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Showing posts with label Collective. Show all posts
Showing posts with label Collective. Show all posts

Saturday, October 09, 2010

[Future Perfect] Harpy Heavy Fighter

One of the heavy hitters among the Collective's fighter craft, the Harpy is one of the few designs not intended for Drone flight or remote operation. A heavy, two man starfighter, with a pilot and a dedicated gunner to manage the full turret mounted Heavy Pulse Cannon on the ship's underside. Often used to fly escort during fast actions involving one or more quick H-Space jumps, the Harpy has a Lock System for riding a larger vessel's H-Space wake. Thus, the Harpy can strike immediately, without pause... and without mercy.


Harpy, Collective Heavy Fighter

Manufacture: Collective
Size: Small, Heavy
Power: 15
Acc: 180 Top: 1080 Handling: +1
FTL: H-Space Lock
Crew: 2 Hull: 20 (6) [Armor 6]

Ship Systems:
  • Starship
  • Atmospheric
  • Basic Computer with Autopilot, Target Acquisition/Control, Fire Control
  • H-Space Lock (1 Power)
Weapons:
  • (1) Medium Double Beam Cannon Array [2 Spaces, 3 Power, Fixed Mount]: 4d10 AP8, 100/200/400, RoF1
  • (1) Turret Mounted Heavy Pulse Cannon [3 Spaces, 3 Power, Turret Mount]: 4d8 AP10, 100/200/400, RoF2

Thursday, September 16, 2010

[Future Perfect] Rakshasa Stealth Gunship

The Collective’s so-called “Stealth” Gunship, the Rakshasa is like many other Collective vessels, excelling in hit and run tactics. What makes the Rakshasa unique is its dual role as a field relay or field controller for DMC Drone vessels such as the Specter Assault Dart or the much larger Asura Gunboat. Using Dynamic Meta-Coordination, a pilot, or small group of pilots, can remain hidden on board a Rakshasa while controlling one or more Drones in an assault. The Rakshasa itself is intended to carry four light drones such as Specters into the field and deploy them accordingly, though more than just those vessels may be controlled via DMC relays. More often than not, the standard tactics for a Rakshasa include deploying a wing of Specters, then hiding out in order to find the right moment to seize the opportunity to launch one or more volleys of its potent Predator Torpedoes at an unwitting target. Its usefulness as a stealth ship has lead to its acquisition by more than a few mercenaries, pirates, and other unsavory folks.

Rakshasa, Collective Light Gunship

Manufacture: Collective
Size: Medium
Power: 25
Acc: 150 Top: 900 Handling: +0
FTL: Gate Beacon, Collective Hyperdrive System
Crew: 5 Hull: 27 (10) (Armor 10)

Ship Systems:
  • Starship
  • Atmospheric
  • Basic Computer System (Auto Pilot, Target Acquisition/Control, Fire Control, Information Library: Knowledge [Pirate Vessels] and Knowledge [Common Starships])
  • Gate Beacon (1 Power)
  • Collective Hyperdrive System (1 Space, 4 Power)
  • AGS (Advanced Guidance System)
  • DMC (Dynamic Meta-Coordination) Drone Relay
  • (4) External Docking Clamps (2 Spaces; Small Ships Only [Generally 4 Spectres])
  • Stealth “Paint” System (+2 Stealth)
Weapons:
  • (1) Rapid Mass Accelerator, Mass Driver [2 Spaces, 2 Power]: 50/100/200; 4d8 AP8; RoF2
  • (2) Predator Medium Torpedo Bays [1 Space; 1 Power to Fire any number of torpedoes]: 300/600/1200; Tracking (Range 4800); Speed 1200; 5d10 AP50; Medium Burst
  • (6) Additional Torpedoes (1 Space)
  • (1) AMCM System (1 Space)

Monday, August 30, 2010

[Future Perfect] Vampire Hyper-Cruiser

Designed for Hyperspace Pursuit, the Vampire Cruiser is a mainstay among the Collective's forces.  With advanced torpedo systems and the ability to use its scatter-cannons as a defense against enemy fighters, the Vampire is a deceptively potent warship.  Coupled with its advanced H-Space drives and exterior docking mounts, the true strength of the Vampire is revealed in its ability to outrun a vehicle in H-Space pursuit, and lay waiting in ambush with a full compliment of drones and fighters in support.  Furthermore, no Vampire cruiser is found without several dozen Marines ready for any boarding action.  A decent AI and a basic Deflector Screen system rounds out the Vampire's capabilities.  




Vampire, Collective Hyper-Cruiser
Manufacture: Collective
Size: Huge
Power: 65
Acc: 75 Top: 450 Handling: -2
FTL: Gate Key (1 Space, 1 Power), Collective H-Space Drive (16 Power, 3 Spaces)
Crew: 26 Hull: 55 (30) (Armor 30)

Ship Systems:

  • Repair Facility (4 Spaces)
  • Ship Launch Bay 4 Small or 2 Medium vessels) (8 Spaces)
  • Exterior Docking Clamps (8) (4 Spaces; 1 Power; Small or Medium Only)
  • Sickbay (1 Space)
  • Marines (4 Spaces; 40 Marines)
  • Enhanced Crew Facilities
  • Cargo Bays (2 Bays; 3 Spaces each)
  • Starship
  • Atmospheric
  • Computer with Basic AI (d6 Smarts, Power 8, Spaces 8): Piloting d6, Shooting d6, Knowledge (Astrogation) d6, Repair d6, Stealth d6, Notice d6, Library Data (Common Knowledge; d6), Autopilot, Target Acquisition and Control, Fire Control, and Pattern Recognition
  • MKI Deflector Screen (-1; 4 Spaces, 4 Power)


Weapons:

  • (2) Heavy Duo-Scatter Cannons (Array; 3 Spaces, 4 Power): 80/16/320; 5d10 AP6; Small Burst Template; RoF1
  • (4) Predator Medium Torpedo [1 Space each ; 1 Power to Fire any number of torpedoes]: 300/600/1200; Tracking (Range 4800); Speed 1200; 5d10 AP50; Medium Burst
  • (12) Added Torpedoes (2 Spaces)
  • (2) Advanced AMCM Systems (Side Mounts) [1 Space each; 2 Power each]

Tuesday, June 02, 2009

[Future Perfect] Naga Advanced Fighter



Naga Advanced Fighter

Manufacture: Collective/Zero-G Innovations
Size: Small
Power: 12
Acc: 200 Top: 1200 Handling: +2
FTL: Collective H-Space Lock (1 Power)
Crew: 1 Hull: 14 (4) [Armor 4]

Ship Systems:
  • Basic Computer with Autopilot, Target Acquisition/Control System, Pattern Recognition
  • Starship
  • Atmospheric (Climb: 50)
  • MkII Deflector Screen (-2; 2 Space, 3 Power)
Weapons:
Twin Medium Beam Cannons [Array; 2 Spaces, 3 Power]
100/200/400; 4d10 AP 8; RoF1

Notes:
The result of a joint venture between the Collective and Corporate Interzone up and comer Zero-G Innovations, the Naga is the future of Star Fighter designs. Fast, exceptionally maneuverable, well armed, and sporting state of the art MarkII Deflector Screen technology the Naga Advanced Fighter is truly a force on the battlefield. Due to contract agreements, this ship is only available to the Collective's government. However, Zero-G has already announced that a version of this ship, called the Viper, will be available once that contract ends.

Monday, June 01, 2009

[Future Perfect] Spectre Assault Drone



Spectre, Drone Assault Dart


Manufacture: Collective
Size: Personal (Small)
Power: 12
Acc: 250 Top: 1600 Handling: +1
FTL: None
Crew: 0 Hull: 10 (2) [Armor 2]

Ship Systems
:
  • DRONE System with Dynamic Metacoordination [Smarts d8; Piloting, Shooting, Stealth, Notice] (1 Space, Power 4)
  • Starship
  • Atmospheric (Climb: 63)
Weapons:
Medium Beam Cannon (Forward, Fixed) [2 Spaces, 2 Power]
100/200/400; 4d8 AP8; RoF1