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Neverwinter Nights

  • Videospiel
  • 2002
  • 12
IMDb-BEWERTUNG
7,8/10
1182
IHRE BEWERTUNG
Neverwinter Nights (2002)
AbenteuerActionFantasie

Füge eine Handlung in deiner Sprache hinzuNeverwinter Nights is a third-person RPG set in the fantasy world of the Forgotten Realms campaign setting for the 3rd edition Dungeons and Dragons series.Neverwinter Nights is a third-person RPG set in the fantasy world of the Forgotten Realms campaign setting for the 3rd edition Dungeons and Dragons series.Neverwinter Nights is a third-person RPG set in the fantasy world of the Forgotten Realms campaign setting for the 3rd edition Dungeons and Dragons series.

  • Regie
    • Trent Oster
  • Drehbuch
    • Trent Oster
    • Ray Muzyka
    • Greg Zeschuk
  • Hauptbesetzung
    • Stephen Russell
    • Ron Hayden
    • George Ledoux
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    7,8/10
    1182
    IHRE BEWERTUNG
    • Regie
      • Trent Oster
    • Drehbuch
      • Trent Oster
      • Ray Muzyka
      • Greg Zeschuk
    • Hauptbesetzung
      • Stephen Russell
      • Ron Hayden
      • George Ledoux
    • 9Benutzerrezensionen
    • 1Kritische Rezension
  • Siehe Produktionsinformationen bei IMDbPro
  • Siehe Produktionsinformationen bei IMDbPro
    • 1 BAFTA Award gewonnen
      • 1 Gewinn & 2 Nominierungen insgesamt

    Fotos22

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    Topbesetzung74

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    Stephen Russell
      Ron Hayden
        George Ledoux
        George Ledoux
          Ray Childs
            Sam Donato
              Jerry Goodwin
                Scott Dickson
                  Chris King
                    Gary Levitt
                      Kate Lohman
                        Kim Crocker
                          Sheryl Rabinovitz
                            Lana Young
                            Lana Young
                            • Female Frost Giant
                            • (Synchronisation)
                            • (as Lisa Young)
                            Susan Boyce
                              Tracy Keller
                                Jennifer Alison
                                  Ashleigh Ireland
                                    April Banigan
                                    April Banigan
                                    • Narrator (Witch's Wake)
                                    • (Synchronisation)
                                    • Regie
                                      • Trent Oster
                                    • Drehbuch
                                      • Trent Oster
                                      • Ray Muzyka
                                      • Greg Zeschuk
                                    • Komplette Besetzung und alle Crew-Mitglieder
                                    • Produktion, Einspielergebnisse & mehr bei IMDbPro

                                    Benutzerrezensionen9

                                    7,81.1K
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                                    Empfohlene Bewertungen

                                    mcbain791

                                    Could have been a bit longer......

                                    Good expansion, with allot of new features. BUT it was quite short, AND came with a bug that froze the game up on the third level, which took about a month for a patch to be released for!!! GRRRRRRRR.....

                                    Other than that, quite a decent storyline, with a good tie-in to the original Neverwinter game. Shame about the abrupt ending as well, but gave a few good new tilesets for developers (LOVED the desert ones!), and a couple of new weapon types.

                                    The characters were a tad annoying, with the new 'conversation steering' feature pretty frustrating (when they decide to have a chat with you, it's ALWAYS at the most frustrating moments!), but again, a decent feature.

                                    Overall, I'd say 7.5/10, but only buy if you have internet access (for the patch)
                                    jaywolfenstien

                                    Decent PC D&D.

                                    A fun experience, I felt it's biggest flaw lay in its open endedness. Like traditional board D&D, you get to create your own character from the ground up, selecting the polygonal appearance, voice, character portrait, and even writing the story. The NeverWinter Nights engine fairly accurately translates the D&D 3rd edition rules to a computer environment, naturally much is lost with the broad scope of D&D and the time constraints of making a video game, but if you have any understanding of the videogame design process you'll appreciate what did get translated.

                                    I think the biggest fault in NWNs is the open-ended nature that they tried to give the game. I never felt it offered anything interesting in terms of alignment choice; whether a Paladin fighting for the good of Neverwinter or a Rogue mugging and murdering the remaining living inhabitants of city, you get the same story and the same ending.

                                    Role playing in less significant dialogue leads to a variety of outcomes which ultimately lead the same path and only influence the amount of experience points you receive and maybe an item or two. Plot crucial dialogues, it doesn't matter if you try to bargain with the devil, just up and try to kill it, or make a heroic declaration before drawing your sword – the bad guys will say virtually the exact same things to you . . . which brings up the question, `Then why bother role playing?'

                                    The game has only one generic ending regardless of how you role play. So again, if you're fighting on the side of good and nobility your ending is no different if you're a cut-throat villain who only wants to save the world from certain peril so -you- can hold that power . . . you get the same ending. I would have preferred to see endings based on the characters alignment (at least) and I really would have loved to have seen even more character-specific endings, alas, that's something that would prove very difficult to accomplish outside a face to face D&D session where the DM can write the endings as he sees fit.

                                    NeverWinter Nights, itself, loses momentum by the time you get to the third chapter – usually your character is on a treasure hunt for 3 or 4 special items and performing various optional sub-quests in each area you have to explore. There really isn't enough variety in NeverWinter Nights to sustain its initial momentum through all four chapters of the game (though, thankfully, Ch 4 is different and shorter.) The Expansion pack carries a little more of a dynamic quest, and it doesn't go on longer than it needs to so in the end it's a better experience I think . . . even if the henchmen aren't that interesting.

                                    But these really are minor more nit-picky gripes. I still had a blast playing a Paladin/Rogue and tinkering with all the in-game benefits of the open-ended nature. I did feel cheated in the end, though to have this highly customized character get a generic farewell. Better than average, but at the same time nowhere near one my all time favorites either. Definitely a fun game, though.
                                    9ssvfolder-1

                                    Masterpiece

                                    All things considered, this was the best D&D game when it was released, finally overtaking Diablo, and even now, when remastered version came out, it still holds its own. Recently bought this one, and I must say that I really enjoyed it. Forgotten Realms world is rich with characters, locations and a good story. It's not challenging, gameplay wise, yet it feels really fun. I actually lost few hours of dedicated sleep time, completing the main story and its expansions, and i feel no regrets about it. It should be noted that HoU expansion is excellent, and well worth the extra hours spent. There are a few bugs to graphics, and speed of characters can be better, therefore I gave it a 9/10. If you're a fan of this kind of gameplay, you really shouldn't miss this gem.
                                    YeOldeUselessoFilmoBuffo

                                    One of the best CRPGs ever made.

                                    First, a helpful warning: Do NOT buy this game for the included game campaign. Instead, buy it for the amazing network play, customizability, the toolkit, and the community-created adventures and modifications, some of which are absolutely marvelous.

                                    The included game campaign is far, FAR from perfect, but it still isn't nowhere near as horrible as most people think it is. It is average, has rather unamazing plotlines and - well - isn't quite as thrilling and polished as the Baldur's Gate series, or other respected CRPGs. There aren't too many really memorable scenes in it, and somewhat too many less interesting quests, but overall, it left a good taste. Not as good as the competition, but good anyway.

                                    Yet, the community creations are already getting FAR more interesting than the included campaign, so there's not much to complain. And Bioware's later NWN releases - the Witch's Wake module and Shadows of Undrentide expansion - show also that the game isn't as worthless as the critics of the game say.

                                    The game itself is graphically more than decent, the gameplay works wonderfully, and the included toolkit and netplay features definitely make it interesting enough. The game has great potential: The toolkit allows people to create their own adventures, which is always a good thing, especially since the toolkit is powerful, easy to use and well polished, not just a hacked-together pile of trash that was added as an afterthought. The only obstacle is that most complicated things require some programming skills, but this is being remedied (plot wizard in the newest patches, script wizard from the community).

                                    I recently also got the expansion pack Shadows of Undrentide, which contains (based on cursory playing) a FAR better game campaign with some rather interesting ideas. If you haven't got this game already, get it along with the expansion. You won't regret it.

                                    I heartily recommend this game to everyone who is tired of merely consuming entertainment and would also like to (at least try to) be creative. 10/10
                                    franciscom

                                    Disapointing

                                    I can't really say many good thinks about this game. Dont get me wrong, it is a pretty good game, but during Baldurs Gate (BG) they give you the idea that Neverwinter Nights (NWN) is kind of a BG3 and is really not. The interface is totaly diferent, you dont get to have a party, you just have a henchman and maybe a companion or something like that, but you cant even control them 100%. It was really more like Diablo II in the way you play it and all, don't waste your money in this, just buy every possible expansion pack for BG1 & BG2, it is far better

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                                      Featured in Troldspejlet: Folge #27.4 (2002)

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                                    Details

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                                    • Erscheinungsdatum
                                      • 18. Juni 2002 (Kanada)
                                    • Herkunftsland
                                      • Kanada
                                    • Offizieller Standort
                                      • Official site - Steam
                                    • Sprache
                                      • Englisch
                                    • Auch bekannt als
                                      • Neverwinter Nights: Der Schatten von Undernzit
                                    • Produktionsfirma
                                      • Bioware
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