[go: up one dir, main page]

    Kalender veröffentlichenDie Top 250 FilmeDie beliebtesten FilmeFilme nach Genre durchsuchenBeste KinokasseSpielzeiten und TicketsNachrichten aus dem FilmFilm im Rampenlicht Indiens
    Was läuft im Fernsehen und was kann ich streamen?Die Top 250 TV-SerienBeliebteste TV-SerienSerien nach Genre durchsuchenNachrichten im Fernsehen
    Was gibt es zu sehenAktuelle TrailerIMDb OriginalsIMDb-AuswahlIMDb SpotlightLeitfaden für FamilienunterhaltungIMDb-Podcasts
    OscarsEmmysSan Diego Comic-ConSummer Watch GuideToronto Int'l Film FestivalIMDb Stars to WatchSTARmeter AwardsAwards CentralFestival CentralAlle Ereignisse
    Heute geborenDie beliebtesten PromisPromi-News
    HilfecenterBereich für BeitragendeUmfragen
Für Branchenprofis
  • Sprache
  • Vollständig unterstützt
  • English (United States)
    Teilweise unterstützt
  • Français (Canada)
  • Français (France)
  • Deutsch (Deutschland)
  • हिंदी (भारत)
  • Italiano (Italia)
  • Português (Brasil)
  • Español (España)
  • Español (México)
Watchlist
Anmelden
  • Vollständig unterstützt
  • English (United States)
    Teilweise unterstützt
  • Français (Canada)
  • Français (France)
  • Deutsch (Deutschland)
  • हिंदी (भारत)
  • Italiano (Italia)
  • Português (Brasil)
  • Español (España)
  • Español (México)
App verwenden
  • Besetzung und Crew-Mitglieder
  • Benutzerrezensionen
  • Wissenswertes
  • FAQ
IMDbPro

Splinter Cell

  • Videospiel
  • 2002
  • 16
IMDb-BEWERTUNG
8,3/10
3548
IHRE BEWERTUNG
Splinter Cell (2002)
Tom Clancy's Splinter Cell
trailer wiedergeben0:32
1 Video
11 Fotos
AbenteuerActionThriller

Füge eine Handlung in deiner Sprache hinzuStealth-mission expert Sam Fisher searches for two US agents in Georgia and soon uncovers a plot involving a nuclear device.Stealth-mission expert Sam Fisher searches for two US agents in Georgia and soon uncovers a plot involving a nuclear device.Stealth-mission expert Sam Fisher searches for two US agents in Georgia and soon uncovers a plot involving a nuclear device.

  • Regie
    • Florent-Emilio Siri
  • Drehbuch
    • J.T. Petty
    • Clint Hocking
    • Tom Clancy
  • Hauptbesetzung
    • Michael Ironside
    • Adrian Knight
    • Alain Goulem
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    8,3/10
    3548
    IHRE BEWERTUNG
    • Regie
      • Florent-Emilio Siri
    • Drehbuch
      • J.T. Petty
      • Clint Hocking
      • Tom Clancy
    • Hauptbesetzung
      • Michael Ironside
      • Adrian Knight
      • Alain Goulem
    • 25Benutzerrezensionen
    • 3Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
    • Auszeichnungen
      • 2 Gewinne & 1 Nominierung insgesamt

    Videos1

    Tom Clancy's Splinter Cell
    Trailer 0:32
    Tom Clancy's Splinter Cell

    Fotos10

    Poster ansehen
    Poster ansehen
    Poster ansehen
    Poster ansehen
    Poster ansehen
    Poster ansehen
    Poster ansehen
    + 4
    Poster ansehen

    Topbesetzung33

    Ändern
    Michael Ironside
    Michael Ironside
    • Sam Fisher
    • (Synchronisation)
    Adrian Knight
    Adrian Knight
    • Additional Voices
    • (Synchronisation)
    Alain Goulem
    Alain Goulem
    • Additional Voices
    • (Synchronisation)
    Arthur Grosser
    Arthur Grosser
    • Additional Voices
    • (Synchronisation)
    Arthur Holden
    Arthur Holden
    • President Bowers
    • (Synchronisation)
    Claudia Besso
    Claudia Besso
    • Anna Grímsdóttir
    • (Synchronisation)
    Craig Francis
    • Additional Voices
    • (Synchronisation)
    Don Jordan
    Don Jordan
    • Irving Lambert
    • (Synchronisation)
    Eleanor Noble
    Eleanor Noble
    • Additional Voices
    • (Synchronisation)
    Ellen David
    Ellen David
    • Additional Voices
    • (Synchronisation)
    George Morris
    • Morris Odell
    • (Synchronisation)
    Harry Standjofski
    Harry Standjofski
    • John Baxter
    • (Synchronisation)
    Ian Finlay
    • Additional Voices
    • (Synchronisation)
    Jennifer Seguin
    Jennifer Seguin
    • Additional Voices
    • (Synchronisation)
    John Sanford Moore
    John Sanford Moore
    • Additional Voices
    • (Synchronisation)
    • (as John Moore)
    Marcel Jeannin
    Marcel Jeannin
    • Phillip Masse
    • (Synchronisation)
    Mark Camacho
    Mark Camacho
    • Thomas Gurgenidze
    • (Synchronisation)
    Matt Holland
    Matt Holland
    • Additional Voices
    • (Synchronisation)
    • Regie
      • Florent-Emilio Siri
    • Drehbuch
      • J.T. Petty
      • Clint Hocking
      • Tom Clancy
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen25

    8,33.5K
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10

    Empfohlene Bewertungen

    mr_sambone

    Awesome game!

    What can i say this game is awesome the graphics are great the music is suspenseful the action not the greatest but are still cool violence well there is no blood but why should there be it's kinda gross Michial Ironside did an amazing job for Sam Fisher's voice the game may be kinda old but if your a Spy/Espinage fan then you should pick it up at your local game store it's worth it and most of all the storyline is excellent the game's weapon inventory is cool the the sticky cam the sticky shocker and the pistol and Frag Grenade are all my favorite and the loading screen is looks good it shows what date and time of your current mission
    8PhoenixGod00

    Decent kickoff to a Great Triology

    8 out of 10 - The Game That Lit the Shadows

    The original Splinter Cell wasn't just a stealth game. It was a statement. Released in 2002 during a time when action-heavy titles dominated, Ubisoft's Splinter Cell did something bolder: it made you slow down. It made you think. And it brought shadows to the forefront in a way gaming hadn't truly seen before.

    The Birth of Sam Fisher

    This was the world's introduction to Sam Fisher, voiced with grizzled perfection by Michael Ironside - a no-nonsense operative for the NSA's ultra-covert Third Echelon. Fisher wasn't a superhero. He was a ghost. No regenerating health, no bullet-sponge bravado. Just a man, some gadgets, and a grim mission to stop a geopolitical catastrophe.

    Set during a fictional uprising in Georgia (the country, not the state), the story spirals into international espionage with cyberterrorism, military coups, and the threat of global destabilization. It was a political thriller delivered with grit and realism - and it set the tone for the series.

    Gameplay: Light and Shadow Redefined

    Splinter Cell's greatest innovation was how it weaponized light. You weren't sneaking in darkness just for style - you needed it to survive. The light meter became your gospel, and every flickering fluorescent bulb or exposed hallway became a puzzle.

    You could shoot out lights, crawl through vents, use fiber-optic cameras under doors, and deploy non-lethal gadgets like sticky shockers and ring airfoil rounds. You weren't encouraged to kill - you were encouraged to evade, extract, and disappear without a trace.

    It was challenging. Brutally so, at times. But when it worked, it felt incredible. You weren't just controlling a character - you became an operative.

    Level Design: Industrial, Tight, Tactical

    From CIA headquarters to oil refineries and foreign embassies, the environments were tight, cleanly designed, and built to support stealth. They weren't open-ended playgrounds like later entries - they were missions, with very little room for error.

    It was linear, yes, but deliberately so. Every corridor had a purpose. Every guard had a patrol path. And it was your job to crack the code without ever being seen.

    Presentation & Audio

    For its time, Splinter Cell was visually stunning. The use of dynamic lighting and shadows on the original Xbox and PC was a generational leap. Ubisoft built an atmosphere of tension through minimalist music, ambient sounds, and Ironside's iconic voice work.

    Every interaction had weight. The sound of a guard's footsteps, the hum of a nearby security camera - it all mattered. This was immersive stealth done right.

    Why 8, Not 10?

    Brutal Trial and Error: The game demanded perfection, sometimes to a frustrating degree.

    Limited Save System: Some missions could be punishing due to sparse checkpoints.

    Linear Paths: Unlike later games in the series, there was little freedom in how you approached objectives.

    No Multiplayer: This was a solo affair - and while gripping, it lacked the innovation Pandora Tomorrow would later bring with Spies vs. Mercs.

    Final Verdict

    8 out of 10. A foundational stealth classic.

    Splinter Cell (2002) wasn't perfect, but it didn't need to be. It invented the modern stealth blueprint for Ubisoft and introduced one of the most iconic operatives in gaming. Its atmosphere, challenge, and use of shadow-based stealth were years ahead of their time.

    It's not the easiest game to revisit now, but it commands respect. Without it, we wouldn't have Chaos Theory, Conviction, or any of the greatness that followed.

    It's not just where Sam Fisher began - it's where an entire genre evolved.
    9TBJCSKCNRRQTreviews

    Excellent, revolutionized the genre

    This review is for the PC version. I haven't yet played any of the other titles of this franchise, nor have I even looked at any of Clancy's books relating to them(if there are any). With that said, I have read some of his novels, and this definitely is a product by him... for better or for worse. It is nearly only a positive thing; this is masterfully done. The by far best things about this are how vital, and how amazingly sensitive, light and sound are in this. I have never in any other game seen anything quite like it, and certainly not before this came out. You are literally more likely to successfully hide almost right in front of someone, if in complete darkness, than further away, to the side, when well-lit. As a help, you're supplied with a meter, that tells you in no uncertain terms exactly how much in the shadows you are. The amount of noise you make is determined by how fast you move, as well as on what. You can walk regularly, as well as sneak, and both have degrees of speed to that type, adjusted with the mouse wheel. That's one of the ways control differs from the norm, and as soon as you've gotten used to it, you'll be grateful they made it this way. The graphics and animation are incredible, if not entirely as smooth as that of the recent(not first) Prince of Persia trilogy that this slightly predates and was also made by Ubisoft, then again, they're close. And this is their initial attempt, and they hit so much of it right out of the park that we can forgive the couple of clumsy things to it, the biggest being the awkward jumping. Even the simplest of moves requiring it are made tougher than they ought to be, and you know that famous, nifty position where your legs are all that's keeping you up, between two surfaces, that everyone has at least heard of being in this? It's the main reason the leaping is so odd, and I can't claim there was a single place I used it. There are other cool acrobatics(and they completely rock, with no exception), though they seem terribly underused, and every last one is specific to the places you can use it. That's right; there's not one level of this that isn't linear(meanwhile, they're invariably fantastically well-designed), so there is absolutely no freedom of movement. Proceeding in this too often means "figuring out what they intended for you to do". Not only that, no, you spend much too long *just finding out where you're supposed to go*. That works for a lot of VGs, heck, it was a massive step up from the classic side-scroller and such when it originally came about. I'm not arguing that fact. What I am pointing out is that this is stealth(it surpasses others in most areas, not all). Plus, you've got a team backing you up, would it kill them to at least let you know the basic *direction* you're going in? Yeah, you get a map, however, unless you make sure you know where you are at all times(and how would you), it can prove utterly useless. Allow me to draw a comparison to the Hit-man series, I'm certain I'm not the only to do so. In each of those, while maybe not always, they offered multiple solutions, and you can go back and try out something else, and if it makes sense to do, you may very well be allowed to pull it off(especially in Blood Money, it got greater). You're told what you are to do, given an in-depth satellite view of the location, and from there you can soon think of ways to do it, and start actually *doing* those. Why not here? There is no replay value. This goes back and forth between being too easy and equally hard, and can be frustrating. The rigid military precision that Tom, and his work, is infused with can be irritating in this, and sometimes shooting is overly difficult, and enemies don't seem to have any problem with it. With that said, the two weapons, fitted with silencer and flash suppressor, pistol and SC-20K(to know it is to love it) are a ton of fun to use(when the time is right), as is all the equipment. Diversions that can also render foes unconscious, a reusable reconnaissance camera, the Sticky Shocker, and that's not the only *launchable*(!) stuff you get to use. Optic cable for looking under doors, wall mines, lock-picks, flares, grenades, and I could go on. The tactical opportunities is another thing where this really shines. Night and Thermal Vision(and trust me, it is perfect) demand mention, as well. Don't get me wrong, the game-play is magnificent. The AI is beyond reproach. Responsive and eternally as smart as they're meant to be. The music is well-composed, aids in that it changes when you're in immediate trouble, and you may frankly find yourself humming the kick-ass theme to yourself. There are next to no bugs or stability issues. The "humor" is really the usual silly stuff, fortunately, it's seldom in this, and the tone is an earned maturity(this never talks down to you) not ruined by the many bad-ass lines and moments. Sam Fisher, who you're taking on the role of, is voiced by Michael Ironside, who owns the crap out of every vocal emission(including the freaking *death scream*), since that is one of the things he can just *do*. He doesn't go overboard. The acting/audio is all marvelous. This has an interesting and immersive plot. Every character is credible. Realism is through the roof, and it almost always does pay off. This respects its audience. Inbetween the well-written and nicely varied missions, you see bits of faked news reports, that adds loads. This ranks tension higher than action, and you'll get to do some awesome infiltration. I recommend this to anyone that sounds appealing to. 9/10
    barneygumble742

    great after a few tries

    when i first got it as a gift i barely played it. i couldn't stand the training level because they were quite difficult for me (that should tell you that i'm not a gamer). but after a while, once i got used to the game, and played the police station level for a while, i started to love this game. the graphics are amazing on the xbox. i also have the ps2 version and there are slight differences between them. at first i used to think that the game sucked because you only get a certain amount of bullets. however the purpose of the game is to use your gun as a last resort. you have to distract, sneak around shadows, hang above people (y-split). i compare it to goldeneye for the n64 because splinter cell and goldeneye, in my opinion, made the consoles look much better. i spent a LOT of money on the james bond games looking to emulate goldeneye but after i found splinter cell and timesplitters 2, my search is over.
    jonjo-2

    great game-play ... combined with an extremely fascistic story

    Even though the game-play is great the story implies a world view which gives me the creeps. The essential freedoms and the human rights can only be protected if the "good guy" break undermine these rights? Terrorist and unliked politicians have to be executed. Not even the government is being informed...because it is just the right thing. Even though many games use these ideas the normally don't promote them in such a naive propagandistic style.

    With such naive distinction between good and evil implicating that the end always justifies the means, promotes fascistic ideas. it is a shame that such a great game is being destroyed down by the infantile world view of its designers.

    game-play 4.5 out of 5 story ought better be banned

    Mehr wie diese

    Splinter Cell: Pandora Tomorrow
    8,1
    Splinter Cell: Pandora Tomorrow
    Splinter Cell: Chaos Theory
    8,6
    Splinter Cell: Chaos Theory
    Splinter Cell: Double Agent
    7,7
    Splinter Cell: Double Agent
    Splinter Cell: Conviction
    8,1
    Splinter Cell: Conviction
    Splinter Cell: Blacklist
    8,2
    Splinter Cell: Blacklist
    Splinter Cell: Essentials
    6,9
    Splinter Cell: Essentials
    Rainbow Six: Vegas
    7,5
    Rainbow Six: Vegas
    Hitman 2: Silent Assassin
    8,3
    Hitman 2: Silent Assassin
    Prince of Persia: The Sands of Time
    8,4
    Prince of Persia: The Sands of Time
    Medal of Honor
    7,2
    Medal of Honor
    007: Nightfire
    7,9
    007: Nightfire
    Max Payne
    9,2
    Max Payne

    Handlung

    Ändern

    Wusstest du schon

    Ändern
    • Wissenswertes
      Originally, 'Tom Clancy' rejected the idea of Sam Fisher having trifocal goggles, stating that goggles with both heat vision and night vision are impossible to make. The creators argued that having two separate sets of goggles would make for awkward gameplay and convinced Clancy to allow it.
    • Patzer
      When Sam knocks grabs or knocks out a guard while he holds his weapon in his hands, the guard will never drop the weapon, not even after picking him up or dropping him.
    • Zitate

      Lambert: Its my job to know everything.

    • Crazy Credits
      After the end credits, we see Sam Fisher's interview in a room with the crowd walking by.
    • Verbindungen
      Featured in Icons: Splinter Cell (2002)
    • Soundtracks
      Name of the Game
      Written by Ken Jordan, Scott Kirkland & Tom Morello

      Performed by The Crystal Method

    Top-Auswahl

    Melde dich zum Bewerten an und greife auf die Watchlist für personalisierte Empfehlungen zu.
    Anmelden

    FAQ1

    • What year does this game take place in?

    Details

    Ändern
    • Erscheinungsdatum
      • 17. November 2002 (Vereinigte Staaten)
    • Herkunftsländer
      • Frankreich
      • Kanada
      • China
    • Sprachen
      • Mandarin
      • Englisch
    • Auch bekannt als
      • Tom Clancy's Splinter Cell
    • Produktionsfirmen
      • Ubisoft Montreal
      • Ubisoft
    • Weitere beteiligte Unternehmen bei IMDbPro anzeigen

    Zu dieser Seite beitragen

    Bearbeitung vorschlagen oder fehlenden Inhalt hinzufügen
    • Erfahre mehr über das Beitragen
    Seite bearbeiten

    Mehr entdecken

    Zuletzt angesehen

    Bitte aktiviere Browser-Cookies, um diese Funktion nutzen zu können. Weitere Informationen
    Hol dir die IMDb-App
    Melde dich an für Zugriff auf mehr InhalteMelde dich an für Zugriff auf mehr Inhalte
    Folge IMDb in den sozialen Netzwerken
    Hol dir die IMDb-App
    Für Android und iOS
    Hol dir die IMDb-App
    • Hilfe
    • Inhaltsverzeichnis
    • IMDbPro
    • Box Office Mojo
    • IMDb-Daten lizenzieren
    • Pressezimmer
    • Werbung
    • Jobs
    • Allgemeine Geschäftsbedingungen
    • Datenschutzrichtlinie
    • Your Ads Privacy Choices
    IMDb, ein Amazon-Unternehmen

    © 1990-2025 by IMDb.com, Inc.