[go: up one dir, main page]

    Kalender veröffentlichenDie Top 250 FilmeDie beliebtesten FilmeFilme nach Genre durchsuchenBeste KinokasseSpielzeiten und TicketsNachrichten aus dem FilmFilm im Rampenlicht Indiens
    Was läuft im Fernsehen und was kann ich streamen?Die Top 250 TV-SerienBeliebteste TV-SerienSerien nach Genre durchsuchenNachrichten im Fernsehen
    Was gibt es zu sehenAktuelle TrailerIMDb OriginalsIMDb-AuswahlIMDb SpotlightLeitfaden für FamilienunterhaltungIMDb-Podcasts
    OscarsEmmysSan Diego Comic-ConSummer Watch GuideToronto Int'l Film FestivalSTARmeter AwardsAwards CentralFestival CentralAlle Ereignisse
    Heute geborenDie beliebtesten PromisPromi-News
    HilfecenterBereich für BeitragendeUmfragen
Für Branchenprofis
  • Sprache
  • Vollständig unterstützt
  • English (United States)
    Teilweise unterstützt
  • Français (Canada)
  • Français (France)
  • Deutsch (Deutschland)
  • हिंदी (भारत)
  • Italiano (Italia)
  • Português (Brasil)
  • Español (España)
  • Español (México)
Watchlist
Anmelden
  • Vollständig unterstützt
  • English (United States)
    Teilweise unterstützt
  • Français (Canada)
  • Français (France)
  • Deutsch (Deutschland)
  • हिंदी (भारत)
  • Italiano (Italia)
  • Português (Brasil)
  • Español (España)
  • Español (México)
App verwenden
  • Besetzung und Crew-Mitglieder
  • Benutzerrezensionen
  • Wissenswertes
  • FAQ
IMDbPro

Metal Gear 2: Solid Snake

  • Videospiel
  • 1990
  • E
IMDb-BEWERTUNG
8,1/10
1312
IHRE BEWERTUNG
Metal Gear 2: Solid Snake (1990)
AbenteuerActionScience-FictionThriller

Füge eine Handlung in deiner Sprache hinzuSolid Snake has retired from FOX-HOUND, but is called back to active duty to infiltrate the heavily armed nation "Zanzibar Land" and rescue a kidnapped inventor.Solid Snake has retired from FOX-HOUND, but is called back to active duty to infiltrate the heavily armed nation "Zanzibar Land" and rescue a kidnapped inventor.Solid Snake has retired from FOX-HOUND, but is called back to active duty to infiltrate the heavily armed nation "Zanzibar Land" and rescue a kidnapped inventor.

  • Regie
    • Hideo Kojima
  • Drehbuch
    • Hideo Kojima
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    8,1/10
    1312
    IHRE BEWERTUNG
    • Regie
      • Hideo Kojima
    • Drehbuch
      • Hideo Kojima
    • 6Benutzerrezensionen
  • Siehe Produktionsinformationen bei IMDbPro
  • Siehe Produktionsinformationen bei IMDbPro
  • Fotos9

    Poster ansehen
    Poster ansehen
    Poster ansehen
    Poster ansehen
    Poster ansehen
    Poster ansehen
    Poster ansehen
    + 3
    Poster ansehen

    Benutzerrezensionen6

    8,11.3K
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10

    Empfohlene Bewertungen

    8Ky-D

    Fantastic sequel.

    Fixing nearly everything that was broken in part one, MG2:SS is the definition of what a sequel should be.

    Several years after the Outer Heaven incident, Solid Snake is again called upon. World renowned scientist Dr. Marv has engineered an organism that refines crude oil, however he has been kidnapped during a terrorist revolt in Zanzibar Land. Snake must infiltrate the enemy compound and rescue him, though many surprises are in store for the legendary soldier.

    The difference between the two MSX metal gears is astonishing. Judged against this sequel, the first game feels primitive. The graphics are more colorful with more fluidity in the movements, the controls are more responsive, and the sound is vastly improved, particularly the music, which was almost teeth grinding in the first MG. Other improvements include additional gear, more weapons, a refined alert system, and the god-sent ability to duck and crawl.

    The most notable improvement in the game is the story telling. In the first game the plot was ill-developed; aside from the one major late game twist. Also, characters were devoid of personality and lacked meaningful bearing on the narrative. Not so with this (and all subsequent) entry. Snake is given much more to do and say this time, as opposed to his grunt like behavior in part one. The side characters get a lot more to do as well, enough that when something bad happens to one of them you feel it.

    The game holds up amazing well given it's age. The design and complexity of the game are such that they remain almost unchanged throughout the rest of the series. The next game in sequence, Metal Gear Solid (PS1), is as much a remake in mechanics as it is a sequel in story.

    A few small annoyances keep the game from retro-perfection. Enemies will occasionally spot you as soon as you enter/exit a door way and there is nothing you can do about it. The guns you are (eventually) equipped with fire bullets so slow that baddies will often out run them off screen. Also, while the card swapping shenanigans of the first game have been noticeably reduced, it's still tedious to cycle through several cards just to see which (if any) will open a door. Lastly, the game has a habit of throwing a complication at the play without providing any readily apparent solution; either get a walk-through or be prepared for LOTS of aimless wandering.

    Despite the few grievances levied against the game, it is still a fantastic experience that all Metal Gear fans should check out.

    8/10
    barney_rubble

    Great game

    Surpassed the original Metal Gear in almost every respect. The graphics were much improved and Snake got a little more personality this time round. (He also looked suspiciously like Charlie Sheen in Hot Shots 2). The stealth aspect was much more stable this time around, with none of the irritating rocket-man sequences that plagued the first installment. Familiar characters from Metal Gear turn up once again with new roles to play in the proceedings. The gameplay too takes a turn for the better. Notably the boss characters are a little more imaginative, in comparison to Metal Gear's 'man with shotgun', 'man with machine gun', and 'man with flamethrower'. The radar system is also a welcome addition, allowing you to make sure that your next screen change won't put you into the middle of five alert guards. All in all, an excellent sequel.
    8EasternZZ

    Huge improvement over the original

    You are Solid Snake and you have been sent to stop another uprising in a secret military base!

    +) The controls have been greatly improved. Snake has more weapons, he can actually crawl now and hide, and he has more items to use.

    +)The story is better than the original. This is the "real" beginning of the Metal Gear saga. Codec calls now help tell the story instead of just "go here next Snake," that was in the original.

    +)The music is great

    ~ Still you have to do some "trial and error" gameplay at certain points ~Item management still kinda is clunky ~Might required an online guide to get through certain parts as it is very vague.
    10An_Invisible_Dog

    Best In The Metal Gear Series

    It's a shame this is probably the least known Metal Gear game in the series, however this is probably down to the fact that it was only officially released outside Japan in 2006. When many people mention the Metal Gear Solid series they think of MGS (PS1) as the game which set the foundations of the series we all love today, in fact they are wrong, the foundations were set 8 years earlier, in this game. MGS1 merely converted MG2 into 3D, I'm not picking on MGS1, I love it and it totally revolutionised the cinematic experience of games with it's awesome voice acting and great cut scenes. But in terms of game-play the game doesn't differ that much from its predecessor. In fact a lot of elements from MG2 were carried over to MGS1 and reused!

    Having to warm/cool a key. Running up several flights of stairs with guards chasing you. Meeting up with a woman dressed like a guard in the women's restroom. Getting a call from a person claiming to be one of your fans. Being ambushed in a elevator by 4 guards. A fist fight. Entering the first building using an air vent. A fight with a Hind D.

    Anyway, like I said, this isn't a dig at MGS1, it's just that I think Metal Gear 2 doesn't get the credit it deserves.

    What makes this game so good that I claim it's the best in the series?

    Well, the story...which is a big improvement on the first Metal Gear (which didn't really have an in game story). It's got twists, turns, betrayals, returning characters, motives, love affairs and a huge confrontation between Snake and the second biggest character the in whole saga. The story is portrayed through text dialogue, mainly over the radio screen but it's to the point and not much waffle which is nice. There are some sad parts, some funny parts and some downright cool parts. Solid Snake's accomplice on this game is called Holly White and she's downright less annoying than Meryl from future MGS games, in fact her and Snake seem to hit it off well, they have chemistry and it comes off really....cute. They seem perfect for each other, where as with Meryl, she's like a damsel in distress, she acts immaturely and it seems like Snake is always babysitting her. With Holly it's different, Holly is funny, she has nice banter with Snake, she's got attitude and her and Snake just seem a lot more suited to each other.

    Colonel Roy Campbell is here as your main point of information and unlike Metal Gear 1 you won't repeatedly get the same radio messages every time you visit the same area, that was an irritating bug in the first game. There are some other people here to help you out over the radio, each with their own specific knowledge who you will have to call at specific times in the game in order to understand what the hell you are suppose to be doing. That's another plus about this game, it has puzzles, it's not easy, some puzzles in the game will resort in you using trial and error methods unless you cheat and use an FAQ.

    This game introduced a much welcome 9 screen radar system at the top right of the screen. The screen with Snake on will always appear in the middle and you can see where guards are on the different surrounding screens to help you get by undetected, it's a cool feature in the game and a feature used in the later games and it was amiss in MG1. Snake can now crouch and crawl, there are hole in walls you will need to crawl through and there are some spaces you can hide in if you trigger alert mode. You can knock on wall to lure guards, another big element used in the later games.

    The sound is great. It has a nice variation of music, all 8 bit renditions of course but like I said; the variation is there....frantic, weary, calm, sad. The music is just all around excellent. A huge improvement on Metal Gear 1 where all you heard mostly was "Theme Of Tara" which is a good tune but it gets very monotonous quickly. Metal Gear 2 has many more songs suited to the different environments in the game and they're all very atmospheric.

    A lot of MGS fans choose to snub these two games, because they are "BORING N CRAPPY 2D GAMES WITH NO STORY". MG1 might fit that description although I don't think it's boring, but MG2 just took it to a whole new level. I much prefer the story of Metal Gear 2 to that of the likes of Portable Ops or even MGS4. These fans call for these games to be remade and frankly, I'd hate for this game to be remade. It is so far ahead of its time and really did set the foundation for the games these "fans" enjoy. Remaking this would just turn what's already an great game into a 3D, over the top, retcon filled piece of garbage. This game explains itself well; it's got a story, a great story. It's got good game-play, solid game-play. In fact the dialogue between the final boss and Solid Snake is the best I've seen in the series, the intentions, the emotions and the motives of both characters are expressed brilliantly.

    This game is worth 4 hours of anybodies time who likes a great game with fun game-play and a good story to boot. If you're an MGS fan then you really should have played this game by now, you can find this game along with its predecessor Metal Gear 1 on the second disc of MGS3: Subsistence for the PS2. The fact it was made in 1990s testament to what a great developer Hideo Kojima and his team are.
    7Agent10

    A great follow-up to the original

    While I never finished this game, I still found it enjoyable and interesting. The building at the end of the game was just too tough for me, and I eventually grew tired of the game. But then again, I had no semblance of patience back in those days. If I had the chance, I would love to play this game again. This was a great send-off to a game which set new standards at the next level.

    Mehr wie diese

    Metal Gear
    7,7
    Metal Gear
    Metal Gear Solid: Peace Walker
    8,3
    Metal Gear Solid: Peace Walker
    Metal Gear Solid 2: Sons of Liberty
    9,0
    Metal Gear Solid 2: Sons of Liberty
    Metal Gear Solid
    9,5
    Metal Gear Solid
    Metal Gear Solid V: Ground Zeroes
    7,6
    Metal Gear Solid V: Ground Zeroes
    Metal Gear Solid: Portable Ops
    7,8
    Metal Gear Solid: Portable Ops
    Metal Gear Solid 4: Guns of the Patriots
    9,3
    Metal Gear Solid 4: Guns of the Patriots
    Metal Gear Solid 3: Snake Eater
    9,5
    Metal Gear Solid 3: Snake Eater
    Metal Gear Solid V: The Phantom Pain
    8,7
    Metal Gear Solid V: The Phantom Pain
    Metal Gear Solid 3: Subsistence
    9,5
    Metal Gear Solid 3: Subsistence
    Metal Gear Rising: Revengeance
    7,8
    Metal Gear Rising: Revengeance
    Metal Gear Solid: The Twin Snakes
    8,9
    Metal Gear Solid: The Twin Snakes

    Handlung

    Ändern

    Wusstest du schon

    Ändern
    • Wissenswertes
      Hideo Kojima, the game's designer, originally didn't have plans to do a Metal Gear sequel himself after the lackluster sales the game had in Japan. It was only after he became acquainted with one of the game designers behind Snake's Revenge (1990) (a sequel to Metal Gear made with the western market in mind, where Metal Gear was a surprise hit) that Kojima was inspired to develop a sequel himself.
    • Crazy Credits
      After the closing credits, there's an additional scene where Snake and Holly deliver the MSX cartridge to Campbell. The scene shows the MSX start-up screen with 01k VRAM (Kio Marv spelled backwards) written under the logo.
    • Alternative Versionen
      In October 2004, the game was released on mobile phones in Japan. This version contains redone character designs by artist Yoji Shinkawa, new items and game modes (an Infinite Bandanna and a Boss Battle mode) and name changes for some supporting characters and villains.
    • Verbindungen
      Edited into Metal Gear Solid 3: Subsistence (2005)

    Top-Auswahl

    Melde dich zum Bewerten an und greife auf die Watchlist für personalisierte Empfehlungen zu.
    Anmelden

    FAQ5

    • What year does this game take place?
    • Does this game feature in the official timeline of the Metal Gear Solid story?
    • Where can I purchase this game?

    Details

    Ändern
    • Erscheinungsdatum
      • 19. Juli 1990 (Japan)
    • Herkunftsland
      • Japan
    • Offizieller Standort
      • Konami (Japan)
    • Sprache
      • Japanisch
    • Produktionsfirma
      • Konami
    • Weitere beteiligte Unternehmen bei IMDbPro anzeigen

    Technische Daten

    Ändern
    • Farbe
      • Color
    • Seitenverhältnis
      • 4:3

    Zu dieser Seite beitragen

    Bearbeitung vorschlagen oder fehlenden Inhalt hinzufügen
    • Erfahre mehr über das Beitragen
    Seite bearbeiten

    Mehr entdecken

    Zuletzt angesehen

    Bitte aktiviere Browser-Cookies, um diese Funktion nutzen zu können. Weitere Informationen
    Hol dir die IMDb-App
    Melde dich an für Zugriff auf mehr InhalteMelde dich an für Zugriff auf mehr Inhalte
    Folge IMDb in den sozialen Netzwerken
    Hol dir die IMDb-App
    Für Android und iOS
    Hol dir die IMDb-App
    • Hilfe
    • Inhaltsverzeichnis
    • IMDbPro
    • Box Office Mojo
    • IMDb-Daten lizenzieren
    • Pressezimmer
    • Werbung
    • Jobs
    • Allgemeine Geschäftsbedingungen
    • Datenschutzrichtlinie
    • Your Ads Privacy Choices
    IMDb, ein Amazon-Unternehmen

    © 1990-2025 by IMDb.com, Inc.