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Showing posts with label Infinity. Show all posts
Showing posts with label Infinity. Show all posts

February 04, 2015

More Infinity Painting

So a few quick pics, Its late and im tired so this is a very basic post.
Im still trying to find a good style for painting infinity figures. Slightly over highlighted edges seems to work ok so i may stick with this for a while and see how things go. 





More pics and some thoughts about the figures in the next post.

February 02, 2015

X-wing game and Infinity painting


So im been a tad quiet over the last couple of weeks, the lads have been busy and the weather has been awesome so ive spent a fair bit of time at the beach (when not working of course!)

X-WING

Yesterday though Rob and Will were free so we busted out some games of x-wing.

I took a very small 100 point list.


Really i just wanted to rock out my Tie-Defender. i just love this model.  Rob wanted to rock out his transport so this would be an interesting game as he got 125 points to defend with whilst i would have six mines which i could use one of each turn to inflict some sort of damage on Robs force.


I went with a really simple split deployment. My Tie Defender  had the swarm tactics upgrade so i kept one Tie Interceptor (the one with the shield upgrade on the right with a single interceptor on the left hand side.


Our forces collided very quickly, although x-wings are good Tie interceptors and the defender are faster and more  maneuverable and with 2 ships with a higher combat speed Rob was in trouble. Rather than attacking the x-wings i concentrated all my firepower on the transport because if it died Rob would lose.


 One thing that was apparent is that the big ship got in the way of maneuvering and both Rob and myself had issues and ended up bumping into the Transport. however whilst the Defender just seamed to bounce off and keep ticking one of the x-wings was unlucky.


The Tie interceptors are so quick their best tactics remind me of how WW2 German pilots used the ME-262 - long strafing runs past a bomber and then away before any response could be made.


The last turn of the game was interesting in that Rob finally managed to gang up and destroy my interceptor - 4 hits one being a critical and i got zero successes with my defense roll.
 

Thankfully mt Defender and the other Interceptor nailed the transport with 6 Hits and finished it off spectacularly!

Overall a great game and much was learnt on both sides. Im looking forward to using the defender again.

INFINITY Version 3

So version 3 of Infinity is out (or N3 as its now being called). This has rekindled my interest in the game and after looking through the new rule book i have to say that all the changes have been for the better and the game feels better. I've been looking at models that i have owner for a long time but having got around to assembling and painting.

So today's Infinity figure is the Morat Raicho T.A.G. This thing is a beast and looks really impressive on the table. i need to do a little more work on the base i think but its fine for gaming at the moment.




 

Tomorrow ill have some pics of the Authorized Bounty Hunter model that came with the N3 Book.

May 01, 2011

New Games on the Horizon

This year I've decided to branch out in my gaming experiences and have decided to give several new games a go. Mainly because i really want to expand my painting horizons but also because i don't want to burn out on games i enjoy playing currently.
The games I'm currently looking at (in no Particular order)
1) Heavy Gear Blitz: Locked and loaded      
Website link: http://store.dp9.com/product_info.php?products_id=449
Although I've know about this game since it first came on the scene some 15 years ago my initial thoughts were nice models but kind of complex and slow rules. At the time i was heavily into Battletech and never gave it a try.  Now a new version of the rules (this might be version 5??) Locked and Loaded has recently come on the scene and the rules look really streamlined and the miniatures have just got better and better over the years.
HGB Locked & Loaded Rulebook Rev 1.1 (Full Color, Softcover)
[DP9-9996c]

HGB Locked & Loaded Rulebook Rev 1.1 (Full Color, Softcover)

Welcome to the 62nd century and the world of Terra Nova. Colonized by humans, left to fend for itself, and divided between two rival superpowers, recent events have brought this formerly united planet once more to the brink of war. The harsh battlefields of Terra Nova are home to a new type of fighting machine: the 15 foot tall war walkers called Heavy Gears. Filling a role between tanks and infantry, it has radically altered the face of warfare. The battle for Terra Nova has begun. Will you fight for honor, for pride, or for the land to call your own?
Heavy Gear Blitz – Locked & Loaded includes revised, streamlined miniature wargaming rules, with plentiful rule examples. Faster to learn, faster to play. Also included within this book:
  • An introduction to the world of Terra Nova.
  • 4-page map section covering all of Terra Nova.
  • A scenario generator that encourages tactical victory conditions, designed to work well with leagues and tournaments, including basic campaign rules.
  • Comprehensive Field Guides for the Northern Guard, Southern MILICIA, Peace River Defense Force, and Port Arthur Korps, along with individual Member League Armies and the Leagueless to support you in building your forces.
  • Regiments of Note listings covering the more interesting and unique regiments on Terra Nova.
  • 6-page miniatures gallery including an assembly and painting guide. Timeline covering from before the Interpolar War to the formation of the Westphalia Cabinet and the Black Talons.
  • 90+ datacards, covering all the standard vehicles used in the Field Guides.
A core miniature game rulebook for all players; Requires the use of six-sided dice (not included) and Dream Pod 9 miniatures. For two or more players, age 8 and older.
The Heavy Gear Blitz Locked & Loaded Rulebook Revised Edition Rev 1.1 includes some new pictures of miniatures not available when the book was first released. Plus small rules and text revisions along 1 new page of datacards and 3 pages of quick reference sheets at the end, that bring the interior page count up to 204 pages.
ISBN 978-1-897460-94-8
(This is how you advertise your product – from the description above i have at least a fair idea of what will be in the book.)
2) Malifaux 
This game is pretty new on the scene. Especially here in New Zealand. It has some fantastic looking models and an interesting rules system where Dice are removed from the game and instead you use a deck of cards to resolve game effects – ive played one game of this against my friend Rob from – Painted addiction and think it’s kinda cool. Small outlay for Miniatures ect means this is a great place for a wargamer on a low budget.
Malifaux Core Rulebook
Malifaux CORE Rulebook
Wyrd Miniatures is proud to announce its character driven skirmish game, Malifaux. The game book is soft covered, with 216 full colored pages inside. Malifaux is diceless, utilizing our eye catching illustrated Fate Deck, you play a unique card based system that encourages tactics, strategy and resource management over the random fall of dice.
Based in an alternate Earth, Malifaux uses gothic, steampunk, victorian horror with a dose of the wild west to inject fun and depth into the magical lawlessness of a world rife with monsters, necropunks, manmachine hybrids, gunslingers, and power-hungry politicos. Actively using character-driven stories to define the world of Malifaux, seek your fortune in this fast paced and brutal 32mm tabletop miniature skirmish game. Assemble your crew and stake your claim!
No longer do you have to trust the fickle fate of a dice roll, in Malifaux you use cards, a Fate Deck, as you lead your Crew to victory with strategy, tactics and resource management, and if that isn’t enough, you can Cheat Fate. Looking for scalability? Malifaux has it. Jump directly into a Scrap with 4 – 6 miniatures, ensuring a quick and brutal fight with each character having unique skills and abilities. Want to escalate it? Take it to a Brawl, bring in additional members of your faction or hire out mercenaries to do your dirty work.

(Not a bad description but id have little idea of the book layout if i hadent actually had a flick through this one.)
3) Infinity
Website Link: http://www.corvusbelli.com/en/02_tiendainf_rtdo.asp?IDNOTICIA=397
This is another game that has been out for a while. The Miniatures are fantastic. However the 1st edition rules we awful – very hard to get to grips with as it was poorly laid out. The production values were top notch though – awesome pictures and heaps of colour when such things were rare in the wargaming world. With a second edition out ive decided that i will take the plunge and try my hand at this game before the end of the year.
INFINITY Rulebook - 2nd English Edition



Reference: 289903
Content: 2nd EDITION REVISED
Hard cover book, 232 pages, in full colour.
With pictures, illustrations, and everything you need to play Infinity: background, rules, complete army lists, markers and templates.
(Proof that some gaming companies really need to push their product a little harder. From this description i have no idea what’s actually contained in the rules.)
Ok so not really new games but pretty new for me and my friends.
I’ve taken the plunge and ordered a Rulebook and a starter force for each game. As they arrive ill do a full review of the figures and the books. 
If anyone has played any of these games or more importantly is playing these games now id love to hear your thoughts on them and any tips for collecting, playing ect.