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Category Archives: Video Games

Red Bull’s Renmare Island (and more)

I’m really excited that the work I’ve done for Red Bull’s special gaming culture magazine, Gamepop, is now out in the world! If you haven’t seen the magazine around stores, you can buy it online. Despite being a paper magazine, it’s a very interactive one, with character creation, flowcharts, dance move instructions, and a choose your own adventure game – my own contribution! (Apparently there were also limited editions with a playable version of Tetris on the cover, too, though I haven’t seen those myself.)

In it, I wrote an article is about interactive fiction – what it is, some of its history and standout games, and how to get started creating your own. However, it’s much easier to understand something when you play it, so running throughout the magazine is a choose your own adventure, with multiple endings, puzzles, items, achievements… and maybe even some meta elements. I tried to add a lot of what makes interactive fiction special while making a story that’s fun and accessible even for people who are not used to games.

Making Renmare Island was a really enjoyable challenge! It was part of a print magazine, so layout became its own puzzle. Most of the story runs along a bar at the bottom of the page, with a very limited word count, so a lot of creativity went into designing the adventure to work in small bites. (Though as you can see above, we did have a few full pages to dedicate to the beginning of the story, and a few of the more complex or impactful sections shared a page). It’s so good to see it in print, although I’m not quite ready to play through it myself yet!

On a separate note, I also took part in the Global Game Jam this year, a challenge which has you creating a game from scratch in 48 hours following a theme – this year’s theme was Mask. I participated by myself rather than joining a team, and made a Twine game called Fur, Bone, Wood, Skin, which explores the masks we wear and how they affect our relationships. You can find it here (it takes 5-10 minutes to play) alongside my other small games on Itch. Game jams are a great way to make a small, self-contained game as a break from longer work (like Elemental Flow). It’s not something I do all the time, and often I opt for week- or month-long jams instead, but I enjoyed working on this, and chatting to other people who were doing the same.

 
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Posted by on February 5, 2026 in News, Video Games

 

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Elemental Flow Demo

If you head over to Steam, you can find our latest demo for Elemental Flow, a conversation-centric Solarpunk RPG! That page also has a pretty good description of the game, including gifs and a trailer, so rather than repeating those here, I’ll encourage you to go have a quick look.

Destina and I (with help from some amazing freelancers) have been working on this for years in between contract work, and it’s nice to finally be able to share the demo publicly. It’s changed so much in this time! If you played an earlier version, you might notice the art style is completely different, and we have a lot more mechanics and customization on show. The game’s narrative has also changed as we’ve learned more about Solarpunk* and developed Jacarandá, our Buenos Aires-inspired commonship.

Living in the UK, if you hear about Argentina it’s usually about football, economic issues, wine/meat (or depending on your interlocutor, the Falklands/Malvinas war), but there’s much more to it than that. The commonship’s central conflict, figuring out what progress means in a Solarpunk world, connects to my feelings of Buenos Aires as a fast-paced, modern socialist hub at odds with certain conservative and colonialist mindsets. I hope Jacarandá will resonate for those who know Buenos Aires, and be an interesting entry point for those who don’t.

* The Andrewism channel on Youtube is a great way to learn more about anarchy and Solarpunk. If you’re not sure where to start, try the video on Library Economies!

 
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Posted by on November 5, 2025 in News, Video Games

 

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Harvest Hunt (and more)

This is a quick news post, putting together a few things I’ve worked on recently(ish – since my last news post)!

Harvest Hunt

Harvest Hunt (Steam) is a first-person stealth horror game based on dark European folklore. I had a great time creating characters, fleshing out the game’s lore, and building up its mysteries. The team were very open to telling interesting stories together, and it’s great to see the finished game out there.
The narrative was well-received as well! People consider it to have “fantastic writing – the lore of the monster, the town and each warden is full of intrigue and character” (Gamer Social Club), and it “captivates by handing out snippets of tantalizing information every night, leaving the player hungry for more. This mystery won’t untangle itself after all.” (Movies Games and Tech)

You, Me and Coffee

I entered Spring Thing for the first time in 2022, and it was a wonderful experience! My entry was a tiny visual novel made in Bitsy called You, Me and Coffee (Itch), exploring your relationship with an old school friend. If you find all the topics to talk about, perhaps it’ll unlock something new, allowing you to say what you’ve really been thinking all this time…
Spring Thing doesn’t have rankings (which is part of what I like about it), but you can receive ribbons – You, Me and Coffee received “Best Two-Hander”, “Most Sentimental” and “Cutest Art”.

Rites of Our Own

If I don’t make a small side game every year or two I get antsy – Rites of Our Own (Itch) was made over the course of a month in 2024. It’s about honouring honouring an acquaintance and finding the perfect ritual to say goodbye. It plays around with explicit choices alongside implicit choices. I’d be curious to see what kinds of preparations people decided to make for their final cup of tea.

…Of course, as is often the case in this industry, I’ve worked on a lot of games which either haven’t come out yet, are for educational purposes, or are no longer available to play. There’s also ongoing work on Elemental Flow, which I can’t say much about yet, but has been really exciting!

Alongside all this, I’ve also taken more of an active role in two organisations I care a lot about – the Oxford and London Interactive Fiction Group (Meetup) and the Writer’s Guild of Great Britain (website). I care about making spaces for people to share the joys and frustrations of their work, while providing whatever help we can, from hosting talks, workshops and playtests to crafting official responses to government policies. It’s a fair amount of work, but I’m looking forward to seeing both continue to grow.

I’ve also started using Bluesky as Flom, if that’s a form of social media you use.

Stay safe, and take care!

 
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Posted by on February 24, 2025 in News, Video Games

 

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Restless and Other News

It turns out I haven’t posted updates in about a year, so here’s a big catch-up post, from recent news to older ones. All of these games are free, so give them a try! Read the rest of this entry »

 
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Posted by on November 7, 2018 in News, Video Games

 

Bite-sized Thought – Rainbow Bridge

A relationship’s colours stand out against a backdrop of falling snow in Rainbow Bridge.

RainbowBridge

Quick​ ​Summary

Rainbow Bridge is a two-room parser game. Gabriel (the angel) and his boyfriend Demeter are enjoying spending some time together, but their holiday is cut short due to an emergency at Gabriel’s workplace. In order to head back, he needs to charge his sceptre with the seven colours of the rainbow. Read the rest of this entry »

 
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Posted by on June 6, 2018 in Bite-Sized Thoughts

 

Bite-sized Thought – Lieve Oma

Lieve Oma uses game conventions to encourage you to act like your character until you’re invested in the story.

LieveOmaTitle

Quick​ ​Summary

Look for mushrooms in the forest with your grandma. It’s a short, half-hour experience.    Read the rest of this entry »

 
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Posted by on May 23, 2018 in Bite-Sized Thoughts

 

Bite-sized Thought – Wunderdoktor

Wunderdoktor’s patients are fun to treat, their ever-changing issues growing into in an ever-changing game.

Wunderdoktor

Quick​ ​Summary

As a travelling doctor, you treat a stream of patients, each with a combination of various diseases. Use your mouse to pull out gem splinters, swat mosquitoes and suture wounds to cure your patients before they run out of health! (But don’t worry, you can just try again if you’re having trouble).

Read the rest of this entry »

 
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Posted by on May 9, 2018 in Bite-Sized Thoughts

 

Bite-sized Thought – What Isn’t Saved (Will Be Lost)

Figuring out what is core to someone’s sense of self may seem futile, but the exercise itself is what’s important.

wiswbl

Quick​ ​Summary

You take on the role of Zoe, a neuroscientist whose work focuses on reconstructing the dead by saving their memories. When your girlfriend Sara has a fatal accident, you have to choose which memories will be saved, and which will be lost.   

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Posted by on April 25, 2018 in Bite-Sized Thoughts

 

Bite-sized Thought – A Mortician’s Tale

A game can teach you, comfort you and give you space to explore your feelings in just one pensive, slow-paced hour.

MorticiansTale

Quick​ ​Summary

Charlie, a mortician from Rose and Daughters Funeral Home, prepares the bodies of the deceased and aims to give their loved ones the funeral they most need. Help embalm or cremate the deceased, attend their funerals and see how Charlie’s life changes as her funeral home gets bought out.   Read the rest of this entry »

 
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Posted by on April 11, 2018 in Bite-Sized Thoughts

 

Bite-sized Thought – The Sea Will Claim Everything

It’s easy to lose yourself in a game where every flower and mushroom has its own description, as long as you have a strong sense of place.

TSWCE

Quick​ ​Summary

The Sea Will Claim Everything (I’ll use TSWCE) is a point-and-click adventure game. You interact with the people from the Fortunate Isles through a mechanical device which serves as the game’s interface. You’re helping them overthrow the tyranny of a selfish Lord, mostly by making helpful potions and collecting tokens. Read the rest of this entry »

 
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Posted by on March 28, 2018 in Bite-Sized Thoughts