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Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts

Friday, 20 December 2013

Pulp Heroes: Martin Gately

Martin is the author of "The Sons of Crystal City": a masked adventuter story for THE ALCHEMY PRESS BOOK OF PULP HEROES 2.
http://www.amazon.co.uk/Alchemy-Press-Book-Pulp-Heroes/dp/0957348940/ref=sr_1_1?s=books&ie=UTF8&qid=1387542983&sr=1-1&keywords=pulp+heroes+2
Would you like to briefly introduce yourself: what inspired your writing and when you began, and – if possible – of all of your published work could you tell me which your favourites are (and why)?
 
I suppose in a roundabout way my writing was inspired by Earl Hamner, the creator of THE WALTONS – I was heavily influenced at age seven or so by the fact that John-Boy wanted to be a writer. And by the fact that my grandmother assured me that my writing was as good as anything appearing on the kids’ page of the local paper … the inference being that there was therefore money to be made (which there was).
 
I attempted to enter the world of writing full time in my early twenties, and this is when I did the work of which I am most proud – on DC Thomson’s STARBLAZER comic. One of my STARBLAZER stories was illustrated by the great maestro of Argentine comic artists Quiqué Alcatena – a true genius. I had the pleasure of working with him on two further occasions; firstly on the ‘comics novella’ SHERWOOD JUNGLE which starred that well known King Features character The Phantom, and also on a one-off comic strip for Fortean Times called THE CRYPTID KID. This was obviously written in one of my more egomaniacal moments since the strip is hosted Rod Serling-style by a younger version of myself.
 
Do you have a favourite genre, or sub-genre? What exactly is it that attracts you?
 
My favourite genre to read is fantasy: Moorcock or Robert E Howard, with Lovecraftian horror running a close second. The attraction with fantasy is, of course, entering a fully realised world.
 
Fantasy is also what I write most easily. However, I have found that you don’t pick the genre, the genre picks you. I seem to have written a lot of detective fiction in the last few years, including two Sherlock Holmes stories.
 
Some say Pulp is a genre, others a style; which side do you come down on?
 
It’s some sort of interlocking of both, I guess. The pulps of the 1930s covered many different genres: sport, detective, western, fantasy and SF. Pulp isn’t a comment or expectation on the quality of the writing – don’t forget that Tennessee Williams wrote for WEIRD TALES.  When I think of Pulp now, what first springs to mind are proto-super heroes like Doc Savage and The Shadow. It’s possible to see the influence of those two characters on, say, the Fantastic Four and the Jedi from Star Wars. So Pulp has also been a platform on which other sub-genres (super-heroes and space opera) have been built. I suppose what Pulp was in reality was a colossal market for writers, and what we have now is just some vestigial temporal echo of that.
 
What was the inspiration for “The Sons of Crystal City”?
 
Well, it’s kind of an unabashed Green Hornet pastiche – I love the old GREEN HORNET TV show and in particular the performances of Van Williams and Bruce Lee. Sadly, there wasn’t a big budget Green Hornet movie in the 60s like there was for Batman (the fashion was for high camp and the Hornet was always played reasonably straight) but if there had been perhaps it might’ve resembled this story. The serious aspect to this tale is around the internment of Japanese Americans during the Second World War. While my personal view is that internment was an utter disgrace, it is, arguably, comprehensible as a reflex action in the context of the attack on Pearl Harbor. Less understandable are the modern day apologists who say what fine places the relocation camps were, whilst taking umbrage at any suggestion that they were concentration camps.
 
Other inspirations include … the anti-Japanese sentiment in one of the 1940s Batman movie serials, DR STRANGELOVE (of course!) and The Spider – I think somebody once said that in the world of the Spider, every day is like 9/11 – and that was certainly part of what I was aiming for; you are ‘behind the scenes’ on what just might turn out to be doomsday.
 
Do you have a particular favourite author, or authors? What is it about their work which appeals to you?
 
My favourite authors are Roger Zelazny and Philip José Farmer, in the sense that they are my writing heroes.   I think the Amber series stands out as an extraordinary work of imagination and originality. JACK OF SHADOWS is also excellent. Farmer’s fictional ‘biographies’ (DOC SAVAGE: HIS APOCALYPTIC LIFE and TARZAN ALIVE) works are another high watermark for me. These are the books which inspired the whole Wold Newton Family concept and sub-culture. Farmer was an incredibly daring writer and books like A FEAST UNKNOWN and BLOWN still have the power to shock. Of his more straightforward novels, TIME’S LAST GIFT and THE GREEN ODYSSEY are two of my favourites.
 
Outside writing, what else occupies your time (assuming you have any free time left)?
 
My time is spent raising two children who seem to be far more intelligent and better adjusted than I ever was … I wouldn’t be surprised if they took over the World, or ruled the Galaxy as brother and sister, or something.
 
Is there any particular style of music – or musicians – which appeals to you?
 
Imagine the musical tastes of Alan Partridge, only slightly worse. I’ll make it easier for you: Geoff Love’s album STAR WARS AND OTHER DISCO GALACTIC THEMES is on my iPod. The videos I’ve most frequently posted to my FB page are probably I LOST MY HEART TO A STARSHIP TROOPER and the theme to the LOGAN’S RUN TV show (surely one of the most sublime pieces of music ever composed). Earlier in the week I was listening to some Perry Como.
 
When I am writing, I tend to listen to random movie soundtracks: Ron Grainer’s OMEGA MAN, Jerry Goldsmith, FIRST BLOOD, CAPRICORN ONE; John William’s DRACULA and JAWS 2 – these latter two are particularly good because I don’t know the movies that well, so there is no visual interference from them (i.e. I’m not reminded of what’s happening in the movie as I listen). The problem is that I can’t write in total silence, nor with anyone singing, nor with purely classical music.
 
What are you currently working on?
 
There are a few things I’ve worked on this year which I’ve mentally filed under ‘too good to be true’ so I won’t inadvertently curse them by mentioning them now… But, officially I can tell you that I’m writing a novel for Jean-Marc Lofficier’s Black Coat Press called THE PHANTOM OF THE OPERA IN PERSIA. Jean-Marc also produces an excellent anthology series called TALES OF THE SHADOWMEN. I’ve had stories in the last couple of volumes and I’m just finishing off my submission for Volume 10 which again features the French public domain inspiration for Jonathan Creek: Joseph Rouletabille.

Thursday, 16 April 2009

DC Showcase Presents: The War That Time Forgot

DC Comics’ Showcase Presents library is – let’s face it – an exercise in nostalgia. Something for those of us who remember the days when just about every newsagent had a revolving stand of US comic books and which – long before the rise of specialist outlets – were the only sources for your monthly Superman and Spider-Man.

The Showcase Presents books contain 500 pages of black and white reprints from DC’s past: Green Lantern, Atom, Metamorpho, Aquaman, Superman, and Justice League of America among others – often in multiple volumes. For anyone who wants to revisit their childhood – or just to see what the Silver Age of comics was all about – it’s a cheap way to do it. But it can also be a chastening experience – a reminder that you really can’t go back…


The War That Time Forgot is a case in point. The title is an envelope term that covers a series of short comic strips originally published in Star-Spangled War Stories in the 1960s – off-kilter tales that sat oddly alongside your usual All-American gung-ho war comic. Mainly because instead of the Japanese, these GIs are taking on dinosaurs. And not just any old dinosaurs, either – these bruisers are huge! Maybe not Godzilla-sized proportions – but big enough to bite transporter planes in half, swallow submarines, rip tanks open like sardine tins, and shrug off clip-loads of .45 slugs like they were nothing.


And did I mention the robots…?


So are they as much fun as I remember? Perhaps unsurprisingly the answer has to be, on the whole, no. Even taken on their own, limited, merits most of the stories are repetitive and sorely lacking in imagination. The blame for that has to rest on Robert Kanigher who scripted every one in this volume (so perhaps we can be generous: who knows what his workload was back then; recycling the same plot may have been the only way to keep up). Generally, a bunch of GIs are sent on a mission and end up on an unmarked tropical island, chased constantly by a succession of oversized pterosaurs, marine lizards, fish, crabs, and a variety of sauropod and therapod dinosaurs. Often there’s a veritable army of both herbivore and carnivore dinosaurs who – ignoring their usual diet – are intent on swallowing humans who wouldn’t even constitute a morsel. Needless to say, all the herbivores are just as intent on eating men and machinery as their flesh-eating cousins. And to balance things up, there’s also a giant white gorilla – or even several giant white gorillas. Son of Kong, anyone?


Many of the characters seem cursed with selective memories, too (or maybe they’re just in denial). Early on in the series, characters find themselves back on the island (or back in time – it’s never entirely clear) with no memory of their last adventure there. But Kanigher obviously cottons on to this being one implausibility too many and he introduces running characters such as members of The Suicide Squad, The Flying Franks … and that robot I mentioned earlier. That’s right: a robot GI, named Joe (and a later model called Mac).


(Although not to be outdone, there’s also a Japanese robot that is – naturally – a giant. A precursor to the Transformers, perhaps? Pity he never gets to duke it out with one of the giant gorillas).


Okay – maybe I’m being too cynical; these all come from a more naïve age, after all. They were meant as simple entertainment – and I certainly lapped them up as a child (though I think even I baulked at a T-Rex and Apatosaurus having a prolonged fight under the ocean without coming up for air). And yes – there are stories here that I remember buying (or rather – my father buying for me): one concerning a were-dinosaur (seriously!) drawn by the wonderful Joe Kubert, and the other about a tyrannosaur with a taste for high explosives, illustrated by Gene Colon. Both come late in the run (the first TWtTF was published April/May 1960, and the last in this collection is dated August/September 1966), and Kanigher appears to have finally discovered a few more plotlines (or maybe it was just desperation – how else to explain a horror-obsessed GI becoming a T-Rex when the moon rises?).


Most of the art chores were handled by Ross Andru, with Russ Heath pencilling one story, and Gene Colon and Joe Kubert drawing two each. Personally, I prefer the Kubert and Colon art – with Heath coming in second (or should that be third?) his pencils are less dramatic than any of the others – but marginally more photo-realistic; in fact his style reminds me of the unfussy, nuts and bolts British style of artwork found in DC Thomson’s Commando and Fleetway’s long-gone Battle Picture Library. Andru’s art is fine – and he certainly had a way of defining muscle and scales on his creatures – but it just doesn’t have the haunting quality of Kubert or the sheer in your face impact of Colon.


My final gripe is with the endless anachronisms (apart from dinosaurs and robots in the 1940s, of course). Turning up with relentless regularity are frogmen and helicopters. Now Jacques Cousteau didn’t help invent SCUBA gear until after the war had finished, and the only workable choppers during that period were German. I know they’re devices to keep a story that has a very limited number of pages moving – but let’s not push it.


The best way to approach this collection is in small bites – don’t try to take it all down in one go or you’ll lose patience long before the end. And you might be more forgiving of the many shortfalls. Just keep telling yourself they’re fifty years old and comics have changed in that lifetime.


Luckily for us.

Monday, 23 March 2009

Go to Starblazers


The Cubicle 7 RPG Starblazer Adventures - based around the old DC Thomson digest-sized comic Starblazer is due to start publishing supplements to the core - most SF - game. As someone who scripted over 20 issues of the much-missed comic, I agreed to give a hand, where I could.

Earlier this month, I got the call.

Flatteringly, I was told they intended to base much of the first Fantasy supplement on 5 of the issues that I'd written: a sword & sorcery soap opera featuring three generations of the d'Annemarc dynasty of Anglerre. Recurring characters, recurring themes - over the top in the extreme. First I provided a breakdown of characters, and then the storyline for the whole five issues (today we'd call it the story-arc). Of course, there wasn't an overall, continuous story for those issues - originally they weren't even written in the fictional chronological order; but I'd always been careful not to introduce too many contradictions, so it wasn't hard linking together stories that already kind of followed on anyway.

The fun part was filling in what had happened between issues (i.e. making it up!) to give a sense of changing geo-politics, and the march of time. And I admit I also tweaked some of the storylines to make them a better fit. What I hadn't anticipated was how long it would take me. I mean - each issue was only 60-odd pages long, two black & white panels per page ... just how much plot could there be...?

Okay - I probably provided more information than they needed, but to be honest, I was beginning to enjoy myself once I'd gotten back into the world the comics inhabited. The first couple of days I thought: "What am I doing with my life?" - but the ancient, siren call of magic swords, magic realms, gods and hideous demons eventually sucked me in. 15,000 words later, I was done.

And not a dragon, pixie or Hobbit to be seen.

2024 IN REVIEW

It’s that time of year again, when we decide to look back at what we’ve done over the past twelve months. Frequently it’s a shock (for me, a...