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32 pessoas acharam esta análise útil
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1.4 horas registradas
There is a foundation for a good game lacking essential gameplay mechanics.

Controls are terrible in almost every aspect (combat, crafting, monkey training). They are clearly made for a controller.
Quality of live mechanics are absent, especially in crafting.
Monkey training is cumbersome at best.
Tech tree feels limited, but maybe there is more coming.

Nothing that cannot be fixed, but this is the release version, so I'm worried.

Ok game for $10 b but not for $20+
Publicada em 10 de outubro de 2020.
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Um desenvolvedor respondeu em 26/out./2020 às 4:09 (ver resposta)
5 pessoas acharam esta análise útil
3.6 horas registradas
Out of the 3-4 hours listed, probably way more, as having played this game, I probably spent 95% of this time installing and or patching it, not playing. I finally gave up on patching and requested a refund.
I have no idea why the installer takes hours to install/patch anything.

Tried some fixes, didn't work. Will probably rebuy if this is fixed. The short time I could spend in the game was breathtaking, but alas.
Publicada em 3 de outubro de 2020.
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2 pessoas acharam esta análise útil
131.9 horas registradas (131.7 horas no momento da análise)
This is a fantastic role playing game. I spend around 132 hours on my first playthrough.
There are still limitless options on how to approach or play the game, that I haven't touched.

This game is only held back by some of it's mechanics, i.e. UI and sometimes difficulty which feels unfair to the uninformed player. Speaking of uninformed. If you truly want to master the game (not like me), you'll will have to have a deep understanding of classes, synergies and gameplay mechanics, which you'll likely only get outside of the game itself.
Publicada em 2 de agosto de 2020.
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4 pessoas acharam esta análise útil
34.1 horas registradas (17.7 horas no momento da análise)
Análise de acesso antecipado
This game is good, but compared to factorio it falls short.

Sure it looks nice, performs well, and the handling of building in a 3D environment is better than expected.

Still the negatives for me are:
  • This game relies much more on exploration than factorio , but exploration is not exciting.
  • The automation system is weirdly paced in the progression of the game. Half of the game you're probably faster semiautomating things and building them by hand.
  • While they made the 3D building as easy as possible, there is no way they will reach anyway near the comfort of 2D building (Not their fault)
  • The pacing in general is off. There is a reason why factorio had drones. Everything is really slow. Inventory space is always scarce. Running out of stuff to build, while miles away from your base? Probably better to acquire the resources on site and craft the building blocks manually.
  • Markers and color coding your buildings only work to a certain effect. At one point you better start to build for visual clarity besides function, otherwise you might get lost.
  • There is no real danger in the world and therefor little challenge. Confined space and clever building is also a non challenge, when you start to build vertically.

Overall, a good looking game doesn't make a great game. In this case it is a good game for what it is in Early Access.
Publicada em 26 de junho de 2020.
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3 pessoas acharam esta análise útil
120.7 horas registradas (117.5 horas no momento da análise)
Played this on PS4 and PC.

The PC port, at time of writing (01/20) still has major stability issues and even after finishing the game I cannot put a finger on it, what is exactly wrong. Safe Mode (~55 °C) crashes after 5 Minutes, everything Ultra (~80 °C) runs fine for hours, than crashes. 80% of the times though I could play for hours.

Other than that, one of the best games I've ever played.
Publicada em 10 de janeiro de 2020.
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2 pessoas acharam esta análise útil
6.1 horas registradas (6.1 horas no momento da análise)
Deliver us the moon is a relaxing, sometimes thrilling story driven game, with a few puzzle and action elements and an outstanding soundtrack.

Liked it. Finished in 6 hours, if the Steam timer is right.

Publicada em 25 de dezembro de 2019.
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1 pessoa achou esta análise útil
21.6 horas registradas (9.1 horas no momento da análise)
Always wondered what the hype is about Dead Cells. Gave it a try and ... ok I get it.
Even as an unskilled player you should be able to "complete" the game on the normal difficulty, only to unlock more madness.

Controls, music, pixelsprite graphics, everything is amazing.
Publicada em 22 de dezembro de 2019.
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3 pessoas acharam esta análise útil
13.6 horas registradas
Fun game, high production value, recommended
Publicada em 15 de dezembro de 2019.
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1 pessoa achou esta análise útil
138.4 horas registradas (92.7 horas no momento da análise)
My favorite Hitman game. Some levels are downright amazing. Replayability is through the roof and you can always set your own difficulty and challenge. Story missions offer various guided approaches to complete your mission but you can always choose your own path.
Content wise the developer is still updating the game on a regular basis.

Only negative I can think of are the various versions offered, where it is unclear to me, what you're really buying and what you need to get the complete edition.
Publicada em 26 de novembro de 2019.
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1 pessoa achou esta análise útil
62.8 horas registradas (17.9 horas no momento da análise)
Actually a true and better successor ro Theme Hospital. At first it felt a bit repetitive and easy but later difficulty and complexity start to kick in at a pleasant pace.
Publicada em 28 de junho de 2019.
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Exibindo entradas 21–30 de 52