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Showing posts with label Magnet. Show all posts
Showing posts with label Magnet. Show all posts

Thursday, September 13, 2012

Warhammer Saurus to BB Kroxigor


Closeup of the skull detail.

Green stuff sculpt of the left hand and skull detail on the base.
First a layer of Milliput Terracotta to the hand and base.
The modified right hand is glued in place and pinned with the same metal wire that servers as skeleton for the left hand sculpt.
Copper base, magnet and head attached. Had the idea of putting magnet to the base - with that could attach the metal Bone-head marker to the figure, when it looses Tackle Zones it's easy to forget. Starting ideas: something to stand as Lizardman and Slann big guy - Kroxigor. Have noted that too large Big Guy models just take up too much space on the pitch, especially when prone. So, this time around Saurus Lord could do the trick just nicely. Loose the weapon from the right and make new left hand from scratch cos removing the shield would be too cumbersome.

Thursday, August 30, 2012

Chaos Dwarf Blocker - Mutation Magnet Hand

New hand painted with first ink washes. Hand detached from the body. Some Green stuff modification of the hand - bigger the Claw the better. 2mm drill gave the perfect fit for magnets. Old hand and new Dark Eldar claw hand seen next to the base. These strong little magnets came in handy. The smaller ones are only 2mm in diameter. Got these from nice shop with fast delivery Gaussboys. Finally my first Chaos Dwarf Blocker rolled doubles on the advance chart - this meant access to mutation skills. Choose the Claw skill to boost the bashing effect of the team. Wanted the miniature to show his new ability, but with a option to "normalize" it in case of a casualty... But the first thing was to saw the old hand of.