2 people found this review helpful
Recommended
0.0 hrs last two weeks / 7.2 hrs on record
Posted: 19 May, 2022 @ 8:21am

Target Audience: Those new to the management genre, .or those who can get lost in imagination of a creepy world thanks to presentation

Summary:
It'd be easy for me to site the game's price, functional gameplay, and interesting premise and say that Ravenous Devils is an easy pick up for anyone out there. I mean, you can see the positive ratings its getting, and for some, Ravenous Devil's mirroring of Sweeney Todd will be something they will fall in love with. The simple gameplay of managing both a tailor shop and resturant while chopping up customers will feed those inner demons, and some great sound design (crunching of bones) and a good nod to the Victorian Era will transport some of those back to the ages of Sherlock Holmes. The game is functional with no real frustrating moments, and it has some good side stories that do explore both Beatrice and Percival and dive into those characters a little bit. It makes a great first impression, especially when unlocking a new “task” and opening up the world.

And yet, the game is very much like a meat pie without a lot of filling. Your first few bites are great, but then you start to eat the remainder of it and realize it's lacking. The main story mirrors the Sweeney Todd concept but doesn't have the same tension as its counterpart: not having many moments in which you are concerned for your actions and trying to “save” your counterparts in game. It doesn't help that in the end, regardless of the path you go on, a lot of the gameplay will feel the same, almost like your choices aren't mattering too much in success, and you're just going on another flat path to the destination that doesn't have anything different then the others. Difficulty for veterans will be a sticking point, as the game doesn't really push you in any sort of way.

In the end, it's solid but unremarkable. The first hour you'll be smiling, the next hour will start to weigh you down, and the end you'll feel disappointed. So it's about if the subject matter is worth your time in getting lost in the world, or if you want to see Management mechanics for the first time. Or if you can put it out of your head that your actions “don't matter”, and just enjoy the ride on the lazy river. In fact, that's what I can relate it to: it's a tube ride down a lazy river, enjoying the experience, but not having any big substance of note.


Review Video: https://youtu.be/Tbg9yJv5eAk

Lists:
Positives:
  • Presentation uses the Victorian Era well in the color scheme while adding impactful sound design to immerse you in your deeds.
  • First hour makes a good impression in setting up the basics and getting you into the mind of these characters and running a shop where you have to kill clientele.
  • Functional without being too frustrating, and controls/scheme fits the gameplay going through here.
  • Side plots regarding the main characters leave a bigger impact on characterization and show more sides to them in a way where you want to see more of them.

Negative:
  • Gameplay will start to wear over time with choices that don't really mean anything in the big picture, and many other management games make you feel more in control.
  • A lack of tension trying to mirror Sweeney Todd ends up causing you to not really get all invested: they'll make it out just fine, and it's pretty clear from the get go.
  • A lot more could have been done to integrate the idea of getting cuaght into gameplay with people finding things in their food, having cops come around, etc. Feels like game had mechanics that may have been doing something like that, but was cut back due to budget/time.
  • If a satisfying ending is something you need: get out now. The game will feel like it abruptly ends and you'll be wanting more in a bad way.
  • Lack of kill animations will start to wear on you over time. Game does have visual changes but they are minor in the big picture.

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