IMDb-BEWERTUNG
7,3/10
4625
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzuSet during the Stone Age, Far Cry Primal follows Takkar, who rises from an unarmed hunter to the leader of his tribe.Set during the Stone Age, Far Cry Primal follows Takkar, who rises from an unarmed hunter to the leader of his tribe.Set during the Stone Age, Far Cry Primal follows Takkar, who rises from an unarmed hunter to the leader of his tribe.
- Auszeichnungen
- 1 Gewinn & 6 Nominierungen insgesamt
Elias Toufexis
- Takkar
- (Synchronisation)
Terrence 'T.C.' Carson
- Wenja Shaman Tensay
- (Synchronisation)
- (as TC Carson)
Debra Wilson
- Batari
- (Synchronisation)
DeLaRosa Rivera
- Udam Lord Ull
- (Synchronisation)
Juan Carlos Velis
- Dah
- (Synchronisation)
Cara Ricketts
- Sayla
- (Synchronisation)
Ayisha Issa
- Jayma
- (Synchronisation)
Nicolas Van Burek
- Karoosh
- (Synchronisation)
Ron Kennell
- Wogah
- (Synchronisation)
Dylan Taylor
- Urki
- (Synchronisation)
Empfohlene Bewertungen
The game have an interesting concept. But i need to say that the game is pretty limited in weapons, vehicles because they didnt exist at this time but it have an original story but i need to say that i couldnt finish it. Its good but pretty boring after 3 hours. The missions are pretty the same and feel repetitive. I enjoyed the characters but that s it. Good but thats it.
I love this game I think the world is enjoyable and rivetingly beautiful it's like Takkar is the main character in Apocalypto
The only thing I didn't enjoy was the in-game voices Hands down I love the game
The only thing I didn't enjoy was the in-game voices Hands down I love the game
Honestly, when "Far Cry Primal" first caught my eye, I looked at its prehistoric setting, scratched my head, and thought, "How is "Far Cry" supposed to work without guns, explosions, and radio towers?" But the project intrigued me with its unusual concept. As it turns out, the developers simply took the familiar formula of the series and wrapped it - quite successfully - in a Stone Age skin, handed me a spear, and sent me off to survive.
The first thing I did in the game? I went after a mammoth. Well, why not? I'm the hero. With a spear. A minute later, I "became" the hero lying breathless under the feet of a massive beast. Fun though! Lesson learned: a mammoth is not a boar - don't charge in without a plan.
What truly impressed me was the graphics. The visuals and the detailed, ancient-world environments are stunning. "Primal's" world is rich with atmosphere - overgrown thickets, dense forests, firelit camps, fur-clad people - everything's crafted with care. Just wandering through this prehistoric land is a pleasure. It feels like you're in a living documentary about the Stone Age - only you can break, burn, or tame everything. No cars, no cities, no radio chatter - just howling beasts at night, the sound of rivers, campfires under the stars, and constant reminders that you're a snack for half the local wildlife. But that's part of the thrill - you always feel like you're living on the edge. Lose focus, and you're gone. But when you hunt smart, gear up right, and prepare for surprises - it's incredibly satisfying.
Yes, there is a plot. It doesn't aim too high, but it works. The people speak in some fictional primitive language - which, instead of being annoying, actually adds immersion. Thanks to subtitles, we understand their thoughts. The missions are fairly varied: you can go hunting, raid enemy camps, gather supplies for your village, build huts, and unlock certain perks.
Despite its Stone Age setting, there's plenty of weaponry: spears, clubs, bows, flaming arrows - everything you need for a cozy evening raid. It's all well-executed: throwing a spear at an enemy isn't just point-and-shoot - and smashing someone with a heavy club? That's pure satisfaction.
And then there's the beast taming. That's just awesome. One animal becomes your ride from point A to B. Another - a snarling, mobile attack unit. A third - an owl scout that gives you a bird's-eye view of enemy locations. It's a brilliant mechanic.
Another thing that stood out was the progression system for both the player and the village. In "Primal", you're not just some lone wanderer in the forest - you're an important tribe member, and that means responsibilities. You need to build shelters, gather resources, rescue tribe members (who'll move into your village and give you quests). As your village grows, so do your capabilities - unlocking new skills and weapons. You really feel the progress, and that's satisfying.
Resource gathering is essential. Without collecting wood, stone, and other primitive bits, you won't get far. Or rather - you won't get "anywhere", since there's no transport. But it's done organically: gather wood - craft arrows, tame an animal - boost confidence, collect animal fat - make firebombs. It's logical and intuitive.
All in all, "Far Cry Primal" is a true "Far Cry" - just without the guns and helicopters. And that prehistoric twist adds a lot of charm. Sure, it may not appeal to everyone, especially if you're into modern firepower. But if you're craving something different - wild, furry, and toothy - this is it. For me, it turned out to be a surprisingly good and memorable game. Yes, the plot's simple, but the atmosphere and uniqueness make up for it. It's a great excuse to imagine what it's like to hunt mammoths in the Stone Age instead of crouching in a trench with an assault rifle.
7 out of 10.
The first thing I did in the game? I went after a mammoth. Well, why not? I'm the hero. With a spear. A minute later, I "became" the hero lying breathless under the feet of a massive beast. Fun though! Lesson learned: a mammoth is not a boar - don't charge in without a plan.
What truly impressed me was the graphics. The visuals and the detailed, ancient-world environments are stunning. "Primal's" world is rich with atmosphere - overgrown thickets, dense forests, firelit camps, fur-clad people - everything's crafted with care. Just wandering through this prehistoric land is a pleasure. It feels like you're in a living documentary about the Stone Age - only you can break, burn, or tame everything. No cars, no cities, no radio chatter - just howling beasts at night, the sound of rivers, campfires under the stars, and constant reminders that you're a snack for half the local wildlife. But that's part of the thrill - you always feel like you're living on the edge. Lose focus, and you're gone. But when you hunt smart, gear up right, and prepare for surprises - it's incredibly satisfying.
Yes, there is a plot. It doesn't aim too high, but it works. The people speak in some fictional primitive language - which, instead of being annoying, actually adds immersion. Thanks to subtitles, we understand their thoughts. The missions are fairly varied: you can go hunting, raid enemy camps, gather supplies for your village, build huts, and unlock certain perks.
Despite its Stone Age setting, there's plenty of weaponry: spears, clubs, bows, flaming arrows - everything you need for a cozy evening raid. It's all well-executed: throwing a spear at an enemy isn't just point-and-shoot - and smashing someone with a heavy club? That's pure satisfaction.
And then there's the beast taming. That's just awesome. One animal becomes your ride from point A to B. Another - a snarling, mobile attack unit. A third - an owl scout that gives you a bird's-eye view of enemy locations. It's a brilliant mechanic.
Another thing that stood out was the progression system for both the player and the village. In "Primal", you're not just some lone wanderer in the forest - you're an important tribe member, and that means responsibilities. You need to build shelters, gather resources, rescue tribe members (who'll move into your village and give you quests). As your village grows, so do your capabilities - unlocking new skills and weapons. You really feel the progress, and that's satisfying.
Resource gathering is essential. Without collecting wood, stone, and other primitive bits, you won't get far. Or rather - you won't get "anywhere", since there's no transport. But it's done organically: gather wood - craft arrows, tame an animal - boost confidence, collect animal fat - make firebombs. It's logical and intuitive.
All in all, "Far Cry Primal" is a true "Far Cry" - just without the guns and helicopters. And that prehistoric twist adds a lot of charm. Sure, it may not appeal to everyone, especially if you're into modern firepower. But if you're craving something different - wild, furry, and toothy - this is it. For me, it turned out to be a surprisingly good and memorable game. Yes, the plot's simple, but the atmosphere and uniqueness make up for it. It's a great excuse to imagine what it's like to hunt mammoths in the Stone Age instead of crouching in a trench with an assault rifle.
7 out of 10.
Really underrated. It's really fun and the weapons and pets are the best part of the game. I liked the villains and the voice acting and animations of the cut scenes where great.
Far Cry Primal takes a bold leap by transporting players to the Mesolithic Age, a time when survival was paramount, and nature ruled supreme. Set in the sprawling, prehistoric land of Oros, the game does an impressive job of immersing players in a world without modern technology, replacing guns and explosives with clubs, spears, and primal instincts. This shift in setting and gameplay gives Far Cry Primal a unique place in the series, delivering a raw, visceral adventure unlike any other.
You play as Takkar, a skilled hunter and last surviving member of his tribe, the Wenja. Your mission to unite your scattered people and defend them against rival tribes-the brutish Udam and the fire-worshipping Izila-offers a compelling narrative that resonates with the primal struggle for survival. The game introduces a fascinating "Beast Master" mechanic, allowing Takkar to tame wild animals like wolves, sabretooths, and even mammoths to aid in combat. These animal companions add a new layer of strategy and companionship, making each encounter feel both tense and thrilling.
The world of Oros is beautifully rendered, with dense forests, frozen caves, and treacherous cliffs that feel alive with the sounds of nature. Exploring this ancient world is a pleasure, and the game's use of a proto-Indo-European-inspired language adds authenticity, making it feel like a journey back in time. Every aspect, from the crafting of primitive weapons to the reliance on fire for survival, heightens the immersive experience and makes you appreciate the brutal realities of the Stone Age.
If there's a minor critique, it's that the lack of modern weaponry may feel limiting for some longtime Far Cry fans. The absence of guns and vehicles, while fitting for the setting, might make the combat feel repetitive over time.
Overall, Far Cry Primal is a daring and fresh take on the series that succeeds in creating an atmospheric and challenging survival experience. For fans of the franchise and newcomers alike, it's a beautifully crafted journey into our ancient past, offering a unique twist that's both engaging and unforgettable.
You play as Takkar, a skilled hunter and last surviving member of his tribe, the Wenja. Your mission to unite your scattered people and defend them against rival tribes-the brutish Udam and the fire-worshipping Izila-offers a compelling narrative that resonates with the primal struggle for survival. The game introduces a fascinating "Beast Master" mechanic, allowing Takkar to tame wild animals like wolves, sabretooths, and even mammoths to aid in combat. These animal companions add a new layer of strategy and companionship, making each encounter feel both tense and thrilling.
The world of Oros is beautifully rendered, with dense forests, frozen caves, and treacherous cliffs that feel alive with the sounds of nature. Exploring this ancient world is a pleasure, and the game's use of a proto-Indo-European-inspired language adds authenticity, making it feel like a journey back in time. Every aspect, from the crafting of primitive weapons to the reliance on fire for survival, heightens the immersive experience and makes you appreciate the brutal realities of the Stone Age.
If there's a minor critique, it's that the lack of modern weaponry may feel limiting for some longtime Far Cry fans. The absence of guns and vehicles, while fitting for the setting, might make the combat feel repetitive over time.
Overall, Far Cry Primal is a daring and fresh take on the series that succeeds in creating an atmospheric and challenging survival experience. For fans of the franchise and newcomers alike, it's a beautifully crafted journey into our ancient past, offering a unique twist that's both engaging and unforgettable.
Wusstest du schon
- WissenswertesWhen Urki performs a cliff jump into a bail of hay, Assassin's Creed music from viewpoint synchronization can be heard.
- PatzerThis game is set in prehistoric central Europe. Most of the animals are accurate with the time, with the exception of Jaguars (Panthera onca) Dholes (Cuon alpinus) and "Sabre-toothed tigers" (assumingly Smilodon populator). None of the three recognized species of Smilodon (S. populator, fatalis, and gracilis) are recorded in Europe, let alone anywhere else outside of North and South America, as are Jaguars. Dholes are only known to have lived in Southeastern Asia (and their historic range is not known to have extended into Europe).
- SoundtracksThe Wolf
Performed by Fever Ray
Written and produced by Karin Dreijer Andersson, Cristoffer Berg, Henrik von Sivers, Liliana Zavala, Peder Mannerfelt
[from the film Red Riding Hood, plays during the final assault on the Izila and during end credits]
Top-Auswahl
Melde dich zum Bewerten an und greife auf die Watchlist für personalisierte Empfehlungen zu.
Details
- Farbe
Zu dieser Seite beitragen
Bearbeitung vorschlagen oder fehlenden Inhalt hinzufügen