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Showing posts with label Porphyry. Show all posts
Showing posts with label Porphyry. Show all posts

Tuesday, February 28, 2023

250 Word Porphyry: World of The Burn fiction

ChronoBankCount: 1A:2.795345653661875 :: 255.25/365.25

CBC$: 0.6986301369863014


> [Aeryx] HeyO, wot2do?

< [me] Watch Red Death

> [Aeryx] Wot?

< [me] The Star-thing

> [Aeryx] DaComet?

< [me] >..<

> [Aeryx] 4Real?

< [me] I'll B on Mulholland

> [Aeryx] stoopid


The repulsor blimps continue unabated in their recruitment slogan for the Offworld Colonies, now adding the promise of Independence in a Century after establishment.  Hmm, let's see, thousands of years to arrive, if lucky enough, and then a ship's clock counts down for independence from what?  A burnt and shattered pile of biomass smeared like a comet in what was Terra's orbit?  Uh, yeah.

Public transport had collapsed in my youth, and the roadways were littered with the irredeemable refuse of burnt and wrecked autos and trucks all the way up the hill.  In years past, gangs and scavs would lurk up there waiting for youth and derelicts to seek adventure and the end respectively, and oblige both instincts.

Now, most everyone up there were skeletons, and the few alive were Fire-cultists; I was almost out of Social Credits, and was seeking the old way out, but open to see things from their crazy perspective.  It took hours to crest the heap atop the hill, and everything was wind-whistle quiet; the city below was ablaze in tortured orange and black, pierced by silver searchlights and tracer fire walked along the pulverised asphalt into the ever-growing crowd of the insane and half-dead.

I Looked up as if by remote control, saw it, and heard the Call: "I've come home to roost, Lupe, won't you let me in?"

Tuesday, January 6, 2015

New Year Post

Saturday Game-

Richard the alternate reality low-tech Fighter has a safari ship which he uses to capture / hunt exotic creatures in the Thousand Spiders asteroid belt.  The crew and his hired mercenaries ( a Dragonborn and a Dwarf ;; shrug ::) enter a region known as the Badsands, filled with sand, ooze, and water as well as asteroidal islands in search of a creature most like Horeshoe Crab, but fully enclosed and more insectoid.

The pilot was abusing Stim to stay alert while moving through this treacherous terrain and was relieved by the BioScience officer who suggested that they park and let the creatures come to them.  It was during this time that the Dwarf spotted a glittering light outside.  A quick telescopic enhancement revealed it to be a ship flying in a semi-random course.  Boarding it required fancy piloting and a zipline (the Gnome used his Wings of Flying), and it quickly became apparent that a bloody struggle had transpired; a female crew member's broken body floated in the shifting space of the ship's hall.

TL;DR: Biological Research and Seeder ship from a foreign polity had gone to the trouble to alter creatures and plants to maximise their adaptability to the Badsands and was doing it as clandestinely as possible when attacked by Chimp-Dog-like pirates.  A hot conflict forced the pirates to reconsider a return boarding and the intact crew of the foreign ship paid the PCs 1,000 Gold units to help repair and tow them in the direction of home.  The trajectory will take the ship near creatures 3 and 6 on the safari list.  The foreign BioScience crew helped the PCs with their Double Horseshoe Crab nab, with a mating pair.


Sunday Game-

Eleis the Aelbaan Frost Wizard was converted to her pre-Porphyry analogue, Elspeth Coldwell, a British archaeologist and anthropologist (covers for her magic use), in the Tunnels & Trolls 5.x / MSPE / Porphyry game system.  Together with a female version of Phillip Marlowe from the back of the MSPE book, the two had been invited to Savage island where Kenneth Allard (Stormhaven product from FBInc.) had invited numerous guests for a symposium on how best to solve each other's problems and make the world a better place in the process.  Among those attending were photojournalists covering war-torn regions, civilian commercial space explorers, archaeologists, nature documentarians, industrialists, extreme sports athletes, explorers, scientists in all fields of study, etc.  Stormhaven's guests began to dwindle as emergency calls and alerts called each away in turn.  Consulting social media and news outlets provided a pallet of reasons: economic crisis in the markets, arsonists burning the capitol of Kazakhstan, Sunni-Shiite reconciliation under a Jihadist banner violently sweeping up the Muslim world, and the discovery of a new, luminous object in the Solar system, among others.  This linked up with the detective's current case of a series of seemingly unrelated murders where the victims had been killed in various classical-element-related fashions, as well as other occult components.

Those guests who remained were invited by Allard to join him globtrotting in search for answers to these crises.  While aboard his high-tech dirigible, Elspeth discovered that an area of the ship not marked on the map was concealed from scrying, and brought the detective along to explore.  Gaining entry to the room with the hidden door, the  two entered a modern wizard's study and work room.  Allard met them there and gave Elspeth a copy of Anam Cara so she could investigate the occult symbols in the Celtic work, as their first stop would be the British Isles.  The archaeologist and detective are then asked by Allard to attend an esoteric play seemingly combining early forms of Theseus and the Minotaur, and Oedipus Rex and the Sphinx, starting at midnight.  Interested int eh original manuscript, Coldwell contacts the translator and arranges to read her digital copy.  As the pair leave in their hired cab, they are followed, but the tail gets into a traffic accident.  A random hail storm ponds the cab, and Elspeth befuddles the driver to drive through.  Around the time he wakes from the effect, they are out in the woods on roads covered with acorns and shrouded by the canopy of old oaks.  A short but memorable drive further over a rickety bridge brings them to a colonial African manor under a dome of ancient trees completely blocking out the sky; a figure is seen at the open door, and we hold it there.

Tuesday, March 13, 2012

I Do Declare...-

PORPHYRY: World of The Burn, a Tunnels & Trolls 5th Edition and Mercenaries, Spies & Private Eyes RPGs Setting and Accessory...is now in the hands of Jez Gordon for Layout & Artwork.

As soon as it is ready to transfer to LuLu and OneBookshelf (DriveThruRPG/RPGNow), I'll be letting you folks know.

In retrospect, I've had 19 characters, run by 16 Players, in the Porphyry setting, and I've only had the thing going since late December or early January.

I'm resting up a bit before giving Urutsk a similar minimalist treatment, then back to work on Porphyry regional sandbox guides, etc.

A plan to add Pages to this blog is in the works, so as to help sort things out so that the different games and settings will be more easily accessible to those interested.

On Thursday the 17th, I'll be part of a Game Designers Discussion Panel.
--More on that in a bit.

See you for plenty of gaming on Google+