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Showing posts with label reviews. Show all posts
Showing posts with label reviews. Show all posts

Thursday, January 4, 2018

First Model of 2018: Jovian Chronicles Pathfinder Alpha Resin Kit


The turn of the new year saw me working on the DP9/Fusion Models Pathfinder Alpha. It was meant to be fixed-pose, but I can't leave things well enough alone, so I delved into my box of joints and made this one fully articulated. As with all mods, this proved to have its own issue. Namely, that it wasn't made to be jointed. Assembled stock, you'd be alright. I wasn't doing stock. 



As such, there's no room for well-anchored sockets and things to nestle naturally flush. The upper and forearms are too stunty, ditto the thighs and lower legs, so it was a choice between things being sticky-outy and being well anchored. The third alternative is smaller joints, but they're not as solid, and quite frankly I didn't want to spend the extra money. The objective here was to use what I had, so I did. Color wise, I chose to go with a weathered look in Anaheim Electronics colors, as this thing would be getting sandblasted by micrometeorites and bits of flying metal all day long, probably. So...



It has a waist now. It can even angle forwards and backwards (and side to side; it's a ball joint)  so as to crouch. 



And a neck. It can look up and down now. 



The left leg comes with an open hatch for beam saber storage and a beam saber (unlit) hand. I closed the hatch (open ones always break, in my experience) and stowed the hand. It also came with a base I didn't need, so I didn't even bother to paint it. A Bandai Action Base is more appropriate now, anyway. I mounted the sensor dish differently from the directions as well; this is more as per the first (Moscato) version. 


There is no big hulking appropriately proportioned Wyvern, so here's an MSIA Dom model for scale. 
Now its feet aren't paddle-flat, courtesy of the superfluous backpack panels I turned into foot bits. Thanks to the ball-joint ankles they still have quite a range of movement. 



The beam rifle's pointy stock had to be snipped, otherwise the mecha couldn't hold it well; the pointy bit would have to be on the inside of its elbow or the arm would have to be ramrod straight. So, a bit of a snip an some filing were needed. While overall not a bad design, it does add weight to the tiny ball joint I used for a wrist. Luckily it's a fairly light piece of resin, so it holds. Also, you can position the hand and arm so the loading force doesn't slowly pull at the joint, so overall it's a win.

Technical review points: as a kit it's simple, solid, and  actually made of good resin. If you like mecha in general and Jovian Chronicles in particular and aren't a picky bastard like I am (quite frankly, I prefer the Moscato-designed 1st gen exo armors), chances are you'll love this.

This model is for sale (or trade for classic RAFM Heavy Gear/Jovian Chronicles minis). Email me if you're interested. Otherwise, it'll be on eBay by Monday 1/15/17.

EDIT: This model has been sold.


Wednesday, September 2, 2015

Necrons: A little expansion of the ranks....


At some point, both the "to paint" and "done" piles on my desk looked like this. 
These days all the buzz is that the sky is falling, GW is in free-fall, 40k is collapsing, and lots of other doom and gloom that point to changes on the horizon, and not necessarily for the good. All fretting and wringing of the hands that has been, quite frankly, done to death. 

So of course, my group planned an Apoc game for which I dusted off some unassembled Necrons. The resulting frenzy of assembly was quite cathartic, considering the short hiatus I'd taken from hobby things lately. 


Orikan and his buddy Trazyn I bought for a song. There's no way I'd pay full price, ever, for this absolutely shitty resin. If anyone at GW reads this blog, please spearhead an initiative to get the characters either A) cast in metal, or B) out of some better resin. Whatever moron looked at the first samples of these things cast in this shit and stamped them "approved" should be boiled in his own pudding. I like the Orikan model, but I'm sure I'll be repairing that staff (which I already had to rebuild out of bits and green stuff) and tail soon. 

Wait, why the hell does he have a tail?


On the lighter side of things, in a game that will inevitably involve pie plate templates removing lots of things from the field, my hope is for Trazyn (or Trollzyn, as he's known) here to confound their efforts as long as possible with his body-swapping and empathic obliterating. We'll see if that combined with Orikan's hulking out will win the day. I'll just be happy if they both survive being transported intact. Necron characters, are of course, one of the good things to come from the First Great Revision, even if the Second Great Revision made them.... not as good as the first. Rest in piece, Fat Ward. 


I'm sure I'd had a plan to turn these two into something else. Why else would these two lone fellows just be sitting by themselves for so long? Also, you'll notice the heavy destroyer is the only thing in this mob of 'crons with glowy green rods. GW, these are what made the Necron line look really, really distinctive on the tabletop. What idiot convinced you to do away with them in favor of these:


Those plastic rods are absolutely wretched. Yes, you can paint them up to look nice, but they don't catch the light and glow like the old mk.1's did. This is indicative of the larger trend coming out their minis design shop: over detailed with zero character. You know what had character? All the things they did in 1983.

Yes, those Immortals do have Warrior chests and transplanted spines, as what I'd bought the two boxes for in the first place were these:


In a game about 3 weeks ago, two of them held up an entire space marine assault squad for 3 turns by refusing to die. It was quite amazing. Yes, I'd proxied them while having the unassembled kits all along. I didn't green the barrel inserts because they aren't gauss weakens, even though I did give them the obligatory green energy vents. 

You know what even Bandai is doing now GW? Option packages. If you were smart, and wanted to make money, you'd put out option kits containing what the dual boxes were missing, so all people would have to do is buy the kit box and the option box and they have both units. This is why eBay resellers are making money and you're not. 


Remember way back when I posted about how Ghost Arks were an excellent paragon of a kit? Well, the Tomb Blade is quite the opposite. I'd planned a separate post on these, but instead, I'll just get my rant out of the way here. 

On the one hand, I quite like the radiating spines with spikes motif the top 2/3 of this has, but on the other hand, the tacked-on cannons are like a hasty finish to a promising drawing. It's like the guy had this orb, and it was great, but he then didn't know how to finish it off or what it, in fact was, until Fat Ward came trundling up behind him to say "Whatcha coin? Oooooh can it be a jet bike? Put some guns on it!"


In practice, it's in infuriating piece of shit that embodies all of the worst things about the new design philosophy. It's covered in detail which you then further cover in detail. (an offense to be further repeated in the new Ironstrider kit) No glowy rods were some should be, overly fiddly small bits (separate spinal cables? Are you mad, GW designers?) that just plain are poorly designed (shield vanes with tiny, tiny contact points, and they're in 2 even tinier parts!). The end result looks like a chunk of a larger kit they just couldn't be bothered to finish. Here's your insanely delicate spiny cockpit orb for your...thing. (a 5-man Ghost Ark? A Triarch Stalker? Who knows?) Oh wait, let's put some cannons on it. (sigh) I may just sell these three and go make some different mecha-bugs. Or more of other mecha-bugs. God knows more of these kits would just be flogging myself.

To boot, it badly fills a role that the old mk1 Destroyer did quite well. Really, all they had to do was keep the mk1  stats (jet bike, S6 AP3 Heavy 3 gun) and add the Tomb Blade's options (especially nebuloscopes. Mmmm!) and you'd have had an excellent unit. The Second Great Revision requires you take a squad of these to get the good Decurion, which seems to be The Great Plan to Sell Models 2.0, subsection Everyone Has Destroyers, Here's How We Sell Them Something Else.

Make no mistake, these trends are bad, and they're not just limited to the Necrons. 

Maybe the sky really is falling. Maybe it's time to throw in the towel and evolve to another hobby. 

Maybe I'll just keep making things. 

Happy Wednesday, people. 

Wednesday, February 1, 2012

Commissions: More Warmachine....



As I may have mentioned last time, Client X's friend, Client Y, purchased not one but two Warmachine starter boxed sets for himself, and it was up to yours truly to make them happen. So, this time around we'll cover the Cryx. 




Stylistically, I must say, the Cryx have a lot going for them. I rather like the glowy necro-energy bits, and their use of spikes and razors isn't as over the top as, say, chaos marines. The designers are trying to strike a balance between Evil Skully Necromancer and Steampunk, and that sort of thing is rather tough to do well. 




I like the design of the Deneghra model a lot, but if I ever got one, I'd trim those ridiculous horns off her helmet. I mean come on, her vision is restricted enough. Now you're going to weigh her poor head down with big metal horns? One fantastic thing about this mini is that the left arm is separate, allowing you to paint her face without the armor sleeve interfering. That's something they didn't do with her Cygnar counterpart, whose head came warped to fit his collar instead of the other way around. Now, what I absolutely love is that the left arm has a nice, deep well of the shoulder peg to sink into securely, which is something NO ONE ELSE DOES ON ANY MINI, EVER. Bravo, Privateer Press, bravo. 




I've been using parts of Old Stompy's brethren here for Tyracron parts, so I was delight to get to assemble the actual model. Those big expanses of carapace scream for some kind of heraldry, so it was a bit of a shame to go with Cryx Mottled Slate Grey for the armor plates. I am increasingly a fan of glowy bits, so this big chap and his little subordinates got the treatment. The metal parts receive the same rusty steel I've been using on the Necrons, but with more Tin Bitz than Boltgun metal. 




Someone tell me just what the hell these things are supposed to do; run up and for something? I suppose I'd be warmer to the design if it had four legs and looked like an armored boar, instead of a weird chicken thing. If I ever delve into WM and decide to go Cryx, I honestly don't want to have to use them. 




No, replacing the lower jaw with a peashooter doesn't help, either. Sorry, death chicken, you'll not make it into my collection that way. Your larger, two legged compatriots might, but you? Not if I have a choice, no. 


Unless, that is,  one of you Cryx players out there explains to me how they blow through the enemy like little metal cannonballs full of anger. Then I'll model some mechanized death-boars. 


Next time, Cygnar. 


Maybe. 

Thursday, January 26, 2012

Commissions: Catching up....


The reason for all the slow posting lately is that in between all the Necron stuff, I've also been deluged with commissions. Client X and a friend of his got into Warmachine, so some of that stuff came my way in the form of not one, but three of these squad boxes (in addition to some 40k stuff). I gotta say, if (and some say when) I ever dump 40k, the PP folks might be pulling in some of the money from my eBay sales. At this stage, if I had to pick a faction, it'd be Khador, too. Heavy armor, big guns, axes and Russian babes? Man, these people have my number. 




I have this lady in metal, and I must say, I'd rather have metal character minis than plastic any day. While the plast that PP is using holds detail well, in this small size it seems rather, well... flimsy. I'd fear for her outstretched right arm and that long war pick in the long run. On the plus side, there is a certain amount of elasticity to this stuff, so the figures may prove to be quite hardy. They certainly glue securely, and quickly; there were no "is it or isn't it?" moments like you'd expect to have for bonding pewter components. 




When you look at a few of them all standing in the same place, yes, Warjacks all look the same. On the one hand, there's definitely something to be said for adhering to a design aesthetic; there's no mistaking a Warjack for a Dreadnought, or a Votoms, or a Battlemech or anything else. Realistically, of course, those tiny legs and hips could never support that enormous orb of a torso, but oh well. I did my best to re-pose this thing and its brother from their static setup to something more dynamic, and found the hip joints to be agreeable pliable without snapping clear, which, again, is a plus of this grade of plastic. 




I'm all for big cannons. I am. However, the muzzle on that Destroyer is just to big and chummy to be believed. look at that thing; it's like the drum of  a cement mixer or something! There's something to be said for layered plates of heavy armor, which is a look the Warmachine artists pull off admirably, but come ON. 


There was a Razorback kit to do, too, and since I was working in red, it went rather quickly. WM players, take note: if you're looking to switch into 40k, your warjacks would make excellent Dreadnaughts, so save yourself some cash.


Still to come: Dark Eldar, more Warmachine, a mk2 Vendetta,  and a magnetized Ghost/Doomsday Ark.