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Showing posts with label Dick Giordano. Show all posts
Showing posts with label Dick Giordano. Show all posts

Wednesday, February 22, 2012

Showcase #82: DC Beats Marvel to Sword and Sorcery

As the 1960s drew to a close, DC found that the superhero genre was waning and began casting about for something to replace it. In fact, the last superhero comic launched by DC's Showcase title was the Hawk and the Dove in #75.

The timing for a sword and sorcery feature was excellent.  JRR Tolkien's Lord of the Rings series, initially published in 1954-55, had grown in popularity and become phenomenally successful in the late 1960s.  In addition, the Conan tales of Robert E. Howard had been reprinted by Lancer/Ace Books in 1966-67, to strong sales.

Better still, DC assigned a pretty good creative team to the series, with Denny O'Neill, soon to be considered one of the best young writers in comics, teamed up with accomplished penciller Jerry Grandinetti and Hall of Fame inker Dick Giordano.  What could possibly go wrong?

Well, for starters, O'Neill or his editor (Murray Boltinoff) decided to make the lead character a rock star:
Yes, adolescents and teens were fascinated by rock stars.  But real rock stars, with real hits, not some make-believe guitarist.  Note that the band, despite being called The Electrics, appear to be an acoustic band; that stand-up bass would not work in an electric band.  Also note that the story is told in the second person.  Although this is supposed to be more immediate, I always found it distancing.  Sorry, guys, but that is not me.

After the obligatory fight with some audience members who appear to be fraternity fascists (very common in the hippie Greenwich Village scene where the story opens), Jim Rook and his girlfriend Janet decide to check out the new restaurant:
And before you can say "John Carter" they are transported to another world, another dimension.

Now that part, I don't mind at all.  It doesn't fit with the Lord of the Rings or Conan, both of which featured characters living in their normal reality, but it does give us a lead character (like Carter) who is as baffled with this new world as we are.
As you can see, Grandinetti just doesn't have the style for the fantasy genre, unlike, for example, Joe Kubert, who did the terrific cover for this issue.

Jim meets a gnome king who explains that he has been summoned to this world because he is a descendent of a warrior from that world known as "Nacht" (German for night).  Nacht and another warrior named Brom had been given weapons of incredible power by some earlier king.  But Brom betrayed the king and it was only through Nacht's great courage that an attempted coup d'etat by him and Farben the Wizard was foiled.  However, Farben had banished Nacht to Earth and the battle between the Wizards and the gnomes (who had originally been human-like, but shriveled under the magical onslaught) had raged ever since.  Only recently had the gnomes been able to open up the dimensional portal and bring Jim into their world.  Can he save them from the final battle?

Well, despite insisting that he doesn't know swordplay, he picks up the weapon of power and before you know it, he's smiting like the dickens:

But when the fight is over, he wants to return to his own world, with his fiancee.
So now he must fight his way to the fair maiden, which requires an initial stop at the Ice Witch, who has the password.  He, and his mildly insane guide, Boz, try to make it to the top of her castle:
And once there, they surprisingly find Jan:
As you can probably guess, Boz has the right read on Jan; she's the Ice Witch herself.  They obtain the password, and it's on to the Wizards' stronghold to free Jim's girlfriend.  To be continued....

Comments:  There are some elements that work here, and some that fail.  Although I am an admirer of Grandinetti's artwork on the war comics, here he flounders.  Ah, but in the next issue, guess who took up the reins? But that, my friends, is where this post leaves off, and the next one will begin.

Monday, October 18, 2010

Not Birds of a Feather


The cultural and historical significance of this issue is pretty obvious. Back in 1968, the battle over the Vietnam War was raging in America. Dick Giordano had just arrived at DC, bringing with him some of the talent he'd had at Charlton, including two guys named Steve: Ditko and Skeates. With Ditko handling the art chores and Skeates the dialogue, the concept of the Hawk and the Dove was born.

Hank and Don Hall are about as different as two brothers can be. Don is a man of peace, while his brother believes that might makes right. The story starts with them on opposite sides of a demonstration at the local college:

Meanwhile, their father, a local judge, is sentencing a hoodlum to jail. The crook vows revenge and it is not long in coming:

The three survive the attempted murder, but the judge is injured enough to require hospitalization. The next day, Hank spots the bomb thrower. Don wants to call a cop, but his brother insists on following the man. They trail him to an old warehouse, but get trapped inside a locked room, where they overhear the plans to kill their father in his sickbed. They try to open the door, or a window, but their efforts come to naught. In desperation Don wishes that they had super-powers and:

As superhero origins go it's not terribly credible, but you know how that is; credible is being bitten by a radioactive spider. It's certainly a desirable origin; all you had to do was wish for it hard enough and if you were one of the chosen ones, you'd be turned into a powerful being. They confront the villains at the hospital:

Well, you can probably guess the problem with being the "Dove" of this duo; you're not going to get much respect from crooks by telling them that they should give up. Indeed, Don is quickly defenestrated:

Fortunately a convenient flagpole saves him and he returns to the hospital room in time to save his dad. But he has his hands full:

But they are stunned to hear their father's reaction to their super-deeds:

Hank still wants to fight criminals with their new abilities, but Don wants no part of fighting and is dismayed by his dad's words.

Their solo series lasted for only six issues, but they managed to jump over to Teen Titans for a year or so.

Friday, September 10, 2010

Teen Titans #15


That this story was taking place in groove-tastic 1968 is pretty obvious when you take a gander at the splash page:

The Titans are trying to track down a teenage runaway named Ken Matthews. They check with a mystic named Eddie the Guru, who runs a place called the "Drop-Back-In Place". Via a scene change, we learn that Ken is working for a distinctly unhip guy named Tram the Trucker, delivering packages of stolen goods. A few moments later, Ken is caught by the police right in front of the Titans. Robin lets us know the coolness quotient of cop-lovers:

Just then, some bikers "blast the scene", picking fights with the hippies:

The Titans make short work of kayoing Captain Rumble and his buddies, but in the meantime, Ken has split and the Titans take on the task of finding out who's responsible for using runaways to deliver stolen goods. But since they don't fit in with the local freaks, they take on new identities and guises:

Good grief! I remember when I was a kid, the first time my mom used the word "cool" in a sentence. Even back then I knew that adults trying to be "with it" were about the least cool thing around.

There follow several sequences where Tram the Trucker's thugs are trying to track down poor Ken and his girlfriend, but the latter are always saved at the last minute by one of the Titans. Adding to the complications are the bikers, who get into the mix periodically. The story culminates at a huge "happening" where all three groups battle it out. Even the hippies get with the violence scene when provoked:

And in the end:

On the letters page, we learn that Dick Giordano is the new editor of Teen Titans, taking over for George Kashdan. Giordano promises a new direction, and this issue delivered it in spades. There are certainly some cringe-worthy moments, but that's the way it went even when Marvel went out of its way to be hip. It's odd, but these comics seem more dated than the button-down early-1960s' style books. The art by Nick Cardy (correction: Elias/Cardy as pointed out in the comments by Martin O'Hearn) is very pleasing and Bob Haney delivers a better than usual (if slightly padded) script.

Update: Blog into Mystery also covered this issue a couple months ago.