IMDb-BEWERTUNG
8,6/10
2128
IHRE BEWERTUNG
Als die böse Hexe Gruntilda das Bärenmädchen Tooty entführt, setzten ihr Bruder Banjo und seine Freundin, die Straußendame Kazooie, alles dran, die Entführte zu retten. Weder Sümpfe, Wüsten ... Alles lesenAls die böse Hexe Gruntilda das Bärenmädchen Tooty entführt, setzten ihr Bruder Banjo und seine Freundin, die Straußendame Kazooie, alles dran, die Entführte zu retten. Weder Sümpfe, Wüsten noch Schneelandschaften könne sie aufhalten.Als die böse Hexe Gruntilda das Bärenmädchen Tooty entführt, setzten ihr Bruder Banjo und seine Freundin, die Straußendame Kazooie, alles dran, die Entführte zu retten. Weder Sümpfe, Wüsten noch Schneelandschaften könne sie aufhalten.
- Auszeichnungen
- 2 Gewinne & 2 Nominierungen insgesamt
Chris Sutherland
- Banjo
- (Synchronisation)
- (as Chris 'Snacker' Sutherland)
- …
Grant Kirkhope
- Mumbo Jumbo
- (Synchronisation)
- (as Grant 'Clanker' Kirkhope)
- …
Eveline Novakovic
- Tooty
- (Synchronisation)
- (as Eveline 'Twinklies' Fischer)
- …
Chris Seavor
- Gruntilda
- (Synchronisation)
- (as Chris 'Slappa' Seavor)
James MacDonald
- Gruntilda's Broomstick
- (Archivfilmmaterial)
- (Archivtonaufnahmen)
- (Nicht genannt)
Empfohlene Bewertungen
Banjo-Kazooie is a joy to play after all these years, with so much atmosphere, lush worlds loaded with things to collect and puzzles to solve, using you own wits and sense of navigation to track down all the jiggies aswell as learning an array of creative moves with the help of your feathered friend. With memorable characters and the unique and charming Rareware humor sprinkles throughout, this game will always put you in a cheerful mood when you sit down and play it.
The overworld of Gruntilda's castle is complex and layered with many secrets to find aswell with some very well crafted and designed worlds that will leave a memorable impact on you that just begs to be explored. There are secrets behind every corner as the people who designed this game are british crackwits, the game's soundtrack by Grant Kirkhope is what makes the game however and it just wouldn't be the same without him.
It really is suprising just how smartly designed this game really is, oozing with charm and creativity. It's still just as great to play today as it was years ago and I recommend it to anyone
The overworld of Gruntilda's castle is complex and layered with many secrets to find aswell with some very well crafted and designed worlds that will leave a memorable impact on you that just begs to be explored. There are secrets behind every corner as the people who designed this game are british crackwits, the game's soundtrack by Grant Kirkhope is what makes the game however and it just wouldn't be the same without him.
It really is suprising just how smartly designed this game really is, oozing with charm and creativity. It's still just as great to play today as it was years ago and I recommend it to anyone
This game was stunning at the time graphics wise, however it's best know as that 'other N64 platform game'. It sadly didn't get deserved recognition like Super Mario 64 and the more recognisable Donkey Kong 64, which was released the following year.
It's almost an interactive cartoon, you play the friendly redneck bear Banjo AND his irritating/irritated partner Kazooie (who is a 'Red Crested Breegull'). They behave like one character control-wise. You are on a quest to rescue Banjo's little sister Tootie from the clutches of the witch Gruntilda. The plot is nothing special but there is plenty of humour, aimed at children but amusing nonetheless.
The greatness of this game is not in the story but more in the varied cleverly designed worlds, the perfectly set controls, the ingenious moves (which are not complicated to anyone who knows how to use an N64 control pad), and the funny characters. I still remember it for it's brilliantly implemented context-sensitive music system, the best use of music I have still ever seen.
This game is a joy to play from start to finish, the only downside is the rather tedious note collecting, which busy gamers would struggle to persist with (although I had an almost infinite amount of spare time at the age of 15 and was happy to do it). Overall, a classic.
8/10 (9/10 for 15-year-olds with a lot of spare time on their hands)
It's almost an interactive cartoon, you play the friendly redneck bear Banjo AND his irritating/irritated partner Kazooie (who is a 'Red Crested Breegull'). They behave like one character control-wise. You are on a quest to rescue Banjo's little sister Tootie from the clutches of the witch Gruntilda. The plot is nothing special but there is plenty of humour, aimed at children but amusing nonetheless.
The greatness of this game is not in the story but more in the varied cleverly designed worlds, the perfectly set controls, the ingenious moves (which are not complicated to anyone who knows how to use an N64 control pad), and the funny characters. I still remember it for it's brilliantly implemented context-sensitive music system, the best use of music I have still ever seen.
This game is a joy to play from start to finish, the only downside is the rather tedious note collecting, which busy gamers would struggle to persist with (although I had an almost infinite amount of spare time at the age of 15 and was happy to do it). Overall, a classic.
8/10 (9/10 for 15-year-olds with a lot of spare time on their hands)
Banjo-Kazooie was without a doubt one of THE best N64 games ever to be created, but sadly Nintendo's not making anymore Banjo games>:(. It's really a shame too because this was a fun game. Anyways the levels were fun to explore (Especially Freezy Peak or whatever it's called). The moves were creative and original and the animation, hoo boy. The animation in this game was a MAJOR improvement over some of the N64 games' animation. If they still sell Nintendo 64 games where you live and you have an N64, then make sure there's a copy of Banjo-Kazooie that's being sold because like they say: Chances like this don't come around often(Especially not anymore).
Overall a really great and addicting game that Nintendo should re-release on the Gamecube.
Overall a really great and addicting game that Nintendo should re-release on the Gamecube.
I just need to say, that this is one of the first games I have played in my life. I've always remembered this as the golden age to 3D platform and the way it influences others like Crash Bandicoot and Astro Bot. And this is what makes the game really something special. Banjo-Kazooie is not only one of the best games from N64, but also one of the greatest 3D playformers. Considering that Rare was experimental at the time, they have done something for this game and make it the most fun any gamer can have. The story for it is engaging, the snarks are at their best, the bosses are exciting, the graphics live up decades later, and the gameplay is some of the most fun in any gaming. If it weren't for this game, 3D playformers would never have become relevant. This is the game every gamer needs to play. I don't care if you already completed it, go play it again. Because games like this are something we need much often. Not only does it really stand out in terms of its platform gaming, but also one of the best video games of all time.
This game has to be one of my favorites. I was instantly hooked to the strangely-entertaining story, goofy characters, assortment of levels, music, graphics and control (which are surprisingly good for N64), and difficulty. Everything from Gobi's Valley to Freezeezy Peak (sp?), from Mad Monster Mansion to Click Clock Wood, from Treasure Trove Cove to Grunty's Furnace Fun. I guarantee at least one of the tunes to get stuck in your head for good, especially Gruntilda's Lair. It may look just like your average kid's game, but it is actually quite hard to beat, since you must collect about 99.9% of all items, which is no small task. If you are bored and have a loony sense of humor, check this game out and its sequel, Banjo-Tooie. Rare Ware makes great games.
Wusstest du schon
- WissenswertesYou can hold the R Button to make a sharp turn while flying or swimming. However, Bottles does not tell you this at any point in the game.
- PatzerIn the "Winter" season of Click Clock Wood, Mumbo Jumbo leaves a note in his hut saying he's gone on vacation because he hates the cold. Yet, a few levels earlier in Freezee Peak (a snow world), Mumbo is seen occupying his hut to give Banjo a transformation.
- Crazy CreditsThe credits are read off one at a time by different characters, each giving them odd job titles and nicknames such as "Deputy keyboard tapper Graham 'Snippet' Smith"
- VerbindungenEdited into Rare Replay (2015)
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