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Max Payne 2: The Fall of Max Payne

  • Videospiel
  • 2003
  • 18
IMDb-BEWERTUNG
9,1/10
12.275
IHRE BEWERTUNG
Timothy Gibbs, Wendy Hoopes, James McCaffrey, and Kathy Tong in Max Payne 2: The Fall of Max Payne (2003)
Max Payne 2: The Fall Of Max Payne
trailer wiedergeben2:17
1 Video
69 Fotos
Eine TragödieGangsterGun FuHartgesottener DetektivOne-Person-Army-ActionPsychologischer ThrillerPsychologisches DramaTragische RomanzeAktionDrama

Füge eine Handlung in deiner Sprache hinzuThe brooding cop has left the DEA and returned to the NYPD. When his latest case ends up involving the thought-dead femme fatale Mona Sax, he finds that his journey through the night is far ... Alles lesenThe brooding cop has left the DEA and returned to the NYPD. When his latest case ends up involving the thought-dead femme fatale Mona Sax, he finds that his journey through the night is far from over.The brooding cop has left the DEA and returned to the NYPD. When his latest case ends up involving the thought-dead femme fatale Mona Sax, he finds that his journey through the night is far from over.

  • Regie
    • Markus Mäki
  • Drehbuch
    • Sam Lake
    • John Zurhellen
  • Hauptbesetzung
    • James McCaffrey
    • Wendy Hoopes
    • Jonathan Davis
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    9,1/10
    12.275
    IHRE BEWERTUNG
    • Regie
      • Markus Mäki
    • Drehbuch
      • Sam Lake
      • John Zurhellen
    • Hauptbesetzung
      • James McCaffrey
      • Wendy Hoopes
      • Jonathan Davis
    • 43Benutzerrezensionen
    • 4Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
    • Auszeichnungen
      • 2 Nominierungen insgesamt

    Videos1

    Max Payne 2: The Fall Of Max Payne
    Trailer 2:17
    Max Payne 2: The Fall Of Max Payne

    Fotos69

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    James McCaffrey
    James McCaffrey
    • Max Payne
    • (Synchronisation)
    Wendy Hoopes
    Wendy Hoopes
    • Mona Sax
    • (Synchronisation)
    • …
    Jonathan Davis
    • Vladimir Lem
    • (Synchronisation)
    • …
    Vince Viverito
    Vince Viverito
    • Jim Bravura
    • (Synchronisation)
    Jennifer Server
    • Valerie Winterson
    • (Synchronisation)
    John Braden
    • Alfred Woden
    • (Synchronisation)
    • …
    Fred Berman
    Fred Berman
    • Vinnie Gognitti
    • (Synchronisation)
    • …
    David O'Brien
    • Cartoon Host
    • (Synchronisation)
    • …
    Michael Mags
    • Captain BaseballBat-Boy
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    Victoria Pontecorvo
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    Kevin Conroy
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    Marge Redmond
    • Mama
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    Gary Yudman
    • Sheriff's Man
    • (Synchronisation)
    • …
    Rodd Houston
    Rodd Houston
    • Dick Justice
    • (Synchronisation)
    • …
    Kelle Kerr
    • Sharon Justice
    • (Synchronisation)
    • Regie
      • Markus Mäki
    • Drehbuch
      • Sam Lake
      • John Zurhellen
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen43

    9,112.2K
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    Empfohlene Bewertungen

    10PeteRoy

    High quality game, looks amazing and doesn't need super video cards for it

    I love this game.

    First, I want to say this, My Geforce 3 Ti200 and Pentium 4 2.8Ghz runs this game at "max" settings and it runs very smoothly, game looks better than Half-Life 2 or Doom 3 and doesn't need a killer video card, just shows you how much.

    Second, the game story is good, Max Payne has a very deep perspective about life general facts like dreams, the past, love, crime and more, I like hearing what he has to say about those things, it is almost like poetry.

    The games music is good, it can really touch you and get you into the mood of the story.

    The game action is great, a lot of fun with bullet time and high realistic games, I love the fact that you see him drop the magazine of the gun, it is probably the only game right now that really drops the magazine on the floor.

    Great quality game, will be a classic and set the bar for future games.
    9AngryMovieNerd

    Max Payne 2: The Fall of Max Payne is the best video game I have ever played in recent years. (* * * * out * * * *)

    Max Payne 2: The Fall of Max Payne (2003) is like a puzzle waiting to be solved. The pieces aren't in the right place, which leaves the game player to figure it out. Instead of giving us a straightforward action game, it successfully builds mystery. This "film noir love story" is a better improvement over the original, and the characters, the plot, and the setting are better this time around.

    Max Payne no longer has that "constipated grin" on his face, but a face that is filled is with all the loss and anger that he once suffered in the past. By now he's a brooding cop, and he has every right to be one, since his wife and baby child were killed in the original.

    The message of film noir is that there are no real heroes. Max Payne is not the typical cardboard cutout action hero. Here is a man so cheerless, that he doesn't even form a smile, and we can understand why. He also shows a "survivor's guilt." Having taken his revenge in the first game, Max is not satisfied with what he has--due to what he sees as his "crime" (surviving) going unpunished, and due to the fact that, even though he has claimed his revenge, his family is still dead, and he is still alive.

    One night, Payne responds a hostage situation in a gun workshop run by men in jumpsuits. He stumbles upon Mona Sax, a femme fatale presumed dead after the events in the original. Payne learns turn too late when Mona warns him that they are both in danger. A sniper hits Max's apartment, and Mona escapes, with Payne setting out to find the person who wants him dead.

    We are also introduced to several characters from the original, including Lt. Jim Bravura, Max's boss at the NYPD, and Alfred Woden, a dying senator and a member of the Inner Circle. There is even a subplot involving a Mob war between Vladimir Lem and Vinnie Gognitti (who, this time, resembles a foul-mouthed Joe Pesci character). The mob war subplot may sound unnecessary, but it's crucial to what happens in the story.

    I liked the original Max Payne (2001), which was released in 2001, and I thought it was the benchmark of action-packed video games. I liked the dialogue, the intense action, the graphics, and the locations it used. But I like Max Payne 2 even more. This is a game that gives life to almost all of its characters. Like Max Payne, the characters are able to express their feelings and thoughts to each other, and there is a big surprise as Max finds out who's after him.

    Max Payne series creator Sam Lakes keeps the player involved with his characters We're not just playing a typical action game where we shoot mindless bad guys, but we're learning about the characters as well. Even the villains in the game, get to share their stories.

    I also liked how the characters' lip movements were convincing and how they moved along with the way they speak. They also do some convincing movements, such as ragdoll-like movements, which allow the enemy's body to move around like a limp corpse.

    Max Payne 2: The Fall of Max Payne is a great video game, but it shares the same flaws the original once had. There is a lack of character variety; a lot of the characters such as bodyguards, thugs, mobsters, and police officers look essentially the same, and once again it resembles a John Woo movie with its handgun leaps and ridiculously high body count. And the firing sounds for the weapons in the game sound unrealistic and could have been better.

    I also think the game is also a bit too short, whereas the original was like playing a TV marathon. But what it lacks in quantity and length, it pays for with quality.

    The New York settings in each level looks convincing and great. My favorite is the New York Police Department, where Payne is able to interact with other characters such as suspects and police officers. Even the streets of New York, during the mob war levels, resemble a war zone.

    The narration in both the game and the graphic novel helps to not only move the story, but to provide humor or reaction to an incident. The narration by James McCaffrey (who also voices Payne) is great. Instead of sleepwalking in his dialogue like the original, he actually moves along with the words.

    And fans will probably agree with me that Mona Sax is one of the most sexy 3D heroines out there. If her voice (perfectly provided by Wendy Hoopes) doesn't get to you first, her appearance certainly will. She is endowed with a high poly count and blessed with some very smooth motion-captured animations.

    The beauty of the unfolding storyline of Max Payne 2 is that the player is never really sure if Mona feels the same way Max does, or if she's luring him into a trap--unless some heartless game reviewer ruins it for you. Being the highly trained killer that she is, playing as Mona is just as easy and equally lethal as when playing as Max. One wonders and hopes if their will be a spin-off to such a great series.

    But will there be a "Max Payne 3?" Maybe. But to make another would seem difficult, especially after what happens in the end of this game. But Max Payne 2: The Fall of Max Payne still remains the best in the series. This is not only an action game. It's about love, life and death in a city facing chaos.
    action-6

    A brilliant sequel to one of my favorite games

    COMMENT TO THE PC-VERSION:

    "Max Payne 2: The Fall of Max Payne" is the sequel the brilliant "Max Payne", and is one of the best titles available. The gameplay remains largely the same, but more refined and the graphics have been vastly improved. The look of the main character Max Payne has also been changed, and he has been given a more mature look this time around. In the game you will play Max Payne for most of the time, but sometimes you will need to take control of a female character named Mona Sax. The brilliant bullet-time mode is also improved in this game, and Max Payne has a new set of stylish movements that he is only able to perform in bullet-time mode. These new moves have little to no effect on the gameplay, but they look extremely cool. In the game you will play through a film-noir story, told using the in-game graphics engine and the graphic novel like in the previous game, that I think is brilliant. Playing this game is like having the lead-role in one of John Woo`s movies, as you take on hundreds of mobsters using a great variety of weapons. Playing this game on PC using a keyboard + a mouse for moving and aiming works incredibly well. The only possibly drawback in this game is that you need a very powerful computer for the game to play like it was meant to be played. All in all, this is one of the finest action-titles available now, that all fans of "Max Payne" should welcome with open arms.

    10/10
    statnoiz

    Game of the Year

    What to say about Max Payne 2: The Fall of Max Payne? Let's break it down: GAMEPLAY - Extremely Entertaining. I haven't had this much fun in a 3rd person shooter since the original Tomb Raider. The levels are fresh and challenging without being at all frustrating. You have different objectives other than just staying alive and finding the exit. The cooperation levels actually feel like your AI partner is out there watching your back (and vice versa when its your turn to provide a key game character some protection). And what can I say: bullet time still rocks! GRAPHICS - Stunning. The textures are rich and realistic...right down to the skin blemishes. The facial modeling could be a little better as eye movement doesn't follow focus like in Unreal 2. Game physics, however, is extraordinary. When characters hit the ground their limbs bounce about and give the appearances of actual weight. And the motion capture sequences for the cinematic segments are simply amazing! VOICE ACTING - Superb. If Mona Sax sounds familiar, that's Wendy Hoopes who does the voice of Jane Lane from MTV's cartoon series Daria...good to see she's expanding her voice over work into the gaming industry. But by far the most amusing voice over work here is by Fred Berman who plays the memorable role of Vinnie Gognitti--the foul-mouthed, anime loving, mobster punk who adds much needed comical relief to the story ala Joe Pesci-style. MUSIC - Wonderful. Max's theme is performed superbly on cello by Perttu Kivilaakso. The recurring variations of the song "Late Goodbye" by Poets of the Fall throughout the game adds a nice touch. SOUND FX - Awesome. Everything from simple riccochet sounds to the loudest explosions--feels like you're right in the middle of a good John Woo movie. OVERALL IMPRESSION - Best Game of 2003. For those who claim the game plays out too fast, wake up and smell the gun powder. I've finished it three different times and have noticed subtle things I've missed in each instance. Watch the different shows on the in-game television sets. Pick up that ringing phone in the second to the last dream sequence. Use that computer surveylence terminal in the hospital. Complete the game three times at the three different difficulty levels for an alternate story ending. A game like this is like watching the first Matrix movie...you simply have to play it again to fully appreciate its genius.
    jarra_baron

    Amnor Vincit Omnia

    As a sequel, it surpasses its predecessor in every way. As a video game, it surpasses the very boundaries people thought allowable, and possible. The photorealistic effects, ingenious use of lighting and incredible colour palette mixed with a thumping and brooding soundtrack (Poets of the Fall) create the world of Max Payne. It is slick but incredibly violent and woven extremely taught; the love affair between Mona and Max if anything is simply beautifully told; and the storyline itself is conceptually impressive. Max Payne 2 is a game for mature players: and it will take multiple replays to fully understand the achievement set down by Rockstar and Take 2.

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    • Wissenswertes
      In the second dream sequence, Max runs through the holding cells at his precinct, several of which contain Max muttering to himself. One of them says "I didn't used to look like this...", a reference to the fact that Max's appearance has been significantly altered from the first game.
    • Patzer
      In the cutscene where Max finds Annie tied up, you can see that there is no rope or handcuffs restraining her wrists.
    • Zitate

      Max Payne: [narrating] The past is a puzzle, like a broken mirror. As you piece it together, you cut yourself, your image keeps shifting. And you change with it. It could destroy you, drive you mad. It could set you free.

    • Crazy Credits
      "Finally, we would like to extend our special thanks to everyone involved in the making of Max Payne in 1997-2001."

      "Without you this sequel would never have been made."
    • Verbindungen
      Featured in Spike TV VGA Video Game Awards (2003)
    • Soundtracks
      Late Goodbye
      Performed by Poets of the Fall

      Written by Marko Saaresto, lyrics based on a poem by Sam Lake

      Produced by Markus Kaarlonen (as Markus "Captain" Kaarlonen)

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    Details

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    • Erscheinungsdatum
      • 24. Oktober 2003 (Deutschland)
    • Herkunftsländer
      • Finnland
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      • Österreich
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