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Seneste anmeldelser af Kodrith

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Viser 1-10 af 22 forekomster
1 person fandt denne anmeldelse brugbar
1.8 timer registreret i alt
I just can't get on with this game, which is a shame because I quite like the bow-based combat.
There's too many different aspects to take into account, too many abilities, and too many controls to memorise. There's not enough direction - at no point did I feel confident I was going the right way or progressing meaningfully.
Plus I couldn't even enjoy the story, as since this is open world-go-where-you-want, I missed some journal entries and couldn't understand what was happening :(
Skrevet: 12. februar.
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1 person fandt denne anmeldelse brugbar
10.2 timer registreret i alt
A delightful game - I really enjoyed playing the various minigames, and I especially liked the cool tooltips every item has. Was quite sad to 100% it u_u
Skrevet: 22. december 2025.
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1 person fandt denne anmeldelse brugbar
37.1 timer registreret i alt (21.7 timer, da anmeldelsen blev skrevet)
I really love this game - it's very fun, easy to play for a short or long time, and the RNG feels balanced with no unfair/funfun overly-punishing moments.
The sets you can make and the synergies between them are also so fun to work towards.
Skrevet: 21. september 2025.
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23.4 timer registreret i alt (12.9 timer, da anmeldelsen blev skrevet)
I like fishing minigames in games and I like this fishing game. It's nice, chill when played with friends or with a video on in the background, and I really like the customisation!
The netcode/hackers issues seem to be sorted, and I play with my friends only so I don't have problems with ERP'ers.

Things I'd like to see in this game:
- WAY more character appearance customisation. I need more options and more to work towards.
- Another island/more biomes (marshes, rivers, etc)
- Seasons
- More and different weather
- A fly-fishing minigame
- Shell collecting

!!! IMPORTANT !!! Please also add my favourite fish:
- Rudd (Scardinius erythrophthalmus)
- Roach (Rutilus rutilus)
- Tench (Tinca tinca)
- Ballan Wrasse (Labrus bergylta)
- Pollack (Pollachius pollachius)
- Plaice (Pleuronectes platessa)
Skrevet: 3. januar 2025.
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165 personer fandt denne anmeldelse brugbar
15 personer fandt denne anmeldelse sjov
18
5
4
4
3
37
36.4 timer registreret i alt
Anmeldelse for emne med tidlig adgang
It's games like this that make me wish Steam still had the "Maybe recommend" option.

This game looks great and is FUN (something many games lack these days). I like the combat, Valhiem-like food and comfort systems, talent trees, base building, and I especially love that you can have armour you equip for stats and separate armour you equip for cosmetic appearance.

However, after ~35 hours and being about halfway through the second zone, my desire to play more has been eroded. Like my character in game, I don't have the stamina to play anymore.

Below are my gripes with the game and how I'd like it to be improved:

QUESTS AND LORE
This game is FAR TOO bloated with way too many quests and too much lore that it's difficult to continue to care about.

When questing, I like to plan an "expedition" where I try to handle a group of quests. I try take enough resources with me (healing items, food, etc) to support how long I plan to be away from my base.
It is extremely difficult to tell the difference between simple "go here" quests and "this is the first step in a long chain of objectives" quests, as you're only told of further objectives once you've travelled to the location of the previous objective.
I would frequently find myself either running out of resource and unable to complete my planned quests, or wasting my time on a group of sundry unsatisfying quests.
Vague and not always present warnings from the NPCs to "prepare carefully" for certain objectives are not helpful, especially with a quest log full of dozens of quests I'm struggling to pare down!

For the lore, there's way too much! Little notes, diaries, songs, poems, newspapers, NPC dialogue...! And I keep finding it all OUT OF ORDER! So much of the emotional impact is RUINED because I find the "farewell my sweet daughter" letter long before the "my daughter is Sick but I have Hope" one.
I don't want to read everything all jumbled and have to parse it later... I don't want to wait until I've got all the entries then sit down and do my "reading chores" all in one go... and frankly, I don't want to have to keep STOP PLAYING THE GAME to read all this!
Especially when a good sixty percent of it boils down to "World's gone to ♥♥♥♥"! I am aware the world went to ♥♥♥♥! It's all anyone talks about! It is the premise of the game I chose to play!!

To fix this... get rid of it! Trim down, keep what's important, learn to tell the story without the bloat. Work out a way to allow the player to stay more "on rails" if they want to.

CLASSES
I played this game with my boyfriend. I pretty quickly started down the Barbarian route, and he - after some experimentation with Ranger - went Mage.
I loved swinging my big weapon around, bashing up enemies, but my bf really struggled to survive. Enemies would run DIRECTLY PAST ME to get to him. I struggled to help him because I spent my stamina fighting, I didn't have enough to chase enemies he was running from.
I felt really pressured to start going into the Tank route to try and mitigate this, meaning I couldn't play the way I wanted nor take talents I was looking forward to.
How on earth could someone play any ranged class single-player? At one point in a dungeon we were beset by what felt like - no exaggeration - hundreds of enemies all at once... Without someone to tank the enemies, how could a Ranger or Mage handle that?

If there are going to be multiple class options, every single one needs to be viable for singleplayer, and people playing with friends shouldn't be pressured into the tank + healer + DPS setup. Everyone should be able to play how they want, not be made to longingly look at what they can't have every time they level up.

NPCs
Christ, the NPCs are boring. In essence, they're glorified crafting tables - that's all they do! They don't talk to each other, they don't do anything but walk about (and I had to turn THAT off because they kept vanishing), and building homes for them was exactly like making a villager farm in Minecraft or a tenement block in Terraria.
When they give me quests, it's either for an upgrade to their crafting or for a pointless, unsatisfying quest reward I long since outleveled. Sorry you made that sword for your daughter, dude. I scrapped it. It was useless to me. This has no emotional impact on me at all.

NPCs should till my fields, speed up my workstations, sweep my floors, gather wood or stone... actually act like I'm building a village, a new world in the ruins of the last!

EXPLORATION
Ngl, I got pretty sick of making my way "as the crow flies" towards a quest marker, only for another bloody cliff to be in the way... and when I try to find my way around, it turns out I went in the wrong direction.
There should be a climbing mechanic, or a way to use the grappling hook to pull me up to more places than Ledges With The Special Grappling Hook Point.

Also, the speed in which you go up/down ladders and those crosshatch grate things needs to be sped up, it's really frustrating.

CRAFTING
Early game the crafting was really nice, felt like I was really making stuff! Then it became a series of workbenches that just... process stuff and I just wait. I understand the necessity of such things, and every game has such, but as the game progressed it felt like most of the crafting became "stick it in this oven and wait for it to bake".

The cooking was excellent! I really liked sitting down by the fire and actually cooking. But then I unlocked the kettle-and-campfire which turned it into... stick it in the oven and wait for it to bake but slower than you can do yourself.

I would've liked to feel like I was actually creating more.

IN CONCLUSION
I enjoyed my time in this game and I'm sad I got tired of it. I don't regret buying, and I'll pencil this in for maybe playing again in a few years.
Skrevet: 3. januar 2025.
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19 personer fandt denne anmeldelse brugbar
0.7 timer registreret i alt
This game is quite nice, very cozy. But I'm left wondering what I paid ~£14 for?

Almost everything this game provides is available for free and often better:
There's a myriad of lo-fi radios and playlists on YouTube.
There's ambient noise generators in-browser, like noises online, asoftmurmur, or mynoise.
Timers, focus assist, and night lighting comes with Windows, and I've never seen a smartphone that didn't come with a notes and calendar apps for checklists and reminders.

I also had a few gripes as I played:
There's a female-male body slider. More female narrows your shoulders, pinches your waist, and widens your hips. More male does the opposite. All of the clothing options are very obviously designed for the female bodytype only, because they mesh weirdly on a body that's too male.
There's also a weight slider... which just widens your hips. Slid too far and they clip into your arms.

Lastly, while the room looks great, there's simply not enough customisation options.
Of what's available, only a few items were aesthetically pleasing to me and I've already unlocked them. I now have nothing to work towards except unlocking spirits (and I'm not enthused about them, I bought this to customise my room and character).
There also needs to be way more "themes" of things. Everyone's got the kinda cottagecore/witchy theme (or CHRISTMAS) and every player's room looks pretty much the same. Imagine theme sets that let you have a gothic vampire castle? A dragon's lair with gold and jewels? A neon cyberpunk retreat? A druidic alcove with skulls and hanging herbs?

All in all, I purchased this to perhaps keep me company while I work, but I already have access to pretty much everything this game provides.
Skrevet: 29. december 2024.
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134 personer fandt denne anmeldelse brugbar
7 personer fandt denne anmeldelse sjov
5
7
0.6 timer registreret i alt
This game is pretty fun, in a "free browser flash game you play on your lunch break" kind of way... but honestly couldn't keep me interested and I'm not sure I'll want to play more.
I don't like how upgrades are objects you have to keep on your desk, leaving less room for actual lost items.
I am VERY displeased to see missing features advertised in-game as "upcoming free DLC"... This game is in reality in Early Access and SHAME on the dev(s) for trying to pass this off as a fully finished game!
Skrevet: 28. november 2024.
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15.7 timer registreret i alt (4.0 timer, da anmeldelsen blev skrevet)
Anmeldelse for emne med tidlig adgang
This is a fun game worth buying and playing even in this early stage.

Things I'd like to see in future:
- A "soak bucket": Somewhere to dump items to clean over time (perhaps preventing me from removing them until they're done?).
- Upgrades to other tools: I didn't feel the need to keep upgrading the upcycler. An improved, soapier sponge would be nice.
- More tools: Perhaps a hammer that removes the crumbliest dirt first, upgradable to dirt that requires more hits?
- Shop decorations that actually do something: The candle in the window should attract more customers. A better decorated/cleaner shop should attract more customers. Perhaps special decorations/advertisments should attract wealthier customers?
- Special requests: Customers who want something rare/specific and will pay more for it (though they prefrably won't hang around for it; rather I can have it delivered to them?)
- When a customer requests an item, it very obviously gets added to the "pool" of items I'm about to get out the bag - even if I sold them one I already had! It feels really bad to sell a customer an item I was saving to sell them, but know that I'm about to pull that item again. This should be hidden/less obvious/not add the item to the immedeate pool if I just sold one I already had.
- Compendium: Items obviously have a "perfect" setup - when you've attatched all the correct trinkets. It'd be nice to add a perfected trinket to a log, and get some lore about the world from doing so.
- Skip the tutorial: I want to play this game again when there's more content, but I don't want to do the forced tutorial again.
- Fix the jank when placing items: Currently they vibrate all over the place, are difficult to place nicely on shelves/etc, clip into each other and the walls, and are difficult to rotate into a good position.
- Display items for purchase: Instead of waiting to be asked about an item in my stash I'd like to have a case where I can display things for passers-by to purchase. I've seen something about a "donation box" - I don't want to offload things for cheap/nothing, I want the going-price.
Skrevet: 25. november 2024.
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Ingen har vurderet denne anmeldelse som hjælpsom endnu
1.1 timer registreret i alt
At the moment I can't recommend this game.
I found annoyance with how "sticky" it feels to switch between the tools, how I seem to need to be at a perfect angle to successfully harvest a resource, I kept running into/getting stuck on things in the environment, and the camera would swing around awkwardly at times.
I also experienced an issue where my game softlocked while I was crafting and would not let me close the crafting window - Esc did nothing and I could not click on the X. The game was not frozen - I could continue to craft... Not sure how much progress I lost.
For a nearly £30 game not in early access I expect a fully functioning product.

However, I like the dinosaur theme and I'd like to run my shop more. I'll come back and play this later and update my review if things have improved. For now, don't buy until things are polished.
Skrevet: 21. oktober 2024.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
 
En udvikler svarede d. 26. okt. 2024 kl. 4:13 (vis svar)
Ingen har vurderet denne anmeldelse som hjælpsom endnu
1.9 timer registreret i alt
The music in this game is good and I really like the puzzle-style inventory. However, the gameplay loop is just boring.
I note that the store page for this game does specify "As a simulation game it might start out slow as you build yourself up, so if you are bored easily, this might be important"... this rubs me the wrong way tbh. I shouldn't have to suffer through a boring start of the game to get to the fun part, make the start of your game fun.
Skrevet: 28. november 2023.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
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Viser 1-10 af 22 forekomster