IMDb-BEWERTUNG
9,0/10
5334
IHRE BEWERTUNG
Remake des ersten Spiels, in dem das RPD-Team, Jill und Chris, gezwungen sind, in ein mysteriöses Herrenhaus zu fliehen.Remake des ersten Spiels, in dem das RPD-Team, Jill und Chris, gezwungen sind, in ein mysteriöses Herrenhaus zu fliehen.Remake des ersten Spiels, in dem das RPD-Team, Jill und Chris, gezwungen sind, in ein mysteriöses Herrenhaus zu fliehen.
- Regie
- Drehbuch
- Hauptbesetzung
Joe Whyte
- Chris Redfield
- (Synchronisation)
- …
Heidi Anderson-Swan
- Jill Valentine
- (Synchronisation)
- (as Heidi Anderson)
- …
Ed Smaron
- Barry Burton
- (Synchronisation)
- …
Hope Levy
- Rebecca Chambers
- (Synchronisation)
- …
Peter Jessop
- Albert Wesker
- (Synchronisation)
Adam Paul
- Brad Vickers
- (Synchronisation)
- …
Daniel Hagen
- Enrico Marini
- (Synchronisation)
- (as Dan Hagen)
Chiaki Shirato
- Computer Voice 2
- (Synchronisation)
Eliot Sash
- Zombie
- (Synchronisation)
- (Nicht genannt)
Empfohlene Bewertungen
I would like to point out how much I adore Capcom for giving the players a thing not many other companies have, a totally re-rendered ultimate version of the original RE, with a lot of added content.
The graphics are some of the best the Gamecube has to offer, boasting chilling life-like fog, intensely detailed backgrounds and nerve-shattering enemies. And the sound is absolutely stunning, with different sounds of footsteps for just about every surface, different howls for every enemy and very realistic sounds of thunder, that really set the mood for any horror game.
Some players might be turned off by the constant running around and little action, but that makes it all the more terrifying when the action gets going. Ammunition is low, there are never enough health kits and one is constantly pushed into narrow hallways.
RE is a tough game, with an emphasis on the "survive" part of horror games. It'll probably take you from 20-25 hours to complete, but those hours will be as nerve-wrecking, mind- shattering and tension-fueled as any other horror game on the market today.
In all, RE has the same style of gameplay as presented in the original, so the haters should stay away, but the fans are in for one heck of a thrill ride.
The graphics are some of the best the Gamecube has to offer, boasting chilling life-like fog, intensely detailed backgrounds and nerve-shattering enemies. And the sound is absolutely stunning, with different sounds of footsteps for just about every surface, different howls for every enemy and very realistic sounds of thunder, that really set the mood for any horror game.
Some players might be turned off by the constant running around and little action, but that makes it all the more terrifying when the action gets going. Ammunition is low, there are never enough health kits and one is constantly pushed into narrow hallways.
RE is a tough game, with an emphasis on the "survive" part of horror games. It'll probably take you from 20-25 hours to complete, but those hours will be as nerve-wrecking, mind- shattering and tension-fueled as any other horror game on the market today.
In all, RE has the same style of gameplay as presented in the original, so the haters should stay away, but the fans are in for one heck of a thrill ride.
4.5 out of 5 stars.
Resident Evil remake delivers a faithful adaptations of the original game. I played this on the GameCube and loved every minute of it. There are some new additions like new areas to explore in the mansion. Every enemy like zombies. Undead dogs. Hunters. Chimera. And the tyrant are all great. There is a new thing if you don't burn the dead bodies after you killed a zombie. It will rise again in another time and the zombie will be a lot of faster. Which was scary and intense. The controls are great. The graphics are amazing. I loved every detail of it. One issue I did have with the game is the music score. It was very quiet and the music score was set to a low volume or kept to the shadows with this game. I loved the original music score that was in the old game. And really missed it in this remake.
Resident Evil remake delivers a faithful adaptations of the original game. I played this on the GameCube and loved every minute of it. There are some new additions like new areas to explore in the mansion. Every enemy like zombies. Undead dogs. Hunters. Chimera. And the tyrant are all great. There is a new thing if you don't burn the dead bodies after you killed a zombie. It will rise again in another time and the zombie will be a lot of faster. Which was scary and intense. The controls are great. The graphics are amazing. I loved every detail of it. One issue I did have with the game is the music score. It was very quiet and the music score was set to a low volume or kept to the shadows with this game. I loved the original music score that was in the old game. And really missed it in this remake.
When I first heard of Resident Evil, my mom would not let me play it because I was not old enough to. When I turned 20, I wanted to try it out, and my mom said, "Okay, go ahead, but you won't like it."
Instead, I was wrong about not liking it. The minute I started playing the game, I was instantly hooked to it. When I started playing the beginning of it, It felt so intense, that the zombie scene when you first encountered a zombie had me put in a shock.
I was always afraid because I would be attacked if I was in a safe room in the game and all you have to do is survive. That's the main goal of this game.
This game is an excellent game you want to play. I have a Nintendo Wii and this game should be added to my collection. Play Resident Evil, period.
Instead, I was wrong about not liking it. The minute I started playing the game, I was instantly hooked to it. When I started playing the beginning of it, It felt so intense, that the zombie scene when you first encountered a zombie had me put in a shock.
I was always afraid because I would be attacked if I was in a safe room in the game and all you have to do is survive. That's the main goal of this game.
This game is an excellent game you want to play. I have a Nintendo Wii and this game should be added to my collection. Play Resident Evil, period.
2002's Resident Evil, a remake of the classic 1996 game, was headed by Shinji Mikami with the goal of replacing the original and realising his true vision for the story and game. And there's no doubt he succeeded.
Having never played the original, this leaves me with no desire to do so after experiencing Mikami's true vision for entering the survival horror. The graphics and visuals are stunning and have a slick, clean and classy flare to them. The direction is at times scary, other times exciting, and sometimes just plain cool. The entire opening cutscene sets the stage perfectly for an atmospheric horror with Hollywood-influences, having expert lighting, sound-design, pacing and camerawork.
The central characters also have an endearing goodness about them which makes them instantly likeable, while the unfolding mystery of Spencer Mansion is constantly engaging.
My first play through as Jill Valentine (which took about 18 hours), was a nerve-wracking and intense experience. Turning every corner and entering every new room was an effectively scary thing. Throughout the run, there is also a consistent amount of new enemies and creepily cool bosses thrown into the mix that kept me on edge. At times, it was hard to see where this was all leading, but the mystery of the Mansion and finding out what would happen next kept me going. As soon as I concluded I felt an urge to play it all again. I wanted to see what the game was like now knowing what it had in store.
And it was on my second playthrough, as Chris Redfield (which took around 10 hours), that the experience truly came together for me. It perfectly clicked as to why there were two playable character experiences in the first place. Knowing what was coming, I was truly able to appreciate how seamlessly the puzzles, discovery and pacing all came together. And it was rewardingly fun to prepare myself for each coming obstacle and overcome the horror. Not to mention, the differences in characters and story here and there that help make it feel like a fresh experience.
It's safe to say this game has a timeless balance of horror, tension, mystery and excitement that make it a truly fulfilling and memorable game. Not to mention a nice ray of hope and heart with its primary characters. Resident Evil deserves its place as a classic video game.
Having never played the original, this leaves me with no desire to do so after experiencing Mikami's true vision for entering the survival horror. The graphics and visuals are stunning and have a slick, clean and classy flare to them. The direction is at times scary, other times exciting, and sometimes just plain cool. The entire opening cutscene sets the stage perfectly for an atmospheric horror with Hollywood-influences, having expert lighting, sound-design, pacing and camerawork.
The central characters also have an endearing goodness about them which makes them instantly likeable, while the unfolding mystery of Spencer Mansion is constantly engaging.
My first play through as Jill Valentine (which took about 18 hours), was a nerve-wracking and intense experience. Turning every corner and entering every new room was an effectively scary thing. Throughout the run, there is also a consistent amount of new enemies and creepily cool bosses thrown into the mix that kept me on edge. At times, it was hard to see where this was all leading, but the mystery of the Mansion and finding out what would happen next kept me going. As soon as I concluded I felt an urge to play it all again. I wanted to see what the game was like now knowing what it had in store.
And it was on my second playthrough, as Chris Redfield (which took around 10 hours), that the experience truly came together for me. It perfectly clicked as to why there were two playable character experiences in the first place. Knowing what was coming, I was truly able to appreciate how seamlessly the puzzles, discovery and pacing all came together. And it was rewardingly fun to prepare myself for each coming obstacle and overcome the horror. Not to mention, the differences in characters and story here and there that help make it feel like a fresh experience.
It's safe to say this game has a timeless balance of horror, tension, mystery and excitement that make it a truly fulfilling and memorable game. Not to mention a nice ray of hope and heart with its primary characters. Resident Evil deserves its place as a classic video game.
Though the game has been around for years I've never taken interest in Resident Evil until recently. I got the game for dirt cheap and was surprised how good it is. I saw my cousin play the old Playstation version years ago and was unimpressed but for the Gamecube the graphics have been re-rendered to absolute lifelike perfection. The shadows, the sound, the ambiance and those thunderclaps...all highly, highly realistic. Play this with your Gamecube hooked up to your home theatre. And like me, you'll totally jump out of your skin at the scary parts (many of them).
My main hint is conserve your ammo. If you see a zombie, put it down right away (no funny stuff) and burn it. Take care of them one at a time. And if you don't burn them they will soon come back as Crimson Heads-faster, deadlier, scarier.
Much like the Myst series, Resident Evil is one of those games where you have to keep your eyes and ears open. Clues and puzzle pieces are scattered all over the place and you need to pay attention.
Don't be put off by the size of the mansion. After a short while it's easy to get your bearing and find your way through rather easily. Though I will be honest with the fact I did not understand most of the story. I have no idea what Trevor's diary from 1968 had to do with the plot and I really didn't get why Umbrella would create the T-Virus. I know there are various ways to finish and complete the game though. Especially seeing as how there are many clips during the end credits that did not happen in my game play (I did it in just over 8 hours). If you finish it in certain time frames the next one is always different somehow. I only managed to unlock a new outfit for Chris. Wow!
My only gripe is about those boring 'door opening' cut scenes. They really got on my nerves. Still, it's a chilling game that will freak you out if you play alone in the dark. Well worth the time and money.
My main hint is conserve your ammo. If you see a zombie, put it down right away (no funny stuff) and burn it. Take care of them one at a time. And if you don't burn them they will soon come back as Crimson Heads-faster, deadlier, scarier.
Much like the Myst series, Resident Evil is one of those games where you have to keep your eyes and ears open. Clues and puzzle pieces are scattered all over the place and you need to pay attention.
Don't be put off by the size of the mansion. After a short while it's easy to get your bearing and find your way through rather easily. Though I will be honest with the fact I did not understand most of the story. I have no idea what Trevor's diary from 1968 had to do with the plot and I really didn't get why Umbrella would create the T-Virus. I know there are various ways to finish and complete the game though. Especially seeing as how there are many clips during the end credits that did not happen in my game play (I did it in just over 8 hours). If you finish it in certain time frames the next one is always different somehow. I only managed to unlock a new outfit for Chris. Wow!
My only gripe is about those boring 'door opening' cut scenes. They really got on my nerves. Still, it's a chilling game that will freak you out if you play alone in the dark. Well worth the time and money.
Wusstest du schon
- WissenswertesIn this remake, there are two new enemies that weren't in the original or director's cut: Crimson Heads zombies and Lisa Trevor. Creature designer Masaki Yamanaka felt that traditional zombies were getting old, so their revival as stronger and faster Crimson Head zombies (as well as ways to prevent their resurrection) added fresh kinds of terror and gameplay elements. Lisa came about because director Shinji Mikami suggested to introduce a new type of boss enemy with a unique look and sound. The decision to connect this monster to the new Trevor subplot in the game informed much of Lisa's character and backstory.
- PatzerWhenever the player is inside the mansion, a thunderstorm can be heard rumbling outside as well as flash of lightning outside the windows. However, whenever the player is outside the mansion, there is no rumble of thunder or lightning present.
- Zitate
[after Jill is nearly crushed by a trap ceiling]
Barry Burton: That was a close one. A second late, you would've fit nicely into a sandwich.
Jill Valentine: Really? Thanks.
- Crazy CreditsJust like in the original version, during the credits game play footage is shown.
- Alternative VersionenOriginaly released on the PlayStation video game console in 1996. This version contains a full remake on the original, including new rooms, enhanced graphics, better voice acting than the original and new creatures to deal with. They include resurrected zombies, a massive snake, sharks, a girl in shackles and a new version of the infamous Hunter series from Resident Evil 2.
- VerbindungenFeatured in Icons: Scary Games (2002)
- SoundtracksMoonlight Sonata
by Ludwig van Beethoven
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- REbirth
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