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Recensioni recenti di Lededje

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Nessuno ha ancora trovato utile questa recensione
35.4 ore in totale (31.5 ore al momento della recensione)
Very unique and enjoyable movement mechanics. What is initially quite infuriating and difficult transitions into a dance you perform with a hammer and a mountain. Looking forward to Baby Steps later this year.
Pubblicata in data 20 gennaio 2024.
Questa recensione ti è stata utile? No Divertente Premio
8 persone hanno trovato utile questa recensione
2.1 ore in totale (1.7 ore al momento della recensione)
Likes:
* Fantastic visuals
* Brilliant sound design
* Interesting new puzzles
* Excellent suspense sequences (in particular when the camera is taken control of)

Dislikes
* When avoiding enemies the same mechanics come back; follow, hide and wait then run.
* Previous point is exacerbated when you have to backtrack through rooms that contain these sequences.
* Controls were a little sticky when trying to disengage from levers and wheels.

People are going to complain about the length, I finished it in one sit through at 105 minutes; I think it was perfect. Any more would have been too much. I believe it explored the mechanics it wanted to and didn't feel the need to string it out longer.

Overall a fantastic experience.
Pubblicata in data 21 agosto 2019.
Questa recensione ti è stata utile? No Divertente Premio
1 persona ha trovato utile questa recensione
3.0 ore in totale (1.5 ore al momento della recensione)
What looked and started out a really promising game, turned into a dull one dimensional fetch quest. Graphically stunning, handles well but lacks substance. Feels like a VR demo rather than a full game. The story doesn't develop, and there are many weird things that leave a bitter taste; EVA suits not being able to take a small knock or containing more than 15 seconds of oxygen; many conveniently placed oxygen tanks lying around all over the place, and an inability to carry them; memory loss cliché with walls of text in emails to read. These could have been structured more and used more sparingly. Tie that with a more interesting story line, e.g. talking to ground control/another naught while questioning everything you are doing or your own sanity while giving more freedom to have organic exploration and this game could have shaped up to be something worth playing.
Pubblicata in data 29 marzo 2016.
Questa recensione ti è stata utile? No Divertente Premio
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