IMDb-BEWERTUNG
6,4/10
5260
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzuInfinite Warfare returns to the roots of the franchise where large-scale war and cinematic, immersive military storytelling take center stage.Infinite Warfare returns to the roots of the franchise where large-scale war and cinematic, immersive military storytelling take center stage.Infinite Warfare returns to the roots of the franchise where large-scale war and cinematic, immersive military storytelling take center stage.
- Drehbuch
- Hauptbesetzung
- Auszeichnungen
- 1 Gewinn & 11 Nominierungen insgesamt
Brian Bloom
- Captain Nick Reyes
- (Synchronisation)
Claudia Christian
- Captain Maureen Ferran
- (Synchronisation)
Claudia Black
- Audrey 'Mac' MaCallum
- (Synchronisation)
- (as Claudia L Black)
David Hasselhoff
- DJ (Zombies in Spaceland)
- (Synchronisation)
David Harewood
- Sgt. Usef Omar
- (Synchronisation)
- (as David M Harewood)
Eric Ladin
- Private Todd 'Kash' Kashima
- (Synchronisation)
- (as Eric S Ladin)
Ike Barinholtz
- A.J. (Zombies in Spaceland)
- (Synchronisation)
Jamie Gray Hyder
- Lieutenant Nora Salter
- (Synchronisation)
Jason Barry
- Corporal Sean Brooks
- (Synchronisation)
- (as Jason P Barry)
Jay Pharoah
- Andre (Zombies in Spaceland)
- (Synchronisation)
Jeffrey Nordling
- ETH.3n
- (Synchronisation)
- …
Jim Pirri
- Akeel Min Riah
- (Synchronisation)
- (as Jim H Pirri)
Joanna Sotomura
- Everlyn 'Boats' Sotomura
- (Synchronisation)
John Marshall Jones
- Admiral Fredrick Raines
- (Synchronisation)
- (as John Jones)
Kit Harington
- Admiral Salen Kotch
- (Synchronisation)
Misty Lee
- Laura Gibson
- (Synchronisation)
- (as Misty L Dini)
Omid Abtahi
- Victor 'Gator' Diallo
- (Synchronisation)
Paul Reubens
- Willard Wyler (Zombies in Spaceland)
- (Synchronisation)
Empfohlene Bewertungen
Lets get this out of the way; it's impossible to talk about this game without mentioning the extreme amount of backlash that was spawned from the release trailer. The build-up to the release trailer saw a huge spike in the numbers of individuals who were 'tired of jet pack warfare', essentially, people were sick of the futuristic Call of Duty's and they wanted a more 'Boots on the ground' experience. Fortunately, Activision saw the way the wind was blowing and bundled MW: Remastered with infinite Warfare (Which is probably one of the only reasons IW actually sold many copies).
Anyway, enough with the marketing and business motives, lets move onto the game: Right, so I'm going to be perfectly honest; I came into this game with pretty much zero expectations, baring mind that this game came straight off the bat from BO3 that had a campaign that I just really could not get behind. However, with infinite Warfare I was blown away by the campaign, it tackles themes of responsibility and hardship that mixes together to make an emotional experience, (I'm doing my best to avoid spoilers) and I think it's partly so effective because of the fact that it's Call of Duty, a franchise not particularly known for its hard-hitting themes and truly emotional storylines (At least in recent years).
Nevertheless, I believe we should move onto the bread and butter of Call of Duty; the gameplay. First off, the general movement and gunplay complement each other as many of the weapons feel smooth and fairly light in their weight and power, (Not saying the weapons are underpowered, simply suggesting that they don't have that 'heavy, uncontrollable killing machine' vibe) however, this feeling can make some of the guns feel too light and oddly generic when in comparison with each other. Also, when talking about the weapons and overall gameplay, I feel that It would be a crime to not talk about the class customisation; it offers you a wide variety of equipment and weapons and while it's not as expansive as something like BO2 or BO3's campaign, it offers enough to satisfy and leave you with some contentment with your class.
I believe we should also talk about the space combat and how utterly amazing it is. This feature is so fun and gives you a decent amount of freedom (Which it should since you spend most of your playtime in the cockpit) but I must bring to your attention, If you do NOT like space/fighter combat, you'll find it hard press to enjoy this game but I'd still recommend picking it up and at least trying it.
Anyhow, I'd say this review is just about done, it's getting a little too long and I think I've what needs to be said. In summary:
Go get this game. If you look past the hate and stigma behind this overlooked gem you might get an experience that you haven't felt in a while from Call of Duty.
Keep being awesome, peace out.
Anyway, enough with the marketing and business motives, lets move onto the game: Right, so I'm going to be perfectly honest; I came into this game with pretty much zero expectations, baring mind that this game came straight off the bat from BO3 that had a campaign that I just really could not get behind. However, with infinite Warfare I was blown away by the campaign, it tackles themes of responsibility and hardship that mixes together to make an emotional experience, (I'm doing my best to avoid spoilers) and I think it's partly so effective because of the fact that it's Call of Duty, a franchise not particularly known for its hard-hitting themes and truly emotional storylines (At least in recent years).
Nevertheless, I believe we should move onto the bread and butter of Call of Duty; the gameplay. First off, the general movement and gunplay complement each other as many of the weapons feel smooth and fairly light in their weight and power, (Not saying the weapons are underpowered, simply suggesting that they don't have that 'heavy, uncontrollable killing machine' vibe) however, this feeling can make some of the guns feel too light and oddly generic when in comparison with each other. Also, when talking about the weapons and overall gameplay, I feel that It would be a crime to not talk about the class customisation; it offers you a wide variety of equipment and weapons and while it's not as expansive as something like BO2 or BO3's campaign, it offers enough to satisfy and leave you with some contentment with your class.
I believe we should also talk about the space combat and how utterly amazing it is. This feature is so fun and gives you a decent amount of freedom (Which it should since you spend most of your playtime in the cockpit) but I must bring to your attention, If you do NOT like space/fighter combat, you'll find it hard press to enjoy this game but I'd still recommend picking it up and at least trying it.
Anyhow, I'd say this review is just about done, it's getting a little too long and I think I've what needs to be said. In summary:
Go get this game. If you look past the hate and stigma behind this overlooked gem you might get an experience that you haven't felt in a while from Call of Duty.
Keep being awesome, peace out.
Patrolling the Mojave almost makes you wish for The Act Man to do a "Why Fallout New Vegas Was So Awesome
I feel like Infinite Warfare would be such a great game if it was its OWN game instead of using the COD title. I honestly don't care what other people think, I thought the campaign was pretty good except for the way you kill the main antagonist it was kind of unfulfilling. And zombies was pretty good
(Edit: I loved multiplayer. As someone who doesn't play online by following guidelines of this site "downsights", I love the fact that you can play gun game with bots or that the bots were actually decent opponents)
Okay first off, i am NOT a Call of Duty fan boy! I review games based on my personal opinion and experience. The multiplayer is nuts, all over the place, the hit detection isn't great but isn't awful eathier, the ttk(time to kill) is way to short, and the spawn points are not good. Now the Campaign is a whole different story, its awesome, its action, its a mix of battlestar gallactica, starship troopers and BOOTS ON THE GROUND....and in space lol, the only downside is its only 5-6 hours long, and then there is Zombies in Spaceland, they went with the whole 1980's retro themepark map, with 4 characters. Your typical jock,nerd,comic relief and stuck up bitch lol. Anyways it plays out like a movie where instead of rounds, their called scenes. You got tons of easter eggs from past COD games. Overall this is the best Cod in the past 5 years! Just play it, try it. Don't knock it until you've tried it. Plus if you bought the legacy edition, you got call of duty 4 MW REMASTERED. and by god its beautiful!! 7/10 cod IW 9/10 MWR
Infinity Ward´s CoDs has fallen in quality since MW 2 (the studio heads were fired) but none of their last 2 entries fell off a cliff either. They just existed. Thus I expected another solid, yet forgettable, paint by the numbers entry. What we got is no AW or Black Ops 2 but the studio clearly found their footing again. I can't say that I liked the overly scripted 1st hour, and the overall revenge story is very one-dimensional (John Snow is wasted as a villain), but the extremely bleak tone still ended up being memorable. It's still a shame that the robot partner is the only character with depth, as tragedies need a relatable cast to emotionally resonate. Well integrated set pieces, a more open campaign structure, and varied space battles or flying segment all ended up amounting to a much better game than i first expected. Even if the Veteran difficulty was again reduced to what older shooters would qualify as "normal". The regular multiplayer is exactly would you would expect, so I immediately moved on, but the zombie mode ended up being another surprise. This is the 1st time I enjoyed it, since its introduction. The amusement park map very open and the game mechanics got streamlined a lot too. The competing Titanfall 2 is obviously better but shooter fans should get both. 7,5/10
Wusstest du schon
- WissenswertesThe trailer for this game reached two million dislikes on YouTube, making it the second most disliked video ever. The most disliked video is Justin Bieber feat. Ludacris: Baby (2010) by Justin Bieber.
- PatzerOne of the shotguns is a sonic shotgun and can operate in space. Since sound cannot travel through a vacuum, sonic weaponry would be rendered useless in space.
- Zitate
Captain Nick Reyes: [from trailer] It's time to raise the black flag and start cutting throats.
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