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Showing posts with label Goths. Show all posts
Showing posts with label Goths. Show all posts

Saturday, 1 May 2021

Kingdoms of Men: Final Models

 With the arrival of League of Infamy and the extra Drakon riders I'd ordered I've been able to finally complete my Kingdoms of Men / Ostrogoth army. 

The three Drakons have been converted with the same Gripping Beast Goth models I've used in the rest of the army as riders and then painted up with Army Painter metallic's. I went with red, white, & blue for the Drakons to help tell them apart on the battlefield and I still have one more to paint up to use in the League of Infamy game.


The General on Winged Beast they are representing are good low cost flying units which are reasonably tanky but should mostly be looking for a flank charge. Being only 190 points each you can easily find space for them in any list.



As this is the end of this project I thought I'd get the models out on the table and photo them all together. It's always nice to get a group shot of a completed army, this one had initially started as an all mounted force but has grown to include a fair amount of infantry as well.





As well as the Generals on Winged Beast I've also added an extra Troop of Mounted Scouts to bring my up to 3 full Regiments and an extra mounted Wizard, this used up all the Goth / Dark Age cavalry models I had.



Saturday, 25 July 2020

Ostrogoth: Almost Done

After an enforced posting break caused by my PC going pop I'm back with the last of the Ostrogoth's that I currently have the models for. Over the last 2 weeks I've completed the last regiments of cavalry and the several of the characters.


On the cavalry front I now have 4 Regiments of Knights, 6 Troops of Sergeants, and 5 Troops of Mounted Scouts along with 2 Wizards and 3 Mounted Heroes. 


I still need to paint up the Generals on Winged Beasts but the models I plan to use for them are currently still in production so they aren't expected out until November.


This means that I have completed around 3000 points worth and I have some flying beasts I can proxy in for the Generals in the meantime.





For the mounted wizards I've used two Gripping Beast models to represent a court wizard and a hedge wizard. I also had a Gripping Beast priest on foot to use as a wizard in Vanguard if I ever need to field one.


The KoM wizards are pretty flexible and come with a good range of spells to choose from, probably Lightning Bolt and Bane Chant are the most commonly taken.


I also painted up a knight with banner to represent The Captain. He is the unique KoM hero who comes with some nice stats and rules for the price. The most interesting rule is Master Tactician which allows you to redeploy D3 units after setup is completed but before Scout moves. In an army that has the potential to field Knight Hordes the chance to move one or more units across the table after your opponent has committed looks like a real boon.



I've also painted up the spare infantry I had left over from the kits with enough models to make a nice little Vanguard force.


Wednesday, 3 June 2020

Ostrogoth: Heavy, Medium and Light

Progress on the Ostrogoth cavalry has continued well enough for a rare midweek bonus post to be justified. As I wrote before the army will be based around the three different types of cavalry available to the Kingdoms of Men. Having already shown the scouts I have also now completed one Regiments worth of the Knights and Sergeants.


For the knights I used the Gripping Beast Goth Elite cavalry which uses the same bodies as the Noble Cavalry box but with armoured horses. The bonus of armoured horses is that you have less horse flesh to cover but it does mean you end up painting quite a large amount of armour.

Knights, Sergeants, Scouts
With the knights providing a good mobile hammer the sergeants can act either as chaff to make sure the knights get into combat or on the flanks. Being speed 9 and nimble means they should be adept at getting around the enemy and forcing them to to react or redeploy.


The sergeants are from the Noble cavalry box and as with the scouts these will all be based up in Troops to give flexibility when creating the army lists. They could also be mixed in with the scouts if I wanted to lean more heavily one way or the other when creating an army list.


The knights are being based as Regiments as I cannot see myself ever fielding a Troop and of course with still allows them to be joined together into a Horde.



So that's a fair few cavalry down and quite a lot more to go, but so far they have turned out rather nicely and should look better the more I get completed.


Sunday, 24 May 2020

Ostro, Visi, or Plain ?

My plan at this stage of the year was to be painting up some lovely Romans and Carthaginians for Clash of Spears but due to the closure of the UK that had to be put on hold so I had a chance to look at something I had vaguely been planning for next year. The thought was to create a cavalry based human army that could be used in Historical KOW games as well as the fantasy version. Why cavalry based I hear you cry ? For a couple of reasons, one to encourage me to paint more horses and to make them more diverse and interesting and secondly to have an army without the normal large amounts of infantry I field. I decided to use the Kingdoms of Men list as a starting point as they have access to three different types of cavalry and the historical lists play off the KoM as the basis for their units.


As we can see we have the options for heavily armoured Knights, lightly armoured Sergeants and unarmoured horse archers. The next step was to then find a range of preferably plastic models which could be used to build these units and Gripping Beast provided the ranges required. I had initially wanted to go down the Arabic/Muslim route but the lack of plastic armoured horse models ruled that out so the Goths stepped up to take the lead. Gripping Beast do nobles on armoured and unarmoured horses (same models for the riders the kits have different horses) and also a nice fit of generic dark age horsemen, but the horse archers are Roman auxiliary types and my quick internet searches suggested that a horse archer in a Goth force would more likely be Hunnic than Roman.


Fortunately they also sell bow-hands and quivers which could be used to convert the dark age cavalry into horse archers. The bows fitted onto the left arms of the cavalry with a little knife and glue work and then the quivers where added to the backs. I left the right arms wielding a weapon as this does offer some flexibility to add the bases to form the rear of melee units behind spear-wielding models.


So one box of the generic dark age horsemen converted with bows and three standard bearers added from the Goth Noble cavalry gave me enough men for five troops of Mounted Scouts. I went with just three models per troop base to make sure they looked like skirmishers, the aim being that more models will be added to each base as the weight of the troop-type increases.


The basing material is a mix of three different Geek Gaming products, Forest Path, Forest Ground cover and Pine Forest Ground cover. The photos wash out the differences unfortunately but the cover mixes are different enough to offer a variation of colour and texture across the bases to which I then added a sprinkling of grass tufts from WWS.



So that's fifteen horsemen down with a fair few more to go as I will be fielding Knights and Sergeants as well. 


I also painted up the first character for the fantasy army who is an assassin, very useful for taking out enemy characters. With the way the model is sculpted he could be equipped with the Wings of Honeymaze with increase the speed up to 10 inches and gives him fly at the expense of reducing defence down to a 3+. This still gives a fairly cheap hero with a bit of shooting who reliably deal out damage, especially to enemy individuals.



And to answer the original question, I think Ostro.