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Showing posts with label sf. Show all posts
Showing posts with label sf. Show all posts

Tuesday, 25 February 2025

Judge Dredd

 This is a long overdue post about the Christmas game we played at the club. It was a Judge Dredd miniatures game with appropriate Christmas touches (including exploding parcels and fairy lights inside the buildings). Here are some photos:









Monday, 30 September 2024

Aliens! This time it's.....September

 At the last club meeting I played a game of Aliens. The rules were a close offspring of the original Leading Edge Aliens board game and it was lots of fun.  The scenario was loosely based on the movie with the Colonial Marines trying to escape to the APC.  Here are a few photos of the game:






In the end we managed to get more Marines out than they did in the movie so we decided that was a win!


Wednesday, 14 August 2024

Starship Troopers

At the last club meeting we played a game of Starship Troopers using 25/28mm figures and lots and lots of Bugs!.  The rules were a home-brew set that were easily picked up and allowed the game to move at a good pace. The terrain was a  great example of recycling, kit bashing and scratch building with some time being taken to try to identify the origins of the various pieces!

The impressive number of Arachnids (over 100 by the late stages) were all from the old Galoob action figure range and included Warrior Bugs, Heavy Bugs, Tanker Bugs and a Plasma Bug - we were lucky and no Hopper Bugs actually appeared in the game!

Here are some photos from the game:













Monday, 29 January 2024

Star Wars Armada

At the weekend I ventured down to the club and we played a simple points based game of Star Wars Armada.

As is traditional I played Imperial and had a 400 point fleet based around one Imperial class and two Victory class Star Destroyers with two fighter squadrons each (TIE fighters for the small ships and TIE interceptors for the larger).

My opposition adopted a different strategy having more smaller ships and lots more fighters.

Having not played for a little while I made some fundamental tactical errors with my fighters early on and they took a pasting as a result.  Then the capital ships came into range.  The Rebels tried to use their greater speed and manoeuvrability to evade my main front batteries but I got enough salvoes into the destroy two of their ships. And whilst one of my Victory class ISDs had taken quite a bit of damage they couldn't bring enough resources to bear to finish it off before the end of the game.

Here are a couple of photos from the game:






Sunday, 14 January 2024

Clone Alley

I popped over to see an old friend for a couple of days and we played a few games.  I thought I would showcase one he put on using his 3D printed Clone Wars era figures using the Pulp Alley rules.

The scenario involved a Jedi Knight and his Padawan facing off against a substantial Separatist droid force.

The game really highlighted how flexible the Pulp Alley rules are and their ability to be used for a wide variety of periods.

Here are a few photos from the game:






Saturday, 13 January 2024

Star Wars X-Wing

 In October I ran a Star Wars X-Wing game at the club.

The scenario saw a secret Imperial installation in an asteroid field being attacked by Rebel forces.  In addition to various turbo laser turret emplacements on the outer asteroids along with the main installation the Imperials had various fighters available for defence.

Here are some photos from the game:









Thursday, 11 January 2024

Battlestar Galactica Starship Battles

Back in August I took my Battlestar Galactica Starship Battles collection along to the club and run a couple of pick up scenarios.

The first game was largely to familiarise the players with the BSG:SSB rules (in particular the differences between this and Wings of War/Glory).

The second game provided an opportunity to get some Raptors and Cylon Heavy Raiders to the table.

Here are some photos from the game: