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Showing posts with label 13.5mm. Show all posts
Showing posts with label 13.5mm. Show all posts

Saturday, 20 December 2025

Battle of Edgehill 23rd October 1642

Probably the last big game before Christmas and a run out for the ECW collection. I could also try out the xtra bits I had picked up at Battleground, wound markers, fire counters and camps. Our adaption of the Kings of War rules continues although they don’t need many tweaks really, I just need to firm up on a couple of the cavalry rules.

Anyway I took the majority of our scenario from this book which I had picked up about a year ago secondhand, a very useful starter for both ECW and TYW battles. Interestingly though I found a lot of variation in setups and maps for Edgehill on the web.
Different setups etc. so in the end I simple took the key elements of the majority for our battle
The setup on the table. Kings forces on the right having come down from Edgehill and keen to engage with the Parliamentary (Rebellious) forces. We had a few special rules, the Royalist setup is slightly closer to the European Tercio style, the parliamentary forces have extra shooting ability to reflect the poor provision of weapons at this stage in the Royalist army. We used the ‘fire fire’ figures to represent this effectively giving the parliamentary forces two rounds of first fire, whilst the Royalist didn’t get any. However the Parliamentary morale is already a little shaky especially in Essex’s brigade, and a couple of the cavalry regiments and they start the battle already carrying a couple of wounds. Some debate about the Royalists having some heavy guns at the battle, but as I have them I put them in but we only gave them a limited number of rounds of firing to reduce their impact. The royalist cavalry would be impetuous but most of the time they were looking to charge anyway.

And so to battle….
The King advances his forces mindful that the Rebels have better weapons
Essex keen to utilise his better firing also moves forward to get into range. (You can see the markers in place two for each block)
Rupert of course pushes forward on the right
On the left , as historically the ground is more broken preventing effective charging ? For now
The slow advance of the Pike blocks across the stream, in the early stages the Kings artillery has a good impact upon the Parliamentary infantry
On the right a large cavalry melee kicks off, but with the rules fairly balanced one round of combat is unlikely to be decisive (much improved wound markers on show)
On the left the cavalry stops to fire pistols at each other with some effect, but again Not decisive 
In The middle distance Meldrum’s brigade has crossed the stream and pushes into Wentworth.
After several rounds of fighting some parliamentary cavalry manages to break through threatening the Royalist flank, who quickly form a defensive Hedgehog formation.
Everywhere else Pike blocks are crashing into each other ‘push of Pike’ ensues, but the leading Royalist regiment gets slightly too far ahead and is worryingly outnumbered and hit on the flank !
Gradually the Royalist cavalry is gaining the upper hand but it is taking too long against the stubborn Parliamentary horse, who hold their ground
You can see across the battlefield the majority of troops are now engaged in fierce hand to hand fighting, Royalist initially have the upper hand but then their luck changes and suddenly the Royalist centre starts to break and run !
The royalists start to lose heart and despite both sides still fighting it is a clear Parliamentary victory. The king will withdraw to Oxford rather than stamp out the civil war in 1642 :(

A fine battle which as often is the case could have gone the other way, the leading Royalist blocks just got drawn too far out of position in their haste and lost the support they needed, the tweaks seems to work quite well. The Parliamentary horse was much more stubborn than historically but it’s a game and if the civil war ended here what would I do with all the figures ? I may get a chance to play a smaller battle over Christmas to see if the rules work at a slightly smaller scale, we’ll see.

I also managed to get a game in with Jon over the internet, giving his Zallaqah battle a run out. It took a little bit to remember the rules as I’ve not played one of his excellent hex games for a while. Playing as the  Moors they have a challenge being faced by masses of heavy Christian knights, can they weather the initial charge and then attempt to push back ?
A fine battle but I think I’ll let Jon tell the story :)

Finally as we settle into the holiday season and rubbish on the TV I plan to tempt the Kids (28&30) into the dungeon to play some zombie games, dad gets to be the zombies hoorah !

Some more painting on the cards in the next few days and hoping to do a short summary of 2025 and some fun planning for 2026 as well.

However if blogger fails have a good Christmas or Holiday season if appropriate I will see you soon

Matt 🎅🏽



Saturday, 6 December 2025

More painting this week from the Dungeon…….

Unfortunately a couple of games postponed this week due to some illness (not mine) although I’m hoping to get at least one battle this weekend, I also managed to negotiate my wife’s birthday, and gain some browny points to get some hobby painting done.

First up some ECW baggage/objectives, as part of the haul from Battleground I picked up loads of ECW bits and pieces. In fact as they were a job lot, really more than I need. The wagons are from their generic wagon range, I have about six more ! The figures are mainly an Engineering team all are by Hallmark Figures who I believe are no longer trading. The barrels are OO railway bits I had in a box.
I mentioned previously that I wanted to improve the wound counters for ECW, after a lot of thought on these I picked up the relevant bits from Pendraken. Took quite a longer time to put these together (I have about 40 done now) but happy with the outcome. I have kept them fairly generic so they can also be used to tidy up our Ancient games using Kings of War as well. Green dice so I hope they will be slightly less obvious on photos ?
Finally for this post and also secondhand from the Battleground show a nice addition to my Italian collection. This came as a resin kit with metals wheels etc. 1/56 scale by CompanyB. I really don’t need anymore Italians……but you never know.

That’s it for now, I’m on with both painting and fiddling about with the railway this afternoon, and then hopefully a game this evening.

Thanks for checking in Matt ♥️


Wednesday, 26 November 2025

Epic English Civil War another run out with the rules

As mentioned in my last post this week we had another chance to get the ECW collection on the table, it had slightly grown since last week but essentially this was a chance to test out the rules a second time and implement the changes we had thought through after the last battle. We will then see if we can have a look at some historical battles ?

So no specific Battle today just two forces facing off. The Royalists are on the attack and have slightly more infantry the Parliamentarians , shown below on the right, have less infantry but more cavalry and an extra cannon or two.

, they have also taken some central high ground to defend.

The fields provide cover, and the hill in the distance is wooded. The buildings are just moveable terrain as I haven’t developed suitable rules for villages yet and KoW historical doesn’t really do buildings.
The Parliamentary forces drawn up for battle and as to be expected cavalry on both flanks. I have a better idea for the first fire markers which I will develop over the next few weeks. But for this battle it was the little white markers. I didn’t take too many photos as we were just playing through the rules.
The Royalist right flank , prince Rupert returned from his escape last week !
After a couple of turns of jockeying for position and trading pistol shots the Royalist cavalry gets stuck in, Dismounted dragoons on both sides trade shots and the cavalry melee lasts much of the battle
On the other wing a similar situation, with some open space the cavalry swirl about trying to get an advantage shooting and when possible charging their opponents, then pulling back. Again this swirling action lasted much of the battle
Eventually the Pike and shot the units draw closer together trading musket fire if they can but then looking to push the enemy back, although you can see a gap between the Pike units this is because in the rules if you don’t drive the enemy away you pull back slightly in effect they are fully engaged in ‘push of pike’
Initially the Parliamentarian cavalry gets the worse of it but they turn around and attack again, some how the small commanded shotte unit just beyond the two nearest command figures managed to hold off the Royalist cavalry for several turns. These lighter cavalry not being especially hard hitting.
Hard fighting, the parliamentary cavalry have turned it around, the nearest pike blocks are just about to break but the Royalists are now ascending the hill in the distance !
Here they come ! And the Parliamentarian blocks are already close to breaking
After a lot of fighting the Parliamentary cavalry finally get the better on both flanks, although they don’t have much strength to do anything anymore
One Roundhead unit has broken right through the Royalist lines and is threatening all sorts of mischief , everybody is pretty much worn out now.
A final shot down the table, the victory if you can call it that went to parliament as they are still holding the hill and the Royalist cavalry has been driven off on both flanks.several of the Parliamentary forces are very lucky to still be on the table. Interesting to note how many units even after a full day of fighting haven’t discharged their muskets yet, having been thrown into the hand to hand fighting. We’ve designated these pike/shotte blocks as not being able to move and shoot, which to me seems fair.

Fun of course to play and a close fought battle. The rules worked well with the additional tweaks and gave and enjoyable game with enough historical feel for the period, but keeping the core simplicity of KoW which we like. We turned up one new an interesting rule problem when a a waivering Royalist cavalry unit fails an impetuous test, in the end we decided they would have to charge but be hindered in that charge. 

I plan to write down the additional rules at some point, we have also implemented some fate cards (following the approach of V&F)  a few other things I need to fix are the wound markers as it is slightly obtrusive when every unit is carrying wounds. I am also making some camp/baggage scene vignettes to act as objectives etc…lots to think about.

That’s it for now as I need to plan my German attack for tomorrow morning at George’s ?

Thanks as always

Matt ♥️


Sunday, 16 November 2025

The ECW project comes together 🙂

As planned we played the first battle with the ECW collection this weekend. We had some debate about which rules to use, as always our choice is focussed around playability with just enough feel. For this game I adapted Kings of War our go to rules for Ancient and larger Dark age battles. These required very little adaptation as they cover troops right up to the late medieval period. The only issue was trying to get stats for mixed pike/musketeer blocks and how they would work with the whole ‘push of pike’ thing. Anyway I also wrote some fate card events aka Valour and fortitude as we thought this would also add a little ‘fog’.

Pretty much everything I have painted on the table for their first battle, i left some of the artillery out as this seemed a bit much for the size of the battle. The river is passable but will cause disruption when charging. The fields with hedges provide some benefit to defenders but the rest of the terrain is purely visual.

The Royalist cavalry, we of course had an impetuous rule whether this is truly historical or not but it wouldn’t seem like the ECW without Rupert charging off. In the event he kept his cavalry under control this time
parliamentary forces under Cromwell
The plan at this scale was to try and provide some space for games, and this was an interesting reminder that I really don’t need to paint too much more as it will only block everything up. I’m really keen in these battles to have some space for cavalry and this kind of worked out ok. The red markers are for first fire, and I will replace these in later battle ps with something less obtrusive.
The Royalist heavy cannons open up
No point hanging back the Royalist cavalry move across the stream, all cavalry to both shoot (pistols) or charge, with lots of negatives for charging the front of a pike block
But I was keen to try everything out so the Royalist cavalry charge in. This did create a pleasing sense of chaos on both cavalry wings with cavalry from both sides, shooting and charging in a whirling mass for most of the battle
The pike blocks are quite stubborn and the key to any victory
Eventually they crash into each other and begin to ‘push’ the cavalry is still skirmishing about
Hand to hand across most of the battlefield now
The parliamentary cavalry win on this flank of the battle, crossing the river with intent
We discovered after quite a lot of turns that I had made the pike blocks just slightly too stubborn and we realised they really were going to take too long to break through, their stats will be amended slightly for next time.
Final shot of the battle. Probably a minor win to the Royalists as they have won in the centre and have the best of it on this wing as well. But really it didn’t matter, it was a really fun game giving lots of tactical challenges and already a feel for a Pike and Shotte battle.

Through the battle is was jotting down small tweaks which I will roll into the next games. I plan to play some smaller historical battles solo to see how they work out. Great fun to see a project get to this stage, certainly contemplating the battle I have a clear idea what else I need to paint and more importantly what I don’t need to do.

Just in time for the battle I thought I would complete the Curassiers I had from the Warlord sets.
These are perhaps the worst of the sculpts in the box, but when painted up they are not too bad, after all in the ECW you are not going to have many in play. I even clipped a few feathers off just to give some variety.
These two Arab/Al Andalus commanders had been languishing on the painting table for too long so I just got them finished, nothing too fancy. This one is a gripping beast Saladin I think
And another command figure also GP I think.

Keeping busy and hoping the weather improves, more to come soon. I also attended a small Model Railway show today which always gives some inspiration to fiddle with a bit of the railway, perhaps get the second station tidied up as it was left half finished ?

A couple of the many beautiful displays on show, I did manage to not buy any trains though which is good





That’s it for now thanks for taking the time to visit

Matt ♥️