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Showing posts with label *ROBES. Show all posts
Showing posts with label *ROBES. Show all posts

Sunday, June 11, 2023

PINKROBES

PINKROBES, not fluffy: Armour 14 (as leather), Move 120', 3+1* Hit Dice, 14hp, two-handed sword 1d10, Morale 9, Number Appearing 1 or 2. Half damage from bludgeoning or crushing weapons.

PINKROBES are pink, malevolent -- possibly fey -- spirits that take the form of floating, ragged monk-like robes. Cruel and mischievous, they delight in capturing and murdering sentient beings. They favour large two-handed swords, as they think they look cool. They have no physical form beyond the robes themselves; as such they are very quiet -- they surprise unaware opponents on 1-3 -- except when they communicate with each other, which they do in howls and moans.

Once per day a PINKROBE can go into a berzerk fury and attack 1d6 times in a Round.

PINKROBES are not undead, although they seem similar, and are intelligent and spiteful enough to pretend to be in order to trick, for example, clerics into wasting their turning abilities. Bastards.

PINKROBES obey the howling, moany, commands of higher-ranked *ROBES, and can order REDROBES, YELLOWROBES, GREENROBES, BROWNROBES, and BLUEROBES about.

Saturday, June 10, 2023

BROWNROBES

BROWNROBES, but fire isn't brown: Armour 14 (as leather), Move 120', 2+1* Hit Dice, 10hp, two-handed sword 1d10, Morale 9, Number Appearing 1 or 2. Half damage from bludgeoning or crushing weapons.

BROWNROBES are -- you will find this surprising -- malevolent -- possibly fey -- spirits that take the form of floating, ragged monk-like robes. Cruel and mischievous, they delight in capturing and murdering sentient beings. They favour large two-handed swords, as they think they look cool. They have no physical form beyond the robes themselves; as such they are very quiet -- they surprise unaware opponents on 1-3 -- except when they communicate with each other, which they do in howls and moans.

Once per day a BROWNROBE can, instead of attacking, produce a fireball with a range of 240' that causes 3d6 damage to anyone in a 20' area.

BROWNROBES are not undead, although they seem similar, and are intelligent and spiteful enough to pretend to be in order to trick, for example, clerics into wasting their turning abilities. Bastards.

BROWNROBES obey the howling, moany, commands of higher-ranked *ROBES, and can order REDROBES, YELLOWROBES, and GREENROBES about.

Sunday, February 19, 2023

GREENROBES

GREENROBES, so healthy: Armour 14 (as leather), Move 120', 2* Hit Dice, 9hp, two-handed sword 1d10, Morale 9, Number Appearing 1d3. Half damage from bludgeoning or crushing weapons.

GREENROBES are, guess what, malevolent -- possibly fey -- spirits that take the form of floating, ragged monk-like robes. Cruel and mischievous, they delight in capturing and murdering sentient beings. They favour large two-handed swords, as they think they look cool. They have no physical form beyond the robes themselves; as such they are very quiet -- they surprise unaware opponents on 1-3 -- except when they communicate with each other, which they do in howls and moans.

A GREENROBE can, instead of attacking, touch another being and heal 1d4 hit points. GREENROBES can, um, touch themselves.

GREENROBES are not undead, although they seem similar, and are intelligent and spiteful enough to pretend to be in order to trick, for example, clerics into wasting their turning abilities. Bastards.

GREENROBES obey the howling, moany, commands of higher-ranked *ROBES, and can order REDROBES and YELLOWROBES about.

Sunday, February 05, 2023

BLUEROBES

BLUEROBES, reflective gits: Armour 14 (as leather), Move 120', 3* Hit Dice, 13hp, two-handed sword 1d10, Morale 8, Number Appearing 1d3. Half damage from bludgeoning or crushing weapons.

BLUEROBES are, yes, malevolent -- possibly fey -- spirits that take the form of floating, ragged monk-like robes. Cruel and mischievous, they delight in capturing and murdering sentient beings. They favour large two-handed swords, as they think they look cool. They have no physical form beyond the robes themselves; as such they are very quiet -- they surprise unaware opponents on 1-3 -- except when they communicate with each other, which they do in howls and moans.

BLUEROBES reflect spells and magical effects directed at them. Spells cast by a character of first or second level are reflected back at the caster; effects directed by a caster of third level or higher rebound if the BLUEROBE saves versus Magic.

BLUEROBES are not undead, although they seem similar, and are intelligent and spiteful enough to pretend to be in order to trick, for example, clerics into wasting their turning abilities. Bastards.

BLUEROBES obey the howling, moany, commands of higher-ranked *ROBES, and can order REDROBES, YELLOWROBES, GREENROBES, and BROWNROBES about.

Thursday, January 26, 2023

YELLOWROBES

YELLOWROBES, floaty gits: Armour 14 (as leather), Move 120', 1+1 Hit Dice, 5hp, two-handed sword 1d10, Morale 8, Number Appearing 1d10. Half damage from bludgeoning or crushing weapons.

YELLOWROBES are also malevolent -- possibly fey -- spirits that take the form of floating, ragged monk-like robes. Cruel and mischievous, they delight in capturing and murdering sentient beings. They favour large two-handed swords, as they think they look cool. They have no physical form beyond the robes themselves; as such they are very quiet -- they surprise unaware opponents on 1-3 -- except when they communicate with each other, which they do in howls and moans.

YELLOWROBES seem to have a cheering effect on other *ROBES within 30' and increase their Morale by +1. This is already included in the YELLOWROBES' own Morale score.

YELLOWROBES are not undead, although they seem similar, and are intelligent and spiteful enough to pretend to be in order to trick, for example, clerics into wasting their turning abilities. Bastards.

YELLOWROBES obey the howling, moany, commands of higher-ranked *ROBES, and can order REDROBES about.

Tuesday, January 10, 2023

REDROBES

REDROBES, floaty gits: Armour 14 (as leather), Move 120', 1 Hit Dice, 4hp, two-handed sword 1d10, Morale 7, Number Appearing 1d12. Half damage from bludgeoning or crushing weapons, immune to fire damage.

REDROBES are malevolent -- possibly fey -- spirits that take the form of floating, ragged monk-like robes. Cruel and mischievous, they delight in capturing and murdering sentient beings. They favour large two-handed swords, as they think they look cool. They have no physical form beyond the robes themselves; as such they are very quiet -- they surprise unaware opponents on 1-3 -- except when they communicate with each other, which they do in howls and moans.

REDROBES are not undead, although they seem similar, and are intelligent and spiteful enough to pretend to be in order to trick, for example, clerics into wasting their turning abilities. Bastards.

REDROBES obey the howling, moany, commands of higher-ranked *ROBES.