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IMDbPro

Mass Effect: Andromeda

  • Videospiel
  • 2017
  • 16
IMDb-BEWERTUNG
6,9/10
6326
IHRE BEWERTUNG
Mass Effect: Andromeda (2017)
Launch trailer
trailer wiedergeben1:43
32 Videos
27 Fotos
ActionAdventureComedyDramaFantasyMysteryRomanceSci-FiThrillerWar

Füge eine Handlung in deiner Sprache hinzuThe Andromeda Initiative sets a course for a new galaxy, hoping to find a new home for the species of the Milky Way.The Andromeda Initiative sets a course for a new galaxy, hoping to find a new home for the species of the Milky Way.The Andromeda Initiative sets a course for a new galaxy, hoping to find a new home for the species of the Milky Way.

  • Regie
    • Mac Walters
    • Sam McGlynn
  • Drehbuch
    • John Dombrow
    • Cathleen Rootsaert
    • Chris Schlerf
  • Hauptbesetzung
    • Fryda Wolff
    • Tom Taylorson
    • Jules de Jongh
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    6,9/10
    6326
    IHRE BEWERTUNG
    • Regie
      • Mac Walters
      • Sam McGlynn
    • Drehbuch
      • John Dombrow
      • Cathleen Rootsaert
      • Chris Schlerf
    • Hauptbesetzung
      • Fryda Wolff
      • Tom Taylorson
      • Jules de Jongh
    • 49Benutzerrezensionen
    • 8Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
    • Auszeichnungen
      • 1 Gewinn & 4 Nominierungen insgesamt

    Videos32

    Mass Effect: Andromeda (VG)
    Trailer 1:43
    Mass Effect: Andromeda (VG)
    Mass Effect: Andromeda (VG)
    Trailer 0:30
    Mass Effect: Andromeda (VG)
    Mass Effect: Andromeda (VG)
    Trailer 0:30
    Mass Effect: Andromeda (VG)
    Mass Effect: Andromeda (VG)
    Trailer 1:44
    Mass Effect: Andromeda (VG)
    Mass Effect: Andromeda (VG)
    Trailer 4:54
    Mass Effect: Andromeda (VG)
    Mass Effect: Andromeda (VG)
    Trailer 1:45
    Mass Effect: Andromeda (VG)
    Mass Effect: Andromeda
    Trailer 1:44
    Mass Effect: Andromeda

    Fotos27

    Poster ansehen
    Poster ansehen
    Poster ansehen
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    + 23
    Poster ansehen

    Topbesetzung99+

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    Fryda Wolff
    Fryda Wolff
    • Sara Ryder
    • (Synchronisation)
    Tom Taylorson
    • Scott Ryder
    • (Synchronisation)
    Jules de Jongh
    Jules de Jongh
    • Cora Harper
    • (Synchronisation)
    Nyasha Hatendi
    Nyasha Hatendi
    • Jaal Ama Darav
    • (Synchronisation)
    Gary Carr
    Gary Carr
    • Liam Kosta
    • (Synchronisation)
    Stanley Townsend
    Stanley Townsend
    • Nakmor Drack
    • (Synchronisation)
    Christine Lakin
    Christine Lakin
    • Pelessaria 'Peebee' B'Sayle
    • (Synchronisation)
    Danielle Rayne
    Danielle Rayne
    • Vetra Nyx
    • (Synchronisation)
    Alexia Traverse-Healy
    • SAM
    • (Synchronisation)
    Katy Townsend
    Katy Townsend
    • Suvi Anwar
    • (Synchronisation)
    Gethin Anthony
    Gethin Anthony
    • Gil Brodie
    • (Synchronisation)
    Garett Ross
    • Kallo Jath
    • (Synchronisation)
    Natalie Dormer
    Natalie Dormer
    • Dr. Lexi T'Perro
    • (Synchronisation)
    Steve Pirot
    • Tiran Kandros
    • (Synchronisation)
    Kumail Nanjiani
    Kumail Nanjiani
    • Jarun Tann
    • (Synchronisation)
    Zoe Telford
    Zoe Telford
    • Foster Addison
    • (Synchronisation)
    Nicholas Boulton
    Nicholas Boulton
    • Reyes Vidal
    • (Synchronisation)
    • (as Nick Boulton)
    • …
    Robert Kazinsky
    Robert Kazinsky
    • Archon
    • (Synchronisation)
    • Regie
      • Mac Walters
      • Sam McGlynn
    • Drehbuch
      • John Dombrow
      • Cathleen Rootsaert
      • Chris Schlerf
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen49

    6,96.3K
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    Empfohlene Bewertungen

    10nix-cornelissen

    Underrated

    This game is FANTASTIC. This is a perfect stand-alone game in the Mass Effect universe. The story is great and keeps you wanting to continue to find out what happens next. By far one of my favorite games. Plus who doesn't love complete and full customization.
    4Howling_Mad_ Murdock

    Andromeda – Where potential goes to die

    Regardless of your thoughts relating to the ending of Mass Effect 3 back in 2012, at least the Bioware team making that game had the excuse of being under the gun to create something in 18 months that was not only new, but also to build upon technical advancements made in Mass Effect 2. Such a limited timescale no matter your resources, leaves little time to explore the creative aspects that often need much input and refining to really make the material into something that will be interesting, and impactful to the gamer playing it.

    I do not however, have such sympathy for the team that made this mess. Who not only had over 5 years, a budget of over $40million, but most crucially a free creative pass to make almost any sort of Mass Effect game they wanted to. The drip-feed releases of screenshots and game footage showed promise, especially with Mass Effect now transitioning to the Frostbite engine. The changing of the November 2016 release date to March 2017 again showed promise, that Bioware & EA were actually going to take real care with Mass Effect after they damage they took in 2012. I myself was quite hopeful that this was going to be a great game to put things back on track.

    Then we got to play the game for the 10 hour trial, and……oh my. If it wasn't a matter of public knowledge they spent 5 years on this, I'd have thought they cobbled this together in a year, and then didn't bother to QA or beta test it. If there wasn't such a thing as a 5 year rush job for a production of this nature, then Mass Effect Andromeda is the first. Graphically the game is nice, and some of the scenery can even be breath-taking, but now we get to what really brings it down. The animations, specifically character face ones. I've never seen backwards progress on such a thing until now, the ones from the original Mass Effect back in 2007 are better than these ones, and they weren't the best to begin with! With this being a game you spend hours talking to people, this is a key basic you need to get right. When characters greet the news that they've lost a friend or family member with their eyes darting around, and producing a goofy, vacuous smile like they have mental issues, then you have a fundamental problem with your game. Serious stuff ends up inducing laughter, and the actual comedy just becomes slapstick comedy since even punches characters make don't connect as if you were watching WWE.

    Enemies glitch out of nowhere, your party members glitch all around you in combat, NPCs appear/vanish from thin air, some cutscenes don't trigger, some quests don't advance, dialogue in hub areas all cut one another off, so you can't listen in to any of it. Heck, there was even a bug where my character turned into something like the liquid metal T-1000 from Terminator 2!

    It ends up being death by a thousand cuts, a few of those issues you could live with, but being so many of them that directly impede or taint your experience, it goes beyond farce and definitely beyond unacceptable. It's not worth talking about the story or lore, which have their own issues.

    At the most basic level, Mass Effect Andromeda fails to be a good, solid game first and a Mass Effect game second. There is undoubted potential here, but it's all ruined by the awful work made of putting it together. There's so much wrong that if you couldn't laugh at it, you'd cry instead.

    Don't bother getting this for at least a year, when they've hopefully fixed it or you can get it at bargain bucket prices. It's not worth your time or money in its current state, more importantly a purchase for this game now, is telling Bioware & EA that it's okay to release games in this state, and it simply isn't!
    8michael-360-452894

    Not so bad, try it!

    I think the extremely bad reviews exaggerated and consider the game a must-have for any RPG, and especially fans of the series!
    3steven-38973

    A Shameful Let-Down

    Like the previous games of the Mass Effect franchise, the design of Andromeda's protagonist characters are based upon real life models, both of which, as you would assume, are good looking people. The male Ryder appears as handsome as his real life counterpart, Steven Brewis, while the female Ryder is quite ugly and nothing like her real life counterpart, Jayde Rossi. Additionally, the female Ryder suffers from very strange facial animations which are often highly inappropriate considering the situations she is in, an example of this would be smiling while talking about the recent death of someone she cared deeply for.

    Dialogue options in Mass Effect:Andromeda are very lacklustre with most situations only allowing 2 choices, either casual or professional. Almost all the casual responses result in cheesy one-liners and the professional choices are very similar in their intent, just without the 'humor'. When you are presented with a choice to do one thing or another, almost every single time this results in no difference whatsoever and will not affect the ending of the game or even the immediate circumstances after the choice has been made. This in my opinion means the player is without control and his or her decisions are rather meaningless.

    Facial animations are terrible, example: Director Addison, an important character who the protagonist comes into contact with in the beginning of the game. When you first meet Addison she has wide open eyes that don't even blink and has no facial expression whatsoever. Addison proceeds to utter the line "my face is tired". Gamers realised that this line of dialogue was created in an attempt to somehow explain the missing facial animation for this character!

    Summary. Mass Effect:Andromeda has many bugs. Enemies can and do frequently spawn up in the air and get stuck there, side tasks remain incomplete and weird NPC animations which make no sense whatsoever are quite frequent throughout the game. The characters of Mass Effect:Andromeda are uninteresting, quite ugly, badly animated and sometimes annoying. Since Mass Effect games are supposed to be role playing and team building games, this means the game loses all credibility as a role-playing game.

    Notes: 2 patches have been released which (attempt) to rectify some of the animation issues and bugs but not all of the issues mentioned, however, this does not in any way excuse the state that this game was released in.

    Final thoughts. It's a real shame that this game was released in such an unfinished and tarnished state. No one in their right mind would ever consider Mass Effect:Andromeda to be a triple A title like it's predecessors and as a huge fan of Mass Effect 1,2 and 3 I'm left feeling empty and cheated.
    8Turanic

    Andromeda in 2020

    So after self isolation in 2020 I decided to travel as far as I could, so I picked Andromeda Galaxy... After an edgy launch in 2017 Andromeda was hated and obliterated... Maybe at launch it was pretty bad with all these animation issues and bugs... Some time passed, game was patched and since in 2020 there is not many worthy sci fi RPGs to play anyway I decided I will give it a go... My God It's full of stars... Now I am reviewing the game as someone who played all 3 mass effect titles , 2 Kotor titles and Dragon age 1 &2... What can I say about Andromeda? I am enjoying it... As much as I am a fan of ME2 , which had one of the best stories ever, Andromeda does not shine with story and dialogues as much... But the exploration and combat mechanics as well as character building is actually better... I now suspect that it's fans of ME2 that generally hated Andromeda... ME2 was the most cinematic and more action focused than exploration focused out of the 3 and since majority of gamers come from that background anyway I can see why they hated Mass Effect franchise leaning toward ME1...

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    • Wissenswertes
      This game has been confirmed to take place around 600 years after the events of the original Mass Effect trilogy. The mission to explore the Andromeda galaxy is said to be launched sometime between the events of Mass Effect 2 and Mass Effect 3, with the voyage taking about 600 years.
    • Zitate

      Scott Ryder: That's twice now I've come back from the dead. Can't say the experience is improving.

    • Verbindungen
      Featured in Outside Xbox: 8 Terrible Levels That Nearly Ruined Great Games: Commenter Edition (2016)

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    Details

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    • Erscheinungsdatum
      • 21. März 2017 (Kanada)
    • Herkunftsländer
      • Kanada
      • Vereinigte Staaten
    • Offizielle Standorte
      • Official Blog
      • Official site
    • Sprache
      • Englisch
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