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Showing posts with the label Soviets

A Very British Civil War: Radio Free Barfieldshire

"Right, Arthur," Tommy drawled, slugging back a shot of Irish, "we need to take the boys up to the farmyard, get that Radio truck out of there, the Mosleyist BUF have got annoyed with the radio broadcasts about the Lord- L ieutenant  of Barfieldshire and his misdeeds. Using a clever bit of triangulation, have tracked the radio truck down, and want to take it off air, permanently." "Right you are Tommy!" Arthur looked up from  the racing pages of his copy of the newspaper. Funny how even during a period of intense strife, gambling carried on. "Break out the Lewis gun, sort out the rifles, I'll meet you all here in half-an-hour. I'm just off to call in a favour with the Singer Defence Committee. We need their woman-power, as Rotherfield-Peppard has got the Fuzz involved." Tommy swung on his coat, donned his cap and strode out into the sunshine. "Oh good, should make it a more interesting fight!" muttered Arthur with glee. Mort had...

Sabresquadron - Battle of Marmeladenfabrikstadt

Nick, his son Will, and I got together for a game of ' Sabresquadron ', which we have not played since before Lockdown 1. Nick wrote the rules, and they are great. He had been building a Black Horse Cavalry force, and I dug out my Timecast 10mm Soviets , ready for a good old-fashioned, fight! My force T-64B (AT-8) company command 2 x 3 strong T-64B (AT-8) platoons 1 x 3 BMP1 infantry platoon, with attached grenade launchers 1 x 3 BMP1 recee platoon. 1 x ZSU-23-4 Shilka 1 x AOP with 122mm artillery on call The terrain was fairly open, two small hills centrally bracket the road, the jam factory cones off the spur, and two woods hold the right. There was also a hill on the right. Deployment- as I outnumbered Nick and Will, they deployed half their force, I deployed everything, then they get to choose where the other 50% of their kit begins I opted for a hard left hook, leaving a tank platoon and the ZSU to hold that flank. The US forces had a squad nestled in on the rear of the ...

Xenos Rampant: Two games featuring my Soviets vs Mark's Werewolf Germans

 Mark and I got together for a game of Xenos Rampant.  Boing! My forces were using the 'Soviet' rules from the book. All units have 'unreliable' Two units of large infantry with heavy weapons, one small unit with assault doctrine (SMG squad), sniper squad with anti-sniper training, a support weapon squad with heavy weapons and armour-piercing bullets. The pice de resistance was a unit of Romanian 'advisors', unarmed berserker infantry mercenaries with extra armour with razor sharp blades (Vampires). All my figures from the amazing Bad Squiddo games .  Mark in game one had two werewolves (Greater Xenomorphs), two elite infantry, a heavy infantry (as he was minus points due to rolling a 1). He had been in a rush and had forgotten his lists, so took absolutely no upgrades. Iit really worked well. Terrain was set, and we rolled Scenario Delta: Orbital Drop. This is the second time I've plaved this scenario, and I love it. It's so well thought out. Mark def...