IMDb-BEWERTUNG
8,6/10
18.507
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzuA young bank robber escapes from police custody and works his way up through the mafia ladder of Liberty City.A young bank robber escapes from police custody and works his way up through the mafia ladder of Liberty City.A young bank robber escapes from police custody and works his way up through the mafia ladder of Liberty City.
- Nominiert für 4 BAFTA Awards
- 2 Gewinne & 5 Nominierungen insgesamt
Frank Vincent
- Salvatore Leone
- (Synchronisation)
Joe Pantoliano
- Luigi Goterelli
- (Synchronisation)
Michael Madsen
- Toni Cipriani
- (Synchronisation)
Michael Rapaport
- Joey Leone
- (Synchronisation)
Debi Mazar
- Maria
- (Synchronisation)
- (as Debbi Mazar)
Kyle MacLachlan
- Donald Love
- (Synchronisation)
Robert Loggia
- Ray Machowski
- (Synchronisation)
Sondra James
- Momma
- (Synchronisation)
Lianna Pai
- Asuka
- (Synchronisation)
- (as Liana Pai)
Cynthia Farrell
- Catalina
- (Synchronisation)
Al Espinosa
- Miguel
- (Synchronisation)
Chris Phillips
- El Burro
- (Synchronisation)
- …
Hunter Platin
- Chico
- (Synchronisation)
- …
Walter Mudu
- D-Ice
- (Synchronisation)
- …
Curtis McClarin
- Curtly
- (Synchronisation)
- (Gelöschte Szenen)
Bill Fiore
- Darkel
- (Synchronisation)
- (Gelöschte Szenen)
Empfohlene Bewertungen
To put it simply, Grand Theft Auto 3 is one of the very best video games, or any form of entertainment for that matter, ever made.
You've probably heard about how graphically violent this game is, and there's certainly no denying it. People (criminals, gang members, cops, pedestrians, etc.) can be murdered in a variety of entertaining ways, but GTA3 isn't about mindless mayhem. The game is actually story driven, and that, combined with awesome gameplay (driving being a main factor of course) is what really puts it over the top. It's quite an experience as you rise through the ranks from petty Jack-of-all-trades thug-for-hire to a millionaire. Chock full of tons of fun missions, from carjacking to assassinations to body disposal and anything else your employer needs you to do.
Enough of my pretentious praise though. If you haven't played Grand Theft Auto 3 yet, what are you waiting for?!
You've probably heard about how graphically violent this game is, and there's certainly no denying it. People (criminals, gang members, cops, pedestrians, etc.) can be murdered in a variety of entertaining ways, but GTA3 isn't about mindless mayhem. The game is actually story driven, and that, combined with awesome gameplay (driving being a main factor of course) is what really puts it over the top. It's quite an experience as you rise through the ranks from petty Jack-of-all-trades thug-for-hire to a millionaire. Chock full of tons of fun missions, from carjacking to assassinations to body disposal and anything else your employer needs you to do.
Enough of my pretentious praise though. If you haven't played Grand Theft Auto 3 yet, what are you waiting for?!
This is one of the most entertaining and controversial, yet wonderful games out there. Though it received heat from parents everywhere and other countries tried to ban it, it is without a doubt one of the best, and one of a kind out there(Do they think younger ones would play this? This is for older ones). Well it may not be for everyone, due to the violent content, grammar, and sex, but hey it is a satire of everyday life, but mostly depicting a grimy, rough city, supposedly this is supposed to be New York, where you control a nameless(we shall learn his name in GTA:SA!) and speechless gangster who's been wronged by the gang he worked for, now he goes freelance in the Pulp Fiction-esquire environment of Liberty City, where you work for different gang factions, just to do their dirty work. But that's not it, you can also walk around steel a car, and do whatever you will, it's non-linear! And because it is, you don't have to do some of the missions, though most of them are part of the story. This is one of the best and it is the first game of it's kind I played. If you like this play also Mafia(more like a 1930's GTA to me), GTA Vice City, and GTA San Andreas, thank you Rockstar, it's good, see.
10Neil-900
It destroyed all the previous ones.
This game is one of the true landmarks on gaming.
Grand Theft auto was a superb gaming idea hobbled by the lack of computer power. Don't get me wrong the 2D versions was really fun but I'm sure that everyone who played it realised that the first attempt at sandbox innovation needed something more.
Then after fading away for a few years I heard on the internet about GTA III. OMG I thought, "what the hell is this" Then I watched one of the first 3D trailers and I was hooked by just the idea of a true 3D GTA game.
GTA III is a truly groundbreaking game, it has lifted gaming to a new level and laid down a standard to gamers that developers have been chasing ever since.
This game might be dated but it will forever hold it's place at a true innovation in gaming that will be remembered for a very long time .
This game is one of the true landmarks on gaming.
Grand Theft auto was a superb gaming idea hobbled by the lack of computer power. Don't get me wrong the 2D versions was really fun but I'm sure that everyone who played it realised that the first attempt at sandbox innovation needed something more.
Then after fading away for a few years I heard on the internet about GTA III. OMG I thought, "what the hell is this" Then I watched one of the first 3D trailers and I was hooked by just the idea of a true 3D GTA game.
GTA III is a truly groundbreaking game, it has lifted gaming to a new level and laid down a standard to gamers that developers have been chasing ever since.
This game might be dated but it will forever hold it's place at a true innovation in gaming that will be remembered for a very long time .
Grand Theft Auto 3 is a violent, no holds barred (with cheats of course), racist and audacious video game. While people who have a taste for these video games will enjoy it more than others who don't, I think that's the point. But for all ages, big or small, tiny or large, black or white even, this is reccomended if you have PS2- worth it alone for the radio. A
Left for dead by his girlfriend Catalina(she'll be our Saturday morning cartoon villain; the few occasions where you see her after that point, interest spikes) as they were running away from a just-completed robbery, Claude(nameless until his San Andreas cameo, and voiceless, yet still subtly somewhat characterized - he has attitude, nobody owns him) is then freed by his explosives-knowledgeable friend 8-Ball(...take one guess at his ethnicity), and, determined to get back the $70.000 that he stole fair and square, starts to work his way from the bottom to the top of organized crime in Liberty City(this universe's version of NY) - you will make enemies, your loyalties will have to be flexible, and you may just get doublecrossed.
There is more story, albeit this is not propelled forward by it, and, especially with the ending, it does show that not that much was built onto this vague, as well as uncomplicated, base. The subversive(almost everything in this is... it may even insult you for your failure!) nature of it thus has a negative effect, along with the several positives(always keeping you guessing, reflecting the underworld, etc.). As you work for various "families", you learn many credible characters(several voiced by famous names - Michael Madsen's mother-issues-riddled Tony, Frank Vincent's head of the mafia Salvatore, and others, all perfectly cast... and nearly everyone does great acting here, names and otherwise), and there are a ton of details that flesh out the setting. The neutral tone is refreshing - no one is the "hero", it's people doing what their chosen business calls for - and sometimes suffering on account.
With a dynamic world, this is how you do what Assassin's Creed botched: things aren't too reined in, they're under the control of the engine which is indifferent towards you, either randomized(traffic, immediate police presence, civilians' reactions, weather) or determined by laws(turfs of your foes will be patrolled, time of day that you can keep track of via the HUD clock - 1 minute of its time is 1 second of real-life time). While not all of these are "vital", they do all make it feel organic, a simulation, not a preset series of events. There are actual consequences(in spite of what those who get their logic from the likes of William Lane Craig would assert) - die or be arrested, you lose all weapons and ammo, some money, and usually any mission(if this happens on the way from having completed one, you have to decide: try again, or go gather all of the weapons again?) you were on. This is more than most games, where usually you just load(which you still can).
Saving and storing motors can only happen at Safe Houses(race back there once you're finished with doing something that was tough!), and in general, benefits tend to require travel and memorizing(or printing out a map - the minimap here is insufficient) - you can repair your wheels and simultaneously get rid of the police by getting a paint job, get bullets/arsenal(pistol, SMG, shotgun, assault rifle, the awesome but seldom useful sniper, grenade, the insane molotov cocktail - typically one per type), even place a bomb on your ride... but not on every street corner! Exploration and learning what is where and how do you get from here to there rewards itself a lot, without this being something that they felt the need to hold your hand and guide you to. This is highly intuitive - if you apply yourself, you can probably figure out what you need to do. Sure, there is some trial and error, however, this is the exception. The rule is: you plan, you react rather than curse your bad luck, you win. A hard-earned victory that satisfies.
There is a ton to do - I've spent 24 and a half hours on it, and while I finished the plot, I only have 40% completion - and even if or when you've gotten all the hidden packages, done all the unique jumps, etc. one can always play this more: seeing how long you can last in a cop chase you started by causing enough mayhem, go everywhere. It's all up to you how deep you go in, what pace you take it at. You have more than one "contact" to get new assignments from, and they're varied, fun and, like everything in this, challenging. Assassinate, transport, tail or destroy. Throw in time-limits, having to keep your van intact and the like for extra spice. It doesn't sound like much, and yet these all feel inspired and make sense. Satire is over the top and also smart, thoughtprovoking - and it targets both sides of the aisle, equally. The 8 music radio stations cover and parody many genres(with a mix of licensed and original tunes - and you can't always tell one from the other), with 15-25 minutes of content each. No less than 58 for the hilarious, quotable talk radio.
With streets of everything from pimps in full purple getup, grannies with both hands holding full grocery bags, YMCA-ish construction workers, and areas including the inner-city with its neon-lit Red Light district and the suburbs, this feels real, and there is much to see, do, take in. For on-the-spot, jump-in-or-out jobs, grab a taxi to get to get people from point A to B, an ambulance to do the same with profusely bleeding NPC's, a police car to carry out vigilante justice, or a fire truck to go "put out", as the slogan puts it - all of this timed, and you can engage them anywhere, all it takes is the mentioned hardtop. Physics and interactivity as far as driving goes is good, though those who come here from Need For Speed and the like will find gear-shifting, acceleration and the like simplified(not gone).
There is some sexual content(in dialog) and a lot of bloody, some brutal, violent, disturbing content in this. I recommend this to any fan of non-linear gameplay. 8/10
There is more story, albeit this is not propelled forward by it, and, especially with the ending, it does show that not that much was built onto this vague, as well as uncomplicated, base. The subversive(almost everything in this is... it may even insult you for your failure!) nature of it thus has a negative effect, along with the several positives(always keeping you guessing, reflecting the underworld, etc.). As you work for various "families", you learn many credible characters(several voiced by famous names - Michael Madsen's mother-issues-riddled Tony, Frank Vincent's head of the mafia Salvatore, and others, all perfectly cast... and nearly everyone does great acting here, names and otherwise), and there are a ton of details that flesh out the setting. The neutral tone is refreshing - no one is the "hero", it's people doing what their chosen business calls for - and sometimes suffering on account.
With a dynamic world, this is how you do what Assassin's Creed botched: things aren't too reined in, they're under the control of the engine which is indifferent towards you, either randomized(traffic, immediate police presence, civilians' reactions, weather) or determined by laws(turfs of your foes will be patrolled, time of day that you can keep track of via the HUD clock - 1 minute of its time is 1 second of real-life time). While not all of these are "vital", they do all make it feel organic, a simulation, not a preset series of events. There are actual consequences(in spite of what those who get their logic from the likes of William Lane Craig would assert) - die or be arrested, you lose all weapons and ammo, some money, and usually any mission(if this happens on the way from having completed one, you have to decide: try again, or go gather all of the weapons again?) you were on. This is more than most games, where usually you just load(which you still can).
Saving and storing motors can only happen at Safe Houses(race back there once you're finished with doing something that was tough!), and in general, benefits tend to require travel and memorizing(or printing out a map - the minimap here is insufficient) - you can repair your wheels and simultaneously get rid of the police by getting a paint job, get bullets/arsenal(pistol, SMG, shotgun, assault rifle, the awesome but seldom useful sniper, grenade, the insane molotov cocktail - typically one per type), even place a bomb on your ride... but not on every street corner! Exploration and learning what is where and how do you get from here to there rewards itself a lot, without this being something that they felt the need to hold your hand and guide you to. This is highly intuitive - if you apply yourself, you can probably figure out what you need to do. Sure, there is some trial and error, however, this is the exception. The rule is: you plan, you react rather than curse your bad luck, you win. A hard-earned victory that satisfies.
There is a ton to do - I've spent 24 and a half hours on it, and while I finished the plot, I only have 40% completion - and even if or when you've gotten all the hidden packages, done all the unique jumps, etc. one can always play this more: seeing how long you can last in a cop chase you started by causing enough mayhem, go everywhere. It's all up to you how deep you go in, what pace you take it at. You have more than one "contact" to get new assignments from, and they're varied, fun and, like everything in this, challenging. Assassinate, transport, tail or destroy. Throw in time-limits, having to keep your van intact and the like for extra spice. It doesn't sound like much, and yet these all feel inspired and make sense. Satire is over the top and also smart, thoughtprovoking - and it targets both sides of the aisle, equally. The 8 music radio stations cover and parody many genres(with a mix of licensed and original tunes - and you can't always tell one from the other), with 15-25 minutes of content each. No less than 58 for the hilarious, quotable talk radio.
With streets of everything from pimps in full purple getup, grannies with both hands holding full grocery bags, YMCA-ish construction workers, and areas including the inner-city with its neon-lit Red Light district and the suburbs, this feels real, and there is much to see, do, take in. For on-the-spot, jump-in-or-out jobs, grab a taxi to get to get people from point A to B, an ambulance to do the same with profusely bleeding NPC's, a police car to carry out vigilante justice, or a fire truck to go "put out", as the slogan puts it - all of this timed, and you can engage them anywhere, all it takes is the mentioned hardtop. Physics and interactivity as far as driving goes is good, though those who come here from Need For Speed and the like will find gear-shifting, acceleration and the like simplified(not gone).
There is some sexual content(in dialog) and a lot of bloody, some brutal, violent, disturbing content in this. I recommend this to any fan of non-linear gameplay. 8/10
Wusstest du schon
- WissenswertesThe main character of this game, Claude, does not say a single word throughout the entire game, though you can hear him grunting when he falls after jumping and groaning if he ends up drowning in the river.
- PatzerIn the mission "Under Surveillance", Asuka's dialogue doesn't match the subtitles in every other version except PS2. The script was changed to the FBI and the subtitles don't reflect this. In the mobile version, the Mafia subtitles were changed to the FBI, but the other lines still don't match.
- Zitate
Pedestrian: Yep, I've been drinkin' again.
- Crazy CreditsAfter the screen fades to black, Maria bickers over breaking her nail. A gunshot is heard and we are left with the impression that "Silent Guy" has shot her.
- Alternative VersionenThe iOS and Android versions have enhanced models and textures from the Xbox version and a map.
- VerbindungenEdited into Grand Theft Auto: The Trilogy - The Definitive Edition (2021)
- SoundtracksStripe Summer
(uncredited)
by Dil-Don't
Written and produced by Craig Conner
Vocals - Heidi Hazelton
Available on Head Radio
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Details
- Erscheinungsdatum
- Herkunftsländer
- Offizieller Standort
- Sprachen
- Auch bekannt als
- Grand Theft Auto 3
- Drehorte
- New York City, New York, USA(Liberty City)
- Produktionsfirmen
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