Technique in game physics, motion graphics, and computer graphics; uses very many very small graphic objects to simulate certain “fuzzy” phenomena (e.g. highly chaotic systems, natural phenomena, or processes caused by chemical reactions)
tekniko de videoluda fiziko kaj komputila grafiko; uzas grandan nombron da objektetoj por simuli fenomenojn kiel ĥaosajn sistemojn aŭ kemiajn reakciojn (eo)
tehnika v fiziki iger, gibalni grafiki in računalniški grafiki; za simulacijo nejasnih pojavov uporablja zelo veliko zelo majhnih grafičnih objektov (sl)
technique in game physics, motion graphics, and computer graphics; uses very many very small graphic objects to simulate certain “fuzzy” phenomena (e.g. highly chaotic systems, natural phenomena, or processes caused by chemical reactions) (en)