Eine Frau, Rose, macht sich auf die Suche nach ihrer Adoptivtochter in einer seltsamen, verlassenen Stadt namens Silent Hill.Eine Frau, Rose, macht sich auf die Suche nach ihrer Adoptivtochter in einer seltsamen, verlassenen Stadt namens Silent Hill.Eine Frau, Rose, macht sich auf die Suche nach ihrer Adoptivtochter in einer seltsamen, verlassenen Stadt namens Silent Hill.
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Although I have never played the actual game I am aware of its story and how this film decided to take another route. It borrows many elements & ideas from not just the first game but it's first couple sequels as well & blends in with the director's own ideas. The end result in my opinion I think works rather well both telling a solid story that doesn't hold your hand while also nailing the look and feel of its source material. I've seen many claim they couldn't understand much of the story but I personally think it explains everything pretty well. There are a couple exposition dumps & maybe at times some of the elements from the video games can feel disjointed but nothing feels out of place or forced in. Especially have to give the director and production crew props for the set design and visual effects that really brings to life the disturbing imagery of the games. There are many effective sequences especially one involving creepy nurses & there's no cheap jump scares to be found.
The only issue for me with the film are the boring and slow paced scenes with the husband character. It feels like they just added these scenes with him cuz the movie didn't have enough males but you could honestly cut all these out and it wouldn't effect the movie any. Other than that Silent Hill was definitely a milestone for video game adaptations especially from around that time. Even today you don't see many get as much effort put into them as this one did.
The only issue for me with the film are the boring and slow paced scenes with the husband character. It feels like they just added these scenes with him cuz the movie didn't have enough males but you could honestly cut all these out and it wouldn't effect the movie any. Other than that Silent Hill was definitely a milestone for video game adaptations especially from around that time. Even today you don't see many get as much effort put into them as this one did.
First of all, Carol Spiers deserved an Oscar for her production design. I'm not joking at all. It was so creepy and unsettling. It's worth watching for that alone. Unfortunately the storytelling aspect of it was pretty meh. Not a great script with some pretty lazy dialogue. In spite of that, I really liked this movie... surprisingly.
I remember I sat down to play Silent Hill a couple of years ago because the mystery genre intrigued me and the game had an interesting look to it, so I started running through the abandoned town of 'Silent Hill' as the main player. I stopped playing very soon because, in truth, not a whole lot was happening. It was mostly an uncomfortable experience, eerily lit and hauntingly scored. I could feel an intense build-up in that foggy place but I never reached the culmination, so I gave up. OK, fine - I was scared.
Years later this film adaptation is bravely made by Christophe Gans and, even though I'd played less than ten minutes of the game, I immediately recognised the haunting visuals of the abandoned city. So 'well done' here is an understatement. It is superbly breathed new life into.
The plot has been glossed over slightly in a Hollywood fashion, but captures the essence of its characters and storyline - which is: as a last resort, a mother takes her ill daughter to a place she often mentions in her sleep - a place near where she was adopted from. But the hope the mother has for her daughter's recovery quickly shatters and turns into despair when the little girl vanishes in the misty mysterious old town.
I truly cannot credit the atmosphere of this film enough. Christophe Gans has successfully captured the eerie mood of Silent Hill and it is a nightmarish place - a fog-enshrouded hell that shifts between two modes: barren ashen daylight and a gruesome decaying state with fiery ember, demons and enhanced by chilling (and very sudden) sound effects. It's strangely fascinating, surreal and above all frightening.
The problems of Silent Hill (2006) are that there are not nearly enough build-ups. They should have been used not only to stay faithful to the video game upon which it was based but to wield tension in the right way and shock us when the build-up finally culminates. But here we are introduced to horrid creatures early on and often without much foreshadowing devices. Because they are presented to us so generously and clear-viewed, they are not that scary. At all. Some even manage a raised eyebrow, like the crawly CGI cripples.
In the end, I think this is quality horror entertainment and probably one of the better game-to-film adaptations, abut it is much too chaotic - too many monsters and too often and too clearly to be frightening. The mood and atmosphere are what is frightening and so it should have been used even more in Silent Hill, but instead the director feels pressured to introduce creatures to satisfy mainstream audiences' need for bloody gorefest and kinetic action.
7 out of 10
Years later this film adaptation is bravely made by Christophe Gans and, even though I'd played less than ten minutes of the game, I immediately recognised the haunting visuals of the abandoned city. So 'well done' here is an understatement. It is superbly breathed new life into.
The plot has been glossed over slightly in a Hollywood fashion, but captures the essence of its characters and storyline - which is: as a last resort, a mother takes her ill daughter to a place she often mentions in her sleep - a place near where she was adopted from. But the hope the mother has for her daughter's recovery quickly shatters and turns into despair when the little girl vanishes in the misty mysterious old town.
I truly cannot credit the atmosphere of this film enough. Christophe Gans has successfully captured the eerie mood of Silent Hill and it is a nightmarish place - a fog-enshrouded hell that shifts between two modes: barren ashen daylight and a gruesome decaying state with fiery ember, demons and enhanced by chilling (and very sudden) sound effects. It's strangely fascinating, surreal and above all frightening.
The problems of Silent Hill (2006) are that there are not nearly enough build-ups. They should have been used not only to stay faithful to the video game upon which it was based but to wield tension in the right way and shock us when the build-up finally culminates. But here we are introduced to horrid creatures early on and often without much foreshadowing devices. Because they are presented to us so generously and clear-viewed, they are not that scary. At all. Some even manage a raised eyebrow, like the crawly CGI cripples.
In the end, I think this is quality horror entertainment and probably one of the better game-to-film adaptations, abut it is much too chaotic - too many monsters and too often and too clearly to be frightening. The mood and atmosphere are what is frightening and so it should have been used even more in Silent Hill, but instead the director feels pressured to introduce creatures to satisfy mainstream audiences' need for bloody gorefest and kinetic action.
7 out of 10
I don't think that a video game has been adapted in such a manner before. It's as if you're watching the video game in front of your eyes. And although I only have played one Silent Hill, I know that they achieved to transport the game on your screen (theatre) literally!!
But that is also the downfall of the movie (imo). It is very compelling in the beginning, but when it reaches a certain point (let's say the middle of the movie), the scares don't work anymore. The effects still remain great, but I'm just not feeling it. As a game that would work, because you're actively involved, but as a passive viewer, you get bored. So the best adaptation yet, shows us that there is more to the adaptation process, than filming a game ...
But that is also the downfall of the movie (imo). It is very compelling in the beginning, but when it reaches a certain point (let's say the middle of the movie), the scares don't work anymore. The effects still remain great, but I'm just not feeling it. As a game that would work, because you're actively involved, but as a passive viewer, you get bored. So the best adaptation yet, shows us that there is more to the adaptation process, than filming a game ...
This creepy and fantastic film gets a riveting script by Roger Avary. It's a spectacular piece and quite scary, so many levels, so many complexities and so many wonderful themes that are permeating throughout. It's like ¨Alice in Wonderland¨ meet ¨Dante's Inferno¨. It's based on known game and completely unique, absolutely frightening and, basically, one of the few games that actually could become a movie. Samuel Hadida , producer of the last three movie of Christophe Gans tells the game was conceptualized on the difficult way, because we had to go convince the Japanese people from Konami Corporation, they produced the game, to give us the right to make the film . The game has such a cult following, the fan base is very protecting. Christophe Gans is careful to maintain the suspense and all the areas , like the means of illumination in the darkness by a splendid cinematography by Dan Laustein and certain key of characters and antagonists, furthermore an appropriate music score by Jeff Danna. Gans has a very surrealist sort of vision of the game and the film itself sort of explores the boundaries of reality. The Silent Hill movie is a great experience, is something disturbing , it's not only about fear, it's also about emotion.
The cast is really exciting. There's a series of fresh faces, actors that you may be familiar with but you haven't seen then a thousand times before, they're going to bring life to the characters. The producers very deliberately went toward actors from independent film because they bring with them something different, a different quality. Actress like Radha Mitchell, Debora Kara Unger, Tanya Allen, Laurie Holden and Alice Krige, it's much more exciting to see somebody who doesn't used to do this kind of movie, but the audience of this type of film love that. For the role of Rose, Radha Mitchell, needed somebody with that blend of vulnerability but strength and determination as well. We have to feel her fear but also appreciate when she stands up to all these terrifying moments.In fact, the producers spent lots of time finding the perfect Rose. In terms of the sensibility that Christophe Gang was having in this character, Rose is sophisticated and very vulnerable and Radha Mitchell has both quality, she has a freshness and energy and excitement and life, there's this original look to her, all of which are precisely what the producers needed for the central character to lead us through this horrific environment. The director is focused on female character with just females leading the story in a way, with exception of two male characters: Sean Bean and Kim Coates. Christophe Gans is almost exorcised the idea of femininity by polarising it with the male characters, and all the women are in this kind of fantasy nightmare.
The cast is really exciting. There's a series of fresh faces, actors that you may be familiar with but you haven't seen then a thousand times before, they're going to bring life to the characters. The producers very deliberately went toward actors from independent film because they bring with them something different, a different quality. Actress like Radha Mitchell, Debora Kara Unger, Tanya Allen, Laurie Holden and Alice Krige, it's much more exciting to see somebody who doesn't used to do this kind of movie, but the audience of this type of film love that. For the role of Rose, Radha Mitchell, needed somebody with that blend of vulnerability but strength and determination as well. We have to feel her fear but also appreciate when she stands up to all these terrifying moments.In fact, the producers spent lots of time finding the perfect Rose. In terms of the sensibility that Christophe Gang was having in this character, Rose is sophisticated and very vulnerable and Radha Mitchell has both quality, she has a freshness and energy and excitement and life, there's this original look to her, all of which are precisely what the producers needed for the central character to lead us through this horrific environment. The director is focused on female character with just females leading the story in a way, with exception of two male characters: Sean Bean and Kim Coates. Christophe Gans is almost exorcised the idea of femininity by polarising it with the male characters, and all the women are in this kind of fantasy nightmare.
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- WissenswertesIt took director Christophe Gans five years to obtain the rights to make the film. He was given the rights after he sent Konami a video of an interview describing how much Silent Hill meant to him. Along with the interview, he sent scenes that he filmed on his own dollar cut up and overlayed with music from the games.
- PatzerThe image of West Virginia on Cybil's arm patches is backwards.
- Zitate
Dahlia Gillespie: Why didn't she take me? Like the others?
Rose Da Silva: Because you're her mother. Mother is God in the eyes of a child.
- Crazy CreditsThe first segment of the ending credits plays out much like the ending credits of the games.
- Alternative VersionenIn Canada, there is rumored to exist an extended cut of the film which runs approx. 132 minutes. It is also said to be the full uncut version of the film itself, which to this day, has never been released outside Canada. This version, being the full version of the movie that was filmed contains longer, sometimes more explicit scenes, more disturbing features (as well as extended scenes that explain everything unlike in the American Theatrical Cut) that was possibly all cut to prevent an NC-17 rating in the USA.
- VerbindungenEdited into Silent Hill: Revelation (2012)
- SoundtracksWaiting for You (SHF1)
Vocalist Mary Elizabeth McGlynn
Written and Performed by Akira Yamaoka
Courtesy of Konami
(plays in the gas station diner)
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Details
- Erscheinungsdatum
- Herkunftsländer
- Offizieller Standort
- Sprache
- Auch bekannt als
- Terror en Silent Hill
- Drehorte
- Brantford, Ontario, Kanada(Silent Hill main street)
- Produktionsfirmen
- Weitere beteiligte Unternehmen bei IMDbPro anzeigen
Box Office
- Budget
- 50.000.000 $ (geschätzt)
- Bruttoertrag in den USA und Kanada
- 46.982.632 $
- Eröffnungswochenende in den USA und in Kanada
- 20.152.598 $
- 23. Apr. 2006
- Weltweiter Bruttoertrag
- 100.605.135 $
- Laufzeit2 Stunden 5 Minuten
- Farbe
- Sound-Mix
- Seitenverhältnis
- 2.35 : 1
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