I should have one last image up for 2007 by the end of the day! Otherwise, if all else goes wrong...Happy New Year!
Monday, December 31, 2007
Post 79
I should have one last image up for 2007 by the end of the day! Otherwise, if all else goes wrong...Happy New Year!
Monday, December 24, 2007
Monday, December 10, 2007
Saturday, November 03, 2007
Tuesday, October 09, 2007
Saturday, October 06, 2007
I have an art dealer
I have to tell you all, I now have an art dealer, Paolo, who is one of the coolest people you'll ever meet. He reps my best buds Chris DiBari and Ryan Stegman as well as a bunch of other cool cats. He's going to be selling my pages from now on, and surprisingly I have a decent number of them already. When possible, I'll be at a table with the rest of the Cadence Comic Art guys selling pages and prints. Paulo will also be handling commissions for me, so if there's anything you've been wanting from me and dying for a piece of original art, head over to:
Cadence Comic Art
I do ink commissions and even watercolor ones. The Rambo piece below is a pretty good indication of what you'll end up seeing in a commission from me. I really put as much energy as I can into each one.
So, I'd be grateful for the support, so tell your friends if you can. I've been putting out the best art I can for years, but now I am at a point where I can help support myself with my art.
P.S. My art dealer would love the support as well.
Cadence Comic Art
I do ink commissions and even watercolor ones. The Rambo piece below is a pretty good indication of what you'll end up seeing in a commission from me. I really put as much energy as I can into each one.
So, I'd be grateful for the support, so tell your friends if you can. I've been putting out the best art I can for years, but now I am at a point where I can help support myself with my art.
P.S. My art dealer would love the support as well.
RAMBO!!!
Tuesday, September 04, 2007
Post 72
Here's a major image dump for those that read my blog! All except for the Fury pic were with traditional inks then put into photoshop. The Fury pic was drawn in Painter and then colored in Photoshop.
BTW, if any of you are going to Baltimore, I'll be there, either wandering around, hanging out with the Gaijin guys, my buddy Tony Shasteen, my good friends Jake and Luan (Spacegun), and ESPECIALLY with my good friends Chris DiBari and Ryan Stegman, who will be at the Cadence comic art table.
Monday, September 03, 2007
Saturday, September 01, 2007
Thursday, August 30, 2007
Monday, August 27, 2007
Sunday, August 26, 2007
More sketches...
Sunday, August 19, 2007
No art right now, just talk...
I do have new art, I'll just scan it later. Before I begin this, I'll tell you that this isn't a rant, or something filled with bitterness, but instead observation. When I first started off on this quest to become something "big" in the industry (two years later, only a little further in terms of jobs), I had all these ideas of what "should" happen. Of course things change when you really get there. You read magazines like Wizard growing up (before all the sites like Newsarama sprang into popularity), and you think it just happens overnight. Basically "Hey, now I am 'talented' now I'll begin working on major books." WRONG, you can be extremely good, and it still won't guarantee that you'll work on 'big' books. You have to pay your dues, and it's a hard lesson to learn.
There are horror stories from nearly every comic creator about their first jobs where somebody jipped them on pay for a book, and it never saw print. I've done a decent amount of work, some was never seen, but most of it has, or will see print. I still haven't seen decent pay, but that comes with the territory. A lot of guys are just entering the industry in their thirties, some because when they were young they made a large mistake, and only a decade later are they getting back in. The thing is, I'm still pretty young, and I have to fight that generalization of "young artists flake out on you." I also have to fight off the "he's young, so he'll fall for a scam." I get a lot of offers to do work, but if I'm unsure of the success rate, or if I just plain don't have the time, I have to be honest and say so. People will ultimately respond well to honesty. They don't want you to start a job, put in a "good effort" and fail. They want to know that either you can do it, or you can't and they can find someone who will. This industry is full of people who have dreams...dreams but not money. With hollywood, people have the money or the resources to get money to pay for even bad ideas. With comics, most people are working with a zero-dollar budget, and then hoping that the book will be picked up.
As great as ideas are, presentation sometimes falls short, or a gimmick overtakes plot and good storytelling. For anybody that actually reads this, just think about what you are wanting to do in this business. For a while I tried a lot of different plans of attack. I tried making a fan-friendly style, I tried just working non-stop to create images to get noticed, I tried contacting different independent companies with good reputations and just offering my services. Still didn't get a job. One would thing that people would be really happy to have someone who's pretty talented with a history of good work ethic basically giving away their services...but they still want someone with a "name." It's a hard thing to get past. How do you make a name for yourself when even smaller companies want someone with a "name"? At that point you have to either attend shows and really get in good with a company and then work your way up on smaller jobs. Or you can go the route I'm in right now, which is doing work in anthologies, and building a reputation. Believe me, at least someone will remember you if you do your job right.
The most important thing I learned this summer was find the right reason why you are working. I was trying to work for other people and trying to impress them. I had lost focus after something awful that happened last year around this time, and it took me a long time to remember that I don't need to be doing work for everyone, just me. In terms of money, right now I'm doing okay, so comics are not necessarily a source of income yet, I have the ability to do what makes me happy, as opposed to doing what I need to in order to survive. I'm retracing my roots as a traditional artist. One of my cousins was in town last week, and I brought out my watercolors for her, and it brought back a lot of memories and a lot of feelings. I still have this desire burning inside me, almost a defiant attitude that is saying, "People don't believe in me, I have to do this for myself, and when they see what I'm doing they'll be sorry they missed it." Through my later years in higher learning, I always used the mantra "No Respect" for the majority of the world, who didn't show me any for my hard work. It used to hurt a lot when I put in the time and effort and received nothing back. I grew a tough skin, and found my own way.
It is important to understand why you are doing this, what makes you happy, and do it. Keep growing, because to stagnate is to rot away artistically. An illustrator does they job that they need to for survival or success, an artist is someone who has to do art no matter what the rewards or consequences are. For an illustrator art is a job, for an artist, art is life. Find your motivation and stick to it. I was in a class for commercial design at one point, I learned some things about motivating yourself so that you don't have artists block as often. You can't let yourself get to that point, so you have to train your mind. Don't rely on reference, train your mind to have volumes of reference by studying the world around you, look at what people wear, study composition, color theory, it is all important. Because when it is your time to work, and that blank page is sitting right in front of you, don't let it intimidate you. Paper can't fight back, show it who's boss. You only get a few chances to mess up before word gets around that you can't hack it. So enjoy the opportunity, have fun with it. There's a reason you were picked, and that's for being who you are, not someone else. Be true to your artistic voice.
There are horror stories from nearly every comic creator about their first jobs where somebody jipped them on pay for a book, and it never saw print. I've done a decent amount of work, some was never seen, but most of it has, or will see print. I still haven't seen decent pay, but that comes with the territory. A lot of guys are just entering the industry in their thirties, some because when they were young they made a large mistake, and only a decade later are they getting back in. The thing is, I'm still pretty young, and I have to fight that generalization of "young artists flake out on you." I also have to fight off the "he's young, so he'll fall for a scam." I get a lot of offers to do work, but if I'm unsure of the success rate, or if I just plain don't have the time, I have to be honest and say so. People will ultimately respond well to honesty. They don't want you to start a job, put in a "good effort" and fail. They want to know that either you can do it, or you can't and they can find someone who will. This industry is full of people who have dreams...dreams but not money. With hollywood, people have the money or the resources to get money to pay for even bad ideas. With comics, most people are working with a zero-dollar budget, and then hoping that the book will be picked up.
As great as ideas are, presentation sometimes falls short, or a gimmick overtakes plot and good storytelling. For anybody that actually reads this, just think about what you are wanting to do in this business. For a while I tried a lot of different plans of attack. I tried making a fan-friendly style, I tried just working non-stop to create images to get noticed, I tried contacting different independent companies with good reputations and just offering my services. Still didn't get a job. One would thing that people would be really happy to have someone who's pretty talented with a history of good work ethic basically giving away their services...but they still want someone with a "name." It's a hard thing to get past. How do you make a name for yourself when even smaller companies want someone with a "name"? At that point you have to either attend shows and really get in good with a company and then work your way up on smaller jobs. Or you can go the route I'm in right now, which is doing work in anthologies, and building a reputation. Believe me, at least someone will remember you if you do your job right.
The most important thing I learned this summer was find the right reason why you are working. I was trying to work for other people and trying to impress them. I had lost focus after something awful that happened last year around this time, and it took me a long time to remember that I don't need to be doing work for everyone, just me. In terms of money, right now I'm doing okay, so comics are not necessarily a source of income yet, I have the ability to do what makes me happy, as opposed to doing what I need to in order to survive. I'm retracing my roots as a traditional artist. One of my cousins was in town last week, and I brought out my watercolors for her, and it brought back a lot of memories and a lot of feelings. I still have this desire burning inside me, almost a defiant attitude that is saying, "People don't believe in me, I have to do this for myself, and when they see what I'm doing they'll be sorry they missed it." Through my later years in higher learning, I always used the mantra "No Respect" for the majority of the world, who didn't show me any for my hard work. It used to hurt a lot when I put in the time and effort and received nothing back. I grew a tough skin, and found my own way.
It is important to understand why you are doing this, what makes you happy, and do it. Keep growing, because to stagnate is to rot away artistically. An illustrator does they job that they need to for survival or success, an artist is someone who has to do art no matter what the rewards or consequences are. For an illustrator art is a job, for an artist, art is life. Find your motivation and stick to it. I was in a class for commercial design at one point, I learned some things about motivating yourself so that you don't have artists block as often. You can't let yourself get to that point, so you have to train your mind. Don't rely on reference, train your mind to have volumes of reference by studying the world around you, look at what people wear, study composition, color theory, it is all important. Because when it is your time to work, and that blank page is sitting right in front of you, don't let it intimidate you. Paper can't fight back, show it who's boss. You only get a few chances to mess up before word gets around that you can't hack it. So enjoy the opportunity, have fun with it. There's a reason you were picked, and that's for being who you are, not someone else. Be true to your artistic voice.
Monday, August 13, 2007
Mike Wieringo Passes Away...
I don't know what to say though, this is a horrible tragedy, he will be greatly missed. My thoughts and prayers go out to him and his family. If anyone hears that anything can be done for him, please keep me updated. If there is a tribute, or an art sale to raise money, I definitely want to contribute.
Go HERE for more information.
Sunday, July 29, 2007
Doodles...
Thursday, July 19, 2007
Thursday, July 12, 2007
I talked to Tom Green...
Some of you may not know, but I'm a huge fan of Tom Green. I used to watch him back in the day on MTV, but lost track of him after his second series. But my BFF Chris DiBari got me back into listening. Ryan Stegman, Chris, and I talk on Skype and listen to him on his internet show while we draw every night. I finally got up the courage to call in, so it was cool getting to talk to him and be the final caller on the second half of the broadcast. It's like 15 minutes, so you can skip ahead to the end. Either way, I'm definitely calling in again.
Monday, July 09, 2007
Crawler
Thursday, July 05, 2007
Wednesday, July 04, 2007
Wednesday, June 27, 2007
Joy Buzzards
Friday, June 22, 2007
Sketch page.
Wednesday, June 20, 2007
Tuesday, June 19, 2007
Monday, June 18, 2007
Monday, June 11, 2007
Saturday, June 09, 2007
Dunno...
Monday, June 04, 2007
Sunday, June 03, 2007
Predator...
The next day at pre-school, my best friend at the time had her grandfather visit and talk about his experience in the military. I asked a bunch of questions and then I went off on a tangent about Predator, and then said "ugly motherfu..." then the teacher quickly shut me up. My dad was told about the incident, and he kind of laughed it off later.
Anyway, still dig the heck out of the character even though Paul W.S. Anderson did his best to try and ruin it for me. But whatever...still cool...
Saturday, June 02, 2007
Another X-Men Piece...
Thursday, May 31, 2007
Nightcrawler
Wednesday, May 30, 2007
Bonus pic...Punisher
I'm trying to do this a little more now. For those of you who actually look at the blog, you get to see exclusive pictures. Normally, I'll post all the art that goes up here on other messageboards, the only difference is that I put it up here first. But Lately (as with some of the portraits), you'll only see them posted here. This is a Punisher picture I did this morning.
Basically, what that means is always check the blog first. It's the primary spot to see my artwork.
Tuesday, May 29, 2007
Batman
I decided on using a more graphic approach to drawing batman today. I started the picture using a standard style and it just wasn't jiving in the least. So I dropped in a blue gray background and started going over the existing lines with the two highlight tones. The resulting piece you see beside this text.
Jack Hawksmoor...
Just felt like drawing a Wildstorm character. It's funny, some people were raised on golden-age comics, others "silver," and me? Well, I was raised on Wildstorm comics. Sure, I've always had a very diverse taste in comics, but some of my favorites came when I was in my middle-to-high school years. So it was fun to draw this character. It was also fun figuring out how to create the door. I don't like to drop in pre-made stuff if I don't have to.
Saturday, May 26, 2007
Laci
Another Painter experiment. This time a character from a comic one of my "comic mentors" works on. Brian Stelfreeze has been such an influence on my art in general for the past...Lord even knows how long. I first met him the second semester I was in college. Went down to A&M and met him, spoke with him and listened to him lecture other people while working. 6 hours, and it completely changed my approach to art. The way he talks about color is intense, but it's extremely important. Since then I make my yearly pilgrimage to "Brian." We'll talk techniques and any cool new materials available. It's just great to have that. He does this for everyone.
But anyway, this is a character from the Image/12 Gauge book The Ride. Some of my all time favorite comic artists have worked on this book, and it would really be a dream to do ANYTHING with them. But I just did this in Painter and Photoshop...which henceforth shall be referred to as P2 for the sake of saving me some additional keystrokes. Anyway, lots of fun. I also had my friend Tom Feister give me some pointers on it. I'm really happy with the result.
More portraits...
Friday, May 25, 2007
Digital portraits...
Also, I must profess my love of my wacom Intuos 3 and Painter.
Thursday, May 24, 2007
New sketch...
Saturday, May 19, 2007
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