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IMDbPro

System Shock 2

  • Videospiel
  • 1999
  • 16
IMDb-BEWERTUNG
8,9/10
1313
IHRE BEWERTUNG
System Shock 2 (1999)
Künstliche IntelligenzAbenteuerActionHorrorScience-Fiction

Füge eine Handlung in deiner Sprache hinzuAn agent is deployed on a mission to explore a distant planet, but instead wakes up from his cryosleep five months later only to discover that the ship's artificial intelligence has been cor... Alles lesenAn agent is deployed on a mission to explore a distant planet, but instead wakes up from his cryosleep five months later only to discover that the ship's artificial intelligence has been corrupted and the humans infected by an alien race.An agent is deployed on a mission to explore a distant planet, but instead wakes up from his cryosleep five months later only to discover that the ship's artificial intelligence has been corrupted and the humans infected by an alien race.

  • Regie
    • Ken Levine
  • Drehbuch
    • Ken Levine
  • Hauptbesetzung
    • Kemal Amarasingham
    • Laura Baldwin
    • Matt Boynton
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    8,9/10
    1313
    IHRE BEWERTUNG
    • Regie
      • Ken Levine
    • Drehbuch
      • Ken Levine
    • Hauptbesetzung
      • Kemal Amarasingham
      • Laura Baldwin
      • Matt Boynton
    • 8Benutzerrezensionen
  • Siehe Produktionsinformationen bei IMDbPro
  • Siehe Produktionsinformationen bei IMDbPro
  • Fotos5

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    Topbesetzung26

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    Kemal Amarasingham
    • Myers
    • (Synchronisation)
    • …
    Laura Baldwin
    • Turnbull
    • (Synchronisation)
    Matt Boynton
    • Martin
    • (Synchronisation)
    Eric Brosius
    • Droids
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    Terri Brosius
    • SHODAN
    • (Synchronisation)
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    • Norris
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    • (Synchronisation)
    • Regie
      • Ken Levine
    • Drehbuch
      • Ken Levine
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen8

    8,91.3K
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    Empfohlene Bewertungen

    10Sentinel-15

    Brilliant cyberpunk 3D action game

    "Neuromancer" meets "Alien" meets "Night of the Living Dead". You get to play a lone(?) survivor of some mysterious disaster, inside a big spaceship, somewhere in deep space. You have to work your way around the ship, trying to stay alive and find out what the hell is going on.

    Like the original "System Shock" game, this game has elements of first person shooter games, but it is much mure than that. It has elements of adventure games and computer role playing games. There is a lot of interaction with the environment involved, like terminals & locks you can hack into, cyber-implants that enhance your skills, computer systems that have to be activated (or shut down), weapons that can be repaired and upgraded, etc. There is a complex storyline (with quite a few twists & surprises along the way) which unfolds itself by reading e-mail messages and logs you come across.

    This game is absolutely brilliant; it just oozes atmosphere - in fact this has to be one of the scariest games I've ever played, and the high level of interaction with the environment makes for a very satisfying gaming experience. In this respect the game is somewhat similar to that other excellent FPS/RPG/adventure hybrid, Deus Ex.
    marcus_fredriksson

    One of the most scary game i have ever played

    Rpg/Fps/Survival Horror/Sci game (a true classic)

    You´re a trained military that wakes up from the cryo tube sleep. Somethings gone terrible wrong. Humans that have becomed Zombies are wandering around the gigantic ship in their search for flesh. You can hear their haunting voices then they with their last free, beg you to kill them. But later you will find out that theres much worse creatures. Like gigantic spiders or large heavely armed sequrity robots!

    This is prob the best game ever made. Imo only Deus Ex can compete. As in Deus Ex you can often choose your actions in a situation. You can sneak past the scary creatures, kill them or just run like hell. Something you may have to do many times since the ammo is hard to get by and the weapons degrade. You can alter your skills and abilitys with special machines and its up to you what you want to be good in!

    You can be a hackingmaster who deactivates every sequrity system he comes by, a Osa (a psy energy user) or a walking tank and everything between. You follow the story by logs and messages between characters.

    A really great game everyone should have played!
    McGuire

    Greatest Piece of Interactive Entertainment Ever.

    This game is simply the best game ever. End of story. Ok, not end of story... speaking of the story, it's really quite brilliant. It may seem like standard cheezy sci-fi stuff, but it's really a tale about extremes. The question the games poses, in my opinion... is which extreme is better... the strictly mechanical or the strictly biological? The answer the game poses is that a combination of the two is best. SHODAN represents the purely mechanical, The Many represent the purely biological.

    Humanity represents the midway point, and the proof that humanity is going about it the right way lies in the fact that they created both the other two parties... (one by way of the other.) As well as the fact that humanity wins in the end. Or do we? Hope to see a System Shock 3 some day. (Please let this be one of those ironic comments people look back on and say "ha, look at that! we all know there was a System Shock 3 and it rocked! ho ho, he didn't even know there would be one then!) Please?
    10Durang0

    Superior to bioshock, one of the best games ever made

    For me this has to be one of the greatest games ever made. It combines claustrophobic survival action, great storytelling and cyberpunk thematics, puzzle solving, solid character development system, and above all, just unparalleled atmosphere.

    You really were blown away back then (and I'd say still today) the first time you rigged an alarm and a pack of mutant zombies made a rush for you in the narrow hallways, and a kick ass cyberpunk techno song began blasting through your speakers! Man this game was intense. You never knew when you were safe, when your gun would jam or when you would run out of bullets (ok - eventually you'd get better, but this game was at it's best with a high difficulty / high intensity playing mentality. And high music volume!).

    The details of the story might not be that revolutionary, yes we have seen this before. The flesh versus machine, the theme of dehumanization. It's not in the story or the themes, it's in the delivery. We see gruesome images, we listen to audio logs that really spark emotions in us, that really seem to tell stories of their own, not just some quickly made up sidequest stuff like in so many other games. These contain real feeling. The player lives with the story, and ascends deeper and deeper to the final confrontation.

    Bioshock, although hugely popular, was just a shallow copy of this game. Same story structure, weaker story themes, weaker characters (shodan vs .. who? I forgot the name of the villain in bioshock), much lamer music and surprisingly, a weaker, simplified character development coupled with simpler level design and tuned down puzzle difficulty.
    Koncorde

    Immense, immersive, impressive....impossible to better?

    Plot, storyline, badguys you really really want to bash around the head with a spanner because they're so clearly evil? This game has it. Atmosphere in this game is second to none, only Thief (which uses the same engine and is by the same designers etc) comes close but Thief lacks all of the customisable skills etc that this game allows.

    Weapons are around, but you'll have to balance your carry load with medic packs and necessary junk....or you can zap them with psychic powers. Puzzles are simple, but fraught with danger. The badguys menace and lurch....and an empty ship haunted by ghosts is all that remains.

    Fantastic.

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    Verwandte Interessen

    Alicia Vikander in Ex Machina (2014)
    Künstliche Intelligenz
    Still frame
    Abenteuer
    Bruce Willis in Stirb langsam (1988)
    Action
    Mia Farrow in Rosemaries Baby (1968)
    Horror
    James Earl Jones and David Prowse in Star Wars: Episode V - Das Imperium schlägt zurück (1980)
    Science-Fiction

    Handlung

    Ändern

    Wusstest du schon

    Ändern
    • Wissenswertes
      The director Ken Levine also directed the 1st and 3rd bioshock games
    • Patzer
      Panels can be seen with 7 rows of 1s and 0s, which are supposed to be binary numbers. However, binary numbers are 8 rows wide, not 7 numbers wide.
    • Zitate

      Shodan: Look at you, hacker: a pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?

    • Crazy Credits
      The credits show all of the programmers as dead bodies found in a corridor. One of them has glowing eyes, suggesting they'd been converted into a cyborg.
    • Verbindungen
      Featured in GameSpot TV: Scariest Games (2006)

    Top-Auswahl

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    Details

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    • Erscheinungsdatum
      • 31. Juli 1999 (Vereinigte Staaten)
    • Herkunftsland
      • Vereinigte Staaten
    • Sprache
      • Englisch
    • Auch bekannt als
      • Junction Point
    • Produktionsfirmen
      • Irrational Games
      • Looking Glass Studios
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