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Recent reviews by backlogapproved

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
11.9 hrs on record
https://youtu.be/38XcKZZHNt0
In Brebeman, you’re throwing vinyl like boomerangs, deflecting bullets with them strapped to your hip, and basically freestyling percussion while fighting for your life. It’s stylish, chaotic, and once it clicks, you hit this flow state where everything just works. I didn’t expect it to feel this good to play.
Posted 5 March.
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18.1 hrs on record
https://youtu.be/eA7IN-gZgpc
You die in one hit, and somehow that’s what makes it so hard to put down. Jackal is fast, brutal, and constantly pushing you to play smarter and faster. Sliding over obstacles, kicking enemies across rooms, swapping weapons mid-fight… it all turns into this chaotic rhythm once it clicks. It’s short, replayable, and dripping with style. I break down why it works so well in my video.
Posted 26 February.
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2 people found this review helpful
32.5 hrs on record
https://youtu.be/uQojjvV2xzo
This is grotesque, hilarious, and built around momentum. Blood-fueled melee, unlimited ammo, multi-phase bosses that leave you with shaky hands. Every upgrade feeds the next. Even after credits, there’s more. I break down how all these systems connect in my full video.
Posted 19 February.
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21.9 hrs on record
https://youtu.be/0OF9GIdNWrw
Never thought a game about feeding berries to a hole would make me question myself. But here we are.

This isn’t a passive idle. It demands engagement. Fast 60-second loops, meaningful upgrades, buddies, vacuums, star orbs, every system feeds into that dopamine-heavy grind. And you feel every improvement.

Then the tone shifts. Quietly. Subtly. Suddenly it’s not just about money, it’s about obsession.

If you love incremental systems that actually respect your time and still manage to surprise you, I highly recommend it. I unpack the mechanics, endings, and the darker undertones in my full video if you want the deeper dive.
Posted 12 February. Last edited 12 February.
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2 people found this review helpful
20.3 hrs on record
https://youtu.be/ZTPft679g-k
Weird RPG 2 is weird on purpose, and that’s what got me. It looks like a familiar soulslike at first, but between the parry-heavy combat, fast pacing, and gear perks that are equal parts strong and ridiculous, it immediately surprised me.

I went in not knowing what to expect and ended up having a great time. There’s real intention behind the silliness, and it delivers pure dopamine without the usual bloat. I broke down why it works (and what caught me off guard) in my full video.
Posted 5 February. Last edited 12 February.
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11.5 hrs on record
https://youtu.be/XwYoBVGGIrs
Silly Polly Beast caught me off guard. The combat constantly pushes back, ammo is tight, panic gets punished, and every fight forces you to slow down and play smarter. It’s tense and way more thoughtful than it first appears. I ended up appreciating it more the deeper I went… and I broke down why in a full video if you’re curious.
Posted 29 January. Last edited 12 February.
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No one has rated this review as helpful yet
9.7 hrs on record
https://youtu.be/ZrMRRnjTNB4
Every once in a while, an indie game shows up that has no business being this ambitious. Layered combat, real exploration, mounts, vehicles, and a dense open world, all from a small team. There’s a lot going on here, and the deeper you go, the more interesting it gets. Worth checking out… and worth digging into. My full thoughts and gameplay breakdown in the video.
Posted 22 January. Last edited 12 February.
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Showing 1-7 of 7 entries