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IMDbPro

Dragon's Lair

  • Videospiel
  • 1983
  • E
IMDb-BEWERTUNG
7,4/10
836
IHRE BEWERTUNG
Dan Molina, Michael Rye, Vera Pacheco, and Dave Spafford in Dragon's Lair (1983)
AbenteuerFantasie

Füge eine Handlung in deiner Sprache hinzuA valiant knight, Dirk the Daring is on a quest to rescue the fair princess from the clutches of an evil dragon.A valiant knight, Dirk the Daring is on a quest to rescue the fair princess from the clutches of an evil dragon.A valiant knight, Dirk the Daring is on a quest to rescue the fair princess from the clutches of an evil dragon.

  • Regie
    • Don Bluth
    • Tony Bozek
  • Drehbuch
    • Rick Dyer
  • Hauptbesetzung
    • Dan Molina
    • Vera Pacheco
    • Michael Rye
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    7,4/10
    836
    IHRE BEWERTUNG
    • Regie
      • Don Bluth
      • Tony Bozek
    • Drehbuch
      • Rick Dyer
    • Hauptbesetzung
      • Dan Molina
      • Vera Pacheco
      • Michael Rye
    • 9Benutzerrezensionen
    • 16Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
  • Siehe Produktionsinformationen bei IMDbPro
  • Fotos3

    Poster ansehen
    Poster ansehen
    Poster ansehen

    Topbesetzung4

    Ändern
    Dan Molina
    • Dirk the Daring
    • (Synchronisation)
    Vera Pacheco
    • Princess Daphne
    • (Synchronisation)
    • (as Vera Lanpher)
    Michael Rye
    • Narrator
    • (Synchronisation)
    Dave Spafford
    • Lizard King
    • (Synchronisation)
    • Regie
      • Don Bluth
      • Tony Bozek
    • Drehbuch
      • Rick Dyer
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen9

    7,4836
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    Empfohlene Bewertungen

    7Aaron1375

    This game was the thing when I was a kid, and I sucked at it.

    I am guessing I could never wrap my mind around the fact you simply guide Dirk the same way every time. You just hit the controller at the right time. Instead, I would usually get killed again and again, occasionally making it through a room. I was always able to get through that room with the wall that was closing up! Still, I enjoyed watching it and playing it. Going through the various rooms of the castle where they mention an evil wizard along with the dragon, but you never really see him. You have to find and rescue the princess in this castle and make it to the dreaded dragon's lair. I would later own the game on the Sega CD and it was so easy to win and it did not look nearly as good as the arcade game. If you ever have seen a Sega CD you know the look of the game, as any movie sequence looks as if it has a film over it. That game was also disappointing as it did not include two of the rooms featured in the arcade game. The rope swinging level with the fire ropes and the level with the circular disc that shoots downward. I am guessing the disc can only hold so much, or perhaps these two levels moved to fast or something? Not sure, but they were a couple of my favorites in the arcade so their omission made me sad. This game is a fond memory of my childhood so it still holds a special place for me. Want to get the WII version of the game as it not only has this one, but also has the sequel and Space Ace.
    10rsbrogna

    Incredible animation, amazing game for it's time.

    Dragon's Lair is, IMO, Don Bluth's greatest work. The forefather of all interactive cinematic games, Dragon's Lair was, in it's day, astounding. The animation is beautiful, and for the first time, the player was able to "control" a cartoon. Most people either love or hate the gameplay. Rote memorisation was the key to finishing this game and in effect, seeing the entire movie. Even I'll admit that the gameplay isn't all that exciting on it's own. But, it's the animation that made you want to keep playing, and made the game extremely addicting. The "save the princess from the Dragon" plot is pretty cliche, but as a game, it doesn't try to fill in the missing details. Everything else is left to the players' imaginations, and that is the key to the fascination many fans continue to have with Dragon's Lair. If you really want to experience the game, track down an original arcade machine or use an emulator. The home versions don't give it justice.
    davemmr

    Groundbreaking Cinematic Videogame

    I can see how the "hardcore modern gamers" would hate this game. What they fail to realize is that this was more than a game, it was innovation in the field of animation. Sure you couldn't directly control Dirk the Daring's moves, but you're decisions instead at key moments were the difference between Dirk being one step closer to Daphne (the Princess) and the decaying skeletal remains of failure.

    Don Bluth was certainly a genius for coming up with something so simple and addicting, even though Laserdisc games in general never went to far in the industry. Dragon's Lair's animation was top notch and kept quarters rolling in simply to view the beautiful animation on screens once reserved for simple computer pixels. It's no wonder this game is one of only three arcade games in the Smithsonian (Pong and Pac-Man are the other two).

    Thankfully, after 17 years, we finally have a 'perfect' home version thanks to DVD technology and Digital Leisure. You can buy it for a standard DVD player (along with getting interviews with Bluth and a 'watch' mode so you can enjoy the animation without entering moves) or the DVD-ROM version (which is more faithful to the arcade by not replaying the 'resurrection' scene before each new scene and randomising the scenes but lacks the extras of the regular DVD).

    Don't let the simplistic gameplay stop you from enjoying what is a piece of history in animation.
    3mstrorm

    Technically impressive... and bordering on unplayable

    Disclaimers; I didn't play Dragon's Lair when it first came out (although I'm theoretically old enough to). Secondly, I'm judging this from the Interactive DVD version.

    Yes, by the standards of the time, Dragon's Lair is pretty. I even remember seeing an Amiga conversion of Space Ace in the late 1980s and being incredibly impressed. But is Dragon's Lair a good game or not? By today's standards, absolutely not. So we should make allowances for when it came out right? Er, no. There are games like "Asteroids" that stand up incredibly well today because they're so playable. And then there are games like Dragon's Lair.

    Although I never played it at the time, I imagine I'd have been as impressed as anyone else- if not more- by its beautiful graphics. But let's be honest; that's about all it has. Dragon's Lair's appeal was always style over substance. (It's no surprise that the Amiga conversion that so impressed me was lambasted for its lack of playability.)

    Yes, the animation is quite nice (although I wouldn't describe it as outstanding). However, if Laserdisc/FMV games were so great, ask yourself why they never took off and dominated the market in the way that Bluth predicted they would? The answer is they generally have horrible playability, reliant on figuring out the correct (fixed) set of actions at the correct time, and generally being quite frustrating to play. Well, this sums up Dragon's Lair perfectly.

    It's often not clear what to do, and getting past the scenes is more a question of figuring out (or guessing) what to do and memorising it. This is horribly frustrating.

    There's no plot as such in Dragon's Lair, just a bunch of hazardous scenes in which our hero dies, dies and dies again. The animation clips are generally short and abrupt, almost too short to be even watchable. At least it doesn't have the incredibly bad acting of live action FMV games...

    I salute Dragon's Lair for doing something technically innovative at the time, and as I said I can understand why people liked it back then. However as a game, it's bordering on unplayable, and I suspect that this was always the case. It's an insult to the truly classic video games to excuse Dragons Lair's shortcomings as a product of their time. They're not; they're a product of style over substance.
    junkmailnotus

    Now available on DVD

    I have a three pack on DVD including Dragon's Lair, Dragon's Lair 2, and Space Ace. They play using your remote control. Same patterns and video as the originals - It was a great novelty to play through these again. Plus it was pretty hard too because I forgot all the patterns in the 20yrs since i beat the games originally. OK i need 10 lines of text apparently so. It is an interesting storyline Dirk the daring must rescue princess whatever from the evil dragon...um, in the 2nd iteration of the game Dirk the daring must rescue the princess again i think. Space ace must rescue someone from the evil Bork i think, oh well is this 10 lines?

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    Handlung

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    Wusstest du schon

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    • Wissenswertes
      Director Don Bluth would regularly view the in progress animation on it's original film format while editing on both a one inch display and in a full sized movie theater screen. Because of that, he was always disappointed with the picture quality of the subsequent versions of the game because the quality was never as good as it's film version until the HD version was made.
    • Patzer
      When the player dies in the room with the collapsible stairway, Dirk has a large, bulbous nose as he slides down.
    • Zitate

      Princess Daphne: Please save me. The cage is locked, with a key. The dragon keeps it around his neck. To slay the dragon, use the magic sword.

    • Alternative Versionen
      The Gameboy Color version has all of the levels but are shortened and missing some sound effects. other than that, the Gameboy Color version contains a bilingual language (English, Spanish, French, Dutch, Japanese, and Chinese).
    • Verbindungen
      Featured in Silent Madness (1984)

    Top-Auswahl

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    Details

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    • Erscheinungsdatum
      • 19. Juni 1983 (Vereinigte Staaten)
    • Herkunftsland
      • Vereinigte Staaten
    • Sprache
      • Englisch
    • Auch bekannt als
      • Логово дракона: Побег из замка Синджа
    • Produktionsfirma
      • Advanced Microcomputer Systems
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      • Stereo
    • Seitenverhältnis
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