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终于等到你。
中文在右上角书本图标,点开左侧第二个书签里选择
但是商店界面这首背景音乐叫什么名字呀,很喜欢,游戏里找不到。。。
Publicada em 2 de maio de 2024. Última edição em 2 de maio de 2024.
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真的想不到,这原本只是刷新品列表时看起来很可爱的一款免费游戏,
玩下来居然寒毛直竖热泪盈眶,剧情真的很棒,编剧真的很厉害,
普通结局通关后一定要玩隐藏结局,所有隐藏结局通关才能了解全部的故事。
通关所有结局后,我在12个结局形成的循环前理了半天的剧情,却越理越乱,
然后又停在主界面,看着他们在可乐饼摊前的模样,安静的听了好几遍的钢琴曲。
像一个为明也为满心疼的旁观者,又像是经过了千绪在所有世界加起来的好几辈子。
很想很想要原声音轨的DLC
Publicada em 29 de abril de 2024. Última edição em 30 de abril de 2024.
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好游戏,最屌的器官建模,完美还原了人体的所有部分,从未杀过如此逼真的丧尸。
但是草他血妈的epic,steam上的游戏,联机还他妈要关联epic。
牢记Tim Sweeney这个名字,他是epic老总,北卡罗来纳州卡里镇。马拉个巴子的,他不是喜欢独占么?将来谁有机会去卡里镇独占他坟头拉屎。
/
千万别为了联机去下epic,下完epic别说联机,单机都不让你玩了。
Publicada em 22 de abril de 2024. Última edição em 23 de abril de 2024.
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将狗狗在房间内留下的一切痕迹都当成狗狗的便便,这款游戏将变得极其炸裂,希望让玩过这游戏的所有人都知道XD
Imagine all the traces left by the dog in the room as dog poop, and this game will become extremely explosive, hoping to let everyone who has played this game know)
Publicada em 27 de março de 2024.
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很多东西不如没有续作的好。老实说这一作继承下来的只有点点美术。
1,屎一样的地图设计,各种传送球球,手欠摸一下没十分钟绕不回来,点名深红森林魔导学园,还有很多视觉误差让你看不出哪里是落脚点。补给点位置极度不合理,很多地方摆明了就是要绕死你。
2,屎一样的怪物设计,各种完美防御盾牌怪,远程偷袭怪,下水道老鼠咬你一口能要你半条命,甚至基本上所有的BOSS全靠拉开距离扔小波来偷袭。战胜他们也毫无成就感和乐趣。
3,屎一样的剧情设计,人均失忆,剧情推动没有任何动力。
4,屎一样的引导设计,就让你往上走,你为了往上走要去哪,漏了哪完全没有指引,还有魔导学园神TM找六个学生。
5,跟前作比完全不优美的音乐,完全没有一代那种安魂曲的感觉,只有初期两首音乐蛮好听的,但是完全没有一代能让人为了音乐专门停下脚步的魅力,中后期音乐听了甚至只会让人烦躁,点名德克兰府。
以下为不文明语言绕的我他妈昏头涨脑,都他妈忘了还有冲天电钻这个几把技能,中层去上层我他妈找路就找了不下6个小时。还有操你妈BOSS前车轮战,玩家千辛万苦来到BOSS门前门口站个NPC告诉你你还得去别的地方找人找钥匙,玩家千辛万苦找齐了学生走遍了地方你他妈还把上层钥匙掰成两半我他妈咋不把你妈撕成两半让你去找你妈时候浴室找一半车库找一半我操你血妈

整个一坨,游戏应该是给人快乐的而不是折磨。
因为一代,这一部我是抢先体验直接闭眼入的,但是如果还有下一代,我应该会观望很久甚至不会再买。
Publicada em 25 de março de 2024. Última edição em 5 de fevereiro de 2025.
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好评吧,但是好评仅仅是给美术和氛围。美术是真不错,很多地方图形暗示也做得很好,主角低着头走路时候的样子也很可爱。
但是流程太短了,一个小时都没有,明明有一个相当不错的底子,可以做出一款长篇的、深入人心的、将问题赤裸裸剥出来给大家看乃至让男性也能感同身受的、不错的好游戏,但却偏偏点到为止了。
并且还有恶性BUG:
主角坐火车时有相当大的概率会卡在座位上,火车不会启动,主角也起不来无法进行任何操作,只能关闭游戏读档重来。虽然可以感性的解释为:主角并不想去学校,想在火车上多呆一会,但是这个相当大的概率具体来说的话,得有百分之七八十。想想不到一小时的游戏流程,我因为这个BUG读档就读了不下十次,这就很影响体验了。
如果作者是想表达观念,揭露问题,让更多人感同身受,或者只是吸粉的话,流程如此短的游戏还是免费更合适。
Publicada em 23 de março de 2024.
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要问我该用什么来形容这款游戏的话,那大抵是一碗牛丼吧。喷香的米饭牛肉以及配菜,但是上面盖了坨玫瑰花纹路的牛粪,大概要忍着退款的冲动挖一个小时的牛粪铺垫,才能吃到美味的内里。(很可惜吃到最下面的深红之主还是屎,大概是。。牛粪汉堡?)
私以为的致命负体验点:
1,配音,特别是手下那个女兵的配音,没什么感情,特别捧读特别出戏。
2,又长又烂的追逐战,以及追逐战最大的帮手——糟糕的攀爬跳跃手感。
3,过于文艺的画外音旁白,其实你要让玩家了解这个东西,把画面细节放大特写给玩家好好看即可,偏偏要来一手尴尬的旁白。
X4X这条不算,能玩这款游戏的不说基金会爱好者肯定也是对SCP有所了解的,初期很多地方的文案说明相当多余,特别是让手下百度SCP时候我是真的绷不住了。(是我草率了,是制作组想让对SCP没了解的玩家也能上手游戏,后期剧情也完美解释了关于主角一行不了解SCP的问题)
5,手下那伙人愚蠢而白给的死法,还一口一个刘队,感觉像是广电不用看就能过审的破案剧,各种对话也都有些官僚气。
6,存档点过于遥远,完全不知道哪里可以存档,建议加一个手动存档。(制作组下面有说会更新)
7,最后一段圣经意味太强了,文本过于晦涩且是无意义的晦涩,相当喧宾夺主。前面的体验都是在加分,从深红之主这里开始就是在不停减分。
加分点:
1,游戏内的异常很多,而且关系错综复杂,好这口的很享受。
2,文案不错,特别是人们与异常之间的纠葛,还有人们的反思,异常对人们的看法,都蛮哲学蛮有趣。
3,制作人很有想法,很浪漫,在剧情上玩法上画面上有很多体现,特别是精神危害的表现上,电波对上了就会觉得啊!这里做的真的太棒了!
4,制作组真的是第一次制作独立游戏嘛!?第一次有这个水平很厉害了!
总的来说缺点很致命,但优点也真的很优秀,是一款蛮不错的游戏,强烈推荐所有对SCP有了解、有喜好的人玩。
Publicada em 23 de março de 2024. Última edição em 23 de março de 2024.
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Um desenvolvedor respondeu em 23/mar./2024 às 3:19 (ver resposta)
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不错不错。首先必须要夸的就是一个无限子弹,系统还会给你标路,石英还一直体贴告诉你小心什么方位,你只需要考虑用什么姿势干死他们就行了,这不比DOOM强多了。
其次要夸的是一个杀的挺爽,小怪如潮水般滔天不绝,并且成体系成建制,但在你强大的毁灭技面前全是浮云。刚上手时会感觉普攻手感音效都很差,但是普攻就是给你刷毁灭点的,有普攻的对比毁灭技就显得很屌很帅。
然后流程挺长,虽然就是换场景屠小怪,但场景建模还是能看的,各个地区小怪也有一定区别,还有局外成长,BOSS也不少,BOSS攻击模式也各种各样,内容量扎实,东南亚杀个遍,打折25块根本就是血赚。
男性建模都做的很好,特别是那个老博士,抠的真是惟妙惟肖,反观女角色就非常不尽人意了,好像在韩国整容了十八场场场都失败了似的。

以下是缺点:
剧情不能带脑子看,完全是为了关卡而生硬掰的。
特定小怪还是让人很不爽,例如那个双刀忍者,切飞子弹真的有一手。
部分地形杀很蠢很蠢。
山治和石英动作和系统上做的不太好,基本上就是格雷夫的体系硬捏了下。
局外成长需要点数太多,点数和你这个关卡刷的评分有关,但是连击数这个我一直都是B评分,总评分一直被拖后腿,导致局外成长还是比较缓慢的。
部分技能说明不详,例如链锯技能,需要按住方向键的同时鼠标右键两下,然后松开方向键再按F才用的出来,如果你多按了一下右键,或者第二下右键后仍然按着方向键,这个技能就用不出来,蛮让人蛋疼的。
总的来说完全瑕不掩瑜,25块买这样一款爽游真的赚翻了。
Publicada em 20 de março de 2024.
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我对这款游戏其实还是很期待的,和好友一起打着治安的旗号烧杀抢掠,听起来很爽,但是本游戏的实际体验不是那么一回事。
这款游戏机制还是比较简单的,收集情报,情报MAX之后就是打BOSS,收集情报分为三个任务:
1,收集毒品,所谓收集毒品就是去找几个印着试剂瓶图案的箱子,搬回来,路还很远很绕,还有例如独木桥陷阱之类的东西,这个陷阱如果不是我一头撞死在上面我还真没看出来这是陷阱,一次搬一个,一次任务要搬五个或者十个,所以有人想玩第一人称搬箱子嘛?
2,逮捕罪犯,罪犯手里都是有武器的,而你每次出勤都需要用一丁点可怜巴巴的钱买武器,你身为国家的公务员,武器都要每次出动自己花钱买,一旦你死在任务里面了呢?不好意思,武器和钱全都没了,下次任务你就得赤手空拳面对凶悍的全副武装的歹徒了。而且到底砍歹徒几下才可以逮捕完全没有提示不清楚,很多时候稀里糊涂三两下就是你死我活的局面,根本就没有办法逮捕。
3,解救人质,我和朋友刚刚往里面走一步就被一群穷凶极恶的歹徒包围了,歹徒有用单手锤子的,长枪的,弩的,还有一个投掷巨石精确无比的,基于任务2中我们完全是没有武器没有钱赤手空拳的状态,于是我们迅速的被歼灭了,如果可以形容的话这就好像两个傻乎乎的童子军一脚踏进了本拉登的大本营。
除此之外还有其他糟糕的问题,比如:
A,选定任务之后,没有提示说你已经选定了可以开始任务了,经常选了之后面对毫无动静的界面发呆。
B,不能购买的武器和可以购买的武器是同一种颜色的,鼠标不单独对准一件武器根本不知道这件武器是可以买还是未解锁的。
C,可以随意抢夺同伴的武器,还有队友伤害,在贼窝里搬运东西时你还必须把武器丢下。
D,捡起弩之后没有提示说你必须还要捡起箭,导致手里拎着空弩一边诧异怎么无法发射一边被歹徒爆杀。
所有的游戏上的问题,还有关卡上的问题,造成游戏体验相当乏味,没有预想中的快感,短短的半个小时就已经打了无数个呵欠。这一切还是在我有人一起玩的情况下看到的,如果单人进行游戏你还将面临你是单人这个最大的问题,相当不推荐。
I am actually looking forward to this game. Playing with friends under the banner of public security, burning, killing, and looting sounds great, but the actual experience of this game is not the same.
The mechanism of this game is relatively simple. Collect intelligence, and after the intelligence MAX, you will start playing BOSS. Collecting intelligence is divided into three tasks:
1. Collect drugs. The so-called drug collection is to find a few boxes with reagent bottle patterns and move them back. The road is still far and winding, and there are also things like a single wooden bridge trap. If I hadn't bumped into this trap, I wouldn't have noticed it was a trap. I need to move one at a time, and each task requires moving five or ten. So, does anyone want to play first person box moving?
2. Arrest criminals. Criminals always have weapons in their hands, and every time you go to work, you need to spend a little pitiful money to buy weapons. As a civil servant of the country, you have to spend money to buy weapons every time you go out. What if you die in the mission? Sorry, both weapons and money are gone. Next time on the mission, you will have to face fierce and fully armed criminals barehanded. Moreover, there is no clear indication of how many times a criminal can be arrested by chopping them down. Many times, it is a situation of life and death, and there is no way to arrest them.
3. Rescue the hostages. Just as my friend and I took a step inside, we were surrounded by a group of extremely vicious criminals. The criminals used one handed hammers, spears, crossbows, and a stone throwing machine with unparalleled accuracy. Based on Task 2, we were completely unarmed and had no money, bare hands, and empty fists. As a result, we were quickly annihilated. If we could describe it, it was like two foolish Boy Scouts stepping into Osama bin Laden's headquarters.
In addition, there are other terrible issues, such as:
A. After selecting a task, there is no prompt to say that you have already selected it and can start the task. Often, after selecting it, you will be in a daze when facing a static interface.
B. The weapons that cannot be purchased and the weapons that can be purchased are of the same color. If the mouse is not aimed at a single weapon separately, it is impossible to know whether it can be purchased or unlocked.
C. You can snatch weapons from your companions at will, as well as deal damage to your teammates. When moving items in a thief's den, you must also drop your weapons.
D. After picking up the crossbow, there was no prompt to say that you had to pick up the arrow again, which led to being surprised why the empty crossbow could not be fired while being killed by the criminals.
All the problems in the game, as well as in the levels, have made the gaming experience quite boring, without the expected pleasure. In just half an hour, I have already yawned countless times. I saw all of this when I had someone playing with me. If you play alone, you will still face the biggest problem of being single, which is not recommended.
Publicada em 1 de março de 2024.
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基础不错的游戏,射击手感,弹道物体反馈,血浆效果一流。
恐怖氛围很好,玩过的游戏那么多,扒皮人早就见怪不怪了,但是你让我把扒皮人贴脸一个一个举到面前扔能源柱子里去emmm...还有那个攻击方式是抱着你的脸呕吐的天峨人,区域32的恐怖氛围相当棒,当进设施起就一直喋喋不休的系统语音突然安静,突然和我说了一句Find me的时候,全身的寒毛都起来了。
但是缺点:
1、场景普遍多层曲折狭小,且四通八达。
2、画面极度昏暗,很多次我以为我没开手电筒完全看不清,特意去开才发现手电筒原来一直开着。
3、小怪通常波次数量极多,不爆头很难杀死,部分还戴了防弹头盔。
4、你的子弹还很有限。拟真的枪械手感让人体描边登峰造极。
枪械双持毫无意义,子弹非常稀缺,打几下就得去捡尸体的枪,也可能是我太菜,在简单模式下子弹都相当不够用,双持爽突完全不敢想象。自带的作弊模式毫无意义,作弊模式的每一项都必须通关高难度才能开启。
1+2+3+4=小怪在极度昏暗四通八达的场景里无处不在还很善于躲藏,不向你开枪完全找不到。基本就在一个很小很迂回曲折的多层场景里疲于奔命,小怪东打你一下西打你一下,他们不打你你压根都看不到他们,看到了他们也在不停动你基本上也是在描边,打不了几个就得去捡枪,玩法大致就是等他们开枪然后到处滑铲抵近开慢速爆头捡枪,游戏实际体验很累很累。
和期待差了一截,恐怖加分项,战斗减分项,可惜恐怖太少,战斗太多,关键战斗因为以上因素限制也不会很爽,如果能有中评会给中评。
Publicada em 27 de fevereiro de 2024. Última edição em 29 de fevereiro de 2024.
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