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  • 📌2026 Q2

    1.Moving current projects to Ren'py (HTML5)

    • Twine IFs get updated with doodles & sound
    • 3D prototypes get interactive design doc versions

    2.Jams

    -April 1st 2026
    House wants to be empty
    Chrystal renpy update

    -May 16th 2026
    American gothic jam
    Chrystal - add tunnel part (3d ending, needs edits)

    May 1st-July 1st
    Josei & Otome jam
    -You have to end up with someone romantically
    -Male Love Interest

    3. overall, Chrystal is main project. June: steam page ideally


    Keep reading

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  • Metahuman OC: Jake update,

    UE5.7

    My oc i used for OutOfControl and as a dummy for other jam games. Adjusted his face more to his 2d concept design.

    He’s based on the earliest Metahuman, the ones done from scratch in 5.7 look less “metahuman”-like. Still need to add custom hair etc. New UE version also allows some body updates, so he is another step closer to the design. And I also could color his eyes now the correct shade.

    original vs update:

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    however there’s some weird issue in animation test…

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    wtf are those fingers lmao


    aniway, it is surely easier to just build a character from scratch in blender or something, but I’m not into learning blender any time soon, so I keep lazying around around the obvious solution.

    I did like how few of my other ocs looked very close to their design with metahuman, while being realistic instead is stylized versions of themselves. Not sure which way will it go by the end of it, I should concentrate on the gameplay regardless.

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  • UE5.7: Intro tutorial project


    There are some nice upgrades:

    • launcher for 5.7 itself is different from usual

    there’s an Intro project you can start with (for newbies) that has:

    • some basic things explained
    • elements you can use in own projects instead of making from scratch
    • save system
    • first pov integrated into a 3d character
    • cutscene, particles, shortcuts mentioned yadayada
    • a ton of things people made tutorials for.
    • animated spline path you can use for your own game tutorial i guess
    • my favorite: a parallax effect I’ve been wanting to learn how to do is randomly here:
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    The project itself is just 400mb, worth to play around with or use as a basic template.

    The way this project is running and both adjusting to editor is peculiar as well. Something to check

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  • Asset notes: Dark Ruins Megascans Sample

    Currently free for everyone sample.

    Was planning to use it for recent jam I did, but it didn’t pan out this way.

    It does suit the jam idea, but also my older game for me as a reference or template for environment design. I happen to have a hard time translating my environment idea in to a 3d space because despite all my art experience, i never gave much time to the backgrounds etc. It is also easy to skip because my laptop lags more than i hoped when working with detailed assets.

    Anyway, it looks quite cinematic and has some special effects. Can be a good test for implementing all character movements.

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    I can steal global lighting and mist into other projects. no light:

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    It’s a huuuuge map. In places it reminds me of resident evil revelations and overall it is a spooky lara croft environment. It’s enough for one game or major chunk of it (think in RE$ island area versus later getting to military base).



    I added 3dPOV template to the sample, seems like collision everywhere except water works fine. so it’s a good reference to check settings here to figure out own projects (because i had issues with my jam game there).

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    it even sees properly each ladder step. I put player start is on the beach.

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    Not sure yet why the asset has 4.4/5 voting… It looks very pretty and realistic.

    some areas are actually blocked from walking into (or the collission is too high on assets and you stand above these areas), and also there are “out of bonds” spaces *u can get into those tho)

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    spooky

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  • TVgirl v0.0 brainstorm a - old concept details

    So, another game jam entry I’m working on, this one is for gd.tv Halloween jam 2025.

    There was no need for much brainstorming. The theme happened to be exactly like one of my old draft ideas, with some extra features based on the additional theme.

    I don’t recall what came first, but here’s my sketch from 2017. It was based on a dream, as usual, if i recall right. Plus somewhat inspired by an old USSR cartoon Karlsson:

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    (I also did a mini cosplay at some point)

    Those 2 weren’t related on purpose, it just hit me later that I saw a tv girl (not sadako) somewhere before. Mine is fully grey character and later i tried to make her in 3d. i also did quick vroid version in 2022, because it stylistically fits better than realism:

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    She’s a mix of Eris and sirens from Sinbad: Legend of the Seven Seas & silver surfer from fantastic four (rise of silver surfer). Her body is fully grey/white tv noise like.

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  • trying to figure out if i’m doing the jams together, separately or not at all.

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    Updated location for Out of Control (instead of sleeping), both as a building and stuff in first 2 floors we player can see.

    It is super rough and mindless assets usage now, I’ll do a proper model later.

    to add (mostly interaction):

    • doors: automatic, keycard, regular
    • elevators?
    • lockers/shelves
    • other levels (lower levers - hide from SWAT group)
    • cutscene: look into keyhole (the closest guard is zombified attacker)
    • get off handcuffs
    • go into the glass room - contact handler (1st message is from them)
    • keycards don’t work - find a way to override. soem doors should be open.

    basically, a bunch of puzzles and find objects, same as re.

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