

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                    • What's the Sandgoose?

                    Details

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                    • Erscheinungsdatum
                      • 8. Oktober 2004 (Deutschland)
                    • Herkunftsländer
                      • Vereinigtes Königreich
                      • Vereinigte Staaten
                    • Offizielle Standorte
                      • Microsoft
                      • Official site
                    • Sprache
                      • Englisch
                    • Auch bekannt als
                      • Fable: The Lost Chapters
                    • Produktionsfirmen
                      • Lionhead Studios
                      • Big Blue Box Studios
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                    • Farbe
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                    • Sound-Mix
                      • Dolby Digital

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