IMDb-BEWERTUNG
9,4/10
4523
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzuIn a post-nuclear future, the descendant of an ancient exiled hero must leave his tribe in search of the Garden of Eden Creation Kit, the last chance of survival for his people.In a post-nuclear future, the descendant of an ancient exiled hero must leave his tribe in search of the Garden of Eden Creation Kit, the last chance of survival for his people.In a post-nuclear future, the descendant of an ancient exiled hero must leave his tribe in search of the Garden of Eden Creation Kit, the last chance of survival for his people.
- Auszeichnungen
- 1 Nominierung insgesamt
Charlie Adler
- Harold
- (Synchronisation)
Ron Perlman
- Narrator
- (Synchronisation)
Dwight Schultz
- Hakunin
- (Synchronisation)
Jason Marsden
- Myron
- (Synchronisation)
Cree Summer
- Lynette
- (Synchronisation)
Kevin Michael Richardson
- Com Officer
- (Synchronisation)
Peter Jason
- Drill Sergeant
- (Synchronisation)
- …
Tress MacNeille
- Tandi
- (Synchronisation)
Greg Eagles
- Sulik
- (Synchronisation)
Michael Dorn
- Marcus
- (Synchronisation)
- …
Jeffrey Jones
- The President
- (Synchronisation)
Empfohlene Bewertungen
Some of the little touches that make this game so great are the kitschy references to current pop culture. The opening sequence resembles a 50's bomb-shelter public service film, while all the interfaces have the old-style push buttons and heavily-riveted construction common to Korean War era military equipment.
During game play, look for some of the computers to randomly display messages such as "just what do you think you're doing, Dave?" (2001) and "you now have 30 seconds to reach minimum safe distance" (Aliens), and so forth.
If you like your combat a little grittier than in Baldur's Gate and other CRPG's, set the gore filter (the game is designed to be played by most age levels) to maximum and enjoy the carnage. Or, you may be more involved by the puzzle-solving aspects of some of the missions, such as solving a murder or repairing a nuclear reactor.
This game feeds both the hack-and-slash and intellectual needs of today's computer role-player.
During game play, look for some of the computers to randomly display messages such as "just what do you think you're doing, Dave?" (2001) and "you now have 30 seconds to reach minimum safe distance" (Aliens), and so forth.
If you like your combat a little grittier than in Baldur's Gate and other CRPG's, set the gore filter (the game is designed to be played by most age levels) to maximum and enjoy the carnage. Or, you may be more involved by the puzzle-solving aspects of some of the missions, such as solving a murder or repairing a nuclear reactor.
This game feeds both the hack-and-slash and intellectual needs of today's computer role-player.
Aah The Fallout games , which those first 2 games always have some special place in my heart and it always be . This game in my opinion specially talking on The Fallout 2 game is the best game ever created soo far . With brilliant minds behind of the scene of making this game , i specially thank Tim Cain , Brian Fargo , Leonard Boyarsky and other magnificient people for making this game . You maybe can't express yourself when you met your first live . This game is my first love and it will ever be . Excelent dialogs , Excelent depths and soo many good stories behind , this game is the one of the maybe the only Flawless game ever created . With this game it helped me soo much on to understand the English Language and made me realize how wonderful RPG games are . I can't thank you enough , i hope all you guys whose working on those games are living happly . THANK YOU.
10agent312
Taking place many years after the original Fallout, Fallout II places you in the gecko gut-stained boots of your own descendant. For your withering tribal village, you seek a Garden of Eden Creation Kit, a miraculous and fabled gizmo issued to the Vaults (surprise, surprise), intended to miraculously terraform the Earth and recreate civilization. You, who automatically earned the status of Chosen One due to your lineage, get to take a spear and the treasured Vault 13 jumpsuit, and go find it.
My dry description aside, I haven't played any RPG that had the same strange appeal and lasting quality. Fallout redefined RPGs with its post-apocalyptic gunslinging gameplay, now Fallout II takes the redefinition and makes a whole lot of fun of it.
Though it retains the ragtag, gritty backdrop of Fallout, the sequel takes itself *far* less seriously and keeps an attitude of upbeat, perky cynicism combined with silliness throughout. Movie quotes and inside jokes abound, from "The Wizard of Oz" to "Austin Powers," from Macbeth to Mike Tyson. Everywhere you go, somebody's got a snide comment that is a reference to something, somewhere. I've learned more movie lines from Fallout II than from movies themselves. It's a cross-section of American pop culture, to be sure.
The graphics have changed little from the original Fallout, but it's hard to mind, because nothing was really wrong with them in the first place. The music is unobtrusive and always appropriate, it truly evokes the wandering-the-dusty-wastelands feel the Fallout universe has always intended to have. Sound effects are roughly the same but effective as always, lots of very nice, appetite-inducing sounds of gunfire and its effects. The voice-acted characters are enjoyable as ever, and your choices for responses in dialogue are sometimes so side-splitting that you'll have just one more reason to save your game before talking to *anybody*. ("Hey! I worked hard to earn the 9 Perception and Intelligence required to reach this dialogue node! Who are you calling a moron?!")
Despite the fact that there are almost no changes in the interface, Fallout II has enough adventure, storyline, and lung-destroying humor to keep both fans of the original game and newcomers playing, and almost certainly multiple times, because there are many things you will miss on the first go-round. To fully appreciate everything Fallout II has to offer, you'll have to go through it a few times with different characters - which, by the end, will feel like a very, very good idea, because Fallout II is every bit as good as the original, with a delightful new pretension towards cynical humor to boot.
My dry description aside, I haven't played any RPG that had the same strange appeal and lasting quality. Fallout redefined RPGs with its post-apocalyptic gunslinging gameplay, now Fallout II takes the redefinition and makes a whole lot of fun of it.
Though it retains the ragtag, gritty backdrop of Fallout, the sequel takes itself *far* less seriously and keeps an attitude of upbeat, perky cynicism combined with silliness throughout. Movie quotes and inside jokes abound, from "The Wizard of Oz" to "Austin Powers," from Macbeth to Mike Tyson. Everywhere you go, somebody's got a snide comment that is a reference to something, somewhere. I've learned more movie lines from Fallout II than from movies themselves. It's a cross-section of American pop culture, to be sure.
The graphics have changed little from the original Fallout, but it's hard to mind, because nothing was really wrong with them in the first place. The music is unobtrusive and always appropriate, it truly evokes the wandering-the-dusty-wastelands feel the Fallout universe has always intended to have. Sound effects are roughly the same but effective as always, lots of very nice, appetite-inducing sounds of gunfire and its effects. The voice-acted characters are enjoyable as ever, and your choices for responses in dialogue are sometimes so side-splitting that you'll have just one more reason to save your game before talking to *anybody*. ("Hey! I worked hard to earn the 9 Perception and Intelligence required to reach this dialogue node! Who are you calling a moron?!")
Despite the fact that there are almost no changes in the interface, Fallout II has enough adventure, storyline, and lung-destroying humor to keep both fans of the original game and newcomers playing, and almost certainly multiple times, because there are many things you will miss on the first go-round. To fully appreciate everything Fallout II has to offer, you'll have to go through it a few times with different characters - which, by the end, will feel like a very, very good idea, because Fallout II is every bit as good as the original, with a delightful new pretension towards cynical humor to boot.
I first played this game in the summer of 2002.Until then I only played fantasy type RPG-s.I never knew what I've missed.The first time I played it I was struck by the complexity of the character creation system.I said to myself "Maybe this could be something cool , even though it's from 1998." Then I started playing.YuK!!! I said out loud. The GFX were a little....dated... to put it nicely.But I said "What the heck! I paid for it , might as well see what's it about." (I was a little intrigued by the intros too...Remember the one with the Enclave Doodz?) And so,a little later, came the first level up...I tell you,I didn't know where to allocate my skill points first.Hmm...Let's see...aha! lockpick...2 points...NO WAIT!! I won't have enough points for the Doctor skill(and I suppose I'll need that later) I have plenty of points left but I have to think about the weapons skills...Hmm...Heavy or medium? Wait a minute... you can use a Bazooka in this game? And so , intrigued by this , I continued playing. I wasn't sorry. Well...all I can tell you is that in about 48 hours I slept only 3 or 4 hours and in these 48 hours I only ate a couple of slices of bread and drank a glass of water.That's what Fallout 2 did to me.And I wasn't sorry.Despite the old graphics and the bugs that made the game a little cumbersome,everything was perfect!I didn't play Fallout , but Fallout 2 is for me the best game I ever played. Maybe some time in the future I'll get my hands on Fallout - the original game and have "Another 48 hours" , but until then , let's talk a little about the game. One thing that stroke me from the first hours of play was the "Good or Evil" system based on your reputation.I finished the game as a "Goody goody two shoes" fella and then started it and did only evil and uncool stuff. It was a tottally different experience. Should I talk about the non-linearity and the freedom of movement?If Fallout 2 would be famous for two things, then these should be those things. Voice acting is only technical but I tell you , It beats by far nowadays games. And there's always the humor. There are some quotees that will always ring in my head."Gun , meet Enemy.Enemy, meet Gun!" or "Hope you got hip waders , 'cause we're about to walk in some serious sh*t!".
Overall Fallout 2 is a game like I've never seen before and like I don'think I'll see too soon. Play it. You must if you call yourself a gamer.
Overall Fallout 2 is a game like I've never seen before and like I don'think I'll see too soon. Play it. You must if you call yourself a gamer.
10Eskargot
Within the world of isometric RPGs, it's my firm opinion that this game is the best. Obviously there are some minor problems, but these pale beside the retro-style kitsch, the incredible humour, the easy interface and the free-form play available.
The only pathetic gripes with the game are that the graphics are perhaps a little mediocre, but the point is that these games centre more around what you do then what it looks like.
It's unfortunate that the idea of a sci-fi roleplay has slipped into the background in favour of the standard fantasy genre, because if people checked out the Fallout series then I'm sure many would change their minds.
The only pathetic gripes with the game are that the graphics are perhaps a little mediocre, but the point is that these games centre more around what you do then what it looks like.
It's unfortunate that the idea of a sci-fi roleplay has slipped into the background in favour of the standard fantasy genre, because if people checked out the Fallout series then I'm sure many would change their minds.
Wusstest du schon
- WissenswertesAt a certain point in this game, a character called Cassidy says he was named after a character from a 90s comic book. Indeed, this comic book exists and is called "Preacher", written by Garth Ennis with art by Steve Dillon and published by DC\Vertigo. In Fallout 3, there is another small homage to "Preacher": a female ghoul named Tulip.
- VerbindungenFeatured in Honest Game Trailers: Fallout 3 (2015)
- SoundtracksA Kiss To Build A Dream On
Performed by Louis Armstrong
Written by Bert Kalmar, Harry Ruby and Oscar Hammerstein II
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- Fallout 2: A Post-Nuclear Role-Playing Game
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