5 people found this review helpful
Recommended
0.0 hrs last two weeks / 11.0 hrs on record
Posted: 11 Nov, 2021 @ 8:17am
Product received for free

Target Audience: Reflective Players, Players who like an Alternate Story, players who like to organize their inventories.

Summary:

Unpacking is a game that's going to be highly hit and miss for a variety of people out there, and the fact is that it's not trying to be anything but what it set out to be: a game where you can unpacking things into a new house. Well, at least at first. A clever use of storytelling makes the game stand out by not dumping exposition and forcing the player to figure out the elements surrounding the game and its items that you are placing into the world. It's able to capture realism with very detailed items from a pixel level where you can recognize that gamecube game case, and the sound design is amazing with the sheer amount of different interactions that you can have. It's a game that's very much designed for you to explore and experiment, and there's an underlying satisifaction that you get even if the game is not entirely grading you 100% of the way. It's relaxing, but not full of pressure.

With that said, those have pointed out the length of the game, and while I don't agree it's not worth a purchase for the content present here, I will say that I did want to see the game's concepts taken to another level. Don't get me wrong, what's here is great, but I could see a community of storytellers absolutely flourishing from a build your own item/house mode, and a scenario constructor. I wanted to see harder decisions like actually considering to have to throw away things, or maybe buy things to put in. The thing is, I think this game is good, and worth your time, but I also think it's very specialized to a subset of people. I think adding some features to expand the world would make it a must buy.

Overall, still a nice game that's worth your time, but be advised it's on Game Pass, if you already have Game Pass.

Video Review: https://youtu.be/rlJCQ1QY6Mk

Lists:
Positives:
  • Relaxing gameplay that has a unique satisfaction in simple interactions.
  • Alternative story telling that helps the game define a unique identity.
  • Nostalgia in the visual design along with great detail to show it.
  • Slight stage to stage differences that helps make each of them seem different from level to level. Good rule selection here.
  • Exploration of items is fun, trying to find achievements is fun.
  • Beautiful sound design that goes way too far to making things realistic.

Negative:
  • Ended up wanting more in the big picture → lots to build off of in the end.
  • Wanted a little more evolution of items and decisions to discard/remove things.

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