Füge eine Handlung in deiner Sprache hinzuAn uncontrollable outbreak of the Umbrella created T-Virus occured in Raccoon city. To stop the outbreak from spreading further, Umbrella was forced to wipe out the city. However, this was n... Alles lesenAn uncontrollable outbreak of the Umbrella created T-Virus occured in Raccoon city. To stop the outbreak from spreading further, Umbrella was forced to wipe out the city. However, this was not the only location where an outbreak occurred.An uncontrollable outbreak of the Umbrella created T-Virus occured in Raccoon city. To stop the outbreak from spreading further, Umbrella was forced to wipe out the city. However, this was not the only location where an outbreak occurred.
- Regie
- Drehbuch
- Hauptbesetzung
- Ark Thompson
- (Synchronisation)
- Lott Klein
- (Synchronisation)
- Lily Klein
- (Synchronisation)
- Vincent Goldman
- (Synchronisation)
- Andy Holland
- (Synchronisation)
- UT Commander
- (Synchronisation)
- (as Brian-Matt Uhl)
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Yes, this game likely could have benefited from either an in-game save feature, light gun support, or CG FMVs, but that's about it.
The creators did go out on a limb with this project, and the end result is actually quite unique. The idea that the main character was stricken with amnesia and unsure as to who he is or why he was there ( Later stolen by Paul Anderson for the RE movie ) wasn't a bad idea, although it didn't really take a rocket scientist to figure out that he wasn't really 'Vincent'.
Another switch from the usual characteristics of the RE series is the weapons. In most Resident Evil games, your weaponry is limited to a Beretta, a Remington shotgun, and some random .357 pistol. Now they offer you three different sidearms ( I don't really consider the Japanese weapon worth using, but oh well. ), one having average rounds per minute and reloading time ( Glock 17 ), slow RPM and fast reloading ( Beretta Cougar ), and lighting-quick RPM and slow reloading time ( Czech-75 ). Gun nuts like myself will love this game.
One of the things with the normal Resident Evil games is that you always encounter it from a third-person perspective. Therefore, you know for sure if there's some evil low-budget zombie coming up from behind you. In this game, you won't know they're behind you until they take a big chunk out of your neck ( The sudden act of it all is more surprising/frightening than it sounds ).
Likely the reason that you cannot sidestep, or run and fire at the same time, is due to the fact that you can't do either of those in other Resident Evil games either. You always had to stop where you were, aim with R1, and then give whoever stands in the way, Holy hell. Plus it reminds me of the old nostalgia games where you had to beat the game all at once, like so many memorable NES games.
All in all, Resident Evil: Survivor is definitely worthy of belonging in a Resident Evil Junkie's collection, and even worthy of the casual player. Like all firsts of a genre, it has its lacking spots, but it's great to see how it's performed. I'd say four stars out of five.
Survivor consentrates mostly on shooting and little on puzzles. The story is ok, but not as gripping as in RE 1,2 or 3. But that was never the point. Survivor has scary moments and it has a well-composed soundtrack up its sleeve. A very good game, but I don`t like the fact that you have to complete the game in ONE sitting, because you are not able to save your position. This small niggle can prove to be slightly annoying. Survivor is worth the money, and I will recommend fans of the RE-series and the survival-horror genre to get this game. (Americans should get this game on import from Europe). 8/10
- If you're a diehard Resident Evil fan, this is a must.
- If you like Oldschool Light Gun Shooter games, this is for you.
- Extra areas to explore to keep you around for a 2nd or 3rd playthrough.
- Creepy zombie moaning
---{ Cons }---
- Story is pretty short, you can finish in 1 day.
- The writing could have been better.
---{ Difficulty }---
- Easy to learn.
Wusstest du schon
- WissenswertesGame reference: There are posters advertising the Capcom game Dino Crisis (1999) in the arcade.
- PatzerDuring the beginning of the game, the main character finds himself in a completely closed-off and isolated area that no one could enter or leave without going through a single door. The player then goes from that area (through said door) to another isolated area containing one body. However, as he is investigating the body, the main character is attacked from behind by a zombie. There's no way the zombie could have shown up behind him as both areas were tightly closed off and isolated.
- Zitate
Lott Klein: What are we going to do now, Mister?
Lily Klein: Yeah. What are we going to do?
Ark Thompson: I don't know. But don't worry. We can fly as long as we have fuel.
[Ark drives the helicopter away from the scene as he and the Klein siblings survived and escaped from the island that self-destructed]
- Alternative VersionenJapan's and Europe's Biohazard Gun Survivor allows you to use Namco's GunCon controller. The American version does not, due to the recent school shootings in the USA.
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