Resident Evil 7 Biohazard

Resident Evil 7 Biohazard

61 ratings
Resident Evil 7 Biohazard
By Tyman
โ˜ ๏ธ๐Ÿ  In the guide, I talked about the plot of the game, characters, treasures, rewards after completing the game and receiving all the achievements. If this guide helped you, please give it a thumbs up to make it easier for others to find ๐Ÿ โ˜ ๏ธ
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Plot
  • Players take on the role of Ethan Winters, a young man who receives a letter from his wife Mia, who supposedly "died" in 2014.

  • In 2017, Ethan travels to an abandoned plantation in Louisiana, Dalvey. After exploring a seemingly abandoned house, Ethan finds Mia imprisoned in the basement. During the escape, Mia becomes possessed and attacks Ethan with superhuman strength.

  • After killing Mia, Ethan receives a call from a woman named Zoe who offers her help.

  • Ethan meets his wife again and is attacked again. After Mia is defeated, Ethan is stunned by Jack Baker.

  • Ethan wakes up at the dinner table, where the entire Baker family is sitting: Jack Baker, his wife Margaret, their son Lucas and an elderly woman in a wheelchair.

  • When the entire Baker family leaves the premises, Ethan manages to free himself. While searching for the necessary items, Ethan repeatedly encounters Jack, who demonstrates incredible regeneration, recovering from any wounds, including shots to the head, severe burns and dismemberment.

  • Zoe contacts Ethan again, revealing that she, her family, and Mia are infected with an unknown disease, but it can be neutralized using a special serum.

  • Ethan goes to the old house to get ingredients for the serum. In a forced fight, he kills Margaret.

  • After discovering all the ingredients, Ethan begins to experience visions of an unknown young girl. Lucas kidnaps Zoe and Mia. To save the girls, Ethan is forced to go into a booby-trapped barn.

  • Zoe creates two ampoules of the serum, which should have been enough for Zoe and Mia, but Ethan has to use one ampoule on the heavily mutated Jack in order to kill him forever.

  • After Jack's death, Ethan must choose which girl will take the serum.
1) If Ethan chooses Mia, Zoe says goodbye to him and Mia. Sailing past the tanker on which Mia and Evelina arrived, an unknown creature will attack the boat.

Now the player is given the opportunity to control Mia. She heads to the crashed ship to find Ethan. Eventually, Mia's memory will be restored, revealing that she was on a covert operation. Mia, while accompanying Evilina, was infected by her in an attempt to force her to be her mother. After finding Ethan, Mia gives him a vial of genetic material. If Ethan healed Zoey, Mia will succumb to Evelina's control and attack Ethan, causing him to kill her for good.

After leaving the ship, Ethan discovers a hidden laboratory inside an abandoned salt mine. There he learns that Evelyn is a bioweapon capable of infecting people with a psychotropic form, which gives her control over the consciousness of her victims, as a result of their madness, superhuman regenerative abilities, as well as various mutations, which makes them extremely dangerous opponents. Evelina is obsessed with the idea of having a family. Using laboratory equipment and Evelina's genetic material, Ethan synthesizes a necrotoxin capable of killing her and then passes through a series of tunnels that lead to the Baker home. Evilina attacks Ethan causing hallucinations, but he overcomes them and injects Evelina with necrotoxin. Evelina mutates into a huge monster, which contributes to the arrival of a military detachment, who throw weapons at Ethan to defend themselves. Ethan defeats her. If Ethan does not cure Mia, he throws his phone from the helicopter containing her last message, saying goodbye. If Mia was cured, she is found alive aboard Redfield's helicopter. The helicopter flies away.
2) If you choose Zoya. Mia, heartbroken, remains on the dock, although Ethan promises to send help. On the boat, Zoe reveals that everyone was infected after Jack saved Mia and a girl named Evelina after a tanker crashed in the swamps. In order to prevent their escape, Evelina kills Zoe and the creature capsizes the boat.
https://store.steampowered.com/app/418370/Resident_Evil_7_Biohazard/
Characters
  • Ethan Winters - Ethan is the main playable character of RE 7. After receiving a message from his missing wife, he comes to Dalvi, where all hell breaks loose for him.

  • Mia Winters - Ethan's wife, who worked as a scientist and transported dangerous cargo on a ship. In the game he is a playable character and a boss.

  • Jack Baker - The head of the Baker family, infected with an unknown virus that changed his appearance and behavior beyond recognition. He is almost the main boss of the game.

  • Margaret Baker - Jack's wife, who was also infected. Will haunt Ethan in his house, constantly walks around with a lamp and sets insects on Ethan

  • Lucas Baker - Margaret and Jack's son was also infected and became even more insane. Likes to design various traps. There is no battle with him in the main game, but he is killed by Chris in the "Not a Hero" add-on.

  • Zoe Baker - Daughter of Margaret and Jack, who was also infected but retained her humanity. Throughout the game he tries to help Ethan and makes a serum, with which we kill Jack.

  • Chris Redfield - Chris appeared in this part. Now he is no longer an employee of the BSAA, but works for a new organization - blue Umbrella. Flies to Dalvi to save Ethan and Mia. He is a playable character in the Not a Hero expansion.

  • Evelina - A little girl who has the special power to infect people with mold and bend them to her will. After the ship crashes, Jack brings it home and infects the entire family except Zoe. In the game, she can also be found in the form of an old woman. And Mia in her memories sees her as a little girl. He is the final boss of Resident Evil 7 Biohazard.

  • Joe Baker - Joe is the brother of Jack Baker. He has not been infected by the mold, making him a good character who wants to save Zoey. He is the main character of the DLC "End of Zoe".
Treasures
  1. The first photo can be found in the basement of the main house, where Jack is encountered a second time. It is located in the technological area, west of the incinerator, on a shelf next to the Scorpion Key.

    Once with the photograph, go back to the first floor and go to the main hall, entering the secret passage behind the eagle painting. When you reach the living room, go to the fireplace and examine a loose stone in the upper right corner. Behind it, you'll find the treasure.

  2. The second photo was found near the old house. As you approach the trailer, go to the entrance on the right, leading to the stairs. Before you start climbing, stop and look to your left: you will see a photo stuck in the vineyards.

    To get the treasure, go back and go to the trailer. When you get there, turn left and go to the bathroom. The ammunition will be inside the toilet.

  3. At some point in the game you will receive the Snake Key. Go to the living room of the main house and go up to the second floor. You will now be able to unlock the master bedroom. The third photo will be in the deposit, on a stool next to the counter where cleaning supplies are stored.

    With the photo, go to the third house, which is close to the trailer (you will need two cards to enter). In one of the rooms, you will see a cage with a mannequin head wearing a hat. Interact with the head to reveal the kit.
Reward
The game has gifts after beating the game at different difficulty levels, speeds and collecting various things (information on where all the things are is in this guide):
  • Albert-01R - A very powerful pistol against any enemy (Will be given after the first completion of the game on any difficulty level)

  • Circular Saw - A Unique Saw, Very Powerful against any enemy (You need to complete the game in less than 4 hours).

  • X-Ray Glasses - Glasses allow you to see all objects, psychostimulants give the same effect (You need to complete the game in less than 4 hours).

  • The Secrets of Defence - The item reduces the damage received when blocking attacks (Obtained by Beating the game on Normal)

  • The Essence of Defense - The item reduces the damage received when blocking attacks (Obtained by Destroying all 20 Mr. Everywhere's)

  • Walking Shoes - Increases Walking Speed (Not Running speed) (Obtained by Destroying all 20 Mr. Everywhere's)

  • Infinite ammo - Obtained after beating the game on the "madness" level
Achievements - Plot
โ— She's Alive
Travel to Louisiana.
Get it at the very beginning of the game.

โ— A-ha!
Obtain something by closely examining an item.
This achievement can be obtained at the very beginning of the game (before entering the house, near the fire, there is a bag lying around, after carefully examining it you can find a driverโ€™s license (hence the picture of the achievement).

โ— Welcome to the Family, Son
Escape from the guest house.
Receive as you complete the storyline.

โ— You Ain't Gettin' Away
Escape to the yard.
Receive as you complete the storyline.

โ— The Grave Will Out the Truth
Uncover the secret in the old house.
Receive as you complete the storyline.

โ— Escape from the Baker family home.
Receive as you complete the storyline.

โ— Into the Depths
Escape from the ship.
Receive as you complete the storyline.

โ— End of the Night
Get ending 1.
When choosing from two heroines who will need to inject the serum, choose Mia.

โ— Just A Memory Now
Get ending 2.
When choosing from two heroines who will need to inject the serum, choose Zoe.

โ— Nice Try
Put an unrelated object on a shadow plinth.
As soon as you enter the main hall, through which you will need to get out, go to the clock and remove the pendulum. Immediately in the room next to it there will be a spotlight on which you can place this very pendulum. Ready! The achievement is yours!

โ— Can't Catch Me
Complete the "Mia" videotape without being spotted by Marguerite.
In the main hall there is a staircase that will take you to the second floor. Go through the door that will be โ€œaccessibleโ€ initially and find a cassette tape along with a player in one of the rooms. Turn on and perform the task indicated above. The achievement is not entirely story-related, but you will almost 100% end up in that room, so it is recorded here.

โ— Duck If You Love Life
Avoid Jack's scissor attack by crouching.
Everything is quite simple. During Jack's attack, you just need to quickly crouch down.

โ— Slash Slash, Slashity Slash!
Clear insects off a door using a knife.
Once Evelyn directs you to the old house, you will encounter a swarm of bees. After meeting Margarita, some doors will be covered in bees. And instead of just burning them, take out a knife and start hitting certain places where these bees congregate. As soon as you finish, you will immediately receive this achievement.

โ— Back Off, Mrs. B!
Fight off Marguerite while she wanders the old house to make her run away.
The achievement is completed in the same location as the previous one. As soon as you meet Margarita, start shooting at her, simultaneously burning out a swarm of bees with a flamethrower. The achievement will unlock as soon as you fall to the floor.

โ— Fly Swatter
Shoot and knock back Marguerite while she's leaping at you.
When you start fighting Margarita, wait until she climbs onto the ceiling and at the moment of her jump, shoot her with a shotgun. Nothing complicated, you just need to choose the right moment.

โ— Out Before Dessert
Complete the "Happy Birthday" videotape within 5 minutes.
Before you can complete this level, you must first find this tape. It is located in the attic of the Bakers' house (you will get there in the story when you need to find the key cards). So, to complete this achievement, I will describe the steps that need to be completed in 5 minutes (it's as easy as shelling pears):
  1. Head straight to the doorway to a room with a cake. Sprinklers will blow out your candle.
  2. Grab the windup key from the keg.
  3. Go to where the clown is, go to the toilet and flush it. Stick your hand in, get telescope.
  4. Near the cake room, equip the dirty telescope and walk through the doorway to clean it.
  5. Use the telescope on the TVs with the pictures.
  6. Input the combination on the locked box in the cake room. Get item. Leave room.
  7. Turn on the stove burner, burn figure to get dummy finger. Light the candle.
  8. Burn the rope off the closed door with the lit candle.
  9. Crouch and keep going toward the right wall to find a balloon that you can pick up.
  10. Go back, put the balloon on the gas pipe.
  11. Go to the clown, give it the dummy finger and quill pen.
  12. Head back to the room that had the balloon in it, put in the LOSER password.
  13. Grab the wheel and head back to the cake room.
  14. Use the wheel on the right side of the room, with the pipe, to turn off the sprinklers.
  15. Go back and light the candle, then go put it on the cake in the cake room.
Ready! The achievement is yours!
ATTENTION! SPOILER ALERT!!! According to the plot, you will need to repeat these actions with Ethan. Only now you just need to enter the room with the balls, enter "LOSER", pick up the faucet and repeat the steps from this point on.
Achievements - Difficulty levels
โ— Playing it Safe
Complete the game on Easy.
The easy level is quite simple. On it, I advise you to find all the collectibles, complete achievements that you can miss, and generally go through the game, searching every corner of the locations as much as possible.

โ— The Nightmare's Finally Over
Complete the game on Normal.
At this difficulty level, I would recommend that you get the "Just Get Me Outta Here" achievement (complete the game in 4 hours) and choose a different ending.

โ— Who's Your Daddy Now?
Complete the game on Madhouse.
Play through the game as carefully as possible. Here I advise you to forget about getting the rest of the achievements and just beat the game.
Achievements - Collective โ„–1
โ— He's Here, There, Everywhere!
Destroy a Mr. Everywhere statuette.
They are very easy to find, they are in visible places, just follow the story

โ— Mr. Nowhere
Destroy all Mr. Everywhere statuettes.
  1. It's to the left of the door as you enter the Main Hall from the emblem sealed door.
  2. The second statuette can be found down the hall to the large sealed doors to the Main Hall - there is a jumble of chairs and a table that holds the bobblehead.
  3. You can find it in the Rec Room up on the second floor of the Main House.
  4. Once you have bypassed the Shadow Puzzle in the Main Hall that leads to the Drawing Room, you can find a locked Storage area that has the statuette peeking in through a gap in the wall.
  5. This statuette can be found when you enter the Laundry Room.
  6. It is found down in the basement of Main House. Head through the halls to larger open room where the Scorpion Key is, and go down the stairs on the other side to the locked door leading to the Morgue. At the bottom of the stairs you can find the statuette.
  7. After you grab the Happy Birthday tape you'll find it before descending down the ladder.
  8. Head to the Trailer that belong to Zoe and look at the small steps leading up to the trailer.
  9. Make your way to the Gallery where the Shadow Puzzle is and head out onto the balcony and take a left to find a Safe Room. Inside, look along the left wall next to the Storage Box to find the statuette on a shelf.
  10. With the Burner, clear out the nests in the Living Room to open a path through a fireplace and into a long hall to the cellar. Right before the stairs, look for a small pallet against the wall to spot the bobblehead peeking out by the stairs.
  11. In the main large room that has a large broken floor, enter the crawlspace and look along the shelves on the left in the crawlspace to find it.
  12. In the Altar Room, go up the stairs to the long hall to the door locked by a Lantern, and look on the table to the right to get Mr. Everywhere.
  13. Once entering the Barn, defeat the Molded and look towards the middle of the room separated by a trough and large chain fence. Along the fence posts near the top - one bobblehead is perched on top.
  14. After completing the Party Room exit the Safe Room and turn around to look back above the door.
  15. Look for the lone shack on the boardwalk near the bridge to the Boathouse, and enter to find the bobblehead under some netting on the left.
  16. Upon reaching the Bridge of the Wrecked Ship, head back towards the elevator and enter the blocked stairwell. Along the left side of the stairs before the debris is the bobblehead.
  17. Explore 2F and enter the room beyond the Bunk Rooms that leads to a small cache up a ladder into a shaft at 3F, Turning around after climbing up, the statuette should be opposite the ladder.
  18. When leaving the Safe Room in the swamp heading to the mines elevator, turn around on the path to look back at the shack and you'll see the bobblehead on a windowsill.
  19. This bobblehead can be found in the large open area before you take the stairs up to the lab. Go under the stairs instead and look toward where the lab exits into a walkway, and find the statuette next to a group of barrels.
  20. This Mr. Everywhere can only be found at the Finale of the game where you re-enter the basement from the Salt Mines. In the room with the doll, look to the shelves in the middle of the small room to find the final bobblehead.

โ— Be Kind, Please Rewind
Watch all the videotapes in a single playthrough.
There are only four of these tapes in the game:
  1. the first one is at the beginning of the game, on the second floor.
  2. the second is located on the second floor of the Baker estate (you can get there from the main hall).
  3. the third tape is in the attic of the Bakers' house (you will also get there in the story, however, you can easily skip it).
  4. the fourth tape is on the ship, almost at the very end of the game (it will be given to you according to the story by Evelina, donโ€™t miss it).

โ— The Devil Is in the Details
Read all of the files in a single playthrough.
  1. As soon as you start the game, bring your inventory up and there you will find the first file.
  2. Front and back. This file is near Mia's cell.
  3. After the cutscene, go to the left of the table and look at the posting wall.
  4. Head into the Living Room and search for the newspaper on the table.
  5. At the Main Hall near the clock, search for another newspaper.
  6. Once inside at the Recreation Room, below the bull hanged on the wall, the next file is at sight.
  7. Still inside the Recreation Room search for an Angel miniature and the next file is near it.
  8. Front and back. At the Safe Room Main House 1F, near the tape recorder.
  9. Once inside the Processing Area, go into the Incenerator Room where you get the key, and the file should be just above the washbasin.
  10. Now that you have the Scorpion Key, open the Grandma's Room and examine the next file on the desk.
  11. Same place as the last one, to it's left inside the drawer.
  12. At the Yard, go inside the trailer to find the next file.
  13. Near the Crow Door right next to the door, you will find the next file.
  14. Once you can get inside the Altar Room, open the green box.
  15. Just outside the Altar Room near the piano.
  16. Just right after the Lucas call, inspect the fridge to find the head of the officer and the note behind it.
  17. In the Kid's Room unlocked by the Snake Key, on the top of a desk.
  18. Still inside the Kid's Room near the desk with an unbrella.
  19. Once in the Master Bedroom, search the globe near the clock.
  20. After the Barn fight, you will come across this fellow sitting on a chair.
  21. Once you get control of Mia, search the 1st floor for this note on a bed.
  22. Still on the 1st floor of the Ship.
  23. Once you get the Wrench to acess the broken elevator, you will find the next note.
  24. At the place where Alan was, 2nd floor.
  25. 3rd floor where Alan was killed.
  26. Back into Ethan control, enter the Lab Room and search the email at the laptop.
  27. In the room adjacent to the 1st Lab Room.
  28. In the same room as before, you will find a large box containing the next file.
  29. Behind the box is the location of this next file.
  30. Continue turning right and you will find the last file that you need for the achievement!
Achievements - Collective โ„–2
โ— Pelicans in Your Pocket
Obtain all of the Antique Coins in Easy or Normal difficulty.
There are 18 coins in total. At the "easy" and "normal" difficulty levels, the coins are in the same places. At the "madness" difficulty level, they are located in completely different places.
  1. For this 1st coin you will need a lock pick that can be found inside the Derelict House Footage tape, like it's shown on the image bellow. After you are done with the tape, as Ethan then just go to the Kitchen area of the Guest House and look for a drawer that needs the lockpick to be opened.
  2. To acess this next area you'll need the Hatch Key. Once inside, look for a red lawnmower and the coin will be found.
  3. Go to the Main Hall and near the 3 headed dog door, there is a drawer with the next coin.
  4. Once inside the Recreation Room, look for a basket with a Mr.Everywhere and the coin will be right beside it.
  5. Still at the 2nd floor, head to the Bathroom and find the toilet.
  6. Head to the Drawing Room at the 1st floor of the Main House and the next coin is on top of the ashtray.
  7. Then go downstairs to the Processing Area to find the next coin.
  8. When you have all 3 dog heads exit the Main House and head to the Yard Area. Look for a pot with a coin on top of it.
  9. Still at the Yard, aproach the trailer and head inside. The coin is near the cage with the magnum.
  10. Just before you reach the Cellar Door, look to your left on the table.
  11. After you get the Crank, go outside the Old House and you will need to bring down the platform that will give you passage to this next coin that is, once inside the cabin, on top of a toilet.
  12. You can find this next coin in the room that needs a lantern to unlock something on a drawer.
  13. Before you go to the big area, go inside a little room full of tripwires. The coin is inside a drawer of a green desk.
  14. Second floor of the Testing Area.
  15. Once you are at the Wrecked Ship and after the part when you see 2 workers having a conversation, you will go down a hatch. When you reach a forked path, take a right to find the coin.
  16. Reach a part where you have to drop down to a flooded place. Look down to the floor and you should find the coin despite it not being visible.
  17. When you have the lockpick, go to the Control Room and open the locked box.
  18. The last coin can be found when you make your way to the Engine Room 2. Look for a locket safe on the wall that you need to use your Corrosive on.

โ— Mad Pelicans
Obtain all of the Antique Coins in Madhouse difficulty.
On Insanity difficulty, as I said, the coins are in a different place.
  1. Guest House 2F โ€“ Get the โ€œDerelict House Footageโ€ from the Guest House Save Room. Just as you start, take the Lock Pick from the dirt outside the house. Open the locked kitchen drawer as you play through the video tape. When you return to Ethan, go open the now unlocked drawer to get the first Antique Coin.
  2. Main House 1F, Living Room โ€“ On the empty TV stand, look in the vase to get this coin.
  3. Main House 1F, Garage โ€“ After completing the boss encounter with Jack, climb the ladder and turn left to spot the coin.
  4. Main House 1F, Main Hall โ€“ As you enter the Main Hall through the Ox Statuette door, turn left and look in the drawer in the corner, next to the cupboard.
  5. Main House 2F, Recreation Room โ€“ In a small vase, left of the Scorpion Emblem door that leads into Grandmaโ€™s Room.
  6. Main House 2F โ€“ Down the hall from the Bathroom, near the destroyed stairs, thereโ€™s a fallen painting frame leaning against the wall. The coin is hidden behind this frame.
  7. Main House 1F, Drawing Room โ€“ In the Drawing toilet.
  8. Processing Area, Incinerator Room โ€“ Beneath the gurney, thereโ€™s a yellow plate with this coin.
  9. Processing Area โ€“ On the metal cart in the narrow hallway leading from the Scorpion Key room to the Snake Emblem door.
  10. Processing Area, Dissection Room โ€“ In an open box, on the shelves opposite the hanging deputy corpse.
  11. Yard โ€“ Between the two porch steps, look for a loose piece of metal. Interact to pull it down and enter the crawlspace. The coin is at the back, with the cache of items.
  12. Old House 1F โ€“ On the floor of the deck, to the left as you leave the Dining Room.
  13. Old House 1F, Gallery โ€“ On the table covered with boxes to the right as you enter the Gallery. Look on the empty rung beneath the boxes. Try to get it while standing in the pedestal area.
  14. Old House 1F โ€“ To the left, on the broken boards just as you exit the bug-infested narrow passage that opens when you solve the Gallery projector puzzle.
  15. Old House 2F โ€“ Past the Altar, look in the room with the locked pendulum requiring a lantern to activate. Thereโ€™s an end table in the corner with the coin inside.
  16. Old House Exterior โ€“ After climbing up through the hole to reach the Greenhouse exterior, look left for a metal pole with this antique coin on the speaker box.
  17. Old House 1F, Greenhouse โ€“ After defeating Marguerite, exit through the gate that crumbles. The coin is on the green workbench near the exit door.
  18. Main House 1F, Supplies โ€“ Through the Crow Emblem door in the Drawing Room, get this coin where the Grenade Launcher used to be located on Normal / Easy.
  19. Main House 3F, Attic โ€“ On the metal shelves to the right after climbing the ladder up to the attic.
  20. Testing Area โ€“ In the first room with Lucasโ€™ introduction, look on the table behind the TV.
  21. Testing Area โ€“ When you encounter the first crate in the center of the hallway, past the rooms with trap bombs, turn left and look in the dark corner. Thereโ€™s a mannequin head in the cage where the coin is found.
  22. Testing Area โ€“ The hallway that leads to the Party Room entrance door. Take the stairs down past the two crates and look in the dark, seemingly empty corner before turning left.
  23. Testing Area โ€“ In the 1F hallway with the 4-Legged Molded, thereโ€™s a supply closet filled with explosive traps. Look in the work bench drawer to get this coin.
  24. Testing Area โ€“ Past the charred corpse with the note, the very next doorway leads to a wall-mounted shelf directly ahead with a coin.
  25. Wrecked Ship 1F โ€“ In the Laundry Room, enter through the double doors and look in the back-right lower laundry machine.
  26. Wrecked Ship 4F โ€“ Go down the stairs (with the Mr. Everywhere statue), the coin is at the bottom of the steps where the exit door is blocked off.
  27. Wrecked Ship 2F โ€“ In the hallway outside the Save Room, find this antique coin on a half-circle table.
  28. Wrecked Ship 2F โ€“ Go to the small room connected to the Dining Room. Near the door, thereโ€™s a small cart with a vase on the lower rung. Examine it to discover a hidden coin.
  29. Wrecked Ship 3F โ€“ Use Corrosive on the locked door in the Control Room and follow the hallway. Donโ€™t enter through the door on the left, look in the back-right corner of the hall.
  30. Wrecked Ship S2 โ€“ From the elevator, go past the cupboard, through a doorway and into the hall before you enter an Engine Room. As you enter the hall, turn right and look on the floor.
  31. Wrecked Ship S2 โ€“ Past the Fat Molded in the Engine Room, use Corrosive to open the locked safe in the following hallway.
  32. Wrecked Ship S2 โ€“ Back as Ethan, escaping the ship, youโ€™ll enter a room with a mesh fence. Look on the desk to the right of the door to get this coin.
  33. Swamp โ€“ After escaping the ship, youโ€™ll reach a low log youโ€™ll need to hop over that leads into the larger swamp. Look down and along the right edge of the swamp water to spot the final coin.
Achievements - Other
โ— Walk it Off
Complete the game using only 3 First Aid Meds or less.
I recommend getting this achievement on easy level. Completing this achievement will not be difficult. Well, or simply not have first aid kits in your inventory. You can use steroids instead of first aid kits, as they do not count.

โ— Just Get Me Outta Here
Complete the game within 4 hours.
Difficulty "easy". Don't be distracted by pieces of paper, coins, etc. Just follow the story.

โ— Resource Manager
Complete the game without opening the Item Box more than 3 times.
This refers to a green box in which we can put our things. ATTENTION! You will have to open this box 3 times during the story!
  1. before passing the test, when you are forced to lay out all the items.
  2. after passing the test (you will need to take the โ€œD series armโ€, โ€œhandleโ€ and weapon for battle).
  3. after passing the ship location, when we are completely empty and we will need to return our things and Miaโ€™s things.

โ— Master of Unlocking
Use a lock pick to open something.
Can be obtained almost at the beginning of the game. When you enter the guest house, go through the kitchen, there will be a passage to the second floor. There you will find a tape that you can play in the room on the first floor. As soon as you appear as the operator, turn around and look at the ground. There you will find a master key that can be used to open a locked drawer in the kitchen

โ— Behind Closed Doors
Close an open door by yourself.
Just close the door behind you at the beginning of the game with the "F" key.

โ— Arms in the Air
Block an enemy attack by guarding.
An achievement that can also be missed, although this is unlikely. Just press "Space" during an enemy attack and block the blow.

โ— Things Got Personal
Finish off an enemy with the knife.
Well, everything is simple here. Finish off the enemy with the knife that the policeman will give you. Hold RMB, and then press LMB.

โ— Open Your Eyes
Use psychostimulants.
There is a low chance that you will miss this achievement. The fact is that psychostimulants are hard to get. However, I doubt that you will not find them even once throughout the entire game. Plus, they can be made using epoxy + food additives.

โ— Less is More
Take down two or more enemies with one shot.
For this achievement, it is best to use a shotgun, which can be obtained in the main hall of the house (you wonโ€™t be able to get it right away. According to the plot, you will find a key that opens all doors with the โ€œscorpionโ€ sign. There is such a door on the second floor, in the room where second cassette. We open the door and take away the broken double-barreled shotgun, which we will then use to replace the shotgun in the hall). To begin with, I would recommend that you shoot two enemies in the head with a pistol, and then, after waiting a moment, kill two with one shot from a shotgun.

โ— In the Bag
Increase your item slots.
There were initially 3 sacks in the game. There are bags in several locations:
  1. After you've been in the trailer, Zoe will call you and tell you to go to the "old house" nearby. We will need to go to a certain barn, in which we will find a bag.
  2. The second bag is located on the second floor of the Baker mansion, in a warehouse that can be accessed through the master bedroom (you will need the "snake key" to open the master bedroom).
  3. The third bag is on the ship, in the rest room, which can be opened using a "corrosive substance".

โ— 1st Place at the Science Fair
Create all items that contain Chem Fluid and Strong Chem Fluid.
  1. epoxy + grass = first aid kit
  2. epoxy + gunpowder = pistol cartridges
  3. epoxide + food additives = psychostimulants
  4. epoxy + solid fuel = burner fuel
  1. strong epoxy + grass = strong first aid kit
  2. strong epoxy + gunpowder = improved pistol cartridges
  3. strong epoxide + food additives = nerve agents
  4. strong epoxy + solid fuel = incendiary ammunition

โ— That's a Spicy Meat-a-ball
Kill an enemy by attaching a Remote Bomb to them and detonating it.
The enemy must have both limbs intact. The achievement can be unlocked starting from the ship, when you have such bombs. You need to stay at a distance of 2 meters from the mob. We wait until he knocks you to the ground, holding a bomb in his hands, then we place it on the enemy and BOOM! The achievement is yours.
Achievements - DLC "Nightmare"
โ— Dead by Dawn?
Complete Nightmare.
In the main menu, go to โ€œExtra Contentโ€, then to โ€œCut Materialsโ€ and select the โ€œNightmareโ€ level. It's simple. You have to survive by earning points, using them to buy first aid kits, weapons, ammo, etc. Only 5 waves.

โ— Sleepless in Dulvey
Complete Night Terror.
Everything is the same as in the โ€œDead by Dawn?โ€ achievement, except that the monsters have become stronger and now you can use various traps (gas, barrels, etc.). By the way, there are only five waves.
Achievements - DLC "Bedroom"
โ— Like Mama Used to Make
Complete Bedroom.
A very simple addition that asks you to escape from Mrs. Baker. After completing it to the end, you will receive this achievement.

โ— Ratcatcher
Find all the dead rats in Bedroom in a single play.
There are three of these rats in total and finding them is not difficult.
  1. the first rat is in the same room where you appeared, behind the shutters against the wall, next to the bed.
  2. the second rat is in the pan, which Mrs. Baker will kindly bring to us soon (this moment cannot be missed, so donโ€™t worry), you need to open the lid and taste the food, then look into the pan again and find the rat there.
  3. the last rat is in the next room, on the closet, right in front of the front door.
Achievements - DLC "21"
โ— Eye in the Sky
Complete 21.
In principle, nothing complicated. Just play 21 until the saw appears. So here it is. To win, you need to save the trump card called โ€œLove your enemyโ€ until the moment when the enemy remains to be defeated only once. At the very end, you simply lay out this trump card and victory is yours.

โ— Card Shark
Complete Survival mode in 21.
The same thing, only now you just need to defeat five opponents without dying. ATTENTION! If you lose, you will have to start over since there are no saves between opponents.

โ— You Gotta Know When To Hold 'Em
Complete Survival+ mode in 21.
One of the hardest achievements in the expansion. The point is that now you need to defeat ten opponents in a row without dying. It's purely a matter of luck. I canโ€™t give you any specific advice, except to use the โ€œshieldโ€ trump card when you are not sure of your victory. There is also no saving between opponents, which is why achievements are so difficult.
Achievements - DLC "Daughters"
โ— One Instinct: Survival
Get the true ending in Daughters.
  1. after Jack has left the living room, wait until Lucas sits down at the table and enters the password on the phone โ€œ1019โ€.
  2. Having spied the password, go through the kitchen into the room in which there is a passage under the house.
  3. after jumping, find the master key at the very beginning of the passage and go back up.
  4. go to the laundry room, which is located on the ground floor, for clean clothes.
  5. go up to the second floor and go into the bathroom, unlocking one of the drawers with the master key you found, and then take the part from it.
  6. then go to the nursery, but when you find yourself inside, do not approach Evelina!.
  7. wait until Jack leaves you and insert the received part from the box into the cup.
  8. go up to the attic, go to the laptop and enter the password you spied on Lucas โ€œ1019โ€.
  9. read files (on the computer and on the table).
  10. we go back down to Evelina.
  11. after the lights go out, go down to the living room and examine Lucas.
  12. go upstairs again and go to the bathroom.
  13. then go down to the garage, for a rope, at the request of daddy, which can be found right at the entrance.
  14. return to the bathroom.
  15. after a small scene, run to the rest room, which is located on the same floor and lock the door with a rope.
  16. find a fork in the next room that lies on the table and use it to open the board to get out the window.
  17. go along the corridor to the end and squeeze through the gap to open the red box there and get the dog's head.
  18. squeeze back through the gap and immediately tear off part of the sheet metal from the wall to exit into the corridor, and then into the main hall.
  19. bypassing Margarita, sneak to the front door, insert the missing element and go outside.
  20. run to the trailer, in which you will find a note and a certain sample lying in Miaโ€™s hand.

โ— Butterfly Effect
Get the bad ending in Daughters.
  1. immediately go to the laundry room, which is located on the ground floor, for clean things.
  2. then go to the nursery.
  3. after the lights go out, go down to the living room and examine Lucas.
  4. go upstairs again and go to the bathroom.
  5. then go down to the garage, for a rope, at the request of daddy, which can be found right at the entrance.
  6. return to the bathroom.
  7. after a small scene, run to the rest room, which is located on the same floor and lock the door with a rope.
  8. find a fork in the next room that lies on the table and use it to open the board to get out the window.
  9. at the end of the corridor, tear off part of the sheet metal from the wall to exit into the adjacent corridor, and then into the main hall.
  10. sneak to the door, which should lead you to the next room.
  11. run along the corridor to the laundry room, and then jump into the passage under the house.
  12. crawl to the very end, pick up the master key, which is in the same place.
  13. as soon as you get out of the tunnel, in the same room, go to the closet and open the drawer with a master key, in which you will find a bottle fragment.
  14. sneak past Jack to the garage and then get into the car.
Achievements - DLC "Ethan Must Die"
โ— Ethan Never Dies
Complete Ethan Must Die.
In this mode, you will need to kill Margarita, who is in the greenhouse. However, before you get there, you will have to find the keys in the main house. They are in a room that can be accessed through the living room, near the TV. Then you need to get out, get to the greenhouse and kill Margarita. It would seem easier than ever. Only you have one life. And weapons with ammunition are in completely random places. In addition to monsters, you will have to avoid traps, turrets and tripwires. The main thing you need in this mode is attentiveness.
Achievements - DLC "Jack's 55th birthday"
โ— Best Birthday Ever
Get an S Rank or higher on all stages in Jack's 55th Birthday.
To get an "S" rating at levels, you need to collect food and drinks as quickly as possible and take all this food to Jack. What you need to know:
  1. some types of food and spices can be combined, which gives Jack more satiety and also frees up space in his inventory.
  2. By killing a monster, you automatically stop the timer for a while, so try to kill monsters as often as possible.
  3. at the last levels it is advisable to kill monsters that open certain doors (the lock will glow on the monsters); by killing a monster with a lock of a certain color, you will unlock a door of the same color.

โ— Miracle Chef
Feed Jack every type of food and drink in Jack's 55th Birthday.
    Drinks include:
  • cheap wine
  • beer
  • Dalvey Crewe

    Food includes:
  • chicken
  • fruits
  • stew
  • cake

    Spices include:
  • spices
  • garbage
  • cheese
  • sugar

    Combinations:
  • chicken + spices = chicken with spices
  • fruit + beer = fruit beer
  • stew + cheese = cheese fondue
  • stew + spices = soup "tom yum"
  • cake + cheese = cheesecake
  • cake + sugar = sugar cake
  • cake + fruit = fruit cupcake
  • sugar + garbage = Baker's specialty

โ— Don't Keep the Man Waiting
Clear a stage with a 10 minute time bonus or higher in Jack's 55th Birthday.
The point is that in total you need to gain +10 minutes of bonus time, which is given for killing monsters. I strongly recommend putting a โ€œtalentโ€ with infinite ammo in your inventory. Yes, the bonus itself will be reduced by 3.7 seconds, but you should have enough time to complete this achievement. If you are not sure, then set the level where you have as much time as possible. And yes, don't forget to feed Jack!
Achievements - DLC "Death of Zoe"
โ— Promise Kept
Complete End of Zoe on Easy or Normal.
You just need to beat the game, choosing the "Easy" or "Normal" difficulty at the beginning (the "Terrible" difficulty will be available after the first playthrough).

โ— The Only Guns You Need
Complete End of Zoe on Normal or Joe Must Die using no weapons.
The point here is to use the metal glove that will be given to us after the first passage. Weapons, including spears, as you may have guessed, cannot be used. P.S. It's better to beat the game on nightmare difficulty and get the second glove. With two gloves, getting this trophy becomes a breeze.

โ— Queensberry Rules
Perform a 4-hit combo with your bare fists in End of Zoe.
At the very beginning of the expansion, as soon as we leave the hut, go to the body hanging upside down on the tree and follow the instructions for hitting. By following these instructions you will receive this achievement.

โ— Swamp Warfare
Stealth kill 5 enemies in End of Zoe.
This achievement can also be completed at Normal level. It shouldn't cause any difficulties.

โ— Fastest Man in the Swamp
Complete an Extreme Challenge in End of Zoe.
โ€œTest of Strengthโ€ opens after the first completion of the expansion and becomes available upon repeated completion. In general, the โ€œTest of Strengthโ€ is a kind of test in which you have to pass a certain point in the addition within a time limit. I got this achievement when I passed the very first moment, when I played it again, on the "Normal" difficulty level.

โ— King of the Swamp
Complete End of Zoe on Joe Must Die.
The achievement will unlock after completing the expansion for the first time.
Achievements - DLC "Not a hero"
โ— Mission Accomplished
Complete Not a Hero on Easy or Normal difficulty.
Everything is basically clear. Complete the game on one of the provided difficulties.

โ— You're the Hero Now
Complete Not a Hero on Professional difficulty.
Everything is the same, but now only in hardcore.
778 Comments
-|DKS|- General Snake 5 Jun, 2024 @ 2:15pm 
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-|DKS|- General Snake 5 Jun, 2024 @ 2:15pm 
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-|DKS|- General Snake 5 Jun, 2024 @ 2:15pm 
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-|DKS|- General Snake 5 Jun, 2024 @ 2:15pm 
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_______๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
_________๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
___________๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
____________๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
_____________๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
______________๐Ÿ’—๐Ÿ’—
_______________๐Ÿ’—
-|DKS|- General Snake 5 Jun, 2024 @ 2:15pm 
_____๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—__________๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
__๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—______๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—__๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
_ ๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
__๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
____๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
_______๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
_________๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
___________๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
____________๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
_____________๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
______________๐Ÿ’—๐Ÿ’—
_______________๐Ÿ’—
-|DKS|- General Snake 5 Jun, 2024 @ 2:15pm 
_____๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—__________๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
__๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—______๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—__๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
_ ๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
__๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
____๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
_______๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
_________๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
___________๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
____________๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
_____________๐Ÿ’—๐Ÿ’—๐Ÿ’—๐Ÿ’—
______________๐Ÿ’—๐Ÿ’—
_______________๐Ÿ’—
h1111111111111111111111111111 20 Apr, 2024 @ 2:34am 
:rose4u:
h1111111111111111111111111111 20 Apr, 2024 @ 2:34am 
:rose4u:
h1111111111111111111111111111 20 Apr, 2024 @ 2:34am 
:rose4u: