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9,2/10
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'Super Mario Bros.' 25 Years Later: Why the Movie Is Nothing Like the Game ansehen
Füge eine Handlung in deiner Sprache hinzuKing Koopa has kidnapped Princess Toadstool, taken over all seven kingdoms in the Mushroom World, and put his seven kids in charge of all of them. It's the Mario Brothers to the rescue.King Koopa has kidnapped Princess Toadstool, taken over all seven kingdoms in the Mushroom World, and put his seven kids in charge of all of them. It's the Mario Brothers to the rescue.King Koopa has kidnapped Princess Toadstool, taken over all seven kingdoms in the Mushroom World, and put his seven kids in charge of all of them. It's the Mario Brothers to the rescue.
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There is no dictionary book to describe how hyped, how good, and how big an impact this game is on the industry. dating all the way back to 1989, a movie, called the wizard was made pretty much to hype the release of the game. the company McDonalds sold happy meal toys related to the game. now according to the Trivia section for the game, those toys are collectors items.
As for the game, it keeps Mario at it's roots, and gives it many extra features that are so awesome, some of it doesn't make sense, but it's fun. like the tanooki suit, based upon an old legendary god who could shape-shift into statues or something, which is what Mario can do if he wears the suit. there's 8 worlds with varying levels or action panels as they're known to this old Nintendo hint book i read.
unlike before, when you were fighting bowser after every world, you're now fighting his children (which ironically, we don't know where they came from) and defeating them on flying juggernauts, which changed spots in the world, sometimes hiding in spots, requiring you to either wait at the castle to pass a turn or beat a level in order to get to the boss.
This game is filled with little bits and pieces, and it would take me hours upon days to explain them all. i've beaten the game, but i haven't seen it all. but even if it didn't have all the things i didn't see, it would still be awesome.
Thank you, shigeru myamoto for making such an awesome game.
10/10
As for the game, it keeps Mario at it's roots, and gives it many extra features that are so awesome, some of it doesn't make sense, but it's fun. like the tanooki suit, based upon an old legendary god who could shape-shift into statues or something, which is what Mario can do if he wears the suit. there's 8 worlds with varying levels or action panels as they're known to this old Nintendo hint book i read.
unlike before, when you were fighting bowser after every world, you're now fighting his children (which ironically, we don't know where they came from) and defeating them on flying juggernauts, which changed spots in the world, sometimes hiding in spots, requiring you to either wait at the castle to pass a turn or beat a level in order to get to the boss.
This game is filled with little bits and pieces, and it would take me hours upon days to explain them all. i've beaten the game, but i haven't seen it all. but even if it didn't have all the things i didn't see, it would still be awesome.
Thank you, shigeru myamoto for making such an awesome game.
10/10
Super Mario Bros. 3 is certainly an impressive game for 1988 standards and holds up as an innovative platformer even today. The graphics, level design and gameplay make for a truly great playing experience.
I never did finish the first Super Mario Bros. (as of yet) and I've never even played Super Mario Bros. 2 but now, after liking this so much, I will seriously have to consider it.
In terms of originality you won't find anything particularly amazing about the jumping of one platform to the next and collecting power-ups but it's how it all comes together and works so well that makes SMB3 stand out from the rest of the competition.
Some levels are tough, but stick at them and you'll memorise and master the tricky bits pretty quickly. However, that didn't stop me from crying out loud in sheer, hopeless frustration every now and again.
The GBA version adds a save function (a godsend for those who hate having to spend 86 hours finishing a game in one go), slightly tweaked levels and compatibility with the Nintendo E-Reader that offers bonus levels.
Considering how good this game is it's no wonder Sonic had such tough competition from a short, fat Italian plumber. Definitely one to hunt down.
Graphics A Sound B (only because the famous Super Mario music is not featured) Gameplay A Lasting Appeal A
I never did finish the first Super Mario Bros. (as of yet) and I've never even played Super Mario Bros. 2 but now, after liking this so much, I will seriously have to consider it.
In terms of originality you won't find anything particularly amazing about the jumping of one platform to the next and collecting power-ups but it's how it all comes together and works so well that makes SMB3 stand out from the rest of the competition.
Some levels are tough, but stick at them and you'll memorise and master the tricky bits pretty quickly. However, that didn't stop me from crying out loud in sheer, hopeless frustration every now and again.
The GBA version adds a save function (a godsend for those who hate having to spend 86 hours finishing a game in one go), slightly tweaked levels and compatibility with the Nintendo E-Reader that offers bonus levels.
Considering how good this game is it's no wonder Sonic had such tough competition from a short, fat Italian plumber. Definitely one to hunt down.
Graphics A Sound B (only because the famous Super Mario music is not featured) Gameplay A Lasting Appeal A
When I was a young teenager my best friend had an NES, and we used to play this game all the time. It's almost certainly the best Mario game, if not of all platforms than definitely NES. It makes up for the US release of "Mario 2" (which was a stinker) and the gameplay is fantastic -- one player is addictive, fun and well designed with worthy baddies. The two-player is just as enjoyable and chances are you'll lose yourself playing the game.
Nowadays it's kinda hard to find this game although it might be available on Gameboy. If you do happen to come across it I definitely recommend it -- it's a very entertaining, involving game and one of the all-time best for the NES and has created a lasting legacy. When people think of the familiar traits of what Mario is today -- the mushrooms, the caps, the levels, the enemies, Bowser -- it all really started with this.
Very highly recommended.
Nowadays it's kinda hard to find this game although it might be available on Gameboy. If you do happen to come across it I definitely recommend it -- it's a very entertaining, involving game and one of the all-time best for the NES and has created a lasting legacy. When people think of the familiar traits of what Mario is today -- the mushrooms, the caps, the levels, the enemies, Bowser -- it all really started with this.
Very highly recommended.
Super Mario Bros. 3 is quite simply the best ever video game made by the human race. When I think about super mario, it takes me back to a simpler time, when life was all fun and games. What makes it so special darn special? Its simplicity, engrossing gameplay, super cool villains, wonderful music, eyecandy graphics and chaste storyline makes it stand up to the technological might of todays' powerful XBOXs and Playstations. IMHO, none of todays' games can hold a candle to the sheer panache of super mario bros. Our adorable little Mario did for the gaming world, what the wheel did for the human race, period! End of story! Long live the Legend of Super Mario!
This has to be the best of the first three Super Mario games. There are many exciting new levels and enemies. There are also all kinds of secrets in the eight levels of the game. Also, the Mario Brothers get dozens of new power ups in addition to the classic fire flower and star. It's always a challenge to play this game. It's been over a decade since this game came out and it's still one of the best games ever. Track down a copy of this classic!
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- WissenswertesThe enemy known as "Chained Chomp" was inspired by an experience co-director Shigeru Miyamoto had as a child. He was walking home from school one day when a dog tried to attack him, but it reached the end of its chain, just out of reach of Shigeru. In the game, the Chomps are tethered as well, but after waiting for 175 seconds, they will break free and chase the player.
- PatzerDuring the card matching game, Toad's quote should have read "Flip over any two cards and see if they match. Miss twice and you're out!", not "your out"; therefore, it is using an incorrect homophone.
- Zitate
Princess Toadstool: Thank you, but our Princess is in another castle... just kidding. Ha ha ha! Bye bye.
- Alternative VersionenOriginally, at the end of the Japanese version of World 5-1, you would go through the pipe. You would emerge on the other side of the wall, and would find the goal area after about 20 more blocks of vacant terrain. This ending was shortened in the U.S. version, as the "darkness" was moved ahead to where the pipe and wall used to be. The wall was removed to fix an odd, harmless glitch that would happen if you were to fly over the wall after going through the pipe.
- VerbindungenEdited into Super Mario Maker (2015)
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