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Seneste anmeldelser af Kurt Russell

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The action is fast paced, the levels are open and well designed, and the gunplay feels great. The game has improved a lot since the demo (which was already great) and it seems to have a good amount of content for an Early Access launch.
Definitely recommended if you are into old school shooters with new ideas.
Skrevet: 14. august 2021.
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It doesn't look great graphically and the ammo economy is kinda weird, but the moment to moment gameplay is extremely fun. Definitely check it out if you are into fast paced first person shooters, you may end up loving it!
Skrevet: 13. august 2021.
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It's a rom packaged with a basic emulator. No updated controls or anything of the sort (which means no mouse controls, for instance). The default framerate is sort of horrifying, and it has a Turbo mode that "fixes" that by increasing the game speed (which also affects enemies, of course). The game itself was fine back then, but with the outdated controls and lack of any modern features except save states, this isn't something I can recommend today.
Skrevet: 27. juni 2021.
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Wallrunning, grappling hooks and glory kills. Got your attention yet? Good!
Streum On Studio doesn't make the most polished games ever, but their stuff always oozes heart and soul, and Necromunda: Hired Gun is no exception. This is a movement shooter that's mostly concerned with delivering a fun campaign set in the Warhammer 40k universe, and so far, I haven't been disappointed.
Guns feel powerful (they tear off people's limbs willy-nilly) and the movement system is great, especially once you do the second mission where you get a grappling hook and have a double jump ability in addition to being able to wallrun from the get go.
Graphically it doesn't look super hot, but the art department did an amazing job conveying the crazy scale of 40k. The soundtrack is nice and the voices can be a mixed bag but I'm kinda used to that in this sort of title.
Performance varies between amazing and not so great at times (FPS drops aren't super frequent but they happen from time to time). If you have an RTX card you can use DLSS for some extra oomph.
Overall, a really fun experience so far, hopefully it'll stay that way for the duration of the game.
Skrevet: 31. maj 2021.
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Only 2 hours in so far, but it runs well (unlike Automata) and it's cool seeing a game I played ages ago on PS3 from a new perspective (and with improved gameplay).
Tip for Nvidia users with more than 60hz displays: go to the Nvidia Control Panel, Manage 3D Settings, Program Settings, search for NieR Replicant, and look for the Max Frame Rate option, then set it to 60fps. Otherwise the game might run way too fast. That's pretty much the only issue I have with this port so far.
Everything else seems fine, it works on both borderless fullscreen and exclusive fullscreen, no frame drops, and best of all, it actually controls really well with keyboard and mouse.
Skrevet: 23. april 2021.
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Playing on DX12 there's a bit of stutter when the game loads shaders for new areas, but it goes away after a while (and it doesn't make the game unplayable for me.

With that out of the way, the moment to moment gameplay is the most fun I've had in looter shooters, and the story is intriguing enough to make me keep pushing to find out more. This is NOT a cover shooter or a Division-type game, think more of Diablo but in third person and with guns. Abilities matter a lot because they run on short cooldowns and are pretty powerful, and loot is meaningful even during the early game because mods alter the way the skills work, or infuse them with extra charges, etc.
Overall, pretty happy with the game so far.

For the "it's Gears, or The Division" crowd: https://streamable.com/atyd8h
Skrevet: 1. april 2021. Sidst redigeret: 4. april 2021.
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The Steam version launched in an awful state, Square promised fixes were on the way but no patches were ever released for it and in order to get an acceptable experience, you need to install a mod.
Meanwhile, Square thought it'd be a good idea to relaunch the game on Game Pass for PC with a patch that fixes the same issues they never fixed here. No mention of that patch coming to this version of the game. Fix your game Square!
Skrevet: 21. marts 2021.
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A horrific attempt at a Gothic 1 remake. It doesn't capture Gothic's atmosphere or its more unusual gameplay mechanics, and it doesn't manage to be a fun modern game. Just some weird "thing" sitting in the middle, trying to copy For Honor's combat system (without fully understanding what made that game's combat interesting). I hope the newly announced Gothic 1 remake doesn't follow on this teaser's footsteps, because it's going to be worse than Warcraft 3 Reforged if that's the case.
Skrevet: 15. marts 2021.
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Playing as Charles Reed, a Navy officer turned private eye, we’ll explore the town of Oakmont, a place that’s not entirely normal, as it has recently experienced “The Flood”, an event that sank most of it and left part of the city looking like a ragtag version of Venice. Oh, and there’s plenty of fish-people walking around, because Lovecraft.

Though The Sinking City might look like a third person action game to untrained eyes, it’s actually an adventure title through and through, with mostly optional combat sequences making an appearance from time to time in order to justify the crafting elements and light RPG skill trees that will consume some of our time with this Lovecraftian adventure. Even then, most of these sequences can be skipped if we “tank” encounters and run away from them, as we aren’t usually required to kill the things that threaten our existence. This is a good thing, because the combat aspect of the game is its weakest feature by far.
Instead of fighting the (admittedly genuinely disturbing) creatures that plague certain parts of the city, we’ll spend most of our time running around gathering clues, talking to people and choosing between different routes based on the information we’ve acquired.

When we are knee-deep in our detective work, the game shines, showcasing Frogwares‘ almost twenty years of adventure game development, and deftly hinting towards the next clue or major decision in ways that don’t feel overwhelming, and can actually make us buy the fantasy of being a 20’s hard boiled detective. Everything we find will go into our casebook, and it’s up to us to connect the dots and get to the next location we need to search (if that’s what’s needed to progress the case). An interesting search system lets us input relevant data into the archives of major institutions active in the city, outputting important clues if our search parameters were correct. I did find a few quirks within this system, but overall, I think it’s a great feature to have, and it feels “right”, as detectives would have to rummage through old archives back in the Twenties when there was no Internet or anything of the sort.
Aside from “realistic” detective work, we will also have to make use of a paranormal ability that lets us see the past in certain situations, something that can be incredibly useful for a private eye, and doubly so when faced with supernatural events like the ones that take place in Oakmont daily. This is represented ingame with a “witcher/Batman” sense type of thing that turns on at the press of a button and highlights important clues or even showcases things we wouldn’t normally be able to see. Of course, since this is a Lovecraftian adventure, there’s a sanity meter we have to keep an eye on, and using our unnatural sight in certain places will quickly deplete our sanity, something that can lead to a game over screen if we don’t take our medicine quickly enough.

Once we’ve gathered enough clues we can switch to our mind palace, a feature lifted straight from Frogwares‘ latest Sherlock Holmes adventure which lets us connect the information we have and come to conclusions according to our own ideas on the case we are working on at the moment. The game doesn’t force a specific path on us, and it often presents us with situations that are far from black and white, and we won’t be able to see the results of our choices immediately, so there’s always a sense of dread when deciding how to end main cases.
Since the city is actually quite big (and hard to traverse, thanks to the flood), we’ll have to look for phone booths that enable fast travel to different districts. Flooded areas can be navigated with a motor boat that will appear everywhere as if it was magic. I definitely don’t recommend going for a swim though, as there are man-eating monsters lurking underwater everywhere.

Aside from the main quest line, which is well written and engaging until the very end, we can also take a good number of side cases which won’t let us use our mind palace, but will send us on errands all over the city, sometimes forcing us to get our hands dirty with the blood of the weird creatures that stalk the poor citizens of Oakmont whenever they stray away from the main roads. Completing these optional cases will give us experience points, crafting materials/ammunition/medicine, and in some cases, we’ll also unlock new clothing choices (for instance, after completing a police officer’s questline, I was rewarded with a nice patrolman uniform). The writing doesn’t always hold up to the high standards set by the main storyline, but I didn’t regret playing the optional content, as it often showed me aspects of life in Oakmont that I wouldn’t have seen on my own.

Now that I’ve talked about the game’s best aspects, it’s time for the two things that can sour people on The Sinking City, which are the combat segments, and the way the open world works for the most part. As I’ve said before, combat plainly sucks. Our character can take some hits from low tier monsters, but once big ones show up, it’s better to run away or cheese the AI with cheap tactics. Hit feedback is mostly non-existent, so we can die in two hits without even noticing that we had been losing health, and the same goes for the way enemies react to our gunfire, as I’ve pumped bullet after bullet into big monsters with no indication of damage being dealt until the things finally fell to the floor. Considering that the developers let us craft things mid-fight, I think that they were aware that combat wasn’t the game’s strong suit, and I can’t blame them, as I definitely agree with that assessment. Things improve a bit when we are about the half-way point of the story, as we get access to a shotgun, a combat rifle and a submachinegun, but even with this expanded arsenal I often found that running was the wiser choice in most situations.

Moving on from combat, the second thing that most people will probably dislike about Frogwares‘ latest release is the way the open world works, as it’s often just an excuse to make us spend a bit more time and pad the length of the game. Pedestrians walking through the streets are often clones of others we’ve met in the previous corner, and even though there are hundreds of cars lined up at the side of the road, we can’t drive any of them, thus being forced to walk endlessly whenever we aren’t sailing our rickety motorboat through the flooded parts of the city (I did enjoy that there’s people sailing rafts or even trying to fish, a nice touch that brings some life to an often lifeless game). I get that there’s a convenient explanation for this particular issue, but being able to use a faster transportation method for the early parts of the game would have been a great boon to my experience. Oh, and we don’t get directions as points to follow in a compass or anything of the sort. If a clue requires us to go to a specific place, we’ll have to look it up in the map and mark it on our own. I wasn’t particularly bothered by this, but I’ve seen other people complaining about the way it was handled, since it somewhat gets boring the twentieth time we have to do it.

But enough complaining, it’s time for the final verdict. To be honest, I feel like I’m experiencing déjà vu, as the last Lovecraftian title I played was also weirdly divided into two very different parts, one of which worked almost perfectly, while the other left a lot to be desired. In this particular case, The Sinking City is an excellent adventure game that doesn’t quite reach greatness because it’s saddled with a frankly awful combat system. While I wouldn’t recommend the game to everyone, it definitely clicked with me, and if you like detective titles, it’s far from a bad way of spending fifty bucks.

(I originally played the game on EGS)
Skrevet: 6. januar 2021. Sidst redigeret: 6. januar 2021.
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Extremely weird, but very satisfying at the same time. It's also kinda buggy at the moment but that's the nature of Early Access, so I'm OK with it.
Get it if you are looking for a very lite (and trippy) take on Deus Ex and similar games. It has tons of potential, and I can't wait to see more.
Skrevet: 5. januar 2021.
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