3 people found this review helpful
1
Not Recommended
2.0 hrs last two weeks / 469.5 hrs on record (153.3 hrs at review time)
Posted: 23 Jul, 2025 @ 9:17pm

Dune Awakening: A Promising Start, a Disappointing End-Game

Dune Awakening offers a very fun third-person view experience. The story of the game is exceptionally well-made, featuring numerous cutscenes and engaging dialogue. While you're presented with different dialogue options, they don't seem to affect the outcome, which can make them feel a bit pointless.


The game is awesome until you reach the end-game in the Deep Desert, where you farm essential end-game items like Spice, Stravidum, and Titanium. This is where the game, in my opinion, falls apart.

My criticism here is directed at the developers' overall vision for this segment of the game. Sure, half of the Deep Desert is PvE, with certain areas designated as "Control Points" where PvP is enabled. These PvP zones are often where the much-needed end-game material nodes are more likely to spawn. Although I haven't been attacked in these areas myself, I prefer to steer clear of them.

As someone who leans more towards building and PvE, I can see that necessary ores are in overabundance in the PvP areas, while in the PvE zones, you might find only one ore per island. The developers really need to increase the amount of these materials in PvE areas or add an additional zone in the Hagga Basin where players like me, who prefer not to engage in PvP, can acquire them.

I'm actually all for PvP when it's fair. But that's precisely the problem with Dune Awakening: players are cheating, exploiting bugs, and outright griefing. The core issue with the late end-game is that when you venture into the Deep Desert, all servers are combined. When you first create a character, you choose a world for the initial area, which helps balance server load. However, once you enter the Deep Desert, it's a shared space for all servers. Coupled with the limited visibility range, players can easily be just out of your sight, waiting to grief.

Again, I haven't been severely griefed myself as I've largely avoided the PvP areas. However, there's a clear lack of care from the developers for players who don't want to engage in PvP and just want to enjoy the game. Their response to this concern is often perceived as arrogant and uncaring, essentially telling players to "buy/rent your own private server."

So, overall, I'd say 5 out of 10 parts of the game are awesome, and the rest is pretty bad.

Sadly, I cannot recommend this game for the late end-game if you are a solo player like me, just trying to enjoy the game. You'll find yourself limited by the PvP and griefing, and especially by the toxicity of some players and the developers' seemingly uncaring efforts.
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