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1-18 of 18
- A dire prophecy hangs over the young witch Nico. Can her childhood friend Morihito keep her safe or will Nico's out-of-control magic get in the way?
- Looking for a place of her own, a high school student turns her father's vacant parlor into somewhere she and her friends can hang out and play mahjong.
- Realizing that Kazuya's status as a literal trouble magnet could be more than the two of them can handle, the monster hunting duo decides to start a consultation group with the help of their classmates, so that they can subtly keep an eye out for any trouble at their school.
- Kazuya and Kiriha had previously won a duel against the hot-headed tsukumogami-wielding Sunao. After her defeat, the young swordswoman takes the lessons she was taught by the duo to heart, and now turns to Kazuya for some help with a parental problem...
- Kazuya's friend Shirou has a tendency to ask girls out without a lot of planning or concern about the outcome. Just when it seems like that approach has finally managed to endear himself to a girl, the looming threat of an amasogi puts a damper on any potential romance.
- Thanks to her unique condition that causes her to attract supernatural trouble, Kagami Kazumi acts as an exorcist with the help of her partner, the fully incarnated spirit of an obi sash, Kirio... wait, what?!
- Sunao's partner, the katana tsukumogami Kotetsu, has still not woken up. With things looking desperate, the young swordswoman turns to Kazuya and Kiriha for help in attempting to save her partner's life.
- A mysterious group of students has been causing amasogi to appear in town. But where did they come from, and what are they after?
- The Tsugumomo from the lost village of Mayoiga run into trouble when they end up having to work with Kiriha and Kazuya to escape a series of amasogi incidents.
- Akito and Mimane have joined the troubleshooters office, and will be helping Kazuya and his friends with exorcising troublesome amasogi; they're also secretly part of the group that has been causing amasogi incidents.
- Akito and Mimane join Kazuya, Kiriha, and local goddess Taguri Kanayama in battle against Tsukumogami from Mayoiga Village intent on obtaining Kukuri's shard.
- Taguri asks for help from Takamagahara, the place where all the gods of Japan meet. Sunao Sumeragi and her sword-tsukomogami Kotetsu come live at Kazuya's house.
- The Tsukumogami from Mayoiga Village arrive on a flying boat. During the confrontation with the Mayoigan Miurahi, Kukuri uses her last resort to defeat him. Azami interferes and her true intentions are revealed.
- Kazuya's mother, Kanaka, brought to life with Miurahi's shard by black-obi Azami's two halves, proves to be a formidable opponent even to gods.