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Planescape: Torment

  • Videospiel
  • 1999
  • T
IMDb-BEWERTUNG
9,3/10
2265
IHRE BEWERTUNG
Planescape: Torment (1999)
AbenteuerDramaFantasieMystery

Füge eine Handlung in deiner Sprache hinzuIn the city of Sigil, the only place from which all realities of the Planescape universe can be reached, an immortal amnesiac, the Nameless One, must uncover his past, the mystery of his imm... Alles lesenIn the city of Sigil, the only place from which all realities of the Planescape universe can be reached, an immortal amnesiac, the Nameless One, must uncover his past, the mystery of his immortality as well as who's trying to kill him.In the city of Sigil, the only place from which all realities of the Planescape universe can be reached, an immortal amnesiac, the Nameless One, must uncover his past, the mystery of his immortality as well as who's trying to kill him.

  • Drehbuch
    • Chris Avellone
    • Colin McComb
  • Hauptbesetzung
    • Michael T. Weiss
    • Rob Paulsen
    • Jennifer Hale
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    9,3/10
    2265
    IHRE BEWERTUNG
    • Drehbuch
      • Chris Avellone
      • Colin McComb
    • Hauptbesetzung
      • Michael T. Weiss
      • Rob Paulsen
      • Jennifer Hale
    • 30Benutzerrezensionen
    • 1Kritische Rezension
  • Siehe Produktionsinformationen bei IMDbPro
  • Siehe Produktionsinformationen bei IMDbPro
    • Auszeichnungen
      • 1 Nominierung insgesamt

    Fotos3

    Poster ansehen
    Poster ansehen
    Poster ansehen

    Topbesetzung18

    Ändern
    Michael T. Weiss
    Michael T. Weiss
    • The Nameless One
    • (Synchronisation)
    Rob Paulsen
    Rob Paulsen
    • Mortimer 'Morte' Rictusgrin
    • (Synchronisation)
    Jennifer Hale
    Jennifer Hale
    • Fall-from-Grace
    • (Synchronisation)
    • …
    Sheena Easton
    Sheena Easton
    • Annah-of-the-Shadows
    • (Synchronisation)
    Mitch Pileggi
    Mitch Pileggi
    • Dak'kon
    • (Synchronisation)
    Charlie Adler
    Charlie Adler
    • Ignus
    • (Synchronisation)
    • (as Charles Adler)
    Rodger Bumpass
    Rodger Bumpass
    • Strahan Runeshadow
    • (Synchronisation)
    • …
    Keith David
    Keith David
    • Vhailor
    • (Synchronisation)
    Dan Castellaneta
    Dan Castellaneta
    • Nordom Whistleklik
    • (Synchronisation)
    Flo Di Re
    • Ravel Puzzlewell
    • (Synchronisation)
    Tony Jay
    Tony Jay
    • The Transcendent One
    • (Synchronisation)
    John de Lancie
    John de Lancie
    • Trias the Betrayer
    • (Synchronisation)
    Steve Alterman
    Steve Alterman
    • Additional Voices
    • (Synchronisation)
    Judi M. Durand
    • Additional Voices
    • (Synchronisation)
    • (as Judi Durand)
    Greg Finley
    Greg Finley
    • Additional Voices
    • (Synchronisation)
    Anneliese Goldman
    • Additional Voices
    • (Synchronisation)
    Gary Schwartz
    Gary Schwartz
    • Additional Voices
    • (Synchronisation)
    Vernon Scott
    • Additional Voices
    • (Synchronisation)
    • Drehbuch
      • Chris Avellone
      • Colin McComb
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen30

    9,32.2K
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    Empfohlene Bewertungen

    10Rondum

    Best feeling in a game I have ever felt!

    I think that this is a really strong release from Interplay. It`s much more emotional than their other games, that`s why I like Plane Scape Torment so much! I would say that this is the best spent money ever, the game seem to last forever.
    Nadea

    Absolutely breathtaking

    This was the most fantastic game I have ever played. And that's saying a lot. I have been a huge fan of the Planescape setting for many years now, and this game brought Sigil to life like I never thought possible. The game was pretty much exactly how I pictured everything to be... The buildings, the speech, the entire atmosphere. It was amazing. I have never been so immersed in a game before. The characters were deep and I found myself truly caring about them. The story was so engrossing and unique... so deliciously tragic. I loved every bit of it. Finally, the music added just the right flavor to set the mood of every scene and place. I just can't put into words how wonderful this game is. It is truly my favorite game ever! Thanks to everyone involved with the game for bringing the world of Planescape to life so beautifully!
    10heteaho

    Masterpiece

    Well, what can one say about something near perfect? Just one thing, go and buy this one, you won't be sorry. The game is unique among computer rpg's, there is nothing quite like it (well, maybe the Fallouts are along the same lines, but Torment has a lot more emotion to it).

    So, if for some reason you have not experienced this game, correct that mistake now, while the game is still sold.
    10seraf

    If you had to take only one computer game to a deserted island...

    ... it would be Planescape: Torment, bar none. Never has a computer Role Playing Game (RPG) - or from any genre if I may be so bold to argue - surpassed the level of inspiration that can be seen here. Storyline, sights and sounds are all executed to perfection. It is one thing to have a masterpiece in one's mind, but to turn it into reality as well is no small feat. And here's a result of one such success...

    The story is quite simple in nature, but the implications complex and thought-provoking: You play the Nameless One, a horribly scarred character who wakes up with no recollection of his past (much less his present and future). Sure, been there done that, typical amnesiac fare. Well it is in a fundamental way. But if you've never experienced actually _playing_ such a character before, making all the decisions, coming to terms with the consequences, then this game will be an eye-opener.

    The plotline of PS:Torment unfolds as you dig in further into your past, and as you do so, uncover characters who would either help of hinder you in your journey towards a destiny that slowly but surely becomes clearer and more life-altering (actually, it alters much more, say, several universes? Sheesh, you _did_ expect some world-saving action as well, right? Well then, you won't be disappointed...). And you as the main character is not the only one with any semblance of personality. Many of the characters you'll interact with are so three-dimensional you can't help but truly care about them (care to either hate and/or love, that's up to you); this is a refreshing change from the archetypical cardboard-cutout, "battle-fodder" companions of typical hack-n-slashers. The emotional impact of this process is heads and shoulders above most of its "role-playing" peers (the "smash-hit" Baldur's Gate included).

    In terms of audio-visuals, PS:Torment scores equally well. The setting of this game - Planescape - is in a fantastic locale consisting of multiple planes, or universes if you like. In the game's own terms, what we call a "multiverse". Think of it as a collection of worlds, each corresponding to a specific set of beliefs. Heaven and hell and everything between, in short. But this is no old-fashioned quasi-biblical fable - your main character will be dealing with denizens - human, demonic, angelic, robotic (yes, you heard right) - who each will play a crucial role towards the success/failure of your quest. And the game never forgets to help you understand the grand scheme of things in this strange, fascinating land. You'll find that it's not all philosophy either - the artwork, music and sound impresses like no other in creating a totally absorbing world of its own. A memorable soundtrack coupled with superbly rendered alien landscapes are just a fraction of this game's strengths that by themselves would be sufficient for many other games to earn countless plaudits.

    Would PS:Torment appease the hopelessly-addicted hack-n-slasher fan as well? Why not? Depending on its difficulty level, this game offers a variety of powerful enemies - in terms of quality as well as quantity - to test one's mettle against. But to be fair to fans of the more cerebral (or charismatic) approach to conflict-resolution, there's no shortage of non-violent solutions either. I'd say both options are equally rewarding. Take it from me as a fact: you can be extreme and kill almost _everyone_ you meet, or practically _no-one_ and still finish the game. Which gives even more credit to how well-thought out this game really is.

    Are there gripes? Very little. With a plot so multi-faceted and full of alternate endings (much of it depending on whether you choose to be good or evil, lawful or chaotic - yes, PS:Torments allows the freedom to choose one's moral and ethical compass), it is understandable that not _all_ subplots get resolved in the most satisfying manner. But in the final analysis, they don't figure much at all. Remember the saying that only the journey really matters in the end? The main plotline engages the player enough to ensure that the momentum is carried all the way to its epic final act.

    On a more technical note, the gaming interface is well done, though it may take a slight bit of time to get used to especially for newcomers to the computer RPG genre, particularly Bioware's Infinity Engine game series. Even then Infinity is considered by far one of the most user-friendly of interfaces. But once you're accustomed, most likely you'll get sucked right in till the end of at least another chapter. Or two. Or till the end of the game.

    Overall, a solid, one-of-a-kind (Bioware has decided there'll be no "franchise" of this title) computer gaming experience not to be missed, especially by those looking for a perfect balance of role-playing action and thought-provoking storylines.

    10/10 (mind you, this is the only one title that gets this rating from me, and there are already precious few 9/10's on my list).
    10Merik

    Work of literary art, deep characters to care about

    This game is nothing short of a work of art, plane and Sigil.

    Torment is set within the wonderfully unique Planescape setting for (A)D&D, one of the most original roleplaying settings to ever be created. Put simply, the "normal" world, real and standard D&D, is called the Prime Material Plane... And Planescape is a long walk away from the nearest Tolkien-ish elf or dwarf. The Inner Planes are infinities of pure elemental power, of the four basic elements of alchemy, along with life and death energy, and how these all mix. The Outer Planes are the infinities created and shaped by belief -- heavens and hells of all kinds, related to the various "alignments" of good, evil, law, and chaos; and all home to the gods of any pantheon you could name, as well.

    This is quite a backdrop to place the events surrounding a single human, but the game does it excellently. Torment is mostly (mainly because this is where you'll be building up a lot of early levels and getting used to the game and quests) set in Sigil, a curious city built in the center of a ring, floating above an infinitely tall Spire at the center of all the multiverse (maybe). Sigil can only be reached through magic portals, and these portals can be found in almost any bound space (like a doorway), and can be used as long as someone has the proper key (an item, a thought, a song they're singing at the time, a gesture, etc). These portals go *every*where.

    Now, the actual story... Waking up, with no memory of who he is, the Nameless One finds himself in the Mortuary of Sigil, surrounded by zombies and a very strange skull -- which flies around about 5 and a half feet up, has eyes, and a wit sharper than a magic sword. The game just flows from there, into a tale of self-discovery and the most compelling objective I've seen in an RPG, so counter to what one does in most: the Nameless One wants to find a way to die. His mortality has been taken away, and while this gives him a phenomenal healing rate and some strange powers -- as well as great potential for incredible power in more "traditional" areas such as warcraft, thievery, or wizardry -- it is a curse in disguise as he loses his memories and will eventually lose his mind totally every time he takes wounds enough to kill anyone else of similar skill (read: level and hit points).

    The best part of the story is learning it for yourself, but it's not spoiling anything to relate the matter of the Nameless One's immortality and healing speed, or similar. The writing itself is some of the best I have seen, and make it an extremely compelling story unfolded through all the dialog and related writing. Unique items and spells are full of history in their descriptions, and just getting some of these unique spells provides an opportunity to experience the skilled writing, and helps so much to make one of the characters a very real figure.

    Ah, yes, the characters. There are a number of companions you may eventually gain, though you are limited to a total of six members in your party. Morte is the skull already mentioned, and he is perhaps the most interesting character (after the Nameless One, of course). Talk long with him every time something related to him happens in the game, and you will learn of the depth of the character. Dak'kon is a githzerai, a member of a race once descended from humans but now much different. His story is very nearly as deep as Morte's, and has direct consequences on his strength in combat, through his blade. Annah is a young tiefling woman, strong-willed and valuable, related somewhere in her family history to the tanar'ri -- demons. While her story is not as important, it provides some very human depth to the Nameless One and the overall tale. Ignus is a mad mage who wields fire like anyone else might use a dagger. His story is far from essential, but it is another interesting facet of the Nameless One's history (it seems everything in this game ties into the Nameless One's history, somehow). Fall-From-Grace is a succubus, a demonic temptress who has turned away from evil and chaos. Instead, she wields the healing magics of the priests. For the story, she is not as important as others, though just the quirk of her nature is interesting. Nordom has to be the most unique character of all. "Backwards modron > Nordom" he states as soon as Morte makes a sarcastic observation. Some explanation is in order: a modron is a semi-robotic creature of pure law from the regulated clockwork plane of Mechanus. Nordom, being a backwards modron, is a rogue, a modron who has been infected by chaos and made into an individual. He and Grace are perhaps the only ones not already tied up in the Nameless One's past. Finally, the last character you may add is Vhailor. Strange, to say the least, Vhailor is a suit of armor inhabited by an undead spirit devoted to Law and Justice. His story is important almost solely for the ending -- but that's all I'll say.

    The final act to Torment is excellent. The story is revealed finally, but not too much -- the authors knew where to stop before ruining it. There are a number of different ways to end the game, with some varying amounts of satisfaction depending on how much you liked the other characters.

    A beautiful game. I'm on my third or fourth time through it, and I still love it and am still finding new things.

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      The unique language in the game (cutter, berk, dark, etc) are based on actual 17th century English slang, spoken by the working class.
    • Zitate

      Morte: Women were the reason I became a monk - and, ah, the reason I switched back...

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      Featured in Outside Xtra: 7 Prisons That Held You for Like, Five Minutes (2019)

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    Details

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    • Erscheinungsdatum
      • 12. Dezember 1999 (Vereinigte Staaten)
    • Herkunftsländer
      • Vereinigte Staaten
      • Kanada
    • Sprache
      • Englisch
    • Auch bekannt als
      • Planescape: Torment - Enhanced Edition
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      • Black Isle Studios
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