One Sunday in August, I announced the second book in the B/X Essentials line: Classes and Equipment. Since then, a huge amount of progress has been made on the book. The draft text has been finished, various people have been helping out proofreading it, and I'm now most of the way through getting the text into its final form.
The text is freely available here online. (100% Open Game Content for all the tinkerers out there!)
One of the major aims of this projects has been reorganisation and clarification. I was very pleased with my achievements in these areas in the first book --
Core Rules -- but I must say that I'm even happier with how
Classes and Equipment is shaping up. Some examples:
Look at the dwarf class. Seems simple enough, right? But then look at where the information is collated from. The main class description is on B9. The XP and HD advancement table for levels 1-3 is on B8. Of course, the chart for advancement beyond 3rd level is on X5. Then the description of the class features for levels 3-14 is on X7. Then you have the table for saving throws on X24 and the attack table on X26. And
then the dwarf's ability at finding traps is hidden away on B22. And the rule about dwarves and other demi-humans having an improved chance when listening at doors on B21.
That's a lot of really scattered information, right? My layout aim for the character classes in this book will be to present everything relating to each class together in one place, on a single page or spread.
Look at the weapons table. A simple thing, but it collates all the information from B20, B27, X9, and X25.
Look at the section on water vessels. This is my pride and joy with this project. The information is gathered from X9-10 and X63-64, so it's not
too spread out in the original. But it's so densely presented in the original Expert book that it's very difficult to quickly extract information about different vessels or situations. What's more, there are a
lot of contradictions and ambiguities. All of this has been cleared up. (Which was a
lot of work!) For example, how much does a troop transport cost? (X9 and X63 give conflicting values.) What happens to a sailing boat in high winds? (There's an obscure mention that it's treated the same as a galley and then a dense description of running ahead of a gale on X63 and a small rule about shipping water on X64.) How many catapults can be fitted on a large sailing ship? (X10 and X63 contradict each other.)
As is doubtless clear, I love B/X, but honestly, the information about sea vessels in the Expert book is
really awfully presented and appears to have not been proofread.
So, just a few examples, but I hope that makes clear how the presentation of the original rules can be improved upon! (I know some people doubt this.)