Asset notes: Dark Ruins Megascans Sample
Currently free for everyone sample.
Was planning to use it for recent jam I did, but it didn’t pan out this way.
It does suit the jam idea, but also my older game for me as a reference or template for environment design. I happen to have a hard time translating my environment idea in to a 3d space because despite all my art experience, i never gave much time to the backgrounds etc. It is also easy to skip because my laptop lags more than i hoped when working with detailed assets.
Anyway, it looks quite cinematic and has some special effects. Can be a good test for implementing all character movements.
I can steal global lighting and mist into other projects. no light:
It’s a huuuuge map. In places it reminds me of resident evil revelations and overall it is a spooky lara croft environment. It’s enough for one game or major chunk of it (think in RE$ island area versus later getting to military base).
I added 3dPOV template to the sample, seems like collision everywhere except water works fine. so it’s a good reference to check settings here to figure out own projects (because i had issues with my jam game there).
it even sees properly each ladder step. I put player start is on the beach.
Not sure yet why the asset has 4.4/5 voting… It looks very pretty and realistic.
some areas are actually blocked from walking into (or the collission is too high on assets and you stand above these areas), and also there are “out of bonds” spaces *u can get into those tho)
spooky