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Showing posts with label Cold War Commander. Show all posts
Showing posts with label Cold War Commander. Show all posts

Saturday, May 19, 2012

Commander series company level rules


 One of the joys of the Commander system is its maravelous flexibility. Recently, I've been playing at company level, where each unit represents 10-15 vehicles and 100-200 men. This is what I've discovered needs to be done to adapt the rules to that level:

1) Divide all measurements by ten: this is the new range, move etc. in inches. Each inch represents around 250 meters.

2) To make things easier, I base my vehicle stands at 1x1 inch and the infantry at 1x 1/2 inch.

3) The basic increment for command range is 4 inches.

4) FAO and FAA are presumed to be in the CO and HQ stands themselves. Add 1/2 the value of the FAO and/or FAA to the cost of these stands if they have them attached.

5) For Artillery and Air Strike purposes, spotting can be traced from any unit within one command increment (4 inches)of a FAO/FAA equipped HQ or CO.

6) Artillery and airstrike drift dice totals are divided by five and rounded up. This is the number of half-inches they drift.

7) Command can be measured to congruent groups (adjacent stands) by tracing it to the closest unit.

8) Artillery and air strike aim points are the center of their respective targets. A unit is only hit by an artillery or air strike if the template covers its center.

Here's some eye-candy from yesterday's game. Here, a Krasnynorad Tank division takes on a mixed Azurnerreich task force in an assault scenario. I let the game run 10 turns, due to the map being so big (a 2ft by 2ft map in company scale is the equivalent of a 2.4m x 2.4m map at regular scale), but by turn 8, it was obvious that Big Red wasn't going to take the prime terrain objective (i.e. the village), in spitee of shattering most of Great Blue's armor.
 


























The game at start: Blue occupies the woods, the village and is poised to put most of its armor on the ridge. To the east, Red masses two tank and a motor infantry regiment.



I'm very proud of this terrain feature. It's a piece of cloth, glued to plastic with silicon caulking, then painted and flocked with more silicon caulking. Finally, bunches of flocked bases are placed on top (along with the water tower), to illustrate woods terrain.





























Here's the village: Red needed to ocupy this by turn 10 for the win. Blue has placed the better part of an infantry battalion here, along with a close-support company of Centurions.


The situation at the end of Turn 5. Red has engaged all along the front of the ridgeline, bringing on a third tank regiment from the right flank. All of Blue's armor has rushed to meet the attack and is in danger, now, of being flanked.


Turn 7, the turning point. This airstrike saved the day for Great Blue. A squadron of F-100 Super Sabres bombs Red's flanking regiment, following a devastating artillery barrage. This attack killed half a battalion of armor and disrupted the only in-range HQ. The next turn, the Red CO rolled an "11" right off the bat, attempting to move the whole division in for the kill. A short range knife fight then developed to the right of the ridge, with Blue's Centurions taking out an entire regiment of T-54s while the rest of the division sorted out its command problems in the confusion following the airstrike.

 End game, beginning of Red Turn 8. Blues' armor is almost spent and another company will be destroyed this turn. However, Red has little chance of getting enough infantry into the village before Turn 10 to win the game. When the Red CO blew yet ANOTHER command roll on his first attempt to activate, Red threw in the towel.







Sunday, May 16, 2010

Krasnynorad Tank Regiment




Here're the first shots of the Big Red tank regiment. This unit has three battalions of tanks (1 HQ and 6 T-54 ea.), one battalion of mechanized infantry (1, HQ, 4 BTR-152s, 6 Infantry and 2 Machineguns) and supporting units (an heavy assault gun battery, a recon company and an engineering company). A battalion of 122mm towed artillery has also been attached.

The light on these photos isn't the greatest and, now that I'm looking at them up close, I notice that I need to brush some excess flocking off some of the figs. Anyhow, here they are...



1st tank battalion. I really like how the bases turned out on this group!


2nd tank battalion.


3rd Tank Battalion. Each battalion is based slightly differently for easy distinction on the battlefield.


Mechanized infantry battalion.


Headquarters and assault gun battery.

Friday, April 30, 2010

Blitzkrieg Airforces

Here are some photos of my first planes for the Avalon Hill Blitzkrieg Project. All planes are 1:600 (3mm) models from Tumbling Dice, with markings from Dom's Decals.

First up, we have two flights of Blue F-100 Super Sabres. I thought the white paint scheme on these turned out rather nice.


Here's the lead F-100 flight:


Here's the better part of a Krasnynorad (Red) MiG-19 squadron, escorting a Su-7 fighter-bomber:


MiG-19s up close:


Su-7 up close:


A Neutral (Walkurian) MiG-17:


And, finally, a lone F-100 from a second Blue squadron, this one in a more "Luftwaffe 1946" style paint scheme:

Saturday, March 27, 2010

Azurnerreich Task Force

As anyone who follows Consimworld's Blitzkrieg board knows, I am a big fan of Avalon Hill's Blitzkrieg. I don't know why - the game itself kinda sucks, actually. But for years now, I've done variants, scenarios and even entire new countersets for it.

Mostly, I think I'm attracted to Blitz because of its historical-yet-science-fiction nature. It's a fictional war in the universe next door between two fictional superpowers who have access to roughly 1950s technology. One can thus play a "historical" kind of war without historical constraints.

The reason I originally bought Cold War Commander and Oddizial Osmy 1/600 miniatures was to play Blitzkrieg. I decided I'd build three armies: Red, Blue and a Neutral Yellow. Red would have Soviet style technology and Blue would have NATO technology. Yellow would be made up of both, plus minor nation stuff. I set an arbitrary limit of 1960 for the equipment because I didn't want to deal with the wide-spread use of anti-tank missiles. Therefore, most equipment is ca. 1955.

Blue - or Azurnerreich - uses Centurions for their main battle tank and German SPW250s and 251s as infantry carriers. They also use Chaffees for recon and French AMX-13s for light tank killers. The Blue Air Force flies F-100 Super Sabres for air superiority and prop-driven Skyraiders for ground support.

Unlike my World War II games, I play CWC Blitzkrieg at the platoon level and half-scale (i.e. 10 cm in the rules are 2 inches on my table).

I've been having a lot of fun dreaming up OoBs for the principal armies and I've decided that Blue will have big, well trained battalions while Red will have smaller, less well trained battalions. This means a Blue battalion should be roughly the equivalent of a Red regiment.

My total Blue force, bought and based so far, amounts to two large battalions of tanks and mechanized infantry, two SPA battalions, a battalion of paratroops and an infantry (motorized) battalion. There are also supporting units: a company of mechanized engineers and two companies of AMX-13s. I'm also going to build a Armored Cavalry "regiment" for Blue (actually am over-sized big battalion).

The following pictures are of my first completed Azurnerreich combined arms task force. It is built around a tank battalion with one company of mech infantry swapped in. Here we have two Centurion companies and a mechanized infantry company (three SPW250-mounted infantry platoons, a mortar platoon and a self-propelled gun platoon). Also attached are a recon platoon and an armored engineer platoon (Centurions fitted with heavy support howitzers and bulldozer blades - I also presume that bridgelayers go with them). Another Centurion company needs to be painted up for this unit to be complete, but it's table-worthy as is.

Task Force Kreuzmann, in its entirety.

Mechanized Infantry company.
Tank Company. 

 




Task Force Headquarters    

   Chaffee Recon Platoon

Task Force Kreuzmann from another angle.

Following my normal doctrine for 1/600 miniatures, I painted one color and flocked another. Here, the base color of the tanks is blue-gray with tan camouflage stripes. The base is a terracota wash over tan, with flocking built up in three layers: fine yellow towards the middle, green flock towards the margins and spring green static grass in clumps to make it really stand out. I wanted the whole effect to look vaguely Brazilian or tropical and I think I've suceeded at that.

More Azurnerreich will be coming soon, as will the forces of their arch-enemies, Krasnynorad (Big Red).

Saturday, December 26, 2009

Colombia and Venezuela: The Strategic and Operational Situation

Before I start. I should mention that I've never been to either of the countries discussed below. What follows is an analysis based completely on what I can glean from on-line and print sources.

Strategy
There are only two logical scenarios in which a serious war would develop between Venezuela and Colombia (as opposed to localized border skirmishings in order to create noise on the nightly news). The first would be a U.S.-led invasion in order to overthrow the Chávez government. This is unlikely in the forseeable future due to U.S. imperial overstretch.

The second would be a Venezuelan invasion of Colombia, which would probably only take place in after some major, world-shaking event which would guarantee that the U.S. would not be able to effectively intervene for at least a couple of months.

This is what we will presume happens for our scenario purposes...

On September 11th 2012, three nuclear devices are detonated on U.S. soil, one each in New York City, Washington D.C. and Los Angeles. The U.S. is thrown into chaos precisely at a time when Colombia and Venezuela have upped their saber-rattling to new heights. With the Venezuelan military already completely mobilized, Hugo Chávez sees a window of opportunity and gives the green light for long-prepared invasion plans.

Even an ego as big as Hugo's, however, realizes that Venezuela will not be able to completely conquer and occupy Colombia, at least not over the short term. The upcoming offensive is thus designed to seize the northern border region between the two countries - precisely that area where a large part of Colombia's energy extraction infrastructure is located. Chávez believes that a successful Venezuelan blitzkrieg will be seen as a fait accompli by most of the west and is prepared to "magnanimously" withdraw the Venezuelan Army (after it's caused as much damage as possible) if he encounters serious diplomatic danger. Hugo hopes that such a victory will present the FARC and its allies with a golden opportunity to fatally destabilize the nation's government, bringing another Bolivarist state into being in South America.

Operations
The border between Colombia and Venezuela is a difficult one for offensive military operations. From the Caribbean coast on down to the Rio Arauca (about halfway along the border), Colombia’s three northern frontier provinces of La Guajira, Cesar and Norte de Santander are shielded by the northern extension of the Andes. From the Arauca on south, the frontier is covered by an almost completely trackless stretch of the Amazon rainforest.






The frontier is crossed by few paved roads, the main ones cutting through the mountainous Norte de Santander province at Cucutá. Though much ink has recently been spilled over Venezuela’s purchase of modern T-72 tanks and BMP-3 AFVs, it’s quite obvious that these weapons systems are less than ideal for use in the mountains and jungle which cover most of the Colombian-Venezuelan border.

Given the above, practically the only viable route for a conventional armored thrust out of Venezuela is along the extreme north of the frontier, out of the Maracaibo Basin and across the base of Colombia’s northernmost peninsula, with the attacker’s right sleeve practically brushing the Caribbean. Even this route is problematic, however, for once across the peninsula, the attacker faces the Sierra Nevada de Santa Marta – a mountainous region which blocks off any further advance to the direct west.

At this point, a putative Venezuelan armored offensive has only one viable route: over the foothills surrounding the El Cerrejón open-face coal mine and southwest into the Upar Valley. The immediate objective of a strike in this direction would be to take Valledupar, the capital of Cesar Province, thus opening a route into Colombia’s low-lying Caribbean coastal region. An equally important objective would be securing the peninsular region and the Sierra Nevada against Colombian counterattacks in order to maintain a land supply line back to Venezuela. A successful operation of this sort would probably be followed up by a strike southeast into Norte de Santander province, in conjunction with infantry attacks out of the Maracaibo Basin, in order to open up the Cucutá highways as supply routes.



Phases one, two and three of a possible Venezuelan offensive operation through the Upar Valley.

Colombia apparently is aware of the threat of a strike of this sort as it is opening a new military base in an undisclosed part of Guajira Province. One would assume that this base will be located near the provincial capital of Riohacha. Still, it would seem that Colombia’s chances of stopping an armored thrust into Guajira short of El Cerrejón would be slight, given that Venezuela would have the initiative. But El Cerrejón poses a very interesting bottleneck which is potentially fatal to any Venezuelan offensive…


The northern access to the Upar Valley. Venezuelan forces would be entering this map down Route 88 from the NE, moving towards Hato Nuevo in the SW. The El Cerrejón coal mine is situated at Point A.

El Cerrejón is a open-pit coal mining complex: one of the largest in the world. Its operations close off the only relatively flat entrance into the Upar Valley. To the immediate east of the mine, Route 88 (which would have to be Venezuela’s primary supply route by default), winds through a narrow defile before opening out into the mining town of Hato Nuevo. In my opinion, this would be the region in which Colombia’s First Division would attempt to block the mechanized forces of the Venezuelan Fourth Armored Division.



Two views of El Cerrejón. Those things that look like 1/600 Tonka Toys are actually 154 ton-capacity Wabco haulers. I think we can agree that even Ogres would have difficulties tackling those slopes...

Operationally, Colombian armored cavalry and infantry would be looking to delay attackers in the El Cerrejón region while Colombia’s rapid deployment force (made up of several battalions of elite paratroopers supported by 120 Blackhawk helicopters) would prepare to counterattack along the thrust’s western flank. Meanwhile, Venezuela would be seeking to push through El Cerrejón at all possible speed. The terrain is not conducive to airborne operations, but Colombian airmobile forces would probably be deployed here on the first day in an attempt to seize and hold the mines and the Route 88 bottleneck for the follow-on armored forces. Obviously, 42nd Para Battalion would be the force most likely chosen for this attack, given that it’s an elite force integrated into the Venezuelan 4th Division – the operational unit which contains most of Hugo Chavez’ new armored toys.

Given this, our first scenario will represent an attack into the El Cerrejón mining complex by Venezuelan paratroopers, backed up by light armored units from the 44th Light Armored Brigade.

Tuesday, November 10, 2009

Venezuela and Colombia Go to War, Part 2





        Separated at birth?


Venezuela's Army
Venezuela has an army of some 35,000 troops, divided into 4 infantry and 1 cavalry divisions. This is further broken down into:

1 Armored Brigade
1 Cavalry Brigade
1 Light Armored Brigade
7 Infantry Brigades
1 Airborne Brigade
2 Ranger Brigades
1 Air Mobile Brigade
1 Counterinsurgency Brigade
1 Presidential Guard regiment
1 Anti-aircraft artillery group
2 engineer regiments
1 aviation regiment

"Divisions" seem to include from 4-6 battalions of troops, with most of the armor being concentrated in the First Cavalry Division. These troops are backed up by some 25,000 members of the national guard armed with light infantry weapons and a few light wheeled APCs.

Currently, Venezuela owns 81 AMX-30s MBTs, 65 WWII-vintage M-18 tank destroyers, 36 AMX-13 light tanks, 70 Scorpion light tanks, 25 AMX CVI APCs, 100 V-100 APCs, 90 V-150 APCs and 35 Brazilian-made EE11 APCS. It's artillery is made up of 76 105mm pieces, 9 155mm pieces and 10 155mm self-propelled pieces. Battalion-level support includes 81mm mortars and 106mm recoilless rifles, while brigade-regiment support includes 120mm mortars.

Venezuela has recently gone on a shopping spree in Russia, however, purchasing or attempting to purchase 92 T-72 MBTs, 135 BMP-3 IFVs, 30 Mi17/Mi26 helicopters, 10 Mi35 attack helicopters and 20 BM30 "Smerch" Multiple Rocket Launchers. This material has been partially delivered, but U.S.-organized arms embargoes seem to have blocked at least some of it. With the arrival of the T-72s, Hugo plans to donate the old AMX-30s to his allies in Ecuador. One would assume that he'll not launch a war until he gets his new toys, but with Hugo, you never know...

Airforce
Venezuela's airforce is much larger and more capable than Colombia's - at least on paper. Arms embargoes and poor maintenance seems to have grounded about half of it, however, and a recent sale of Brazilian Tucanos didn`t go through due to Chávez's incessant saber-rattling. Air superiority aircraft include 16 F-5 Tigers, 16 Mirage Vs, 16 F-16 Falcons and 24 SU-30s. (That's right: if you play the Venezuelans, you get to field F-16s AND SU-30s. Now how cool is that?) Ground attack planes include some 20 Tucanos. Again, it would be a miracle, given Venezuela's lack of spare parts, if even half of this force could get off the ground. Still, even half the Venezuelan airforce is more than a match for all of Colombia's. Apparently, Hugo is also upgrading the country's air defences (before negligible), building a Soviet-style, multi-layered anti-air system.

Navy
The Venezuelan Navy is also slated for a major upgrade. Chávez seeks to purchase 9 Russian subs, 4 Italian frigates and 8 Spanish corvettes or patrol boats by 2015. The country already has a significant amphibious capacity and a brigade-sized marine contingent fitted out with 25 EE-11s, 10 German Fuchs, 11 LVTP-7s and 18 towed 105mm artillery pieces.

Cold War Commander List for the Venezuelan Army
Troops            Arm            Move     Attack     Hits     Save      Cost      Notes
CO CV8           Command   60          3/30          6          6             60          - 
HQ CV7          Command    60         2/30          6          6             30          -
FAO CV6        Command    30         -                4          6             15          -
FAC CV6        Command    30         -                4          6             15          -
Scouts            Recce            10        2/30*        6           -             35          -
4x4s                 Recce            30        2/50*        3          -              30          -
Scorpion         Recce           30        4/60           3          6             90         #1
Conscripts      Infantry       10        2/30*        6           -             25         #2
Regulars         Infantry       10         3/30*        6          -             35
RPG Upgrade Infantry       -           6/40(H)     -          -              40
106mm RCL    Support       -           5/60(H)     4          -              60
HMG               Support       10         4/60*        5          -             50
81mm Mortar Support       10         3/120*      5          -             40
120mm Mortar Support      -          4/200*       4          -             70
Combat Eng.  Engineer      10        4/30*        6           -             60
AMX13          Armour        30        3/50          3           6             50
AMX30          Armour        25        5/100        5           5             115
Scorpion        Armour        30       4/60            3           6             70           #1
T-72                Armour        30        6/60           5           4             130        R, S2, IR
M-18 SPAT   SPAT           40        4/70           4           6             105        O
Air Def. MG  Artillery        -          4/30*         4           -             30
Air Def. 20mm Artillery     -           1/40           5           -             15
Air Def. 40mm Artillery     -           1/50           4           -             10
Art. 105mm      Artillery     -           3                3           -             45
Art. 155mm      Artillery     -           4                2           -             60
SPA 155mm     Artillery     30        4                3           6             80           #3
BM-30              Artillery     20        6                3           -             80           #3
Naval               Artillery      -          4                6           6             70
Tucano            Aircraft      -          5                 3           5            125
Mi35                 Aircraft     -          6/50            4           5            170         #3, #4
Truck               Transport  20        -                 3           -             10
AMX CVI        Transport  30      1/50*          3           6            30
EE-11 APC      Transport   30     2/50*          3            6            40
V100/150          Transport   30     1/50*         3            6            30
BMP3               IFV              30     4/80           3            6             85         S2, IR, A
LVTP-7            Transport   20      2/80           4            6            50
Transport Heli Transport   -       2/50*         4            6            60

#1 Terrain restrictions as infantry.
#2 Conscripts: may not use initiative to assault enemy. This should be the majority of Venezuelan infantry and all of the National Guard.
#3 Maximum of two.
#4 for an additional 40 points, unit may conduct 6/150 attacks against armour, guns, soft vehicles, helicopters and constructions using ATGW.

Special rules:
• Rigid tactical doctrine.
• Poor maintenance and low supplies: -1 to random points modifier.
• No counter-battery capacity.
• May schedule one ambush at the start of the game.
• Assets include Artillery HE (max 3 per unit, 10 points each), aircraft ground attack (max 2 per unit, 10 points each), Aircraft Air Assault (max 1 per unit, 50 points each).
• Air superiority +1 modifier as long as the U.S. is not an active enemy.

Monday, November 9, 2009

Venezuela and Colombia go to War, Part 1

Venezuela prepares for war: South America yawns and says "Wtf? Again?!"

Chávez warns the imperialist ianquis that Venezuela's modernized armed forces stand ready to fight for continental liberation, causing epic lulz across the Western Hemisphere.


Yesterday, Sunday November 8th, 2009, Venezuelan President Hugo Chávez avised his armed forces to prepare for war against that notorious South American imperialist superpower, Colombia. Chávez is apparently buttsore over the fact that Colombian President Álvaro Uribe called the Venezuelan President "the most successful human imitation of a pineapple since Manny Noreiga".

Hugo's proclamations provoked an enormous sense of blasé across the South American continent. Typical commentary by the man-in-the-street ran from "ROFL!" to "Wtf? Again?!" to "Will someone please shut Pineapple Boy up?" You can read more about the Chávez gang's plans for continental Armegeddon here. Meanwhile, the top news story in Brazil this Monday morning involves a young lady who was expulsed from her university for wearing a miniskirt. I shit you not.

If Venezuela and Colombia do go at it, the rest of us down here in Pindorama are going to be treated to the spectacle of two one-legged men engaged in an ass-kicking contest. However, you might want to game this pathetic conflict, and with that in mind, Lead Doesn't Bleed offers up the following for your delight and eduficamation...

The Colombian Military
Colombia has an armed-forces amounting to something less than 300,000 men. Its army consists of the following units:

7 divisions, divided into:
2 Mechanized brigades
16 Infantry brigades
9 Mobile brigades
2 Jungle brigades
1 Airmobile brigade
1 Special Forces brigade (geared to anti-guerrilla operations)

These are further broken down into:
72 Counterinsurgency battalions
12 Special forces battalions (one of which is an elite "Lancero" (or Ranger) battalion)
37 Infantry battalions (including 3 cadet battalions)
7 Mountain Infantry battalions
4 Para Infantry battalions
1 Airmobile battalion
7 Armored cavalry battalion
3 Mechanized battalions
1 "Tank" battalion (sans tanks)
8 Artillery battalions
2 Marine battalions
1 Helicopter battalion
12 Engineer battalions
11 Infrastructure Protection battalions
1 Para Engineer battalion

Here's a link to a relatively complete OoB for the Colombian National Army.



Colombia's land forces are so anemic that their main AFVs are light Brazilian armored cars built in the 1980s: EE-9 Cascavels and EE-11 Urutus. The army has 120 of the first vehicle, which is a 6x6 armored car armed with either a 37mm cannon (scrounged from old M5 Stuarts) or a 90mm cannon, and 100 of the second, a 6x6 machinegun-armed APC. Colombia also has some 130 M-113s and no tanks to speak of. None at all.



Colombia's current main battle tank: the mighty Engesa EE-9 Cascavel.

For army air support, colombia can field some 60 UH-1 and 30 Mi-7 transport and utility choppers. It also has 60 U.S.-supplied Blackhawks, however, giving it one of the most powerful attack helicopter forces in South America. (I know: that's not saying much.)

It doesn't take a genius to figure out that with 178 "teeth" battalions in its OoB and an army of 235,000 soldiers, most Colombian units are going to be drastically understrength, perhaps only existing as a cadre or on paper. As a guess - and given Colombia's recent military escapades, which are mostly anti-guerrilla in nature - most of the available active military forces are concentrated in the parachute, air-mobile, special forces and counterinsurgency battalions. Their armored cavalry units are probably relatively operational, given the fact that Urutus and Cascaveis are very easy AFVs to maintain and operate. I have my doubts about the M113s, however, which are probably very old.

In short, what Colombia's going to have on hand in case of war is a bunch of light infantry units backed up by a couple of battalions of very light, mobile armor. The Army's 60 Blackhawk helicopters and its highly trained Lanceros will definitely be the main elite units involved in any future conflict with Venezuela.

Colombia's air force has 25 Brazilian-made Super Tucano prop-driven light attack planes, 11 OV-10 Broncos, 9 A-37 Dragonflys and (ooh, cool) 6 C-47 Spooky gunships. For air superiority, they have some 16 Kfirs and 12 Mirage Vs, though I'd be very surprised if more than half of these fighters were operational.

On the naval front, the Colombian National Armada contains 4 frigates, 4 coastal submarines, 31 gunboats and some 15 river gunboats. Of interest here is ARC Juan Ricardo Oyola Vera, a home-built, helicopter equipped and ultra-modern stealth patrol boat. Colombia apparently has five of these.




Like most South American militaries, the Colombian Armed Forces is made up of a mass of fairly inept, undertrained foot-sloggers, backed up by a handful of extremely professional veterans armed with modern weponry. Available munitions and supplies are likely quite low. In the (extremely unlikely) event of a long war, this force will be augmented by masses of hastily raised conscripts.

Cold War Commander List for the Colombian Army
Troops                 Arm                Move    Attack    Hits    Save   Cost    Notes
CO CV9               Command        60         3/30        6          6          90         -
HQ CV8               Command        60         2/30        6          6          45         -
HQ CV7               Command        60         2/30        6          6          30         -
FAO CV6            Command        30          -              4         6          15         -
FAC CV6             Command        30         -              4         6          15         -
Scouts                 Recce               10         2/30*      6          -          35         -
4x4s                      Recce               30         2/50*      3         -           30         -
EE-9                     Recce                30        4/60         3         6          85
Conscripts          Infantry            10         2/30*      6         -           25        #1
Regulars             Infantry             10          3/30*      6        -            35        #2
Lanceros            Infantry             10          4/30*      6         -           40         #3
LAW Upgrade  Infantry            -             4/20(H)   -         -           20    
HMG                   Support           10           4/60*     5         -           50
Spike ATGW     Support           10          8/100      5         -           190       #4    
81mm Mortar    Support            10          3/120*    5         -           40
120mm Mortar   Support            -            4/200*    4        -           70
Combat Eng.     Engineer          10          4/30*       6        -           60 
EE-9                    Armour            30          4/60         3        6          65
4x4 TOW           Anti-tank         20          6/150       3        -          205       #4
106mm RCL       Anti-tank        -            5/60(H)     4       -           60
Air Def. MG      Artillery           -            4/30*        4       -           30
Air Def. 20mm   Artillery          -             2/40         5        -           25  
Air Def. 40mm   Artillery          -             1/50         4        -           10 
Art. 105mm        Artillery           -             3              3        -           45
Art. 155mm        Artillery           -             4              2        -           60 
Naval                  Artillery          -             4              6         6          70 
AC47 Spooky    Aircraft           -             4/50         4        5           85      #5
Blackhawk          Aircraft          -             6/50         4        4           250     #5
Tucano or A37   Aircraft         -               5             3        5           125
Truck                  Transport      20            -              3        -            10
M113 APC         Transport      25          2/50*        4        6           40
EE-11 APC         Transport      30         2/50*         3        6           40
M-3 Halftrack    Transport      20         2/50*         3        6           25
Transport Heli   Transport      -           2/50*         4        6           60

#1 Conscripts: may not use intiative to assault enemy. This should be the majority of Colombian infantry, especially the lightly-armed anti-insurgency and infrastructure defence forces.
#2 Units of the Rapid Deployment force, Airborne, Marines, most Special Forces and other regular units, especially those with recent combat experience.
#3 Elite: no command penalty for assaulting and +1 in close assault.
#4 Probably not many of these. 1 per 1000 points, perhaps.
#5 Maximum of one. Treat as attack helicopter.

Special rules:
  • Special forces units can use flexible tactical doctrine.
  • Poor maintenance and low supplies: -1 to random points modifier.
  • No counter-battery capacity.
  • May schedule two ambushes at the start of the game.
  • Assets include Artillery HE (max 3 per unit, 10 points each), aircraft ground attack (max 2 per unit, 10 points each), Aircraft Air Assault (max 1 per unit, 50 points each).

Of course, the good ol` Yew Ess uv Ay has been looking for an excuse to bitch-slap Hugo Chávez for some time now. Given this, it's quite possible that a future war between Venezuela and Colombia would see ianqui military intervention on behalf of Colombia. I doubt very much that said intervention would involve large ground forces, but it would probably include air and naval support. If you want to play with this option, give Colombia automatic air superiority and allow them to buy air and naval support off the U.S. list.

Next up, Pineapple Boy's neo-Bolivaran forces...