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Etiket arşivleri: gamebug

Dolphin Progress Report: Release 2512

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With the holiday season reaching its apex, we have a few surprises for those of you that have been patiently waiting. The latest release of Dolphin is stuffed with treats. Our first present is presentation - frame presentation, that is. Two new options have arrived and will help users both reduce latency and smooth out games that struggle with frame pacing.

Some games do outright naughty things that make emulation difficult. A slew of them are being coerced onto the nice list this year thanks to a sack full of patches that bypass their troublesome behaviors. Fans of the Broadband Adapter (BBA) have a great present tailored just to them: a new local mode BBA! Designed for allowing multiple instances of Dolphin on the same computer to connect together, it's perfect for use with Parsec or other similar services. And perhaps another gift will have you singing your favorite Wii hits?

But alas, what fun would the holiday season be if we spoiled all the gifts? Read on to unwrap the latest edition of the Dolphin Progress Report.

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Huh? We've received word that apparently the Android users have made the nice list? Really? That can't be right... but this gift is addressed to them.

After more than a couple bumps in the road, RetroAchievements support has finally arrived on the Android version of Dolphin! In Release 2512, the core achievement experience is now available in your pocket. This initial version hasn't quite reached parity yet with the desktop experience, but we didn't want to hold things up any longer. The important thing for Android RetroAchievements users is that you can log in and unlock achievements in supported GameCube games. Because some menus are incomplete, it may be best to have the RetroAchievements website open in the background for achievement lists and other things while we finish up the in-app UI.

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Dolphin Progress Report: Release 2506

Welcome to the Dolphin Progress Report for Release 2506! As we've alluded to a few times, we've had major changes in the pipeline that we've been very excited to show off. Some of those changes are finally here! Headlining this report are major adjustments to how Dolphin handled audio lag under slowdown by default. No longer will users have to choose between high-latency audio stretching or popping when dealing with small hitches in performance thanks to the new Granule Synthesis Audio System.

If the game is already running full speed, we still have some improvements for you. Dolphin has seen a suite of frame pacing improvements that will give you a smoother experience across almost every game. And, if your system is very powerful, there are a select group of games that can now push past the 60 FPS barrier for high frame rate gaming. Before you get too excited, this feature does not work with most Nintendo developed titles and has incredibly low compatibility in general. For a list of what games support this, we'll get into it later in the report.

If you care about preserving oddball Wii add-ons, we've got you covered here too. Wii Speak emulation is finally here after an incredibly long journey. In addition, long time incompatible game The Daring Game For Girls is finally compatible with Dolphin. We'll get into that game's story and more, but first, we need to get through quite a bit of housekeeping.

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Dolphin Progress Report: Release 2503

It's time for us to again delve into the latest changes hitting the newest release of Dolphin Emulator. If you've been keeping tabs on development channels, you'll know there are some exciting bombshell features waiting for us just over the horizon. Unfortunately, given the close proximity to this release, we've decided to hold a lot of them off so they can get more widespread testing in the development builds before hitting a release. Think of the March 2025 release as an iterative improvement that focuses on user experience and stacking many small iterative improvements instead of swinging for every homerun.

Having said all of that? We do have a few major changes that made the cut.

Probably the most requested of the features in this progress report is the ability to finally set custom graphical settings on a per game basis. Our advanced users may be thinking, "Wait, couldn't we already do that?" and they'd be right. The major change here is that per-game graphical settings has been added directly to the game properties page, allowing for a very easy, visual way to change settings and see what settings are force enabled.

For our achievement hunters out there, RetroAchievements has seen its first major upgrade that will bring a huge amount of quality of life to many games. And if you're into weird old game behaviors? A developer dove into Summoner: A Goddess Reborn to determine why it crashes so much. The catch with this one? Some of these crashes have been confirmed to happen on official hardware!

Additionally, there are a plethora of small, but tangible, changes that are the hallmark of an Open Source project. The desktop versions of Dolphin also saw a lot of improvements to input configuration and a few extra upgrades that might make people who want to track their time spent in games very happy. But, let's not spoil everything and get into the notable changes of the March 2025 release!

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Dolphin Progress Report: November and December 2021, January 2022

This year, we've hit an important milestone that's been in the works for nearly a decade. In late 2012, Sonicadvance1 began work on Dolphin's ARM JIT. Back then, there weren't any devices that had even a sliver of hope of running Dolphin close to full speed, but that wasn't really the goal. All he wanted to do was see if it could be done; it sounded like a fun, challenging project. However, as time passed the idea turned into more than just a passing curiosity. Users were more than happy to donate to cover the hardware cost of staying on the bleeding edge of a rapidly evolving ecosystem, allowing ARM development to flourish. By 2015, Sonicadvance1 astounded developers and the community alike with footage of Mario Kart: Double Dash!!'s time trial mode running close to full speed.

We've come a long way.

On that note, we're happy to announce that Dolphin's AArch64 JIT has finally reached feature parity with Dolphin's x86-64 JIT. This means that every PowerPC instruction that the x86-64 JIT supports along with every major JIT feature are now supported in the AArch64 JIT! And this is a great time for ARM in general, with each generation of processor pushing the boundaries and companies like Apple adopting the architecture for larger and higher power devices like their M1 Mac line. For those on mobile phones and tablets, Adreno powered devices provide decent enough graphics drivers to get a reasonable experience at this point. And with a critical bottleneck getting fixed just days ago, performance on Adreno GPUs has skyrocketed. You won't have to scroll far for that news, we promise.

But that's only the tip of the iceberg; we've had three months worth of changes pile up and some other important infrastructure news. We've improved the user experience on macOS significantly and restored support for older devices. In fact, enough has happened that we'll be detailing the status of Dolphin's macOS support near the end of the report.

And... we haven't even talked about any emulation fixes yet. The past three months have had tons of changes that would have normally been the highlight of a Progress Report. The three month gap between reports was not because of a lack of changes. Want to take Riivolution games on netplay? You can. Hate the EA VP6 bugs? Make them a thing of the past with a new option. Wish your favorite LogicOp game worked on GLES or MoltenVK? Odds are, it does now! The list goes on, but outlining everything would take way too long, so let's just dive in. Please enjoy the November, December, and January Progress Report!

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